• TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to Borneo
            4 tactical_bombers moved from 35 Sea Zone to Borneo
            1 infantry moved from Mozambique to Union of South Africa
                  Japanese take Union of South Africa from British
            1 armour moved from Mozambique to Kenya
                  Japanese take Tanganyika Territory from British
                  Japanese take Kenya from British
            1 infantry moved from Mozambique to Rhodesia
                  Japanese take Rhodesia from British
            1 carrier moved from 72 Sea Zone to 71 Sea Zone
            1 bomber moved from Mozambique to 71 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Borneo
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 2 : 3/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Sumatra from ANZAC, taking Celebes from Americans, taking Borneo from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 71 Sea Zone
                Japanese attack with 1 bomber and 1 carrier
                French defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 carrier in 71 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 71 Sea Zone
                Japanese win, taking 71 Sea Zone from Neutral with 1 bomber and 1 carrier remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 infantry moved from Mozambique to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to Angola
                  Japanese take Angola from Neutral_True
            1 fighter moved from 72 Sea Zone to Trans-Jordan
            1 aaGun, 8 armour, 1 bomber, 1 fighter, 3 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 artillery moved from Persia to Iraq
            3 armour moved from Turkey to Trans-Jordan
            2 mech_infantrys moved from West India to Persia
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 armour moved from Kwangsi to Hunan
            1 mech_infantry moved from Kwangsi to Hunan
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            3 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Borneo to 35 Sea Zone
            4 tactical_bombers moved from Borneo to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 bomber moved from 71 Sea Zone to Trans-Jordan
            1 bomber moved from Northern Italy to Trans-Jordan
    
        Place Units - Japanese
            1 infantry placed in Malaya
            1 transport placed in 39 Sea Zone
            3 tactical_bombers placed in Persia
            3 bombers placed in Volgograd
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,6,5,5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,2,5,6,2
            Japanese collect 76 PUs (14 lost to blockades); end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    French regular : -0.33
    Japanese regular : -2.17
    ANZAC regular : -0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 19 Sea Zone to 35 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            3 bombers moved from Caroline Islands to 35 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            3 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from 104 Sea Zone to Spain
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 9 submarines and 7 tactical_bombers
                    Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/25 hits, 13.33 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 9 submarines in 35 Sea Zone, round 2 : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/34 hits, 16.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 9 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 14/22 hits, 12.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 18/31 hits, 15.83 expected hits
                    4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 9 fighters owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 1 fighter and 5 tactical_bombers in 35 Sea Zone, round 4 : 9/12 hits, 6.83 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 10 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/7 hits, 4.33 expected hits
                    Japanese roll dice for 1 battleship and 7 fighters in 35 Sea Zone, round 5 : 4/8 hits, 5.33 expected hits
                    4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship and 2 bombers in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 3 fighters in 35 Sea Zone, round 6 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -48
                Casualties for Americans: 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
                Casualties for Japanese: 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers
            Battle in Spain
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
                1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Alaska from Japanese to Americans
            EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
            4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3
            Americans collect 53 PUs (6 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 8.50
    Japanese regular : 2.67
    Germans regular : -0.50
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 19 Sea Zone to 35 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            3 bombers moved from Caroline Islands to 35 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            3 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from 104 Sea Zone to Spain
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 9 submarines and 7 tactical_bombers
                    Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/25 hits, 13.33 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 9 submarines in 35 Sea Zone, round 2 : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/34 hits, 16.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 9 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 14/22 hits, 12.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 18/31 hits, 15.83 expected hits
                    4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 9 fighters owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 1 fighter and 5 tactical_bombers in 35 Sea Zone, round 4 : 9/12 hits, 6.83 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 10 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/7 hits, 4.33 expected hits
                    Japanese roll dice for 1 battleship and 7 fighters in 35 Sea Zone, round 5 : 4/8 hits, 5.33 expected hits
                    4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship and 2 bombers in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 3 fighters in 35 Sea Zone, round 6 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -48
                Casualties for Americans: 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
                Casualties for Japanese: 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers
            Battle in Spain
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
                1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Alaska from Japanese to Americans
            EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
            4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3
            Americans collect 53 PUs (6 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
    
        Turn Complete - British
            British collect 22 PUs; end with 24 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 8.50
    Japanese regular : 2.67
    Germans regular : -0.50
    

    Savegame


  • Phenomenal carnage in the Philippine Sea. My 6 Kamikaze guys were awful.

    The Horror. The Horror.


  • TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 armour moved from France to Spain
            3 mech_infantrys moved from France to Spain
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 armour moved from 98 Sea Zone to Alexandria
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Tunisia
            1 infantry moved from 94 Sea Zone to Tunisia
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 armour moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
            1 armour moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
    

    Combat Hit Differential Summary :

    Savegame


  • My stuff froze up , s I need to run the battles again.
    I’ll keep the original results
    Spain: 1 Italian Armour
    Alexandria: 1 Armour
    Tobruk: 2 Armour , 1 inf in Tobruk


  • TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from France to Spain
            3 mech_infantrys moved from France to Spain
            4 armour moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 armour moved from 94 Sea Zone to Tunisia
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 armour moved from 98 Sea Zone to Alexandria
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 armour moved from 96 Sea Zone to Tobruk
            2 infantry moved from 96 Sea Zone to Tobruk
    
        Combat - Italians
            Battle in Tunisia
            Battle in Tobruk
                Italians attack with 2 armour and 2 infantry
                French defend with 2 infantry
                    Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
                    Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                    Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for French: 2 infantry
            Battle in Alexandria
                Italians attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for French: 1 infantry
            Battle in Spain
                Italians attack with 2 armour and 3 mech_infantrys
                Americans defend with 1 artillery, 1 factory_minor and 3 infantry
                    Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain
                    Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 3 mech_infantrys
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Spain: 1 armour
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Adding units owned by Italians to Tobruk: 1 infantry
            EDIT: Adding units owned by Italians to Alexandria: 1 armour
            EDIT: Turning off Edit Mode
            2 fighters moved from Southern Italy to Trans-Jordan
            1 mech_infantry moved from Caucasus to Syria
            2 armour moved from Caucasus to Syria
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from France to Northern Italy
            1 mech_infantry moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            5 armour placed in Northern Italy
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    French regular : 0.00
    Italians regular : -2.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from France to Spain
            3 mech_infantrys moved from France to Spain
            4 armour moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 armour moved from 94 Sea Zone to Tunisia
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 armour moved from 98 Sea Zone to Alexandria
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 armour moved from 96 Sea Zone to Tobruk
            2 infantry moved from 96 Sea Zone to Tobruk
    
        Combat - Italians
            Battle in Tunisia
            Battle in Tobruk
                Italians attack with 2 armour and 2 infantry
                French defend with 2 infantry
                    Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
                    Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                    Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for French: 2 infantry
            Battle in Alexandria
                Italians attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for French: 1 infantry
            Battle in Spain
                Italians attack with 2 armour and 3 mech_infantrys
                Americans defend with 1 artillery, 1 factory_minor and 3 infantry
                    Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain
                    Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 3 mech_infantrys
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Spain: 1 armour
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Adding units owned by Italians to Tobruk: 1 infantry
            EDIT: Adding units owned by Italians to Alexandria: 1 armour
            EDIT: Turning off Edit Mode
            2 fighters moved from Southern Italy to Trans-Jordan
            1 mech_infantry moved from Caucasus to Syria
            2 armour moved from Caucasus to Syria
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from France to Northern Italy
            1 mech_infantry moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            5 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    French regular : 0.00
    Italians regular : -2.67
    British regular : 0.67
    

    Savegame


  • We still playing?

  • 2023 '20

    @Stough
    Oh yes. Just a bit behind. First snow storm coming in this weekend, and i am wholly unprepared.
    I’ll get on it about 9 eastern time tonight.

  • 2023 '20

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 battleship and 1 fighter
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33
                Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport
            Battle in Philippines
                ANZAC attack with 1 fighter
                Japanese defend with 1 airfield and 1 harbour
                ANZAC win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 fighter could not land in 35 Sea Zone and was removed
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
            2 submarines moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : -1.83
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 battleship and 1 fighter
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33
                Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport
            Battle in Philippines
                ANZAC attack with 1 fighter
                Japanese defend with 1 airfield and 1 harbour
                ANZAC win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 fighter could not land in 35 Sea Zone and was removed
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
            2 submarines moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : -1.83
    

    Savegame

  • 2023 '20

    And now for the win!
    Major storm coming through this weekend - either I’ll have plenty of time to fast play the start of our next game, or I’ll lose power and we can start next week.


  • TripleA Manual Gamesave Post: Germans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            2 bombers moved from Southern Italy to Egypt
            4 bombers moved from Western Germany to Egypt
            1 mech_infantry moved from Southern France to Portugal
                  Germans take Portugal from Americans
            1 armour moved from Southern France to Gibraltar
                  Germans take Gibraltar from British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            2 bombers moved from Southern Italy to Egypt
            4 bombers moved from Western Germany to Egypt
            1 mech_infantry moved from Southern France to Portugal
                  Germans take Portugal from Americans
            1 armour moved from Southern France to Gibraltar
                  Germans take Gibraltar from British
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun, 6 armour, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry
                    British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 15/38 hits, 16.17 expected hits
                    British roll dice for 1 aaGun, 6 armour, 10 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 19/42 hits, 18.50 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 7 armour owned by the Germans, 11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
                    Germans roll dice for 12 armour, 6 bombers and 1 tactical_bomber in Egypt, round 3 : 13/19 hits, 10.67 expected hits
                    British roll dice for 6 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 11/28 hits, 13.83 expected hits
                    1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 11 armour owned by the Germans, 1 infantry owned by the French, 4 infantry owned by the British and 2 armour owned by the British lost in Egypt
                    Germans roll dice for 1 armour, 6 bombers and 1 tactical_bomber in Egypt, round 4 : 6/8 hits, 5.17 expected hits
                    British roll dice for 4 armour, 10 fighters and 1 tactical_bomber in Egypt, round 4 : 9/15 hits, 9.17 expected hits
                    1 tactical_bomber owned by the British, 6 bombers owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Egypt
                British win with 9 fighters remaining. Battle score for attacker is -103
                Casualties for Germans: 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
                Casualties for British: 1 aaGun, 6 armour, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
                Casualties for French: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 artilleries moved from Turkey to Syria
            1 mech_infantry moved from Yugoslavia to Greece
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 110 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 cruiser and 1 submarine placed in 110 Sea Zone
            1 fighter and 1 tactical_bomber placed in France
            1 armour and 2 mech_infantrys placed in Russia
            1 mech_infantry placed in Western Germany
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Germans regular : 2.00
    British regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 infantry moved from Rhodesia to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Kenya to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            2 infantry moved from Angola to 70 Sea Zone
            2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone
            1 infantry moved from Angola to Belgian Congo
            1 carrier moved from 71 Sea Zone to 80 Sea Zone
            12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Battle in Java
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Egypt
                Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor, 9 fighters and 1 harbour
                    Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits
                    British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits
                    7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
                Casualties for Japanese: 7 mech_infantrys
                Casualties for British: 9 fighters
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Burma to Malaya
            1 mech_infantry moved from Burma to Malaya
            2 armour moved from Hunan to Kwangtung
            2 mech_infantrys moved from Hunan to Kwangtung
            2 mech_infantrys moved from Persia to West India
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            1 tactical_bomber moved from Persia to 80 Sea Zone
            2 tactical_bombers moved from Persia to Burma
            3 bombers moved from Volgograd to Malaya
            3 bombers moved from Egypt to West India
            1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
            1 fighter moved from 43 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in India
            3 fighters and 3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5
            Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -3.67
    British regular : 1.00
    

    Savegame


  • I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?


  • I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.

    Two more in this format and then we can go to the Mod version.

  • 2023 '20

    @Stough
    Lets find out. Start the next game, but let’s run this through and see

  • 2023 '20

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Alaska to Western United States
            2 transports moved from 104 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
            Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

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