Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Mainah V Stough OOB IV.2
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 bombers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Japan to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to Borneo 4 tactical_bombers moved from 35 Sea Zone to Borneo 1 infantry moved from Mozambique to Union of South Africa Japanese take Union of South Africa from British 1 armour moved from Mozambique to Kenya Japanese take Tanganyika Territory from British Japanese take Kenya from British 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 carrier moved from 72 Sea Zone to 71 Sea Zone 1 bomber moved from Mozambique to 71 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Borneo Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 2 : 3/10 hits, 5.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Sumatra from ANZAC, taking Celebes from Americans, taking Borneo from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 71 Sea Zone Japanese attack with 1 bomber and 1 carrier French defend with 1 destroyer Japanese roll dice for 1 bomber and 1 carrier in 71 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 71 Sea Zone Japanese win, taking 71 Sea Zone from Neutral with 1 bomber and 1 carrier remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 infantry moved from Mozambique to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Angola Japanese take Angola from Neutral_True 1 fighter moved from 72 Sea Zone to Trans-Jordan 1 aaGun, 8 armour, 1 bomber, 1 fighter, 3 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 artillery moved from Persia to Iraq 3 armour moved from Turkey to Trans-Jordan 2 mech_infantrys moved from West India to Persia 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kwangsi to Hunan 1 mech_infantry moved from Kwangsi to Hunan 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 3 fighters moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from Borneo to 35 Sea Zone 4 tactical_bombers moved from Borneo to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 bomber moved from 71 Sea Zone to Trans-Jordan 1 bomber moved from Northern Italy to Trans-Jordan Place Units - Japanese 1 infantry placed in Malaya 1 transport placed in 39 Sea Zone 3 tactical_bombers placed in Persia 3 bombers placed in Volgograd Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,6,5,5 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,2,5,6,2 Japanese collect 76 PUs (14 lost to blockades); end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 French regular : -0.33 Japanese regular : -2.17 ANZAC regular : -0.67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 3 bombers moved from Caroline Islands to 35 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 3 infantry moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 35 Sea Zone Americans attack with 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 9 submarines and 7 tactical_bombers Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/25 hits, 13.33 expected hits Units damaged: 5 carriers owned by the Japanese Japanese roll dice for 9 submarines in 35 Sea Zone, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/34 hits, 16.83 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 9 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 14/22 hits, 12.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 18/31 hits, 15.83 expected hits 4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 9 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 1 fighter and 5 tactical_bombers in 35 Sea Zone, round 4 : 9/12 hits, 6.83 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 10 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/7 hits, 4.33 expected hits Japanese roll dice for 1 battleship and 7 fighters in 35 Sea Zone, round 5 : 4/8 hits, 5.33 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship and 2 bombers in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 3 fighters in 35 Sea Zone, round 6 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -48 Casualties for Americans: 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers Casualties for Japanese: 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers Battle in Spain Americans attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 factory_minor Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 4 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3 Americans collect 53 PUs (6 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 8.50 Japanese regular : 2.67 Germans regular : -0.50
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 3 bombers moved from Caroline Islands to 35 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 3 infantry moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 35 Sea Zone Americans attack with 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 9 submarines and 7 tactical_bombers Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/25 hits, 13.33 expected hits Units damaged: 5 carriers owned by the Japanese Japanese roll dice for 9 submarines in 35 Sea Zone, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/34 hits, 16.83 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 9 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 14/22 hits, 12.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 18/31 hits, 15.83 expected hits 4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 9 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 1 fighter and 5 tactical_bombers in 35 Sea Zone, round 4 : 9/12 hits, 6.83 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 10 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/7 hits, 4.33 expected hits Japanese roll dice for 1 battleship and 7 fighters in 35 Sea Zone, round 5 : 4/8 hits, 5.33 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship and 2 bombers in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 3 fighters in 35 Sea Zone, round 6 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -48 Casualties for Americans: 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers Casualties for Japanese: 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers Battle in Spain Americans attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 factory_minor Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 4 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3 Americans collect 53 PUs (6 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Alexandria to Egypt Non Combat Move - British Place Units - British 3 fighters placed in Egypt Turn Complete - British British collect 22 PUs; end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 8.50 Japanese regular : 2.67 Germans regular : -0.50
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Phenomenal carnage in the Philippine Sea. My 6 Kamikaze guys were awful.
The Horror. The Horror.
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 4 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 armour moved from France to Spain 3 mech_infantrys moved from France to Spain 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Tunisia 1 infantry moved from 94 Sea Zone to Tunisia 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk
Combat Hit Differential Summary :
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My stuff froze up , s I need to run the battles again.
I’ll keep the original results
Spain: 1 Italian Armour
Alexandria: 1 Armour
Tobruk: 2 Armour , 1 inf in Tobruk -
TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from France to Spain 3 mech_infantrys moved from France to Spain 4 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tunisia Battle in Tobruk Italians attack with 2 armour and 2 infantry French defend with 2 infantry Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 infantry Casualties for French: 1 infantry Battle in Spain Italians attack with 2 armour and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 3 mech_infantrys Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Spain: 1 armour EDIT: Changing ownership of Alexandria from British to Italians EDIT: Adding units owned by Italians to Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 armour EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Caucasus to Syria 2 armour moved from Caucasus to Syria 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from France to Northern Italy 1 mech_infantry moved from Iraq to Trans-Jordan Place Units - Italians 5 armour placed in Northern Italy
Combat Hit Differential Summary :
Americans regular : 1.33 French regular : 0.00 Italians regular : -2.67 British regular : 0.67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from France to Spain 3 mech_infantrys moved from France to Spain 4 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tunisia Battle in Tobruk Italians attack with 2 armour and 2 infantry French defend with 2 infantry Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 infantry Casualties for French: 1 infantry Battle in Spain Italians attack with 2 armour and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 3 mech_infantrys Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Spain: 1 armour EDIT: Changing ownership of Alexandria from British to Italians EDIT: Adding units owned by Italians to Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 armour EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Caucasus to Syria 2 armour moved from Caucasus to Syria 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from France to Northern Italy 1 mech_infantry moved from Iraq to Trans-Jordan Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 French regular : 0.00 Italians regular : -2.67 British regular : 0.67
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We still playing?
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@Stough
Oh yes. Just a bit behind. First snow storm coming in this weekend, and i am wholly unprepared.
I’ll get on it about 9 eastern time tonight. -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship and 1 fighter ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33 Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport Battle in Philippines ANZAC attack with 1 fighter Japanese defend with 1 airfield and 1 harbour ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 fighter could not land in 35 Sea Zone and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.83
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship and 1 fighter ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33 Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport Battle in Philippines ANZAC attack with 1 fighter Japanese defend with 1 airfield and 1 harbour ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 fighter could not land in 35 Sea Zone and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.83
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And now for the win!
Major storm coming through this weekend - either I’ll have plenty of time to fast play the start of our next game, or I’ll lose power and we can start next week. -
TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 bombers moved from Southern Italy to Egypt 4 bombers moved from Western Germany to Egypt 1 mech_infantry moved from Southern France to Portugal Germans take Portugal from Americans 1 armour moved from Southern France to Gibraltar Germans take Gibraltar from British
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 bombers moved from Southern Italy to Egypt 4 bombers moved from Western Germany to Egypt 1 mech_infantry moved from Southern France to Portugal Germans take Portugal from Americans 1 armour moved from Southern France to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Egypt Germans attack with 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 6 armour, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 15/38 hits, 16.17 expected hits British roll dice for 1 aaGun, 6 armour, 10 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 19/42 hits, 18.50 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 7 armour owned by the Germans, 11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt Germans roll dice for 12 armour, 6 bombers and 1 tactical_bomber in Egypt, round 3 : 13/19 hits, 10.67 expected hits British roll dice for 6 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 11/28 hits, 13.83 expected hits 1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 11 armour owned by the Germans, 1 infantry owned by the French, 4 infantry owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 1 armour, 6 bombers and 1 tactical_bomber in Egypt, round 4 : 6/8 hits, 5.17 expected hits British roll dice for 4 armour, 10 fighters and 1 tactical_bomber in Egypt, round 4 : 9/15 hits, 9.17 expected hits 1 tactical_bomber owned by the British, 6 bombers owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Egypt British win with 9 fighters remaining. Battle score for attacker is -103 Casualties for Germans: 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber Casualties for British: 1 aaGun, 6 armour, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 artilleries moved from Turkey to Syria 1 mech_infantry moved from Yugoslavia to Greece 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone Place Units - Germans 1 carrier, 1 cruiser and 1 submarine placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in France 1 armour and 2 mech_infantrys placed in Russia 1 mech_infantry placed in Western Germany 1 destroyer placed in 97 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : -0.50 Germans regular : 2.00 British regular : -2.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 infantry moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 2 infantry moved from Angola to 70 Sea Zone 2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone 1 infantry moved from Angola to Belgian Congo 1 carrier moved from 71 Sea Zone to 80 Sea Zone 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Java Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Egypt Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 9 fighters and 1 harbour Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits 7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62 Casualties for Japanese: 7 mech_infantrys Casualties for British: 9 fighters Non Combat Move - Japanese 1 mech_infantry moved from Burma to Malaya 1 mech_infantry moved from Burma to Malaya 2 armour moved from Hunan to Kwangtung 2 mech_infantrys moved from Hunan to Kwangtung 2 mech_infantrys moved from Persia to West India 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from Persia to 80 Sea Zone 2 tactical_bombers moved from Persia to Burma 3 bombers moved from Volgograd to Malaya 3 bombers moved from Egypt to West India 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 fighter moved from 43 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in India 3 fighters and 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5 Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.67 British regular : 1.00
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I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?
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I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.
Two more in this format and then we can go to the Mod version.
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@Stough
Lets find out. Start the next game, but let’s run this through and see -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :