• TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            1 infantry moved from Bryansk to Russia
            18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
            1 fighter and 2 tactical_bombers moved from Novgorod to Russia
            2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia
            1 bomber moved from Germany to Russia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            1 infantry moved from Bryansk to Russia
            18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
            1 fighter and 2 tactical_bombers moved from Novgorod to Russia
            2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia
            1 bomber moved from Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 18 armour, 15 artilleries, 3 bombers, 7 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 4 fighters, 68 infantry and 2 mech_infantrys
                    Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/95 hits, 32.83 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys in Russia, round 2 : 32/83 hits, 29.67 expected hits
                    35 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 9 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 31/63 hits, 27.50 expected hits
                    Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 33 infantry and 2 mech_infantrys in Russia, round 3 : 15/48 hits, 18.00 expected hits
                    31 infantry owned by the Russians, 6 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 9 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 21/48 hits, 22.67 expected hits
                    Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys in Russia, round 4 : 6/17 hits, 7.67 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 4 fighters owned by the Russians, 4 armour owned by the Russians, 5 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                Germans captures 17PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 18 armour, 3 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 135
                Casualties for Germans: 12 artilleries, 1 fighter and 41 infantry
                Casualties for Russians: 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 aaGun moved from Smolensk to Archangel
            2 aaGuns moved from Smolensk to Bryansk
            5 tactical_bombers moved from Russia to Bryansk
            2 tactical_bombers moved from Bryansk to Ukraine
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Novgorod
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Smolensk to Belarus
            2 fighters moved from Russia to Bryansk
            5 mech_infantrys moved from Yugoslavia to Greece
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Western Germany
            1 infantry placed in Norway
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : 8.00
    Russians AA : -1.00
    

    Savegame

  • 2020

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 mech_infantry moved from Alexandria to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 submarines moved from 6 Sea Zone to 1 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            4 mech_infantrys moved from Burma to India
            1 armour moved from Burma to India
            1 artillery moved from Burma to India
            2 bombers moved from Kazakhstan to India
            1 infantry moved from Afghanistan to Eastern Persia
                  Japanese take Eastern Persia from British
            3 infantry moved from Afghanistan to West India
                  Japanese take West India from UK_Pacific
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys
                British defend with 1 armour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in India, round 2 : 3/8 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in India, round 3 : 2/7 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Shan State to Malaya
            2 armour and 4 mech_infantrys moved from Hunan to Burma
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            2 armour moved from Turkey to Kazakhstan
            1 mech_infantry moved from Caucasus to Turkmenistan
            1 armour moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Kazakhstan to Turkmenistan
            2 bombers moved from India to Burma
            5 fighters moved from Kazakhstan to Turkmenistan
            1 tactical_bomber moved from Kazakhstan to Turkmenistan
            2 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 armour moved from Kazakhstan to Turkmenistan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            3 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
            Japanese collect 67 PUs (5 lost to blockades); end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 1.17
    ANZAC regular : -0.17
    UK_Pacific regular : 0.00
    

    Savegame

  • 2020

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 108 Sea Zone
            2 destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
            2 fighters moved from Spain to 109 Sea Zone
            2 fighters moved from 91 Sea Zone to Southern France
            1 tactical_bomber moved from Spain to Southern France
            1 artillery and 5 infantry moved from Spain to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 bomber moved from Caroline Islands to 22 Sea Zone
            1 bomber moved from Caroline Islands to 20 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 17 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 22 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 20 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits
                    Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
            2 fighters moved from 109 Sea Zone to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Portugal to Southern France
            3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Normandy Bordeaux to Southern France
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Spain
            2 artilleries moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 20 Sea Zone to Celebes
            1 bomber moved from 22 Sea Zone to Celebes
            1 bomber moved from Sakha to Midway
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from 44 Sea Zone to Celebes
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Spain
            1 artillery, 3 fighters and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1
            Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 0.33
    Japanese regular : 1.00
    Germans regular : -0.67
    

    Savegame

  • 2020

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 108 Sea Zone
            2 destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
            2 fighters moved from Spain to 109 Sea Zone
            2 fighters moved from 91 Sea Zone to Southern France
            1 tactical_bomber moved from Spain to Southern France
            1 artillery and 5 infantry moved from Spain to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 bomber moved from Caroline Islands to 22 Sea Zone
            1 bomber moved from Caroline Islands to 20 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 17 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 22 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 20 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits
                    Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
            2 fighters moved from 109 Sea Zone to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Portugal to Southern France
            3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Normandy Bordeaux to Southern France
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Spain
            2 artilleries moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 20 Sea Zone to Celebes
            1 bomber moved from 22 Sea Zone to Celebes
            1 bomber moved from Sakha to Midway
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from 44 Sea Zone to Celebes
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Spain
            1 artillery, 3 fighters and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1
            Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Trans-Jordan
            3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            2 infantry moved from Persia to Eastern Persia
            2 fighters moved from Persia to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 3 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 armour and 2 mech_infantrys moved from Iraq to Egypt
            3 armour moved from Persia to Iraq
            2 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Trans-Jordan to Egypt
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            3 fighters moved from Eastern Persia to Persia
            3 armour moved from Iraq to Persia
            6 infantry moved from Persia to Iraq
            3 aaGuns moved from Persia to Iraq
            4 fighters moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            3 infantry placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2,4,2,1,1
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 1.00
    Japanese regular : 1.33
    Germans regular : -0.67
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 95 Sea Zone
            4 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Syria
            4 infantry moved from 98 Sea Zone to Syria
            1 infantry moved from Turkey to Syria
                  Italians take Syria from French
            2 armour moved from Caucasus to Syria
            9 mech_infantrys moved from Caucasus to Syria
            1 armour moved from Buryatia to Sakha
                  Italians take Sakha from Russians
            1 armour moved from Sakha to Amur
                  Italians take Amur from Russians
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            3 fighters moved from Southern Italy to Northern Italy
            1 battleship moved from 95 Sea Zone to 98 Sea Zone
            2 cruisers moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from Libya to Tobruk
    
        Place Units - Italians
            2 artilleries and 8 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to Philippines
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 armour moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to Philippines
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 armour moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 artilleries and 6 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Holland Belgium
            2 artilleries and 6 infantry moved from Germany to Western Germany
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            2 bombers and 2 fighters moved from Novgorod to Western Germany
            18 armour and 7 mech_infantrys moved from Russia to Rostov
            2 aaGuns moved from Bryansk to Rostov
            1 mech_infantry moved from Greece to Syria
            4 mech_infantrys moved from Greece to Syria
            2 fighters and 3 tactical_bombers moved from Bryansk to Syria
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
            EDIT: Removing units owned by Germans from Archangel: 1 aaGun
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
            EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter
            EDIT: Removing units owned by Germans from Belarus: 1 fighter
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
            EDIT: Removing units owned by Germans from Russia: 3 artilleries
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Smolensk: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 8 infantry placed in Western Germany
            9 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 1.00
    

    Savegame


  • I’m trying to change a couple of my NCM. Placing a fig and 2 tac in Italy. Having trouble posting it.


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 artilleries and 6 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Holland Belgium
            2 artilleries and 6 infantry moved from Germany to Western Germany
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            2 bombers and 2 fighters moved from Novgorod to Western Germany
            18 armour and 7 mech_infantrys moved from Russia to Rostov
            2 aaGuns moved from Bryansk to Rostov
            1 mech_infantry moved from Greece to Syria
            4 mech_infantrys moved from Greece to Syria
            2 fighters and 3 tactical_bombers moved from Bryansk to Syria
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
            EDIT: Removing units owned by Germans from Archangel: 1 aaGun
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
            EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter
            EDIT: Removing units owned by Germans from Belarus: 1 fighter
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
            EDIT: Removing units owned by Germans from Russia: 3 artilleries
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Smolensk: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 8 infantry placed in Western Germany
            9 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from Slovakia Hungary: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Northern Italy: 1 fighter and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 1.00
    

    Savegame

  • 2020

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Midway
                Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 4 fighters
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Turkmenistan to Syria
            1 fighter moved from Turkmenistan to Syria
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 fighter moved from 80 Sea Zone to Syria
            1 bomber moved from 80 Sea Zone to Syria
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            3 submarines moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from 43 Sea Zone to Malaya
            2 armour and 4 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Northwest Persia to Syria
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -3.83
    British regular : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Midway
                Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 4 fighters
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Turkmenistan to Syria
            1 fighter moved from Turkmenistan to Syria
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 fighter moved from 80 Sea Zone to Syria
            1 bomber moved from 80 Sea Zone to Syria
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            3 submarines moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from 43 Sea Zone to Malaya
            2 armour and 4 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Northwest Persia to Syria
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 artillery
            EDIT: Adding units owned by Japanese to West India: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -3.83
    British regular : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Burma to 43 Sea Zone
            1 bomber moved from Burma to 80 Sea Zone
            3 fighters moved from Turkmenistan to 80 Sea Zone
            1 fighter moved from Turkmenistan to 80 Sea Zone
            1 mech_infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Midway
                Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 4 fighters
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Turkmenistan to Syria
            1 fighter moved from Turkmenistan to Syria
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 fighter moved from 80 Sea Zone to Syria
            1 bomber moved from 80 Sea Zone to Syria
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            3 submarines moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from 43 Sea Zone to Malaya
            2 armour and 4 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Northwest Persia to Syria
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 artillery
            EDIT: Adding units owned by Japanese to West India: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -3.83
    British regular : 1.00
    

    Savegame

  • 2020

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 4 artilleries and 5 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
                    Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
                    4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
                Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            3 armour moved from Normandy Bordeaux to France
            3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
            4 armour moved from Spain to France
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Spain
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 4 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            3 bombers moved from Celebes to Caroline Islands
    
        Place Units - Americans
            2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
            Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Germans AA : -0.50
    Germans regular : 2.33
    

    Savegame

  • 2020

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 4 artilleries and 5 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
                    Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
                    4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
                Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            3 armour moved from Normandy Bordeaux to France
            3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
            4 armour moved from Spain to France
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Spain
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 4 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            3 bombers moved from Celebes to Caroline Islands
    
        Place Units - Americans
            2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
            Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_major and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            3 fighters moved from Persia to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 8 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers and 3 transports
                    British roll dice for 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
                    3 transports owned by the Italians lost in 98 Sea Zone
                British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
                Casualties for British: 2 fighters
                Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 artillery
            EDIT: Adding units owned by Japanese to West India: 1 artillery
            EDIT: Turning off Edit Mode
            2 aaGuns and 9 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            5 infantry moved from Persia to Iraq
            1 mech_infantry moved from Persia to Iraq
            1 armour moved from Persia to Trans-Jordan
            3 fighters moved from 98 Sea Zone to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            3 armour moved from Persia to Trans-Jordan
            3 fighters moved from 98 Sea Zone to Trans-Jordan
            4 fighters moved from Southern France to France
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
            EDIT: Adding units owned by British to Iraq: 2 fighters
            EDIT: Turning off Edit Mode
            2 infantry placed in Iraq
            1 factory_major placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 factory_major
            EDIT: Adding units owned by British to Egypt: 1 factory_minor
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : 0.33
    Germans AA : -0.50
    Germans regular : 2.33
    British regular : -0.67
    

    Savegame

  • 2020

    sorry for the edits - I thought I could put a Major in Egypt. Switched to minor, distributed the remaining IPC’s


  • No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.


  • TripleA Manual Gamesave Post: Italians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
            3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Northern Italy to Holland Belgium
            4 mech_infantrys moved from Northern Italy to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
            3 fighters moved from Northern Italy to Normandy Bordeaux
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Northern Italy to Holland Belgium
            4 mech_infantrys moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 fighters
                French defend with 1 factory_minor, 1 fighter and 1 harbour
                    Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter
                Casualties for French: 1 fighter
            Battle in Holland Belgium
                Italians attack with 1 armour and 4 mech_infantrys
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
                    British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
                    3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
                    British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
                    6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
                Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
                Casualties for British: 2 aaGuns and 7 infantry
    
        Non Combat Move - Italians
            1 armour moved from Amur to Sakha
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            5 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    French regular : 0.33
    Italians regular : 3.00
    British regular : 4.00
    

    Savegame


  • I do believe I am determined ot lose his game. I thought if the Italians took Southern France, that if the US took it, they would have the IC. I am a moron.


  • If you are ok with it, move 1 Italian infantry into S France. If not, too bad for me. Either way is ok.

Suggested Topics

  • 50
  • 34
  • 121
  • 73
  • 2
  • 41
  • 477
  • 74
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

84
Online

15.1k
Users

36.0k
Topics

1.5m
Posts