• 2023 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; 
            Russians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    So I took the lesson about being more aggressive in the wrong direction - It is not applicable to the allied side at all. Losing terribly on all my league games where I am allies. The opening move with the fleet to Gibraltar opens up Egypt way too much - meaning a behemoth Italy by turn 6. And I have another game where I am the axis - and Aus and India have turttled hard, and while letting Japan expand and get some pretty good money - its stymied an avenue of a Pac win in the near term. in Europe, Russia turttled hard, and again - cant find my way to the victory cities like I would have liked. Looking into what would be a actual strategy, and how that affects the move by move. Middle earth seems promising like you did it, but I am unsure.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 bomber moved from Szechwan to 42 Sea Zone
            1 bomber moved from Szechwan to India
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters moved from 6 Sea Zone to Siberia
            6 tactical_bombers moved from 6 Sea Zone to Siberia
            3 fighters moved from Japan to Siberia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits
                    1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from Siberia to 5 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Szechwan to Kazakhstan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 fighters, 3 infantry and 5 mech_infantrys placed in Japan
            Japanese undo move 1.
            2 fighters placed in Japan
            3 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Shantung
            1 armour placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame


  • Hold a moment- forgot to move my 3 figs in szechwan


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 bomber moved from Szechwan to 42 Sea Zone
            1 bomber moved from Szechwan to India
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters moved from 6 Sea Zone to Siberia
            6 tactical_bombers moved from 6 Sea Zone to Siberia
            3 fighters moved from Japan to Siberia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits
                    1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from Siberia to 5 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Szechwan to Kazakhstan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 fighters, 3 infantry and 5 mech_infantrys placed in Japan
            Japanese undo move 1.
            2 fighters placed in Japan
            3 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Shantung
            1 armour placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 3 fighters
            EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame


  • OK. That should do it.


  • Regarding Allied Strat. Germany and Japan are both such tough nuts to crack. I think ME Has to be done in some form.

    For Germany- Italy has to be neutered. Then I think straight to Normandy is the best way to go. And then just slog it and pray to God the Russians and ME force can hold long enough to with Germany to defense.
    The Norway option is great for clipping off points, but there is no direct pressure against Germany.
    Having UK in a position to leap frog is a must if going into Europe. And the Denmark move is (or having the potential to do it) is pretty darn key.

    Blah blah blah, I don’t know. How to crack the German nut is just really a tough question.

    Then there is Japan. And again, clipping wings off of them is very doable, as is delaying them, but shutting them down requires so much effort. The US has to go almost all in. I actually am coming to like that China move I used with my Russians in that one game.

    It’s all so much. But I do think we are getting closer to seeing what works and the proper attack lines to invest in.

    I wish my Japanese hadn’t been so unlucky in this game early on, I think it really skewed the outcome. On the other hand, maybe that’s a good thing.

    I’ll do a J-3 in the next game or the one after, which I think will give us better information about what is possible.

    I think we are both playing way too slow.
    Having an insanely hug airforce is pretty key.


  • The biggest problem for the Allies is they have so little margin for error. Yet at the same time, they need to be played fast and loose. They have the longer odds, so one must take bigger risks.
    What you are doing a great job of is forcing me to earn what I do. Your severely limiting my options which is really good. You have done some great things with ANZAC in this game and you maximized China big time.
    There were some moves you made n the PAC I just didn’t understand. As in, I had no idea what was being tried on me and what the consequences might be- I was absolutely in the dark. Which sucks, because I can’t r=give any meaningful feedback because of it. Maybe we can look this over once we are done and break some stuff down into- ‘ifs’ and ‘thens’.


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 bomber moved from Szechwan to 42 Sea Zone
            1 bomber moved from Szechwan to India
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters moved from 6 Sea Zone to Siberia
            6 tactical_bombers moved from 6 Sea Zone to Siberia
            3 fighters moved from Japan to Siberia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits
                    1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from Siberia to 5 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Szechwan to Kazakhstan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 fighters, 3 infantry and 5 mech_infantrys placed in Japan
            Japanese undo move 1.
            2 fighters placed in Japan
            3 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Shantung
            1 armour placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 3 fighters
            EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            21 infantry moved from Gibraltar to Spain
            1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Western United States to Caroline Islands
            2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.17
    Neutral_True regular : -1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            21 infantry moved from Gibraltar to Spain
            1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Western United States to Caroline Islands
            2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 infantry moved from West India to India
            1 infantry moved from Iraq to Turkey
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 fighters moved from Iraq to Egypt
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
            1 armour and 1 mech_infantry moved from Iraq to Turkey
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            2 fighters moved from Russia to Turkey
            1 tactical_bomber moved from Iraq to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 3 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/12 hits, 4.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/9 hits, 3.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Egypt
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 artillery, 1 harbour and 2 infantry
                    British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in India
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 aaGuns, 3 armour, 10 infantry and 2 mech_infantrys moved from West India to Eastern Persia
            3 armour and 2 mech_infantrys moved from Eastern Persia to Persia
            2 fighters and 1 tactical_bomber moved from Turkey to Iraq
            2 fighters moved from Egypt to Iraq
    
        Place Units - British
            1 fighter and 2 infantry placed in Iraq
            2 armour and 1 fighter placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -1.00
    Japanese regular : -0.50
    Neutral_True regular : -1.67
    British regular : 2.50
    

    Savegame

  • 2023 '20

    @Stough
    Well -

    The US inf and planes to Amur were of just impulse - I had them in the area, and thought I could use them as can openers - but instead, they just languished. And I am not sure if bigger risks is the answer - at least once you use bids or balance mod to level things out. I think conservation of forces and delaying the economic/VC gain for the first 4-5 turns while you get the US in the game is probably the best overall goal


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Urals to Yenisey
                  Italians take Timguska from Russians
                  Italians take Yenisey from Russians
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Alexandria to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Switzerland
                  Italians take Switzerland from Neutral_True
            1 mech_infantry moved from Archangel to Urals
            1 mech_infantry moved from Tambov to Ukraine
            2 mech_infantrys moved from Western Ukraine to Ukraine
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from New South Wales to South Australia
            1 infantry moved from South Australia to Queensland
            1 armour moved from New South Wales to Queensland
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from New South Wales to South Australia
            1 infantry moved from South Australia to Queensland
            1 armour moved from New South Wales to Queensland
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from New South Wales to South Australia
            1 infantry moved from South Australia to Queensland
            1 armour moved from New South Wales to Queensland
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 bomber moved from Novgorod to Russia
            3 bombers moved from Novgorod to Russia
            2 fighters moved from Archangel to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Smolensk
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Bryansk
            1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Archangel to Smolensk
            2 bombers and 2 fighters moved from Russia to Smolensk
            2 bombers moved from Smolensk to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            5 mech_infantrys moved from Western Germany to Yugoslavia
            1 tactical_bomber moved from 110 Sea Zone to Slovakia Hungary
            3 fighters moved from 110 Sea Zone to Slovakia Hungary
            1 fighter moved from Western Germany to Smolensk
            1 tactical_bomber moved from Western Germany to Smolensk
            3 aaGuns, 14 armour, 14 artilleries, 33 infantry and 5 mech_infantrys moved from Belarus to Smolensk
            3 armour moved from Novgorod to Smolensk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
            EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Germans from 110 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            1 bomber placed in Germany
            1 airfield placed in Slovakia Hungary
            1 fighter and 2 tactical_bombers placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians AA : 1.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                  British take Alexandria from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 armour moved from Volgograd to Turkey
            3 mech_infantrys moved from Volgograd to Turkey
            5 fighters moved from Kazakhstan to Turkey
            1 tactical_bomber moved from Kazakhstan to Turkey
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 bomber moved from Szechwan to Northwest Persia
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Turkey
                Japanese attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 3 armour and 3 mech_infantrys
                    Japanese roll dice for 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/11 hits, 4.67 expected hits
                    British roll dice for 3 armour and 3 mech_infantrys in Turkey, round 2 : 1/6 hits, 2.50 expected hits
                    1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Turkey
                    Japanese roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/10 hits, 4.50 expected hits
                    British roll dice for 2 armour in Turkey, round 3 : 2/2 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Turkey
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Turkey from British with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 3 armour and 3 mech_infantrys
            Battle in Northwest Persia
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
                Japanese win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 mech_infantrys moved from Malaya to Burma
            2 mech_infantrys moved from Szechwan to Burma
            1 armour moved from Szechwan to Burma
            1 mech_infantry moved from Turkmenistan to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            2 mech_infantrys moved from Sikang to Kazakhstan
            1 armour moved from Sikang to Kazakhstan
            2 armour and 6 mech_infantrys moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Samara to Caucasus
            1 bomber moved from Malaya to Kazakhstan
            5 fighters moved from Turkey to Kazakhstan
            1 tactical_bomber moved from Turkey to Kazakhstan
            1 bomber moved from Northwest Persia to Kazakhstan
            2 infantry moved from Manchuria to Korea
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            2 fighters moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            1 armour placed in Shantung
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
            Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.17
    British regular : 0.17
    

    Savegame


  • I forgot a couple of moves in the pac, but I don’t think it will mean too much. Why didn’t you move your Russians?

    Also, I can’t believe you only subtracted 3 off of my IPC’s from all of those sub raids? Horrible dice. Let’s just hope I don’t have the same luck in Moscow.

Suggested Topics

  • 16
  • 7
  • 17
  • 39
  • 152
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.0k

Users

39.3k

Topics

1.7m

Posts