• 2023 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 57 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            2 bombers moved from Western Ukraine to Volgograd
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Western Ukraine to Smolensk
            1 fighter moved from Western Ukraine to Smolensk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            2 bombers moved from Novgorod to Vologda
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Vologda
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking 125 Sea Zone from British, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Belarus
            4 armour moved from Archangel to Novgorod
            5 infantry moved from Finland to Vyborg
            1 artillery moved from Finland to Vyborg
            2 bombers moved from Vologda to Germany
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Western Ukraine to Western Germany
            1 tactical_bomber moved from Western Ukraine to Western Germany
            1 fighter moved from Smolensk to Western Ukraine
            1 tactical_bomber moved from Smolensk to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            4 armour moved from Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Baltic States
            4 armour moved from Germany to Baltic States
            3 infantry moved from France to Western Germany
            3 infantry moved from Western Germany to Germany
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 aaGun moved from Baltic States to Novgorod
            1 bomber moved from Volgograd to Western Ukraine
    
        Place Units - Germans
            2 carriers, 2 destroyers and 2 submarines placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 armour
            EDIT: Adding units owned by Germans to Germany: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,3,5
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.00
    Russians AA : 0.67
    

    Savegame


  • I definitely am unsure of the rules. But I believe you will be unable to load those transports unless you clear that sea zone. If 125 touches Norway or 126 you can load them there. Am I correct in this reading?

  • 2023 '20

    You are reading it correct.
    It is a hostile sea zone. I can not load transports in SZ 112 during CM. If I clear sea zone, I can load them in NCM.
    I can load them in 125 and/or 126 during CM.

  • 2023 '20

    Are you good for me to proceed?


  • It’s about time the Kriegsmarine got into the war. My optimism for my chances was short lived. Anyhow, well done on getting the Allies up and running in Norway.

  • 2023 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            5 infantry moved from Samara to Novosibirsk
            2 armour moved from Volgograd to Novosibirsk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 armour and 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 2 : 0/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 3 : 1/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Volgograd to Russia
            4 aaGuns, 5 artilleries and 55 infantry moved from Bryansk to Russia
            1 fighter moved from Ukraine to Russia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
            EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -0.67
    Russians regular : -2.33
    

    Savegame


  • I’ll be scratching my head about the Japanese move for a while.


  • [0_1603709222817_triplea_35886_6jap.tsvg](Uploading 87%)

    My Japanese Cm is not posting for some reason. I saved it, rebooted and tried again, but no dice. I’m going to press on and hopefully everything will be cool when I finish. If not… We’ll figure it out.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            6 infantry moved from 42 Sea Zone to Java
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Malaya to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Hopei to Tsinghai
            1 fighter moved from Malaya to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Malaya to Kweichow
            3 tactical_bombers moved from Malaya to Java
            3 fighters moved from Malaya to 42 Sea Zone
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kiangsu to Kwangsi
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            3 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            6 infantry moved from 42 Sea Zone to Java
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Malaya to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Hopei to Tsinghai
            1 fighter moved from Malaya to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Malaya to Kweichow
            3 tactical_bombers moved from Malaya to Java
            3 fighters moved from Malaya to 42 Sea Zone
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kiangsu to Kwangsi
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            3 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry
                    ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 3 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Shensi
            1 bomber moved from Suiyuyan to Hopei
            1 aaGun moved from Chahar to Hopei
            1 armour moved from Shantung to Hopei
            2 mech_infantrys moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            1 fighter moved from Chahar to Japan
            3 tactical_bombers moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.67
    Japanese regular : 4.17
    ANZAC AA : -0.50
    

    Savegame


  • Hold up, had ot edit my destroyer back to SZ06


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            6 infantry moved from 42 Sea Zone to Java
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Malaya to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Hopei to Tsinghai
            1 fighter moved from Malaya to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Malaya to Kweichow
            3 tactical_bombers moved from Malaya to Java
            3 fighters moved from Malaya to 42 Sea Zone
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kiangsu to Kwangsi
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            3 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry
                    ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 3 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Shensi
            1 bomber moved from Suiyuyan to Hopei
            1 aaGun moved from Chahar to Hopei
            1 armour moved from Shantung to Hopei
            2 mech_infantrys moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            1 fighter moved from Chahar to Japan
            3 tactical_bombers moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.67
    Japanese regular : 4.17
    ANZAC AA : -0.50
    

    Savegame


  • UGH. And that destroyer in SZ45 needs to be in 06 as well. Because I don’t know math.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            6 infantry moved from 42 Sea Zone to Java
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Malaya to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Hopei to Tsinghai
            1 fighter moved from Malaya to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Malaya to Kweichow
            3 tactical_bombers moved from Malaya to Java
            3 fighters moved from Malaya to 42 Sea Zone
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kiangsu to Kwangsi
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            3 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry
                    ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 3 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Shensi
            1 bomber moved from Suiyuyan to Hopei
            1 aaGun moved from Chahar to Hopei
            1 armour moved from Shantung to Hopei
            2 mech_infantrys moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            1 fighter moved from Chahar to Japan
            3 tactical_bombers moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.67
    Japanese regular : 4.17
    ANZAC AA : -0.50
    

    Savegame


  • There, that looks better I think.

  • 2023 '20

    @Stough
    Looks good. I’ll get to it today. Busy week.


  • No worries. My week is/has been bonkers too. Good luck to you.

  • 2023 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 2 fighters, 6 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Finland
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Siberia
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 4 submarines moved from 7 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 aaGun moved from 25 Sea Zone to Midway
            2 fighters moved from Finland to Norway
    
        Place Units - Americans
            1 factory_minor placed in Norway
            4 infantry placed in Eastern United States
            2 fighters, 2 infantry and 2 tactical_bombers placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : -0.33
    

    Savegame

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