Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Guam Solo vs. Son
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tobruk to Alexandria 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 armour moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 1 bomber moved from Southern France to Northern Italy 1 bomber moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 fighter and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 4 : 1/2 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern France to Northern Italy 1 fighter moved from Yugoslavia to Northern Italy 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 12 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : 0.33 Neutral_Allies regular : 0.00
-
TripleA Move Summary: ANZAC round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 artilleries, 1 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 2 fighters moved from Western Germany to Romania 1 bomber moved from Western Germany to Romania 1 bomber moved from Western Germany to Romania 1 fighter moved from Western Germany to Romania 1 tactical_bomber moved from Western Germany to Romania 1 armour moved from Germany to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 transport moved from 113 Sea Zone to 114 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/14 hits, 5.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Place Units - Germans 3 armour placed in Romania 2 armour and 8 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -0.67 Germans regular : -2.00
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Bryansk to Russia 1 infantry moved from Belarus to Novgorod 2 infantry moved from Vyborg to Novgorod 3 infantry moved from Ukraine to Rostov 2 infantry moved from Buryatia to Amur 4 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska Non Combat Move - Russians 2 aaGuns moved from Sakha to Amur Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 cruiser, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Manchuria to Chahar 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 2 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 5 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kwangsi 3 tactical_bombers moved from Kiangsi to Anhwe 4 fighters moved from Kiangsi to Hunan 1 fighter moved from Shantung to Anhwe 1 fighter moved from Manchuria to Kiangsu 2 bombers moved from Manchuria to Kiangsi 2 tactical_bombers moved from Manchuria to Kiangsi 2 fighters moved from Japan to Kiangsu 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Manchuria to Jehol 2 bombers moved from Kiangsi to Hunan 2 tactical_bombers moved from Kiangsi to Hunan 3 fighters moved from Kiangsu to Hunan 3 tactical_bombers moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan Combat - Japanese Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea Place Units - Japanese 1 cruiser placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 fighter placed in 101 Sea Zone 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 fighter placed in Western United States 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Shensi to Kweichow 2 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 15 infantry Japanese defend with 4 artilleries and 11 infantry Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kweichow, round 2 : 1/19 hits, 4.50 expected hits Japanese roll dice for 4 artilleries and 11 infantry in Kweichow, round 2 : 6/15 hits, 5.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 3 : 5/13 hits, 3.50 expected hits Japanese roll dice for 4 artilleries and 10 infantry in Kweichow, round 3 : 3/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 4/10 hits, 3.00 expected hits Japanese roll dice for 4 artilleries and 5 infantry in Kweichow, round 4 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 5 : 3/6 hits, 2.17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 14 infantry Casualties for Japanese: 4 artilleries and 11 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 fighter placed in 101 Sea Zone 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 fighter placed in Western United States 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Shensi to Kweichow 2 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 15 infantry Japanese defend with 4 artilleries and 11 infantry Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kweichow, round 2 : 1/19 hits, 4.50 expected hits Japanese roll dice for 4 artilleries and 11 infantry in Kweichow, round 2 : 6/15 hits, 5.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 3 : 5/13 hits, 3.50 expected hits Japanese roll dice for 4 artilleries and 10 infantry in Kweichow, round 3 : 3/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 4/10 hits, 3.00 expected hits Japanese roll dice for 4 artilleries and 5 infantry in Kweichow, round 4 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 5 : 3/6 hits, 2.17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 14 infantry Casualties for Japanese: 4 artilleries and 11 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Albania British take Albania from Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 10 infantry moved from India to Burma 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Combat - British Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 armour placed in Union of South Africa 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.00
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone Place Units - Italians 2 destroyers placed in 97 Sea Zone 2 infantry placed in Southern Italy Italians undo move 1. 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 5 infantry moved from Bulgaria to Romania 5 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour, 2 artilleries, 16 infantry and 1 tactical_bomber moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 10 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 3 infantry moved from Norway to Finland 5 infantry moved from Finland to Karelia Combat - Germans Battle in Bessarabia Germans attack with 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 8/19 hits, 8.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 5 infantry Russians defend with 2 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Karelia Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 armour, 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Baltic States, round 2 : 10/23 hits, 6.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Eastern Poland to Poland 2 tactical_bombers moved from Eastern Poland to Poland 2 bombers, 3 fighters and 1 tactical_bomber moved from Bessarabia to Poland Place Units - Germans 3 armour placed in Romania 5 armour placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 4.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Archangel to Novgorod 14 infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Volgograd 4 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Volgograd to Russia 1 fighter moved from Novgorod to Russia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Novgorod 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in 114 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska Place Units - Russians 3 infantry placed in Novgorod 4 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
-
Russia just got attacked by Germany! Barbarossa is on. Now we just need the US to be invited to the party…
-
Looks like you guys are all getting the handle on playing in the forum!
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 cruiser, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Kweichow 4 infantry moved from Jehol to Anhwe Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 12/19 hits, 9.67 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 3 artilleries and 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Hopei 5 tactical_bombers moved from Kweichow to Hopei 8 fighters moved from Kweichow to Hopei 2 bombers, 8 fighters and 5 tactical_bombers moved from Hopei to Suiyuyan 4 infantry moved from 20 Sea Zone to Kiangsi 2 artilleries moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 cruiser and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.33
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Eastern United States Non Combat Move - Americans 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 battleship and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -1.67