Guam Solo vs. Son


  • 2018

    Testing for Guam Solo vs Son


  • 2018

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 9:23:10 PM
    Savegame


  • 2018

    @GuamSolo Click on saved game link above


  • 2018

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:26:02 PM
    Savegame



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Greater Southern Germany to Western Germany
            1 infantry moved from Greater Southern Germany to Western Germany
            1 infantry moved from Greater Southern Germany to Western Germany
            1 infantry moved from Greater Southern Germany to Western Germany
            1 infantry moved from Greater Southern Germany to Western Germany
            1 infantry moved from Greater Southern Germany to Western Germany
            1 armour moved from Greater Southern Germany to Western Germany
            1 armour moved from Greater Southern Germany to Western Germany
            1 armour moved from Greater Southern Germany to Western Germany
            1 artillery moved from Greater Southern Germany to Slovakia Hungary
            1 artillery moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            8 infantry moved from Germany to Western Germany
            3 artilleries and 1 tactical_bomber moved from Germany to Western Germany
            1 bomber moved from Germany to Western Germany
            1 bomber moved from Germany to Holland Belgium
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 117 Sea Zone to 118 Sea Zone
            1 submarine moved from 108 Sea Zone to 118 Sea Zone
            1 submarine moved from 124 Sea Zone to 118 Sea Zone
            1 submarine moved from 103 Sea Zone to 118 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            5 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Smolensk
            1 armour moved from Volgograd to Russia
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    OK - I just set the whole game up correctly. @Gabez44 all you need to do is click on this latest “saved game” link and the game should open up for you. At the end of you turn click to “Post Turn Summary in Forum” and Save. That should set it up for Brandon.
    2020-10-22-World-War-II-Global-1940-2nd-Edition.tsvg


  • 2018

    @Gabez44 Actually, when you click on this it may just download to your computer into your downloads file. Then spin your game up and instead of clicking on “select a map” you just “open a save game” and choose this one. But everything else should be set up for you.



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Tobruk
            1 infantry moved from Romania to Yugoslavia
            6 infantry moved from Greater Southern Germany to Yugoslavia
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            2 artilleries moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            1 armour moved from Greater Southern Germany to Poland
            11 infantry moved from Germany to Poland
            2 infantry moved from Denmark to Western Germany
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 2 artilleries and 7 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/9 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/19 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 2 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 7/17 hits, 5.50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 4 : 7/14 hits, 5.00 expected hits
                    French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                Casualties for Germans: 5 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Poland to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            2 tactical_bombers moved from 111 Sea Zone to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Romania
            1 armour and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : -3.33
    Neutral_Allies regular : 0.33
    Germans regular : 0.50
    British regular : -0.17
    

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Caucasus to Rostov
            6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Amur
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Caucasus to Volgograd
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 38
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kiangsi to Hunan
            3 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter moved from Kiangsu to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            2 tactical_bombers moved from Manchuria to Hunan
            2 fighters moved from Manchuria to Hunan
            1 fighter moved from Korea to Shantung
            1 fighter moved from Formosa to Hunan
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            4 infantry moved from Korea to Manchuria
            2 tactical_bombers moved from Japan to Manchuria
            2 bombers moved from Japan to Manchuria
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Okinawa to Manchuria
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in Hunan, round 2 : 5/15 hits, 6.00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Hunan to Kiangsi
            3 tactical_bombers moved from Hunan to Kiangsi
            1 armour moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.00
    

    Savegame


  • 2018

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from 10 Sea Zone to 30 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from 10 Sea Zone to 30 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 96 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 18
                Casualties for Germans: 1 battleship and 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            1 artillery moved from 99 Sea Zone to Greece
            1 artillery moved from Ontario to Quebec
            1 tactical_bomber moved from 97 Sea Zone to Greece
            1 fighter moved from 97 Sea Zone to Greece
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
            1 cruiser placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : -0.50
    British regular : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 artillery and 5 infantry
    Szechwan : 2 artilleries, 1 fighter and 10 infantry
    Burma : 1 fighter and 2 infantry
    India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
    Malaya : 1 harbour and 3 infantry
    Kwangtung : 1 harbour and 2 infantry
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    48 Sea Zone : 1 destroyer and 1 submarine
    30 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
    37 Sea Zone : 1 battleship
    39 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
    Central United States : 1 factory_minor
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
    West India : 1 infantry
    Iceland : 1 airfield
    Quebec : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
    Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Ontario : 1 infantry
    Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
    Rhodesia : 2 infantry
    106 Sea Zone : 1 destroyer and 2 transports
    Greece : 1 flag, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
    99 Sea Zone : 1 transport
    97 Sea Zone : 1 flag, 1 carrier and 1 cruiser
    101 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
    71 Sea Zone : 1 destroyer
    110 Sea Zone : 2 cruisers
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 38
    Japanese : 29 / 39
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 30 / 35
    UK_Pacific : 17 / 18
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 21 times
            2 was rolled 29 times
            3 was rolled 16 times
            4 was rolled 29 times
            5 was rolled 26 times
            6 was rolled 29 times
        Average roll : 3.647
        Median : 4.000
        Variance : 0.980
        Standard Deviation : 0.990
        Total rolls : 150
    
    Germans Combat
            1 was rolled 13 times
            2 was rolled 18 times
            3 was rolled 6 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 14 times
        Average roll : 3.513
        Median : 4.000
        Variance : 1.004
        Standard Deviation : 1.002
        Total rolls : 80
    
    British Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.696
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.557
        Total rolls : 23
    
    Italians Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.200
        Median : 3.000
        Variance : 0.208
        Standard Deviation : 0.456
        Total rolls : 5
    
    French Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 4.250
        Median : 5.000
        Variance : 0.807
        Standard Deviation : 0.898
        Total rolls : 20
    
    Neutral_Allies Combat
            2 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 3.400
        Median : 4.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 5
    
    Chinese Combat
            5 was rolled 2 times
        Average roll : 5.000
        Median : 5.000
        Variance : 3.333
        Standard Deviation : 1.826
        Total rolls : 2
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.533
        Median : 3.000
        Variance : 0.536
        Standard Deviation : 0.732
        Total rolls : 15
    

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Shensi : 1 artillery and 5 infantry
    Szechwan : 2 artilleries, 1 fighter and 10 infantry
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 38
    Japanese : 29 / 39
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 16 times
            2 was rolled 27 times
            3 was rolled 13 times
            4 was rolled 24 times
            5 was rolled 24 times
            6 was rolled 24 times
        Average roll : 3.664
        Median : 4.000
        Variance : 1.192
        Standard Deviation : 1.092
        Total rolls : 128
    
    Germans Combat
            1 was rolled 12 times
            2 was rolled 17 times
            3 was rolled 6 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.532
        Median : 4.000
        Variance : 0.932
        Standard Deviation : 0.965
        Total rolls : 77
    
    British Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.556
        Median : 3.000
        Variance : 0.188
        Standard Deviation : 0.433
        Total rolls : 9
    
    French Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 4.250
        Median : 5.000
        Variance : 0.807
        Standard Deviation : 0.898
        Total rolls : 20
    
    Neutral_Allies Combat
            2 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 3.400
        Median : 4.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 5
    
    Chinese Combat
            5 was rolled 2 times
        Average roll : 5.000
        Median : 5.000
        Variance : 3.333
        Standard Deviation : 1.826
        Total rolls : 2
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.533
        Median : 3.000
        Variance : 0.536
        Standard Deviation : 0.732
        Total rolls : 15
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from 10 Sea Zone to 30 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 armour and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 fighter moved from Burma to India
            1 infantry moved from West India to India
            2 infantry moved from Burma to India
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 carrier and 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 cruiser in 110 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Germans: 1 battleship and 1 submarine
    
        Non Combat Move - British
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 97 Sea Zone to Malta
            1 infantry moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            1 artillery moved from 99 Sea Zone to Greece
            1 armour moved from Quebec to New Brunswick Nova Scotia
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 infantry moved from Ontario to Quebec
            1 artillery moved from Ontario to Quebec
    
        Place Units - British
            1 cruiser and 1 submarine placed in 110 Sea Zone
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Germans regular : 0.67
    British regular : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 artillery and 5 infantry
    Szechwan : 2 artilleries, 1 fighter and 10 infantry
    Shan State : 3 infantry
    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
    Malaya : 1 harbour
    Kwangtung : 1 harbour and 2 infantry
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    48 Sea Zone : 1 destroyer and 1 submarine
    30 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
    39 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
    10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
    Central United States : 1 factory_minor
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 artillery, 1 factory_minor and 1 infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
    Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
    Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
    Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
    United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    106 Sea Zone : 1 destroyer and 2 transports
    Greece : 1 flag, 1 artillery and 5 infantry
    99 Sea Zone : 1 transport
    97 Sea Zone : 1 flag, 1 cruiser
    101 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
    71 Sea Zone : 1 destroyer
    110 Sea Zone : 1 cruiser and 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 38
    Japanese : 29 / 39
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 30 / 35
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 18 times
            2 was rolled 32 times
            3 was rolled 15 times
            4 was rolled 30 times
            5 was rolled 26 times
            6 was rolled 28 times
        Average roll : 3.658
        Median : 4.000
        Variance : 1.573
        Standard Deviation : 1.254
        Total rolls : 149
    
    Germans Combat
            1 was rolled 14 times
            2 was rolled 17 times
            3 was rolled 6 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 14 times
        Average roll : 3.524
        Median : 4.000
        Variance : 0.955
        Standard Deviation : 0.977
        Total rolls : 82
    
    British Combat
            1 was rolled 1 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.682
        Median : 3.500
        Variance : 0.825
        Standard Deviation : 0.909
        Total rolls : 22
    
    Italians Combat
            2 was rolled 1 times
            4 was rolled 2 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    French Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 4.250
        Median : 5.000
        Variance : 0.807
        Standard Deviation : 0.898
        Total rolls : 20
    
    Neutral_Allies Combat
            2 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 3.400
        Median : 4.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 5
    
    Chinese Combat
            5 was rolled 2 times
        Average roll : 5.000
        Median : 5.000
        Variance : 3.333
        Standard Deviation : 1.826
        Total rolls : 2
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.533
        Median : 3.000
        Variance : 0.536
        Standard Deviation : 0.732
        Total rolls : 15
    

    Savegame



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery moved from Tobruk to Alexandria
            3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery moved from Libya to Tunisia
            1 infantry moved from Libya to Tunisia
            1 armour moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 bomber moved from Southern France to Northern Italy
            1 bomber moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 fighter and 2 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour, 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 4 : 1/2 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Southern France to Northern Italy
            1 fighter moved from Yugoslavia to Northern Italy
            1 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from 96 Sea Zone to Tobruk
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 12 PUs (4 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians regular : 0.33
    Neutral_Allies regular : 0.00
    

    Savegame



  • TripleA Move Summary: ANZAC round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Queensland
    

    Savegame



  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 fighter and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            3 artilleries, 1 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            2 fighters moved from Western Germany to Romania
            1 bomber moved from Western Germany to Romania
            1 bomber moved from Western Germany to Romania
            1 fighter moved from Western Germany to Romania
            1 tactical_bomber moved from Western Germany to Romania
            1 armour moved from Germany to Romania
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 transport moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/14 hits, 5.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour placed in Romania
            2 armour and 8 infantry placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Germans regular : -2.00
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Bryansk to Russia
            1 infantry moved from Belarus to Novgorod
            2 infantry moved from Vyborg to Novgorod
            3 infantry moved from Ukraine to Rostov
            2 infantry moved from Buryatia to Amur
            4 infantry moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Timguska
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Amur
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 armour moved from Manchuria to Chahar
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Chahar to Suiyuyan
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 5 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kwangsi
            3 tactical_bombers moved from Kiangsi to Anhwe
            4 fighters moved from Kiangsi to Hunan
            1 fighter moved from Shantung to Anhwe
            1 fighter moved from Manchuria to Kiangsu
            2 bombers moved from Manchuria to Kiangsi
            2 tactical_bombers moved from Manchuria to Kiangsi
            2 fighters moved from Japan to Kiangsu
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from Manchuria to Jehol
            2 bombers moved from Kiangsi to Hunan
            2 tactical_bombers moved from Kiangsi to Hunan
            3 fighters moved from Kiangsu to Hunan
            3 tactical_bombers moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 cruiser placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 fighter placed in Western United States
            3 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 5 infantry moved from Shensi to Kweichow
            2 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries, 1 fighter and 15 infantry
                Japanese defend with 4 artilleries and 11 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kweichow, round 2 : 1/19 hits, 4.50 expected hits
                    Japanese roll dice for 4 artilleries and 11 infantry in Kweichow, round 2 : 6/15 hits, 5.00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 3 : 5/13 hits, 3.50 expected hits
                    Japanese roll dice for 4 artilleries and 10 infantry in Kweichow, round 3 : 3/14 hits, 4.67 expected hits
                    5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 4/10 hits, 3.00 expected hits
                    Japanese roll dice for 4 artilleries and 5 infantry in Kweichow, round 4 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 5 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 5 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 14 infantry
                Casualties for Japanese: 4 artilleries and 11 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.00
    

    Savegame


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