Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Guam Solo vs. Son
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Shensi to Kweichow 2 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 15 infantry Japanese defend with 4 artilleries and 11 infantry Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kweichow, round 2 : 1/19 hits, 4.50 expected hits Japanese roll dice for 4 artilleries and 11 infantry in Kweichow, round 2 : 6/15 hits, 5.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 3 : 5/13 hits, 3.50 expected hits Japanese roll dice for 4 artilleries and 10 infantry in Kweichow, round 3 : 3/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 4/10 hits, 3.00 expected hits Japanese roll dice for 4 artilleries and 5 infantry in Kweichow, round 4 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 5 : 3/6 hits, 2.17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 14 infantry Casualties for Japanese: 4 artilleries and 11 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 fighter placed in 101 Sea Zone 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 fighter placed in Western United States 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Shensi to Kweichow 2 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 15 infantry Japanese defend with 4 artilleries and 11 infantry Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kweichow, round 2 : 1/19 hits, 4.50 expected hits Japanese roll dice for 4 artilleries and 11 infantry in Kweichow, round 2 : 6/15 hits, 5.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 3 : 5/13 hits, 3.50 expected hits Japanese roll dice for 4 artilleries and 10 infantry in Kweichow, round 3 : 3/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 4/10 hits, 3.00 expected hits Japanese roll dice for 4 artilleries and 5 infantry in Kweichow, round 4 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 5 : 3/6 hits, 2.17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 14 infantry Casualties for Japanese: 4 artilleries and 11 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Albania British take Albania from Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 10 infantry moved from India to Burma 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Combat - British Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 armour placed in Union of South Africa 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.00
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone Place Units - Italians 2 destroyers placed in 97 Sea Zone 2 infantry placed in Southern Italy Italians undo move 1. 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 5 infantry moved from Bulgaria to Romania 5 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour, 2 artilleries, 16 infantry and 1 tactical_bomber moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 10 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 3 infantry moved from Norway to Finland 5 infantry moved from Finland to Karelia Combat - Germans Battle in Bessarabia Germans attack with 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 8/19 hits, 8.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 5 infantry Russians defend with 2 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Karelia Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 armour, 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Baltic States, round 2 : 10/23 hits, 6.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Eastern Poland to Poland 2 tactical_bombers moved from Eastern Poland to Poland 2 bombers, 3 fighters and 1 tactical_bomber moved from Bessarabia to Poland Place Units - Germans 3 armour placed in Romania 5 armour placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 4.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Archangel to Novgorod 14 infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Volgograd 4 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Volgograd to Russia 1 fighter moved from Novgorod to Russia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Novgorod 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in 114 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska Place Units - Russians 3 infantry placed in Novgorod 4 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
-
Russia just got attacked by Germany! Barbarossa is on. Now we just need the US to be invited to the party…
-
Looks like you guys are all getting the handle on playing in the forum!
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 cruiser, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Kweichow 4 infantry moved from Jehol to Anhwe Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 12/19 hits, 9.67 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 3 artilleries and 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Hopei 5 tactical_bombers moved from Kweichow to Hopei 8 fighters moved from Kweichow to Hopei 2 bombers, 8 fighters and 5 tactical_bombers moved from Hopei to Suiyuyan 4 infantry moved from 20 Sea Zone to Kiangsi 2 artilleries moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 cruiser and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.33
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Eastern United States Non Combat Move - Americans 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 battleship and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -1.67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Eastern United States Non Combat Move - Americans 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 battleship and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 4 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory 3 armour moved from Union of South Africa to Tanganyika Territory 4 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 5 infantry moved from Albania to Greece 2 fighters and 1 tactical_bomber moved from India to Iraq 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar Combat - British Battle in Iraq British attack with 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 3 transports placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,5,3,1 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -1.67 Neutral_Axis regular : -0.33 British regular : -1.50
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 cruiser; Remaining resources: 1 PUs; Combat Move - Italians 1 cruiser, 4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Northern Italy to Egypt 1 fighter moved from Northern Italy to Alexandria 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 4/14 hits, 4.50 expected hits British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits 1 infantry owned by the French, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 5/10 hits, 3.83 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 4 : 6/9 hits, 3.67 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Italians: 6 infantry Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 infantry Casualties for ANZAC: 2 infantry Battle in 98 Sea Zone Italians attack with 1 cruiser, 4 destroyers, 4 infantry, 1 submarine and 2 transports British defend with 1 cruiser and 1 transport 1 submarine owned by the Italians Submerged Italians roll dice for 1 cruiser, 4 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Italians 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria Place Units - Italians 1 artillery placed in Southern Italy 1 cruiser placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3 Italians collect 20 PUs (1 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 3.17 British regular : -0.67
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 10 infantry moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 bombers, 5 fighters and 4 tactical_bombers moved from Poland to Novgorod 3 armour, 2 artilleries and 15 infantry moved from Baltic States to Novgorod 5 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 armour moved from Romania to Ukraine 3 armour moved from Bessarabia to Western Ukraine 1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Bessarabia to Western Ukraine 3 armour and 2 artilleries moved from Bessarabia to Ukraine 5 infantry moved from Romania to Bessarabia Combat - Germans Battle in Novgorod Germans attack with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 15 infantry and 1 mech_infantry Russians roll AA dice in Novgorod : 0/6 hits, 1.00 expected hits Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/36 hits, 12.33 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry in Novgorod, round 2 : 2/17 hits, 5.67 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 18 infantry and 4 tactical_bombers in Novgorod, round 3 : 11/34 hits, 12.00 expected hits Russians roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Novgorod, round 3 : 4/12 hits, 4.00 expected hits 1 mech_infantry owned by the Russians, 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers in Novgorod, round 4 : 9/30 hits, 11.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 6 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 6 armour and 2 artilleries Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 2 artilleries in Ukraine, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 8 infantry in Western Ukraine, round 2 : 6/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 4 tactical_bombers moved from Novgorod to Baltic States Place Units - Germans 3 infantry placed in Western Germany 3 armour placed in Normandy Bordeaux 3 infantry placed in Western Germany 2 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 45 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -4.67 Germans regular : -7.17 Russians AA : -1.00
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 15 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 4 infantry moved from Yenisey to Timguska 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Smolensk 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 2 infantry and 2 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Kiangsi to Kwangtung 2 artilleries and 5 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Suiyuyan to Kwangtung 1 mech_infantry moved from Kansu to Sikang 8 fighters and 5 tactical_bombers moved from Suiyuyan to Yunnan 1 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kweichow to Hunan 3 transports moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers Chinese defend with 2 artilleries, 1 fighter and 1 infantry Japanese roll dice for 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/15 hits, 8.00 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries, 1 fighter and 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Yunnan to Kwangsi 8 fighters moved from Yunnan to Kwangsi 2 bombers moved from Kwangtung to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 mech_infantry placed in Shantung 1 destroyer and 1 submarine placed in 19 Sea Zone 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.67 Japanese regular : -1.33 UK_Pacific regular : -0.67
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :