OOL
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i mean its not a problem to do a little edit in every 3 or 4 rounds
This game is so interesting cus i think we re both in unusual positions. I usually dont have Moscow live at this moment, and I assume Ur Japan doesnt have this much trouble.
Take Ur time with Japan.
Cheers
And I usually kick Italy sooner
@Amon-Sul Yeah, I’m not used to having Japan struggling at this point. If I’m going to lose, normally Japan starts to struggle around now but has control of SE Asia and the islands.
Your approach is a good one and I’m thinking through how to counter. I reacted to it by going for a J4 since I thought I could keep the US out of the game for longer. But I’m now wondering if a J1 or J2 and an earlier German naval build might have been a better choice. Waiting for the J4 meant letting you dictate the play in the pacific and that may have been a mistake.
I see JDOW is going for a G2 in response. I think that is hte right choice, but of course its one, one has to decide on right from the beginning.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah, I’m not used to having Japan struggling at this point. If I’m going to lose, normally Japan starts to struggle around now but has control of SE Asia and the islands.
Your approach is a good one and I’m thinking through how to counter. I reacted to it by going for a J4 since I thought I could keep the US out of the game for longer. But I’m now wondering if a J1 or J2 and an earlier German naval build might have been a better choice. Waiting for the J4 meant letting you dictate the play in the pacific and that may have been a mistake.
I see JDOW is going for a G2 in response. I think that is hte right choice, but of course its one, one has to decide on right from the beginning.
Yeah,
And next time i see such offensive Germany as, JDOW’s is, i ll play differently with Russia.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah, I’m not used to having Japan struggling at this point. If I’m going to lose, normally Japan starts to struggle around now but has control of SE Asia and the islands.
Your approach is a good one and I’m thinking through how to counter. I reacted to it by going for a J4 since I thought I could keep the US out of the game for longer. But I’m now wondering if a J1 or J2 and an earlier German naval build might have been a better choice. Waiting for the J4 meant letting you dictate the play in the pacific and that may have been a mistake.
I see JDOW is going for a G2 in response. I think that is hte right choice, but of course its one, one has to decide on right from the beginning.
But, in my game with JDOW i went total Atlantic with USA so its different.
I am not sure JDOW would go J2 if he saw my flottila coming.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 tactical_bombers moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Siam
3 infantry moved from French Indo China to Shan State
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 battleships and 2 marines moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Philippines to Kwangtung
3 bombers moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Siam
2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Siam
Japanese win, taking Siam from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 2 marines
Americans defend with 2 infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Celebes, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Celebes to French Indo China
1 aaGun moved from French Indo China to Shan State
3 destroyers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
2 fighters moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Manchuria to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in Manchuria
1 infantry and 2 marines placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : 2.50
UK_Pacific regular : 0.67
ANZAC regular : 1.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 fighters moved from Yunnan to Anhwe
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from Anhwe to Shensi
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
3 artilleries and 5 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 fighters moved from Yunnan to Anhwe
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from Anhwe to Shensi
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
3 artilleries and 5 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Italians
1 bomber and 1 mech_infantry moved from Yunnan to Kwangtung
4 infantry moved from Yunnan to Shan State
1 marine moved from Alexandria to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
1 infantry moved from Alexandria to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
3 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in Shan State
British attack with 4 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
2 infantry owned by the British retreated to Yunnan
Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Northern Italy
British attack with 3 artilleries and 2 infantry
Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 factory_major
British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
British roll dice for 3 artilleries in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
British roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Northern Italy, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Northern Italy, round 7 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 aaGun and 5 infantry
Battle in Kwangtung
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
2 aaGuns moved from Yunnan to Hunan
1 bomber moved from Kwangtung to India
2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Kazakhstan to Russia
4 fighters moved from Russia to Tambov
3 artilleries moved from Persia to Iraq
1 aaGun, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,6,2,1,2,5,6,2,6,6,2,1
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50
Americans regular : 3.67
Italians regular : -0.67
Japanese regular : 1.00
Germans regular : 1.33
British regular : -4.17
i assumed no scamble in sz 95
if u want it otherwise
we ll do scrambe
cheers
I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
British defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 armour and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
British defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 armour and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.33
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
forgot as well so reposted with that edit.
@Amon-Sul I didn’t look at this closely initially thinking that a scramble would be hopeless. But the point of the scramble here wouldn’t be to deny the landing but to deny your bombardment so I almost certainly would have done so in this case, especially since the combat favours me without the bombardment. I’ve already done my turn and rolled combat so I think we can just move on. I should have reviewed this more carefully. But thought I should let you know for future combats like this, that it is better to check.
Yeah,
I wanted to speed up the game, but its better to check, cus U could seriously distrupt me with scrambling all though u loose fig.
But luckily for U, my land units werent too good.
Next time i ll call u before i play the move, definitely.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
3 fighters moved from Russia to Tambov
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
3 fighters moved from Russia to Tambov
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0.00
TUV
Germany and USA 918
UK 833 (923)
Japan 816
ANZAC 266
Italy 261