• There we go; I wanted make sure everything was spread out, out of position, and as incompetent as possible.

    The disassembly may begin.

  • 2023 '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to France
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            2 cruisers moved from 26 Sea Zone to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to Suriname
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.33
    Germans AA : -0.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 12 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            3 infantry moved from Shensi to Szechwan
            7 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
            3 infantry placed in Kiangsi
            Chinese undo move 2.
            1 infantry placed in Kiangsi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -2.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to France
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            2 cruisers moved from 26 Sea Zone to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to Suriname
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 12 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            3 infantry moved from Shensi to Szechwan
            7 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
            3 infantry placed in Kiangsi
            Chinese undo move 2.
            1 infantry placed in Kiangsi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from Tanganyika Territory to Kenya
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Gibraltar to Normandy Bordeaux
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 artillery
            Battle in Kenya
                British attack with 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 armour, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 armour, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Morocco: 2 armour, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            2 fighters moved from 92 Sea Zone to Egypt
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Algeria to Tunisia
            1 infantry moved from Eastern Persia to Persia
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            2 infantry moved from Yunnan to Burma
            2 infantry moved from India to Burma
            1 aaGun moved from Burma to India
            1 fighter moved from Scotland to 91 Sea Zone
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 armour and 1 infantry placed in Quebec
            1 submarine placed in 110 Sea Zone
            1 submarine placed in 110 Sea Zone
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : -1.67
    Germans AA : -0.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Southern France to Greater Southern Germany
            1 armour moved from Greece to Romania
            1 artillery and 4 infantry moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Southern France
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Greece
            1 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Alexandria to Libya
            2 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            2 cruisers moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Southern France to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
            Italians undo move 2.
            1 artillery and 1 infantry placed in Southern France
            Italians undo move 1.
            1 infantry placed in Southern France
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Maybe I’m wrong, but I’m starting to get the feeling that ‘pell-mel’ is a poor strategy.

  • 2023 '20

    @Stough
    Your not wrong. Learning the hard way in league. Just in case you havent learned this rule - subs can not create a hostile sea zone - the 10 transports can still load and go for a very successful sealion!

  • 2023 '20

    I think your benefitting from my head first jump into the concrete slab of the league far more than i am. You get to receive the knowledge of hard experience without the hardness.

    But - its end of year. I Am getting some good experience going into next year!


  • I’m a long way from league play.

    Hopefully, at some point, I’ll be able to breathe long enough to upload a bunch of games and analyze them; step by step, piece by pice angle by angle.

    Once I start to get systematic about something, the results can be pretty darn good. The study definitely pays off. But that ain’t happening this week or this month in all probability. But, each of these openings has a limited amount of outcomes and each one of those outcomes has a limited number of effective counters and so on.

    Your aggressive play in this game shows a huge improvement over your play from early last month. More than likely, due your confidence at having a clear idea of what to do and how to adjust. That is a beautiful thing.

    My aggression is built on ignorance and impulse. That said, I am learning much. The move your getting ready to pull with ANZAC and the move with the US is wayyyy informative for me, and the way you have coordinated your Pac nations is teaching me a ton; so thanks.

    I hope I can give you some wrinkles later on that can at least help you to learn something. But I’m afraid in these recent games, I am the one doing most of the learning.

  • 2023 '20

    Not sure i agree with your last statement. I get my but kicked in league, with a lack of understanding a rule, or a limited understanding or purchases and strat. Then i play you (and this is all simultaneous), and i get to try to to use the learning without being over-whelmed at avoiding the next catastrophic mistake in the next round in my league game.
    And its only a game. My goal this year was to learn. League is accelerating that. You help tie it all together.


  • Thanks man, I feel bad cause our skill levels are so different right now. So it’s nice to know I’m helping. Good.

  • 2023 '20

    @Stough
    You have s different learning approach that i think will serve you very well in the long run. I usually jump into things with both feet and minimal looking. I have a knack for strategic thinking - but my unsystematic way of approaching things can lead to unforeseen consequences. Your analysis is far more indepth than mine. In the long run - that is going to serve you very well. Currently, my main strategy is to await an opening. I am at the will of my opponent. I position and purchase and play in a way to keep my options and forces flexible, and i am quite good a spotting an opening and laying out good execution. Hence my good japan play; but eventually, the opponents are going to get tougher, and an opening is not something that happens - it something that you force to happen, especially so with germany. And that is where your deep understanding, when you get there, is going to out play my style. Which - 40 years of history shows - isn’t likely to change much.

    1st league game, he was beating me soundly in europe. 4 turns from capturing and holding berlin and rome both, without fail. I moved my japan forces around in an unexpected manner through the only opening i saw - which sounds an awful like our 2nd game - in conjunction with some moves with germany. He figured out what i was doing 1 turn to late, and only won due to his last ditch attack that had a 6.7% chance of success.

    But in all honesty his long strategic analytical grind had me. It wasn’t My move was exotic and very successful, and quite well planned and played, but not likely to be repeated. Its one of those that’s easy to block if you know to look out for it. And that’s where your style will out play me in the long run.
    II really got to improve my german game, and really work on the long term analysis to be able to play allies better.

  • 2023 '20

    TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I really didn’t mean for those attacks to take place. I was just testing stuff out to see what was what.

    I’m still working out my German3.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs; 
            Germans buy 2 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            4 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 8 infantry moved from Poland to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            3 bombers moved from Western Germany to 125 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs; 
            Germans buy 2 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            4 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 8 infantry moved from Poland to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            3 bombers moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 3 bombers, 1 cruiser and 1 destroyer
                British defend with 1 submarine
                    Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 3 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Germans
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from France to Southern France
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 tactical_bomber moved from Southern Italy to France
            1 fighter moved from Southern Italy to France
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            4 armour moved from Germany to Eastern Poland
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            4 artilleries and 5 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            2 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Southern France to Northern Italy
            3 bombers moved from 125 Sea Zone to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 armour, 1 bomber and 5 infantry placed in Western Germany
            1 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    British regular : -0.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 105 Sea Zone
            Battle in 105 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 105 Sea Zone
                Russians win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Novgorod
            1 tactical_bomber moved from Baltic States to Novgorod
            2 armour and 1 mech_infantry moved from Belarus to Novgorod
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 aaGuns, 1 artillery and 14 infantry moved from Belarus to Bryansk
            2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 artillery and 8 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Hopei to Kweichow
            2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 4 infantry moved from Jehol to Manchuria
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to Malaya
            1 bomber moved from French Indo China to Kweichow
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 carriers moved from 36 Sea Zone to 19 Sea Zone
            1 battleship moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from French Indo China to Hunan
            1 tactical_bomber moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            2 infantry moved from Anhwe to Kiangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Hopei to Kweichow
            2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 4 infantry moved from Jehol to Manchuria
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to Malaya
            1 bomber moved from French Indo China to Kweichow
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 carriers moved from 36 Sea Zone to 19 Sea Zone
            1 battleship moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from French Indo China to Hunan
            1 tactical_bomber moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            2 infantry moved from Anhwe to Kiangsi
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 4 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery and 1 bomber in Malaya, round 3 : 0/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 7 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 8 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                UK_Pacific win with no units remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from 19 Sea Zone to Manchuria
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 cruiser moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from French Indo China to 19 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            2 tactical_bombers moved from French Indo China to 19 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Kweichow to Kwangtung
            1 artillery moved from Suiyuyan to Hopei
            1 mech_infantry moved from Suiyuyan to Hopei
            1 aaGun moved from Anhwe to Hopei
            2 fighters moved from 36 Sea Zone to 6 Sea Zone
            3 infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from 36 Sea Zone to Japan
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
            1 fighter moved from Jehol to Japan
            1 tactical_bomber moved from Jehol to Japan
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -2.17
    UK_Pacific regular : 0.67
    

    Savegame

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