Farmboy (X) vs Amon Sul (A+16)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 tactical_bombers moved from French Indo China to Kwangsi
            2 fighters moved from French Indo China to Kwangsi
            2 fighters moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from French Indo China to Kwangsi
            2 infantry moved from French Indo China to Siam
            3 infantry moved from French Indo China to Shan State
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships and 2 marines moved from 35 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from Philippines to Kwangtung
            3 bombers moved from Philippines to Celebes
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Siam
            2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            2 fighters moved from Philippines to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Malaya
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangtung
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Siam
                Japanese win, taking Siam from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 infantry and 2 marines
                Americans defend with 2 infantry
                    Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Sumatra
                    Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 3 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Celebes, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Celebes to French Indo China
            1 aaGun moved from French Indo China to Shan State
            3 destroyers moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            2 cruisers moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            3 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            2 fighters moved from Kwangtung to 36 Sea Zone
            1 tactical_bomber moved from Kwangtung to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 armour and 1 mech_infantry moved from French Indo China to Malaya
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from Manchuria to 36 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in Manchuria
            1 infantry and 2 marines placed in French Indo China
            3 infantry placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : 2.50
    UK_Pacific regular : 0.67
    ANZAC regular : 1.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            3 fighters moved from Yunnan to Anhwe
            2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
            1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 aaGuns and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            2 infantry and 2 marines moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to 30 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
            4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 104 Sea Zone to United Kingdom
            3 fighters moved from Anhwe to Shensi
    
        Place Units - Americans
            1 artillery, 4 fighters and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 carriers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : -0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Yunnan to Kansu
            1 infantry moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            3 artilleries and 5 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            3 fighters moved from Yunnan to Anhwe
            2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
            1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 aaGuns and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            2 infantry and 2 marines moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to 30 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
            4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 104 Sea Zone to United Kingdom
            3 fighters moved from Anhwe to Shensi
    
        Place Units - Americans
            1 artillery, 4 fighters and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 carriers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Yunnan to Kansu
            1 infantry moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            3 artilleries and 5 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Russia to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 bomber and 1 mech_infantry moved from Yunnan to Kwangtung
            4 infantry moved from Yunnan to Shan State
            1 marine moved from Alexandria to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sicily
            1 infantry moved from Alexandria to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            3 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 2 battleships, 2 cruisers, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            4 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
    
        Combat - British
            Battle in Sicily
            Battle in Sardinia
            Battle in Shan State
                British attack with 4 infantry
                Japanese defend with 1 aaGun and 2 infantry
                    British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                2 infantry owned by the British retreated to Yunnan
                Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Northern Italy
                British attack with 3 artilleries and 2 infantry
                Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 factory_major
                    British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
                    British roll dice for 3 artilleries in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
                    British roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Northern Italy, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Northern Italy, round 7 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
            Battle in Kwangtung
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 111 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
            2 aaGuns moved from Yunnan to Hunan
            1 bomber moved from Kwangtung to India
            2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Kazakhstan to Russia
            4 fighters moved from Russia to Tambov
            3 artilleries moved from Persia to Iraq
            1 aaGun, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
            1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 fighters placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,6,2,1,2,5,6,2,6,6,2,1
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Americans regular : 3.67
    Italians regular : -0.67
    Japanese regular : 1.00
    Germans regular : 1.33
    British regular : -4.17
    

    Savegame


  • i assumed no scamble in sz 95

    if u want it otherwise

    we ll do scrambe

    cheers


  • I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            1 marine moved from Southern Italy to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Southern Italy to Northern Italy
            1 fighter moved from 97 Sea Zone to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
                British defend with 2 artilleries and 1 factory_minor
                    Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 2 artilleries
    
        Non Combat Move - Italians
            1 bomber moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 armour and 2 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            Italians undo move 1.
            1 infantry placed in Southern Italy
            1 fighter placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            1 marine moved from Southern Italy to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Southern Italy to Northern Italy
            1 fighter moved from 97 Sea Zone to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
                British defend with 2 artilleries and 1 factory_minor
                    Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 2 artilleries
    
        Non Combat Move - Italians
            1 bomber moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 armour and 2 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            Italians undo move 1.
            1 infantry placed in Southern Italy
            1 fighter placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 2 submarines
            EDIT: Adding units owned by British to 81 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 0.33
    

    Savegame


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks

    forgot as well so reposted with that edit.


  • @Amon-Sul I didn’t look at this closely initially thinking that a scramble would be hopeless. But the point of the scramble here wouldn’t be to deny the landing but to deny your bombardment so I almost certainly would have done so in this case, especially since the combat favours me without the bombardment. I’ve already done my turn and rolled combat so I think we can just move on. I should have reviewed this more carefully. But thought I should let you know for future combats like this, that it is better to check.


  • Yeah,

    I wanted to speed up the game, but its better to check, cus U could seriously distrupt me with scrambling all though u loose fig.

    But luckily for U, my land units werent too good.

    Next time i ll call u before i play the move, definitely.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
            3 fighters moved from Russia to Tambov
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
            3 fighters moved from Russia to Tambov
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.00
    

    Savegame


  • TUV

    Germany and USA 918
    UK 833 (923)
    Japan 816
    ANZAC 266
    Italy 261


  • UK 833 (908)

    sorry


  • @Amon-Sul they are all close but then you still have Russia and China to throw in.

  • 2023 '22 '21 '20 '19 '18 '17

    triplea_35875_7Ger.tsvg

    I can’t post the game so here is a save. Let me know if you have trouble with that.

  • 2023 '22 '21 '20 '19 '18 '17

    also the game didn’t let me move the German sub into 109 so I edited that in as well.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    triplea_35875_7Ger.tsvg

    I can’t post the game so here is a save. Let me know if you have trouble wino i dont. in this istuation i just like that the log is posted manually. but ill do it of r u this time


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    triplea_35875_7Ger.tsvg

    I can’t post the game so here is a save. Let me know if you have trouble with that.

    but it shuld be 8 german move? not 7th?

Suggested Topics

  • 11
  • 16
  • 54
  • 95
  • 128
  • 119
  • 77
  • 106
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.0k

Users

39.3k

Topics

1.7m

Posts