TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
4 Artillerys, 14 Infantrys and 2 Tanks moved from N.Shangsi to Gansu
2 Mech.Infs and 9 Tanks moved from E.Shansi to Gansu
1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
1 Infantry moved from Shansi to Shangsi
2 Tankettes moved from Kwangsi to N.Chunking
1 Infantry moved from Kwangsi to Hanan
1 Infantry moved from Hanan to Nanking
2 Infantrys and 2 Tankettes moved from Hankou to Nanking
2 Artillerys and 1 Infantry moved from Kichedung to Nanking
2 Artillerys and 1 Infantry moved from Peking to E.Shansi
3 Infantrys moved from Tientsin to Hopeh
3 Infantrys moved from Korea to Tientsin
1 Infantry moved from Korea to sz74
2 Transports moved from sz74 to sz79
4 Infantrys moved from Seoul to sz79
4 Infantrys and 2 Transports moved from sz79 to sz74
2 Infantrys moved from Seoul to Korea
5 Infantrys moved from sz74 to Shantung
5 Infantrys moved from Shantung to Nanking
3 Tankettes moved from Hongkong to Kwangsi
2 Infantrys moved from Kwangtung to Hankou
2 Infantrys moved from Kwangsi to Chunking
3 Tankettes moved from Hongkong to Hankou
2 Tankettes moved from Burma to Nepal
1 Artillery and 2 Infantrys moved from Burma to Bengal
1 Transport moved from sz59 to sz60
1 Transport moved from sz59 to sz60
2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz59
2 Artillerys and 2 Infantrys moved from sz59 to Soem
1 Battleship moved from sz58 to sz59
1 Destroyer moved from sz58 to sz59
1 Carrier moved from sz58 to sz59
1 Submarine moved from sz58 to sz59
2 Transports moved from sz58 to sz60
2 Transports moved from sz59 to sz60
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 15 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Chunking
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Elite
Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in N.Chunking
Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Elite
Battle in Nepal
Hisaichi attack with 2 Tankettes
British defend with 1 Mech.Inf
Hisaichi roll dice for 2 Tankettes in Nepal, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Mech.Inf in Nepal, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Nepal
Hisaichi roll dice for 1 Tankette in Nepal, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Mech.Inf in Nepal, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Nepal
Hisaichi win, taking Nepal from British with 1 Tankette remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tankette
Casualties for British: 1 Mech.Inf
Battle in Shangsi
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in Soem
Hisaichi attack with 2 Artillerys and 2 Infantrys
Anzac defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Soem
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 3 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Soem
Hisaichi win, taking Soem from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 2 Infantrys
Battle in Gansu
Hisaichi attack with 4 Artillerys, 14 Infantrys, 2 Mech.Infs and 11 Tanks
Chinese defend with 2 Bunkers and 17 Infantrys
Hisaichi roll dice for 4 Artillerys, 14 Infantrys, 2 Mech.Infs and 11 Tanks in Gansu, round 2 : 13/31 hits, 10.83 expected hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 2 Bunkers and 17 Infantrys in Gansu, round 2 : 9/19 hits, 6.67 expected hits
9 Infantrys owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Gansu
Hisaichi roll dice for 4 Artillerys, 5 Infantrys, 2 Mech.Infs and 11 Tanks in Gansu, round 3 : 8/22 hits, 9.17 expected hits
Chinese roll dice for 2 Bunkers and 6 Infantrys in Gansu, round 3 : 4/8 hits, 3.00 expected hits
2 Bunkers owned by the Chinese, 4 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 4 Artillerys, 1 Infantry, 2 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 20
Casualties for Hisaichi: 13 Infantrys
Casualties for Chinese: 2 Bunkers and 17 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
6 Tankettes placed in Hongkong
3 Infantrys placed in Kichedung
3 Infantrys placed in Peking
8 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00
British : 0.33
Chinese : 2.00
Dutch : -1.00
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