Mainah V Stough OOB IV.2
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
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So I took the lesson about being more aggressive in the wrong direction - It is not applicable to the allied side at all. Losing terribly on all my league games where I am allies. The opening move with the fleet to Gibraltar opens up Egypt way too much - meaning a behemoth Italy by turn 6. And I have another game where I am the axis - and Aus and India have turttled hard, and while letting Japan expand and get some pretty good money - its stymied an avenue of a Pac win in the near term. in Europe, Russia turttled hard, and again - cant find my way to the victory cities like I would have liked. Looking into what would be a actual strategy, and how that affects the move by move. Middle earth seems promising like you did it, but I am unsure.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from Szechwan to 42 Sea Zone 1 bomber moved from Szechwan to India 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 carrier moved from 6 Sea Zone to 5 Sea Zone 8 fighters moved from 6 Sea Zone to Siberia 6 tactical_bombers moved from 6 Sea Zone to Siberia 3 fighters moved from Japan to Siberia 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siberia Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Siberia Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits 1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits 5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 6 tactical_bombers moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 5 Sea Zone 2 fighters moved from Siberia to 6 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Szechwan to Kazakhstan 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 fighters, 3 infantry and 5 mech_infantrys placed in Japan Japanese undo move 1. 2 fighters placed in Japan 3 infantry placed in Malaya 2 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Volgograd 1 armour placed in Shantung 1 armour placed in Kiangsu 2 mech_infantrys placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Removing units owned by Japanese from Malaya: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 73 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 UK_Pacific regular : 0.67 Russians regular : 1.67 Russians AA : 0.00
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Hold a moment- forgot to move my 3 figs in szechwan
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from Szechwan to 42 Sea Zone 1 bomber moved from Szechwan to India 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 carrier moved from 6 Sea Zone to 5 Sea Zone 8 fighters moved from 6 Sea Zone to Siberia 6 tactical_bombers moved from 6 Sea Zone to Siberia 3 fighters moved from Japan to Siberia 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siberia Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Siberia Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits 1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits 5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 6 tactical_bombers moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 5 Sea Zone 2 fighters moved from Siberia to 6 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Szechwan to Kazakhstan 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 fighters, 3 infantry and 5 mech_infantrys placed in Japan Japanese undo move 1. 2 fighters placed in Japan 3 infantry placed in Malaya 2 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Volgograd 1 armour placed in Shantung 1 armour placed in Kiangsu 2 mech_infantrys placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Removing units owned by Japanese from Malaya: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 73 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 3 fighters EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 UK_Pacific regular : 0.67 Russians regular : 1.67 Russians AA : 0.00
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OK. That should do it.
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Regarding Allied Strat. Germany and Japan are both such tough nuts to crack. I think ME Has to be done in some form.
For Germany- Italy has to be neutered. Then I think straight to Normandy is the best way to go. And then just slog it and pray to God the Russians and ME force can hold long enough to with Germany to defense.
The Norway option is great for clipping off points, but there is no direct pressure against Germany.
Having UK in a position to leap frog is a must if going into Europe. And the Denmark move is (or having the potential to do it) is pretty darn key.Blah blah blah, I don’t know. How to crack the German nut is just really a tough question.
Then there is Japan. And again, clipping wings off of them is very doable, as is delaying them, but shutting them down requires so much effort. The US has to go almost all in. I actually am coming to like that China move I used with my Russians in that one game.
It’s all so much. But I do think we are getting closer to seeing what works and the proper attack lines to invest in.
I wish my Japanese hadn’t been so unlucky in this game early on, I think it really skewed the outcome. On the other hand, maybe that’s a good thing.
I’ll do a J-3 in the next game or the one after, which I think will give us better information about what is possible.
I think we are both playing way too slow.
Having an insanely hug airforce is pretty key. -
The biggest problem for the Allies is they have so little margin for error. Yet at the same time, they need to be played fast and loose. They have the longer odds, so one must take bigger risks.
What you are doing a great job of is forcing me to earn what I do. Your severely limiting my options which is really good. You have done some great things with ANZAC in this game and you maximized China big time.
There were some moves you made n the PAC I just didn’t understand. As in, I had no idea what was being tried on me and what the consequences might be- I was absolutely in the dark. Which sucks, because I can’t r=give any meaningful feedback because of it. Maybe we can look this over once we are done and break some stuff down into- ‘ifs’ and ‘thens’. -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from Szechwan to 42 Sea Zone 1 bomber moved from Szechwan to India 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 carrier moved from 6 Sea Zone to 5 Sea Zone 8 fighters moved from 6 Sea Zone to Siberia 6 tactical_bombers moved from 6 Sea Zone to Siberia 3 fighters moved from Japan to Siberia 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siberia Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Siberia Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits 1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits 5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 6 tactical_bombers moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 5 Sea Zone 2 fighters moved from Siberia to 6 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Szechwan to Kazakhstan 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 fighters, 3 infantry and 5 mech_infantrys placed in Japan Japanese undo move 1. 2 fighters placed in Japan 3 infantry placed in Malaya 2 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Volgograd 1 armour placed in Shantung 1 armour placed in Kiangsu 2 mech_infantrys placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Removing units owned by Japanese from Malaya: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 73 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 3 fighters EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 UK_Pacific regular : 0.67 Russians regular : 1.67 Russians AA : 0.00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 21 infantry moved from Gibraltar to Spain 1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 bombers moved from Western United States to Caroline Islands 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17 Neutral_True regular : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 21 infantry moved from Gibraltar to Spain 1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 bombers moved from Western United States to Caroline Islands 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 infantry moved from West India to India 1 infantry moved from Iraq to Turkey 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from Iraq to Egypt 1 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey 1 armour and 1 mech_infantry moved from Iraq to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 2 fighters moved from Russia to Turkey 1 tactical_bomber moved from Iraq to Turkey Combat - British Battle in Turkey British attack with 3 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 3 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/12 hits, 4.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/9 hits, 3.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Egypt British attack with 2 fighters and 2 infantry Italians defend with 1 artillery, 1 harbour and 2 infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in India British attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 aaGuns, 3 armour, 10 infantry and 2 mech_infantrys moved from West India to Eastern Persia 3 armour and 2 mech_infantrys moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Turkey to Iraq 2 fighters moved from Egypt to Iraq Place Units - British 1 fighter and 2 infantry placed in Iraq 2 armour and 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -1.00 Japanese regular : -0.50 Neutral_True regular : -1.67 British regular : 2.50
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@Stough
Well -The US inf and planes to Amur were of just impulse - I had them in the area, and thought I could use them as can openers - but instead, they just languished. And I am not sure if bigger risks is the answer - at least once you use bids or balance mod to level things out. I think conservation of forces and delaying the economic/VC gain for the first 4-5 turns while you get the US in the game is probably the best overall goal
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Urals to Yenisey Italians take Timguska from Russians Italians take Yenisey from Russians 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Alexandria to Tobruk Italians take Tobruk from British Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 mech_infantry moved from Archangel to Urals 1 mech_infantry moved from Tambov to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 bomber moved from Novgorod to Russia 3 bombers moved from Novgorod to Russia 2 fighters moved from Archangel to Russia Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Smolensk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Bryansk 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Archangel to Smolensk 2 bombers and 2 fighters moved from Russia to Smolensk 2 bombers moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to Yugoslavia 1 tactical_bomber moved from 110 Sea Zone to Slovakia Hungary 3 fighters moved from 110 Sea Zone to Slovakia Hungary 1 fighter moved from Western Germany to Smolensk 1 tactical_bomber moved from Western Germany to Smolensk 3 aaGuns, 14 armour, 14 artilleries, 33 infantry and 5 mech_infantrys moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers and 2 destroyers EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers EDIT: Removing units owned by Germans from 110 Sea Zone: 2 carriers EDIT: Turning off Edit Mode 1 bomber placed in Germany 1 airfield placed in Slovakia Hungary 1 fighter and 2 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians AA : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria British take Alexandria from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 armour moved from Volgograd to Turkey 3 mech_infantrys moved from Volgograd to Turkey 5 fighters moved from Kazakhstan to Turkey 1 tactical_bomber moved from Kazakhstan to Turkey 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Szechwan to Northwest Persia Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Turkey Japanese attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 3 armour and 3 mech_infantrys Japanese roll dice for 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/11 hits, 4.67 expected hits British roll dice for 3 armour and 3 mech_infantrys in Turkey, round 2 : 1/6 hits, 2.50 expected hits 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Turkey Japanese roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/10 hits, 4.50 expected hits British roll dice for 2 armour in Turkey, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Turkey Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Turkey from British with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 armour and 3 mech_infantrys Battle in Northwest Persia Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia Japanese win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from Szechwan to Burma 1 armour moved from Szechwan to Burma 1 mech_infantry moved from Turkmenistan to Afghanistan Japanese take Afghanistan from Neutral_True 2 mech_infantrys moved from Sikang to Kazakhstan 1 armour moved from Sikang to Kazakhstan 2 armour and 6 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Samara to Caucasus 1 bomber moved from Malaya to Kazakhstan 5 fighters moved from Turkey to Kazakhstan 1 tactical_bomber moved from Turkey to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 infantry moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from Shantung to Hunan 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung 1 armour placed in Shantung 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17 British regular : 0.17
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I forgot a couple of moves in the pac, but I don’t think it will mean too much. Why didn’t you move your Russians?
Also, I can’t believe you only subtracted 3 off of my IPC’s from all of those sub raids? Horrible dice. Let’s just hope I don’t have the same luck in Moscow.