• TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Midway
                Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 4 fighters
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Turkmenistan to Syria
            1 fighter moved from Turkmenistan to Syria
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 fighter moved from 80 Sea Zone to Syria
            1 bomber moved from 80 Sea Zone to Syria
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            3 submarines moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from 43 Sea Zone to Malaya
            2 armour and 4 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Northwest Persia to Syria
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -3.83
    British regular : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Midway
                Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 4 fighters
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Turkmenistan to Syria
            1 fighter moved from Turkmenistan to Syria
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 fighter moved from 80 Sea Zone to Syria
            1 bomber moved from 80 Sea Zone to Syria
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            3 submarines moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from 43 Sea Zone to Malaya
            2 armour and 4 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Northwest Persia to Syria
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 artillery
            EDIT: Adding units owned by Japanese to West India: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -3.83
    British regular : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Midway
                Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 4 fighters
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Turkmenistan to Syria
            1 fighter moved from Turkmenistan to Syria
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 fighter moved from 80 Sea Zone to Syria
            1 bomber moved from 80 Sea Zone to Syria
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            3 submarines moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from 43 Sea Zone to Malaya
            2 armour and 4 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Northwest Persia to Syria
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 artillery
            EDIT: Adding units owned by Japanese to West India: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -3.83
    British regular : 1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 4 artilleries and 5 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
                    Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
                    4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
                Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            3 armour moved from Normandy Bordeaux to France
            3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
            4 armour moved from Spain to France
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Spain
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 4 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            3 bombers moved from Celebes to Caroline Islands
    
        Place Units - Americans
            2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
            Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Germans AA : -0.50
    Germans regular : 2.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 4 artilleries and 5 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
                    Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
                    4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
                Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            3 armour moved from Normandy Bordeaux to France
            3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
            4 armour moved from Spain to France
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Spain
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 4 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            3 bombers moved from Celebes to Caroline Islands
    
        Place Units - Americans
            2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
            Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_major and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            3 fighters moved from Persia to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 8 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers and 3 transports
                    British roll dice for 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
                    3 transports owned by the Italians lost in 98 Sea Zone
                British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
                Casualties for British: 2 fighters
                Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 artillery
            EDIT: Adding units owned by Japanese to West India: 1 artillery
            EDIT: Turning off Edit Mode
            2 aaGuns and 9 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            5 infantry moved from Persia to Iraq
            1 mech_infantry moved from Persia to Iraq
            1 armour moved from Persia to Trans-Jordan
            3 fighters moved from 98 Sea Zone to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            3 armour moved from Persia to Trans-Jordan
            3 fighters moved from 98 Sea Zone to Trans-Jordan
            4 fighters moved from Southern France to France
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
            EDIT: Adding units owned by British to Iraq: 2 fighters
            EDIT: Turning off Edit Mode
            2 infantry placed in Iraq
            1 factory_major placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 factory_major
            EDIT: Adding units owned by British to Egypt: 1 factory_minor
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : 0.33
    Germans AA : -0.50
    Germans regular : 2.33
    British regular : -0.67
    

    Savegame

  • 2023 '20

    sorry for the edits - I thought I could put a Major in Egypt. Switched to minor, distributed the remaining IPC’s


  • No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.


  • TripleA Manual Gamesave Post: Italians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
            3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Northern Italy to Holland Belgium
            4 mech_infantrys moved from Northern Italy to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
            3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Northern Italy to Holland Belgium
            4 mech_infantrys moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 fighters
                French defend with 1 factory_minor, 1 fighter and 1 harbour
                    Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter
                Casualties for French: 1 fighter
            Battle in Holland Belgium
                Italians attack with 1 armour and 4 mech_infantrys
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
                    British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
                    3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
                    British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
                    6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
                Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                Casualties for British: 2 aaGuns and 7 infantry
    
        Non Combat Move - Italians
            1 armour moved from Amur to Sakha
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            5 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    French regular : 0.33
    Italians regular : 3.00
    British regular : 4.00
    

    Savegame


  • I do believe I am determined ot lose his game. I thought if the Italians took Southern France, that if the US took it, they would have the IC. I am a moron.


  • If you are ok with it, move 1 Italian infantry into S France. If not, too bad for me. Either way is ok.


  • TripleA Manual Gamesave Post: Italians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
            3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Northern Italy to Holland Belgium
            4 mech_infantrys moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 fighters
                French defend with 1 factory_minor, 1 fighter and 1 harbour
                    Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter
                Casualties for French: 1 fighter
            Battle in Holland Belgium
                Italians attack with 1 armour and 4 mech_infantrys
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
                    British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
                    3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
                    British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
                    6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
                Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                Casualties for British: 2 aaGuns and 7 infantry
    
        Non Combat Move - Italians
            1 armour moved from Amur to Sakha
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            5 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from French to Italians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    French regular : 0.33
    Italians regular : 3.00
    British regular : 4.00
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
            3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Northern Italy to Holland Belgium
            4 mech_infantrys moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 fighters
                French defend with 1 factory_minor, 1 fighter and 1 harbour
                    Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter
                Casualties for French: 1 fighter
            Battle in Holland Belgium
                Italians attack with 1 armour and 4 mech_infantrys
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
                    British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
                    3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
                    British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
                    6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
                Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                Casualties for British: 2 aaGuns and 7 infantry
    
        Non Combat Move - Italians
            1 armour moved from Amur to Sakha
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            5 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from French to Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 31 to 34
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    French regular : 0.33
    Italians regular : 3.00
    British regular : 4.00
    

    Savegame


  • There you go; I fixed it.

  • 2023 '20

    @Stough said in Mainah V Stough OOB IV.2:

    No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.

    No kidding - I didn’t realize it’s 3 for a major. Or that subs couldn’t prevent transports from loading. Not knowing that gave a really cheap sea lion to my opponent in another game

  • 2023 '20

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in Shantung
            Battle in Kiangsu
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in Shantung
            Battle in Kiangsu
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 armour moved from Western Germany to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to 127 Sea Zone
            1 aaGun and 4 transports moved from 127 Sea Zone to 112 Sea Zone
            1 aaGun moved from 112 Sea Zone to Norway
            7 infantry moved from Sweden to Norway
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 carriers moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Northern Italy to 112 Sea Zone
            2 tactical_bombers moved from Northern Italy to 112 Sea Zone
            9 armour moved from Germany to Western Germany
            2 fighters moved from Syria to Western Germany
            1 tactical_bomber moved from Syria to Western Germany
            1 bomber moved from 91 Sea Zone to Holland Belgium
            5 mech_infantrys moved from Syria to Turkey
            18 armour and 7 mech_infantrys moved from Rostov to Turkey
            1 aaGun moved from Rostov to Caucasus
            3 artilleries moved from Bryansk to Rostov
            2 tactical_bombers moved from Syria to Northern Italy
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            2 armour, 4 artilleries and 4 infantry placed in Western Germany
            3 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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