@dawgoneit gotta run. I’ll do Russia lateruk1.tsvg
Mainah V Stough OOB IV.2
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 3 infantry moved from Spain to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Southern France to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from Americans 4 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Southern France to Holland Belgium 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Battle in Holland Belgium Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Germans defend with 1 aaGun, 4 artilleries and 5 infantry Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 3 armour moved from Normandy Bordeaux to France 3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France 4 armour moved from Spain to France 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Spain 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Eastern United States to 10 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 3 bombers moved from Celebes to Caroline Islands Place Units - Americans 2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone 3 mech_infantrys placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3 Americans collect 62 PUs (6 lost to blockades); end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_major and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 fighters moved from Persia to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 8 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 3 transports British roll dice for 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 3 transports Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 artillery EDIT: Adding units owned by Japanese to West India: 1 artillery EDIT: Turning off Edit Mode 2 aaGuns and 9 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 armour and 2 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 armour moved from Persia to Trans-Jordan 3 fighters moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 3 armour moved from Persia to Trans-Jordan 3 fighters moved from 98 Sea Zone to Trans-Jordan 4 fighters moved from Southern France to France Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 fighters EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Turning off Edit Mode 2 infantry placed in Iraq 1 factory_major placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 factory_major EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Adding units owned by British to 110 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.33 Germans AA : -0.50 Germans regular : 2.33 British regular : -0.67
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sorry for the edits - I thought I could put a Major in Egypt. Switched to minor, distributed the remaining IPC’s
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No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters French defend with 1 factory_minor, 1 fighter and 1 harbour Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Holland Belgium Italians attack with 1 armour and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits 3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits 6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40 Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Italians 1 armour moved from Amur to Sakha 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.33 Italians regular : 3.00 British regular : 4.00
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I do believe I am determined ot lose his game. I thought if the Italians took Southern France, that if the US took it, they would have the IC. I am a moron.
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If you are ok with it, move 1 Italian infantry into S France. If not, too bad for me. Either way is ok.
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters French defend with 1 factory_minor, 1 fighter and 1 harbour Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Holland Belgium Italians attack with 1 armour and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits 3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits 6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40 Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Italians 1 armour moved from Amur to Sakha 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing ownership of Southern France from French to Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.33 Italians regular : 3.00 British regular : 4.00
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters French defend with 1 factory_minor, 1 fighter and 1 harbour Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Holland Belgium Italians attack with 1 armour and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits 3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits 6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40 Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Italians 1 armour moved from Amur to Sakha 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing ownership of Southern France from French to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 31 to 34 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.33 Italians regular : 3.00 British regular : 4.00
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There you go; I fixed it.
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@Stough said in Mainah V Stough OOB IV.2:
No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
No kidding - I didn’t realize it’s 3 for a major. Or that subs couldn’t prevent transports from loading. Not knowing that gave a really cheap sea lion to my opponent in another game
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Shantung Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Shantung Battle in Kiangsu Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Shantung Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Shantung Battle in Kiangsu Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Germans 1 aaGun moved from Novgorod to 127 Sea Zone 1 aaGun and 4 transports moved from 127 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 7 infantry moved from Sweden to Norway 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 carriers moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Northern Italy to 112 Sea Zone 2 tactical_bombers moved from Northern Italy to 112 Sea Zone 9 armour moved from Germany to Western Germany 2 fighters moved from Syria to Western Germany 1 tactical_bomber moved from Syria to Western Germany 1 bomber moved from 91 Sea Zone to Holland Belgium 5 mech_infantrys moved from Syria to Turkey 18 armour and 7 mech_infantrys moved from Rostov to Turkey 1 aaGun moved from Rostov to Caucasus 3 artilleries moved from Bryansk to Rostov 2 tactical_bombers moved from Syria to Northern Italy Place Units - Germans 1 carrier placed in 112 Sea Zone 2 armour, 4 artilleries and 4 infantry placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone Combat - Japanese Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shantung Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 aaGun moved from Eastern Persia to Persia 1 mech_infantry moved from Syria to Northwest Persia 1 tactical_bomber moved from Syria to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Szechwan to Turkey 1 bomber moved from Malaya to West India 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 infantry moved from Eastern Persia to West India 1 artillery moved from West India to Eastern Persia Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 armour placed in Volgograd 1 mech_infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.00 Japanese regular : 1.00 British AA : -0.17 ANZAC regular : -0.50
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone Combat - Japanese Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shantung Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 aaGun moved from Eastern Persia to Persia 1 mech_infantry moved from Syria to Northwest Persia 1 tactical_bomber moved from Syria to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Szechwan to Turkey 1 bomber moved from Malaya to West India 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 infantry moved from Eastern Persia to West India 1 artillery moved from West India to Eastern Persia Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 armour placed in Volgograd 1 mech_infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Kweichow: 1 fighter EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.00 Japanese regular : 1.00 British AA : -0.17 ANZAC regular : -0.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 22 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Normandy Bordeaux to France 3 mech_infantrys moved from Spain to France 3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Americans 1 fighter and 2 mech_infantrys placed in Western United States 2 armour and 1 fighter placed in Spain 1 submarine placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 22 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Normandy Bordeaux to France 3 mech_infantrys moved from Spain to France 3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Americans 1 fighter and 2 mech_infantrys placed in Western United States 2 armour and 1 fighter placed in Spain 1 submarine placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria French take Syria from Italians Combat - British Non Combat Move - British 1 aaGun, 2 armour, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Gibraltar to Spain Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 1 infantry EDIT: Adding units owned by British to Morocco: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 3 infantry placed in Egypt 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50