• TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 armour moved from Western Germany to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to 127 Sea Zone
            1 aaGun and 4 transports moved from 127 Sea Zone to 112 Sea Zone
            1 aaGun moved from 112 Sea Zone to Norway
            7 infantry moved from Sweden to Norway
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 carriers moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Northern Italy to 112 Sea Zone
            2 tactical_bombers moved from Northern Italy to 112 Sea Zone
            9 armour moved from Germany to Western Germany
            2 fighters moved from Syria to Western Germany
            1 tactical_bomber moved from Syria to Western Germany
            1 bomber moved from 91 Sea Zone to Holland Belgium
            5 mech_infantrys moved from Syria to Turkey
            18 armour and 7 mech_infantrys moved from Rostov to Turkey
            1 aaGun moved from Rostov to Caucasus
            3 artilleries moved from Bryansk to Rostov
            2 tactical_bombers moved from Syria to Northern Italy
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            2 armour, 4 artilleries and 4 infantry placed in Western Germany
            3 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Syria to Egypt
            1 fighter moved from Syria to 39 Sea Zone
            6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            1 armour and 4 mech_infantrys moved from West India to Persia
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 mech_infantry moved from Hunan to Shantung
            2 mech_infantrys moved from Hunan to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 armour moved from Hunan to Shantung
            1 armour moved from Hunan to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 fighter moved from Japan to Shantung
            1 fighter moved from Japan to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 17 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Syria to 39 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 artillery moved from 31 Sea Zone to Wake Island
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 1 Sea Zone to 3 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Syria to Egypt
            1 fighter moved from Syria to 39 Sea Zone
            6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            1 armour and 4 mech_infantrys moved from West India to Persia
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 mech_infantry moved from Hunan to Shantung
            2 mech_infantrys moved from Hunan to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 armour moved from Hunan to Shantung
            1 armour moved from Hunan to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 fighter moved from Japan to Shantung
            1 fighter moved from Japan to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 17 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Syria to 39 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 artillery moved from 31 Sea Zone to Wake Island
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Wake Island
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shantung
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 aaGun moved from Eastern Persia to Persia
            1 mech_infantry moved from Syria to Northwest Persia
            1 tactical_bomber moved from Syria to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 bomber moved from Szechwan to Turkey
            1 bomber moved from Malaya to West India
            2 mech_infantrys moved from Malaya to Burma
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from West India to Eastern Persia
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            3 armour placed in Volgograd
            1 mech_infantry placed in Malaya
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 0.00
    Japanese regular : 1.00
    British AA : -0.17
    ANZAC regular : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Syria to Egypt
            1 fighter moved from Syria to 39 Sea Zone
            6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            1 armour and 4 mech_infantrys moved from West India to Persia
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 mech_infantry moved from Hunan to Shantung
            2 mech_infantrys moved from Hunan to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 armour moved from Hunan to Shantung
            1 armour moved from Hunan to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 fighter moved from Japan to Shantung
            1 fighter moved from Japan to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 17 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Syria to 39 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 artillery moved from 31 Sea Zone to Wake Island
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Wake Island
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shantung
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 aaGun moved from Eastern Persia to Persia
            1 mech_infantry moved from Syria to Northwest Persia
            1 tactical_bomber moved from Syria to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 bomber moved from Szechwan to Turkey
            1 bomber moved from Malaya to West India
            2 mech_infantrys moved from Malaya to Burma
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from West India to Eastern Persia
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            3 armour placed in Volgograd
            1 mech_infantry placed in Malaya
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
            EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 0.00
    Japanese regular : 1.00
    British AA : -0.17
    ANZAC regular : -0.50
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Southern France
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from Spain to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 10 Sea Zone to 26 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Caroline Islands to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 3 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 22 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Southern France to France
            2 fighters moved from Southern France to France
            2 tactical_bombers moved from Normandy Bordeaux to France
            3 mech_infantrys moved from Spain to France
            3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
            1 bomber moved from 31 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Western United States
            2 armour and 1 fighter placed in Spain
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.33
    Japanese regular : -0.33
    Germans regular : -0.50
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Southern France
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from Spain to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 10 Sea Zone to 26 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Caroline Islands to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 3 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 22 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Southern France to France
            2 fighters moved from Southern France to France
            2 tactical_bombers moved from Normandy Bordeaux to France
            3 mech_infantrys moved from Spain to France
            3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
            1 bomber moved from 31 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Western United States
            2 armour and 1 fighter placed in Spain
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  French take Syria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 2 armour, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Gibraltar to Spain
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Algeria: 1 infantry
            EDIT: Adding units owned by British to Morocco: 1 infantry
            EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
            EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            3 infantry placed in Egypt
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.33
    Japanese regular : -0.33
    Germans regular : -0.50
    

    Savegame


  • I’ll need an OOL in France in a little bit.

    That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.


  • TripleA Manual Gamesave Post: Italians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Holland Belgium to France
            5 armour moved from Northern Italy to France
            10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
    

    Combat Hit Differential Summary :

    Savegame


  • need an OOL in France

  • 2023 '20

    @Stough said in Mainah V Stough OOB IV.2:

    I’ll need an OOL in France in a little bit.

    That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.

    That should not have happened. At least, not to my reading of the rules. We might need a clarification as to if that was supposed to happen, and if so, why? The only effect on capturing an IC that I know of is that Major’s are down graded to minors. Minor’s are just captured, and can be used the following turn. I post on questions forum.

  • 2023 '20

    @Stough said in Mainah V Stough OOB IV.2:

    need an OOL in France

    French Inf. 10 American Inf. 1 american AA 9 american Inf, 1 american AA, American Mech, American Art, 1 american AA, american tanks, American Tacs, British Figs, American Figs.


  • I’ll send another Cm just to test if I’m connected.


  • TripleA Manual Gamesave Post: Italians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Holland Belgium to France
            5 armour moved from Northern Italy to France
            10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Holland Belgium to France
            5 armour moved from Northern Italy to France
            10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 6 armour, 10 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys
                British defend with 4 fighters; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 3 aaGuns, 8 armour, 5 artilleries, 4 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers
                    Americans roll AA dice in France : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 6 armour, 10 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys in France, round 2 : 9/42 hits, 13.00 expected hits
                    French roll dice for 3 aaGuns, 8 armour, 5 artilleries, 8 fighters, 23 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 16/51 hits, 21.50 expected hits
                    5 infantry owned by the Americans, 4 infantry owned by the French and 16 infantry owned by the Italians lost in France
                    Italians roll dice for 6 armour, 10 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in France, round 3 : 14/26 hits, 10.00 expected hits
                    French roll dice for 3 aaGuns, 8 armour, 5 artilleries, 8 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 15/42 hits, 18.50 expected hits
                    1 aaGun owned by the Americans, 13 infantry owned by the Americans, 10 artilleries owned by the Italians and 5 infantry owned by the Italians lost in France
                3 mech_infantrys owned by the Italians and 6 armour owned by the Italians retreated to Northern Italy
                French win with 2 aaGuns, 8 armour, 5 artilleries, 8 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -32
                Casualties for Italians: 10 artilleries and 21 infantry
                Casualties for Americans: 1 aaGun and 18 infantry
                Casualties for French: 4 infantry
    
        Non Combat Move - Italians
            3 aaGuns moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Kazakhstan to Turkey
            2 fighters moved from France to Southern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 armour and 1 mech_infantry placed in Ukraine
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    French regular : -9.00
    Italians regular : 0.00
    Americans AA : -0.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 submarines moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            2 fighters moved from Philippines to 33 Sea Zone
            2 fighters moved from Philippines to Caroline Islands
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 submarines moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            2 fighters moved from Philippines to 33 Sea Zone
            2 fighters moved from Philippines to Caroline Islands
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Purchase Units - French
            French repair damage of 5x factory_minor; Remaining resources: 9 PUs; 
            French buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Place Units - French
            1 armour and 1 infantry placed in France
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Holland Belgium to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France
            2 tactical_bombers moved from Northern Italy to France
            3 armour moved from Germany to France
            1 mech_infantry moved from Turkey to Syria
            1 mech_infantry moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            17 armour and 10 mech_infantrys moved from Turkey to Iraq
                  Germans take Iraq from British
    

    Combat Hit Differential Summary :

    Savegame


  • Marti cut out (or my internet did) after the Normandy and SZ110, and the 1st round of misses in Syria.
    I’ll restart- edit the original outcomes and proceed.


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Holland Belgium to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France
            2 tactical_bombers moved from Northern Italy to France
            3 armour moved from Germany to France
            1 mech_infantry moved from Turkey to Syria
            1 mech_infantry moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            17 armour and 10 mech_infantrys moved from Turkey to Iraq
                  Germans take Iraq from British
    

    Combat Hit Differential Summary :

    Savegame

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