• TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Holland Belgium to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France
            2 tactical_bombers moved from Northern Italy to France
            3 armour moved from Germany to France
            1 mech_infantry moved from Turkey to Syria
            1 mech_infantry moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            17 armour and 10 mech_infantrys moved from Turkey to Iraq
                  Germans take Iraq from British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Holland Belgium to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France
            2 tactical_bombers moved from Northern Italy to France
            3 armour moved from Germany to France
            1 mech_infantry moved from Turkey to Syria
            1 mech_infantry moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            17 armour and 10 mech_infantrys moved from Turkey to Iraq
                  Germans take Iraq from British
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 1 destroyer, 1 fighter and 4 transports
                Americans defend with 1 destroyer
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 carrier, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter and 7 infantry
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Syria
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Syria, round 2 : 0/3 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                    Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Syria
                Germans win, taking Syria from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                British defend with 2 transports; Americans defend with 3 carriers, 2 destroyers and 3 transports
                    Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 2 destroyers and 5 transports in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer and 5 transports in 91 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 destroyer owned by the Americans, 1 bomber owned by the Germans and 3 carriers owned by the Americans lost in 91 Sea Zone
                    2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 77
                Casualties for Germans: 1 bomber and 1 fighter
                Casualties for Americans: 3 carriers, 2 destroyers and 3 transports
                Casualties for British: 2 transports
            Battle in France
                Germans attack with 14 armour, 7 artilleries, 2 fighters, 18 infantry and 3 tactical_bombers
                British defend with 4 fighters; French defend with 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Americans defend with 2 aaGuns, 8 armour, 5 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                    Americans roll AA dice in France : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 14 armour, 7 artilleries, 2 fighters, 18 infantry and 3 tactical_bombers in France, round 2 : 9/44 hits, 16.50 expected hits
                    French roll dice for 2 aaGuns, 9 armour, 5 artilleries, 8 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 14/31 hits, 15.00 expected hits
                    2 aaGuns owned by the Americans, 14 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the French and 4 mech_infantrys owned by the Americans lost in France
                    Germans roll dice for 14 armour, 7 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in France, round 3 : 11/30 hits, 13.67 expected hits
                    French roll dice for 9 armour, 4 artilleries, 8 fighters and 3 tactical_bombers in France, round 3 : 15/24 hits, 12.67 expected hits
                    7 artilleries owned by the Germans, 4 infantry owned by the Germans, 4 armour owned by the Germans, 7 armour owned by the Americans and 4 artilleries owned by the Americans lost in France
                    Germans roll dice for 10 armour, 2 fighters and 3 tactical_bombers in France, round 4 : 12/15 hits, 8.00 expected hits
                    French roll dice for 2 armour, 8 fighters and 3 tactical_bombers in France, round 4 : 8/13 hits, 7.83 expected hits
                    3 tactical_bombers owned by the Americans, 1 fighter owned by the Germans, 6 armour owned by the Germans, 1 armour owned by the French, 1 armour owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in France
                    Germans roll dice for 4 armour, 1 fighter and 2 tactical_bombers in France, round 5 : 4/7 hits, 3.83 expected hits
                    French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in France
                Germans captures 18PUs while taking French capital
                Germans win, taking France from French with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Germans: 11 armour, 7 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber
                Casualties for Americans: 2 aaGuns, 8 armour, 5 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                Casualties for French: 1 armour and 1 infantry
                Casualties for British: 4 fighters
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 carriers moved from 112 Sea Zone to 104 Sea Zone
            2 bombers moved from 91 Sea Zone to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from France to Northern Italy
            1 fighter moved from France to Northern Italy
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun moved from Caucasus to Turkey
            3 artilleries moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
            4 armour and 4 mech_infantrys placed in Western Germany
            3 submarines placed in 112 Sea Zone
            1 factory_minor placed in Yugoslavia
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Holland Belgium: 2 fighters
            EDIT: Removing units owned by Germans from 110 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 57 PUs (2 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    French regular : 1.17
    Americans AA : -0.83
    Germans regular : -5.00
    

    Savegame

  • 2020

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Russians
            Battle in 104 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 carriers, 1 fighter and 2 tactical_bombers
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 2 carriers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Russians lost in 104 Sea Zone
                Germans win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
                1 tactical_bomber owned by the Germans could not land and were killed
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.67
    

    Savegame

  • 2020

    @Stough
    You’re good for Japan. Those IC’s being destroyed is correct. I found the rule, 1940 Pacific rulebook, page 10.
    “If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”
    And as neither of us knew that, we might also not know that “China is not subject to Convoy Disruptions.” The very next line in the rulebook.

  • 2020

    That is very interesting rule indeed. Nice dynamic to it.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 armour moved from West India to 79 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from 39 Sea Zone to 80 Sea Zone
            1 carrier moved from 39 Sea Zone to 72 Sea Zone
            1 bomber moved from Northern Italy to Spain
            4 tactical_bombers moved from 35 Sea Zone to Philippines
            7 fighters moved from 35 Sea Zone to Philippines
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Northern Italy to Spain
            1 bomber moved from Turkey to Egypt
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from West India to 80 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 submarines moved from 64 Sea Zone to 10 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            4 tactical_bombers moved from 35 Sea Zone to Philippines
            7 fighters moved from 35 Sea Zone to Philippines
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Northern Italy to Spain
            1 bomber moved from Turkey to Egypt
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from West India to 80 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 submarines moved from 64 Sea Zone to 10 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            4 tactical_bombers moved from 35 Sea Zone to Philippines
            7 fighters moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Air Battle in Spain
                Japanese attacks with 1 units heading to Spain
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
            Strategic bombing raid in Spain
                    Americans roll AA dice in Spain : 0/1 hits, 0.17 expected hits
                Bombing raid in Spain rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Spain causes 6 damage total. 
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 10 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 10 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 10 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 7 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            7 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Anhwe to 35 Sea Zone
            4 tactical_bombers moved from Philippines to 35 Sea Zone
            1 fighter moved from Anhwe to 35 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 armour moved from West India to 79 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 armour moved from 72 Sea Zone to Mozambique
            1 carrier moved from 39 Sea Zone to 72 Sea Zone
            1 fighter moved from 80 Sea Zone to 72 Sea Zone
            1 aaGun, 8 armour, 3 infantry and 17 mech_infantrys moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            3 armour moved from Volgograd to Turkey
            1 artillery moved from Eastern Persia to Persia
            2 mech_infantrys moved from Burma to West India
            1 armour moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Anhwe
            1 armour moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 armour moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Malaya to Burma
            1 mech_infantry moved from Malaya to Burma
            1 fighter moved from 80 Sea Zone to Iraq
            1 bomber moved from 80 Sea Zone to Mozambique
            1 bomber moved from Egypt to Iraq
            1 bomber moved from Spain to Northern Italy
            1 tactical_bomber moved from Northern Italy to Iraq
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.17
    British AA : -0.17
    Americans AA : -0.17
    ANZAC regular : -0.33
    

    Savegame

  • 2020

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Americans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 fighters
            EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Western United States to British Columbia
            1 fighter moved from Western United States to British Columbia
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in British Columbia
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in British Columbia
                    Americans roll dice for 1 fighter and 1 mech_infantry in British Columbia, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 2 carriers, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 carriers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 carrier in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier in 104 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Germans: 1 carrier
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to Spain
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            3 submarines moved from 33 Sea Zone to 19 Sea Zone
            4 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from British Columbia to Western United States
    
        Place Units - Americans
            1 artillery, 3 fighters and 3 infantry placed in Eastern United States
            Americans undo move 1.
            1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            3 fighters placed in Spain
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 2 infantry
            EDIT: Adding units owned by Americans to Spain: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3
            Americans collect 54 PUs (6 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 25 PUs; 
            British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Trans-Jordan to Alexandria
            6 fighters moved from Trans-Jordan to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 5/9 hits, 4.00 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 aaGun, 6 armour, 13 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter moved from United Kingdom to Spain
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
            British collect 26 PUs (2 lost to blockades); end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Italians regular : -0.33
    Japanese regular : 0.33
    Germans regular : 0.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to France
            3 mech_infantrys moved from Northern Italy to France
            2 armour moved from Northern Italy to France
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Turkey to Iraq
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            4 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Queensland
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 cruiser moved from 33 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 mech_infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Queensland
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 cruiser moved from 33 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 mech_infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 96 PUs; 
            Germans buy 4 bombers, 1 carrier, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 carrier moved from 104 Sea Zone to 110 Sea Zone
            3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Spain
            1 fighter moved from 104 Sea Zone to Spain
            6 infantry moved from Normandy Bordeaux to Spain
            3 armour moved from France to Spain
            1 fighter and 2 tactical_bombers moved from Northern Italy to Spain
            2 bombers and 2 fighters moved from Holland Belgium to Spain
            1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
            17 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 96 PUs; 
            Germans buy 4 bombers, 1 carrier, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 carrier moved from 104 Sea Zone to 110 Sea Zone
            3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Spain
            1 fighter moved from 104 Sea Zone to Spain
            6 infantry moved from Normandy Bordeaux to Spain
            3 armour moved from France to Spain
            1 fighter and 2 tactical_bombers moved from Northern Italy to Spain
            2 bombers and 2 fighters moved from Holland Belgium to Spain
            1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
            17 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 18 armour and 11 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 18 armour and 11 mech_infantrys in Trans-Jordan, round 2 : 13/29 hits, 10.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 18 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 destroyer, 3 submarines and 4 transports
                British defend with 1 destroyer
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 carriers, 1 destroyer, 3 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Spain
                Germans attack with 3 armour, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
                British defend with 1 fighter and 2 infantry; Americans defend with 2 armour, 1 factory_minor, 6 fighters and 2 infantry
                    Germans roll dice for 3 armour, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Spain, round 2 : 9/18 hits, 7.83 expected hits
                    Americans roll dice for 2 armour, 7 fighters and 4 infantry in Spain, round 2 : 9/13 hits, 7.00 expected hits
                    1 fighter owned by the Germans, 6 infantry owned by the Germans, 2 armour owned by the Germans, 2 armour owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 1 fighter owned by the British and 2 infantry owned by the British lost in Spain
                    Germans roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Spain, round 3 : 4/9 hits, 5.33 expected hits
                    Americans roll dice for 4 fighters in Spain, round 3 : 2/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans, 4 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Spain
                Germans win, taking Spain from Americans with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Germans: 2 armour, 2 fighters, 6 infantry and 1 tactical_bomber
                Casualties for Americans: 2 armour, 6 fighters and 2 infantry
                Casualties for British: 1 fighter and 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Southern France from French to Germans
            EDIT: Adding units owned by Germans to Southern France: 3 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 3 armour
            EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 aaGun moved from Holland Belgium to France
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Turkey to Iraq
            3 artilleries moved from Caucasus to Turkey
            1 aaGun moved from Caucasus to Turkey
            2 bombers moved from Spain to Southern Italy
            1 tactical_bomber moved from Spain to Southern Italy
            1 fighter moved from Spain to 110 Sea Zone
            1 fighter moved from Spain to 110 Sea Zone
            1 tactical_bomber moved from Spain to 110 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 transport placed in 97 Sea Zone
            1 infantry placed in Yugoslavia
            4 bombers, 1 fighter and 1 infantry placed in Western Germany
            3 infantry placed in France
            Germans undo move 4.
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : 3.00
    British regular : -0.67
    

    Savegame

  • 2020

    @Stough
    Soooo close. Cant imagine going more than one kore round. Nice to see a game till the end


  • It is. I’m really glad you are playing through. Very gracious of you and we are learning some things that may help us down the road.

  • 2020

    @Stough
    Yeah. The end game is very different than the early and mid. I didn’t think the allies would last this long. Can clearly see the result of the lack of commitment i had for the allies now. I have got to pick one strategy and commit.


  • Sticking with the Spain strategy would have been bold. I was really scratching my head over that one. When you activated France, I was like , “Praise Zeuss”.

    Also, although it may not have had any impact on the game, if you had taken Kwangtung, and then both Kiansi and Kwagsi at the same time, I would have been hard pressed to get it back.


  • The reason the Allies lasted so long was you played it so well after/ a bit before, Moscow fell.

    Also, it took me that long to get my tanks down to Cairo.

    I was also surprised that you didn’t swing your fleet into the med, into SZ92, protect the fleet as best you could, and then reinforce Cairo with 10 guys. I’m not sure what I could have done to stop it; for at least one drop.

    You just did a fantastic job at slapping me around and not allowing me to go 100% for Cairo.

  • 2020

    I debated wether it was better to reinforce cairo or to open second front via spain. And really seesawed back and forth about liberating france, but if i allowed even 1 turn for you to reenforce with g and italy i knew i’d never take it. And it was easier to get a lot of forces to spain /france, cairo would have been a oneway mission.
    I should have retreated from moscow. Would have tied up more of your forces chasing that army around


  • Absolutely . Retreating the Russians to the Caucasus is the move I tried to set up in each of our games when I played the Allies. I just didn’t have the skills yet to do it.

    It’s not optimal, but it seems to me, if everything else is cracking, that moving the Russian stack there and linking up with enough UK forces, prevents Cairo for a long ass time.

    What can be done in other theaters while that stalemate is in effect is the question that I wanted to answer in our games.

    The stack is so large that Japan can’t do much with it coming out of India.

    This is also why I split off Russians to China. It blocks the Japanese and if Germany splits off forces to hit the Russo-Chinese stack from behind, that leaves them weaker in the Caucasus. And hopefully they can push back or pop around the German stack.

    The Caspian Sea presents some possibilities. He can’t blow into NW Persia without having enough of a block in Turkmenistan.

    My question; in the above scenario- is whether this means a going for Japan or Germany with the US is the best strategy.

    I really like the visual of a Russian/Chinese stack pressing in China, with a big UK fleet in the Indian Ocean, a big Anzac US fleet off of Australia and a US Fleet in Hawaii/Carolines. But I don’t know if that is really the way to go.

    If if Japan gets bullied back to their home islands; does that relieve enough pressure to turn on Germany effectively enough to beat them? I’m not experienced enough to answer that question.

    What I do know is when the US can get a sustainable IC on any continent, it can be absolutely game changing.

  • 2020

    I would think, in the above scenario, it would be better to go after G with the us. Not 100%, but maybe 65%? Because if you lost moscow, and the russian army is being used to block a cairo advance, germany has the $$ to eventually push through, or go after london. Too many turns focusing on japan would not produce a win - the time to get american forces into play in europe after a big push in the pac is too much, and germany would have plenty of money and IC’s to push on cairo and threaten london, against a 30ipc UK and a russian army that can only shrink.

  • 2020

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to Borneo
            4 tactical_bombers moved from 35 Sea Zone to Borneo
            1 infantry moved from Mozambique to Union of South Africa
                  Japanese take Union of South Africa from British
            1 armour moved from Mozambique to Kenya
                  Japanese take Tanganyika Territory from British
                  Japanese take Kenya from British
            1 infantry moved from Mozambique to Rhodesia
                  Japanese take Rhodesia from British
            1 carrier moved from 72 Sea Zone to 71 Sea Zone
            1 bomber moved from Mozambique to 71 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to Borneo
            4 tactical_bombers moved from 35 Sea Zone to Borneo
            1 infantry moved from Mozambique to Union of South Africa
                  Japanese take Union of South Africa from British
            1 armour moved from Mozambique to Kenya
                  Japanese take Tanganyika Territory from British
                  Japanese take Kenya from British
            1 infantry moved from Mozambique to Rhodesia
                  Japanese take Rhodesia from British
            1 carrier moved from 72 Sea Zone to 71 Sea Zone
            1 bomber moved from Mozambique to 71 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Borneo
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 2 : 3/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Sumatra from ANZAC, taking Celebes from Americans, taking Borneo from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 71 Sea Zone
                Japanese attack with 1 bomber and 1 carrier
                French defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 carrier in 71 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 71 Sea Zone
                Japanese win, taking 71 Sea Zone from Neutral with 1 bomber and 1 carrier remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 infantry moved from Mozambique to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to Angola
                  Japanese take Angola from Neutral_True
            1 fighter moved from 72 Sea Zone to Trans-Jordan
            1 aaGun, 8 armour, 1 bomber, 1 fighter, 3 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 artillery moved from Persia to Iraq
            3 armour moved from Turkey to Trans-Jordan
            2 mech_infantrys moved from West India to Persia
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 armour moved from Kwangsi to Hunan
            1 mech_infantry moved from Kwangsi to Hunan
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            3 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Borneo to 35 Sea Zone
            4 tactical_bombers moved from Borneo to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 bomber moved from 71 Sea Zone to Trans-Jordan
            1 bomber moved from Northern Italy to Trans-Jordan
    
        Place Units - Japanese
            1 infantry placed in Malaya
            1 transport placed in 39 Sea Zone
            3 tactical_bombers placed in Persia
            3 bombers placed in Volgograd
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,6,5,5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,2,5,6,2
            Japanese collect 76 PUs (14 lost to blockades); end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    French regular : -0.33
    Japanese regular : -2.17
    ANZAC regular : -0.67
    

    Savegame

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