• Translation. I don’t want US boats in SZ6 in the US’ next round. I could have moved a cruiser to SZ6 (I may need the destroyers with all these pesky subs about) ; if that would accomplish that goal, then could we do that please.

  • 2023 '20

    @Stough
    Yes, but the one in SZ 6 would only be reachable by air. And you can scramble.

    Cruiser is the same. I can kill both, and still move in during NCM. It would probably be expensive. Quite possibly Pyrrhic.

  • 2023 '20

    Edit orders with that in mind?


  • Damn, well if you can kill both and still move there. Leave that cruiser with Momma.


  • ie no edit.

  • 2023 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            3 armour moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            3 armour moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 carrier and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Americans collect 56 PUs (3 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            3 armour moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            3 armour moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 carrier and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Americans collect 56 PUs (3 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to France
            1 fighter moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 125 Sea Zone
                British attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the British Submerged
                1 submarine owned by the Germans Submerged
            Battle in Trans-Jordan
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British winGermans win with no units remaining, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Egypt
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Persia to Caucasus
            2 fighters moved from Persia to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
            1 aaGun moved from United Kingdom to 109 Sea Zone
            1 artillery moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to Norway
            1 fighter moved from 109 Sea Zone to Norway
            1 bomber moved from France to United Kingdom
            1 fighter moved from Gibraltar to 112 Sea Zone
            2 cruisers moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Yunnan to India
            3 aaGuns and 9 infantry moved from Yunnan to Burma
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 armour moved from Eastern Persia to Persia
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 fighter and 2 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 armour
            EDIT: Adding units owned by British to Eastern Persia: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,1,2,3,3,6,6,6,2,6,4,5,1
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Italians regular : -0.33
    Japanese regular : 1.00
    Germans AA : -0.17
    British regular : 0.17
    

    Savegame


  • Well sir, you have disrupted my plans. Well done.

  • 2023 '20

    Neither of your purposed edits would have affected my move, or your possible reactions to mine. Just wanted to point out a 3 US fig trade for a fig, tac, cruiser at the end of the shallow (but growing) us logistical train wasn’t worth it. Would have weakened us fleet defense considerably to enter a sea zone where every pip matters. You could have done it as a set up to wear done us air - a worth it move if your income is in the 75-80. Not so much with your current income.
    And this move ties in the subs/ca from sz10.
    Very fluid pacific.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            3 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Western Ukraine to Baltic States
            2 armour moved from Western Ukraine to Baltic States
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 armour and 4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 57 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 57 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            2 bombers moved from Western Ukraine to Volgograd
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Western Ukraine to Smolensk
            1 fighter moved from Western Ukraine to Smolensk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            2 bombers moved from Novgorod to Vologda
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Vologda
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking 125 Sea Zone from British, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Belarus
            4 armour moved from Archangel to Novgorod
            5 infantry moved from Finland to Vyborg
            1 artillery moved from Finland to Vyborg
            2 bombers moved from Vologda to Germany
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Western Ukraine to Western Germany
            1 tactical_bomber moved from Western Ukraine to Western Germany
            1 fighter moved from Smolensk to Western Ukraine
            1 tactical_bomber moved from Smolensk to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            4 armour moved from Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Baltic States
            4 armour moved from Germany to Baltic States
            3 infantry moved from France to Western Germany
            3 infantry moved from Western Germany to Germany
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 aaGun moved from Baltic States to Novgorod
            1 bomber moved from Volgograd to Western Ukraine
    
        Place Units - Germans
            2 carriers, 2 destroyers and 2 submarines placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 armour
            EDIT: Adding units owned by Germans to Germany: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,3,5
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.00
    Russians AA : 0.67
    

    Savegame


  • I definitely am unsure of the rules. But I believe you will be unable to load those transports unless you clear that sea zone. If 125 touches Norway or 126 you can load them there. Am I correct in this reading?

  • 2023 '20

    You are reading it correct.
    It is a hostile sea zone. I can not load transports in SZ 112 during CM. If I clear sea zone, I can load them in NCM.
    I can load them in 125 and/or 126 during CM.

  • 2023 '20

    Are you good for me to proceed?


  • It’s about time the Kriegsmarine got into the war. My optimism for my chances was short lived. Anyhow, well done on getting the Allies up and running in Norway.

  • 2023 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            5 infantry moved from Samara to Novosibirsk
            2 armour moved from Volgograd to Novosibirsk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 armour and 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 2 : 0/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 3 : 1/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Volgograd to Russia
            4 aaGuns, 5 artilleries and 55 infantry moved from Bryansk to Russia
            1 fighter moved from Ukraine to Russia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
            EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -0.67
    Russians regular : -2.33
    

    Savegame


  • I’ll be scratching my head about the Japanese move for a while.

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