Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Mainah V Stough OOB IV.2
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@Stough
I have only done J1 in play testing. Never liked it. Too many 65-72% battles, some of which involve key territories or expensive pieces. And then usa is in. I want to figure out a good j2 - but i gave up on j1. -
I think it’s a no go in Balanced Mod, but I think I’ll give it one more go in our 2nd game.
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@Stough
Yeah - from what i have read and seen - no go in BM is accurate. Similar to G1 against Russia. -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 fighters moved from Kwangsi to Kiangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
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I don’t what I just did , and I just did it.
But here goes.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 fighters moved from Kwangsi to Kiangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 fighters moved from Kiangsi to Jehol 2 tactical_bombers moved from Kiangsi to Jehol 5 fighters moved from Shan State to French Indo China 5 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from India to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Japan 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.67 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
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I made a crap ton of edits; they were all NCM, that I did during the CM for some reason. Oh wait; two more.
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 fighters moved from Kwangsi to Kiangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 fighters moved from Kiangsi to Jehol 2 tactical_bombers moved from Kiangsi to Jehol 5 fighters moved from Shan State to French Indo China 5 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from India to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Japan 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.67 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
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There we go; I wanted make sure everything was spread out, out of position, and as incompetent as possible.
The disassembly may begin.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 cruisers moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 bomber moved from France to United Kingdom Place Units - Americans 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 12 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Shensi to Szechwan 7 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 3 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Kiangsi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 cruisers moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 bomber moved from France to United Kingdom Place Units - Americans 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 12 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Shensi to Szechwan 7 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 3 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Kiangsi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 artillery Battle in Kenya British attack with 3 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 armour, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 2 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Eastern Persia to Persia 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Yunnan to Burma 2 infantry moved from India to Burma 1 aaGun moved from Burma to India 1 fighter moved from Scotland to 91 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - British 1 armour and 1 infantry placed in Quebec 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 30 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.50 Italians regular : -0.33 Japanese regular : -1.67 Germans AA : -0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Southern France to Greater Southern Germany 1 armour moved from Greece to Romania 1 artillery and 4 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Alexandria to Libya 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 battleship moved from 97 Sea Zone to 95 Sea Zone 2 cruisers moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery moved from Southern France to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Italians undo move 2. 1 artillery and 1 infantry placed in Southern France Italians undo move 1. 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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Maybe I’m wrong, but I’m starting to get the feeling that ‘pell-mel’ is a poor strategy.
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@Stough
Your not wrong. Learning the hard way in league. Just in case you havent learned this rule - subs can not create a hostile sea zone - the 10 transports can still load and go for a very successful sealion! -
I think your benefitting from my head first jump into the concrete slab of the league far more than i am. You get to receive the knowledge of hard experience without the hardness.
But - its end of year. I Am getting some good experience going into next year!
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I’m a long way from league play.
Hopefully, at some point, I’ll be able to breathe long enough to upload a bunch of games and analyze them; step by step, piece by pice angle by angle.
Once I start to get systematic about something, the results can be pretty darn good. The study definitely pays off. But that ain’t happening this week or this month in all probability. But, each of these openings has a limited amount of outcomes and each one of those outcomes has a limited number of effective counters and so on.
Your aggressive play in this game shows a huge improvement over your play from early last month. More than likely, due your confidence at having a clear idea of what to do and how to adjust. That is a beautiful thing.
My aggression is built on ignorance and impulse. That said, I am learning much. The move your getting ready to pull with ANZAC and the move with the US is wayyyy informative for me, and the way you have coordinated your Pac nations is teaching me a ton; so thanks.
I hope I can give you some wrinkles later on that can at least help you to learn something. But I’m afraid in these recent games, I am the one doing most of the learning.
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Not sure i agree with your last statement. I get my but kicked in league, with a lack of understanding a rule, or a limited understanding or purchases and strat. Then i play you (and this is all simultaneous), and i get to try to to use the learning without being over-whelmed at avoiding the next catastrophic mistake in the next round in my league game.
And its only a game. My goal this year was to learn. League is accelerating that. You help tie it all together. -
Thanks man, I feel bad cause our skill levels are so different right now. So it’s nice to know I’m helping. Good.
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@Stough
You have s different learning approach that i think will serve you very well in the long run. I usually jump into things with both feet and minimal looking. I have a knack for strategic thinking - but my unsystematic way of approaching things can lead to unforeseen consequences. Your analysis is far more indepth than mine. In the long run - that is going to serve you very well. Currently, my main strategy is to await an opening. I am at the will of my opponent. I position and purchase and play in a way to keep my options and forces flexible, and i am quite good a spotting an opening and laying out good execution. Hence my good japan play; but eventually, the opponents are going to get tougher, and an opening is not something that happens - it something that you force to happen, especially so with germany. And that is where your deep understanding, when you get there, is going to out play my style. Which - 40 years of history shows - isn’t likely to change much.1st league game, he was beating me soundly in europe. 4 turns from capturing and holding berlin and rome both, without fail. I moved my japan forces around in an unexpected manner through the only opening i saw - which sounds an awful like our 2nd game - in conjunction with some moves with germany. He figured out what i was doing 1 turn to late, and only won due to his last ditch attack that had a 6.7% chance of success.
But in all honesty his long strategic analytical grind had me. It wasn’t My move was exotic and very successful, and quite well planned and played, but not likely to be repeated. Its one of those that’s easy to block if you know to look out for it. And that’s where your style will out play me in the long run.
II really got to improve my german game, and really work on the long term analysis to be able to play allies better.