dawgoneit Axis, -vs- entek Allies, (The Rising Sun)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Elite and 1 Infantry moved from Tulun to Ustkut
            1 Infantry moved from Ulaan Ude to Irkutsk
                  Russians take Irkutsk from Masaharu
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Elite and 1 Infantry
                Masaharu defend with 1 Marine
                    Russians roll dice for 1 Elite and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Marine in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Elite and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Masaharu: 1 Marine
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 3 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 0/4 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                1 Infantry retreated to Ulaan Ude
                Masaharu win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            4 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Artillery and 2 Infantrys moved from Kyzal to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Bratsk
            2 Infantrys moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery, 1 Elite and 2 Infantrys moved from Davao to sz70
            1 Elite and 1 T.Boat moved from sz70 to sz48
            1 Elite moved from sz48 to Ceram
                  Yamamoto take Ceram from Dutch
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz60
            1 Artillery and 2 Infantrys moved from sz60 to Java
            1 Transport moved from sz60 to sz59
            1 Artillery moved from Celebs to sz59
            1 Transport moved from sz60 to sz59
            1 Artillery and 1 Transport moved from sz59 to sz60
            1 Artillery moved from sz60 to Java
            1 Marine moved from Celebs to sz59
            2 Artillerys and 14 Infantrys moved from Shantung to Shansi
            2 Artillerys, 2 Infantrys and 5 Tanks moved from E.Shansi to Shansi
            1 Transport moved from sz74 to sz79
            2 Infantrys moved from S.Japan to sz79
            2 Infantrys moved from sz79 to Manchuria
            1 B.Transport moved from sz74 to sz78
            2 Artillerys moved from Tokyo to sz78
            1 Infantry moved from Tokyo to sz78
            1 Transport moved from sz74 to sz78
            1 Artillery and 1 Infantry moved from Tokyo to sz78
            3 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from sz78 to sz74
            3 Artillerys and 2 Infantrys moved from sz74 to Shantung
            2 B.Transports moved from sz74 to sz78
            1 Transport moved from sz74 to sz78
            3 Destroyers moved from sz78 to sz7
            1 Destroyer moved from sz7 to sz3
            1 Destroyer moved from sz7 to sz3
            1 Destroyer moved from sz7 to sz3
            2 Destroyers moved from sz70 to sz59
            1 Tank moved from W.Chunking to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Bunker, 2 Destroyers, 9 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz3
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 3 Destroyers in sz3, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz3, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz3, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz3, round 3 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz3
                    Yamamoto roll dice for 1 Destroyer in sz3, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz3
                Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 3 Destroyers
                Casualties for Americans: 1 Destroyer
            Battle in Java
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Anzac with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Battleship moved from sz73 to sz60
            1 Submarine moved from sz70 to sz59
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from sz59: 1 Marine and 1 Transport
            EDIT: Adding units owned by Yamamoto to sz59: 1 Transport
            EDIT: Adding units owned by Yamamoto to Lambok: 1 Marine
            EDIT: Changing ownership of Lambok from Dutch to Yamamoto
            EDIT: Turning off Edit Mode
            2 Artillerys, 1 Bunker, 2 Infantrys and 2 Tanks placed in Malaya
            2 Destroyers placed in sz78
            1 Transport placed in sz70
            1 Artillery and 2 Infantrys placed in Davao
            1 Artillery and 5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Americans : 0.50
    Anzac : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 EarlyFighter moved from Sian to Szechwan
            1 Infantry and 1 Marine moved from Gansu to N.Shangsi
            1 Artillery moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Marine in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 Marine in N.Shangsi, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 Marine in N.Shangsi, round 4 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in N.Shangsi, round 5 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in N.Shangsi, round 6 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Sian
            1 EarlyFighter moved from Szechwan to Sian
            1 Mech.Inf and 4 Tanks moved from Gansu to Sian
            1 AAGun moved from Gansu to Szechwan
            2 Artillerys moved from Gansu to Szechwan
            4 Mech.Infs moved from Tsingnan to Sian
            1 Artillery, 1 Elite and 6 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : -1.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from N.Chunking to W.Chunking
            1 Tankette moved from Kwangsi to W.Sian
            1 Infantry moved from Hanan to W.Sian
            1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
            2 Infantrys and 1 Tank moved from E.Shansi to N.Shangsi
            2 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Peking to E.Shansi
            4 Artillerys and 11 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Kiangsi to Hanan
            2 Infantrys moved from Kichedung to Nanking
            1 Infantry and 1 Tank moved from Hankou to Nanking
            1 Infantry moved from Kichedung to Nanking
            4 Transports moved from sz74 to sz79
            8 Infantrys moved from Seoul to sz79
            8 Infantrys and 4 Transports moved from sz79 to sz74
            8 Infantrys moved from sz74 to Hopeh
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Hopeh
            5 Infantrys moved from Korea to Tientsin
            1 Infantry moved from N.French I. to Burma
            1 Infantry moved from N.French I. to Burma
            1 Artillery moved from Chunking to Burma
            2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Artillery, 1 Marine and 1 Tank moved from N.S to sz60
            3 Artillerys, 1 Infantry, 2 Marines, 1 Tank and 4 Transports moved from sz60 to sz59
            3 Artillerys, 1 Infantry, 2 Marines and 1 Tank moved from sz59 to Bali
            1 Battleship moved from sz60 to sz59
            1 Artillery moved from N.S to Sumatra
            4 Infantrys moved from Hongkong to Kwangtung
            2 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 15 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Infantry and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in W.Sian, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in W.Sian, round 3 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Artillery and 1 Marine
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Bali
                Hisaichi attack with 3 Artillerys, 1 Infantry, 2 Marines and 1 Tank
                Anzac defend with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Bali, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry, 2 Marines and 1 Tank in Bali, round 2 : 1/7 hits, 2.83 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Bali, round 2 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bali
                    Hisaichi roll dice for 2 Artillerys, 2 Marines and 1 Tank in Bali, round 3 : 2/5 hits, 2.17 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Marine and 1 Tank in Bali, round 3 : 0/4 hits, 1.50 expected hits
                    1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in Bali
                    Hisaichi roll dice for 2 Artillerys, 2 Marines and 1 Tank in Bali, round 4 : 2/5 hits, 2.17 expected hits
                    Anzac roll dice for 1 Artillery and 1 Tank in Bali, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Marine owned by the Hisaichi lost in Bali
                Hisaichi win, taking Bali from Anzac with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
                Casualties for Anzac: 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            2 Artillerys and 1 Marine placed in Kichedung
            3 Infantrys placed in Peking
            2 Infantrys and 4 Tankettes placed in Hongkong
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.00
    Anzac : -1.17
    Chinese : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit You can skip the Dutch


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 T.Boat moved from sz58 to sz81
            1 Infantry moved from Sarong to sz81
            1 Infantry moved from sz81 to S.G
                  Thai take S.G from British
            1 Infantry and 1 Tank moved from Halma to sz58
            1 Infantry and 1 Tank moved from sz58 to Flores
            13 Infantrys and 1 Tank moved from Thailand to Burma
            2 Tanks moved from Phuket to Burma
            4 Infantrys moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Flores
                Thai attack with 1 Infantry and 1 Tank
                Dutch defend with 1 Artillery
                    Thai roll dice for 1 Infantry and 1 Tank in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Tank in Flores, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Flores
                Thai win, taking Flores from Dutch with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    Dutch : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys, 2 Elites and 2 Transports moved from sz63 to sz66
            2 Transports moved from sz66 to sz63
            2 Transports moved from sz66 to sz63
            2 Artillerys and 2 Elites moved from sz66 to N.S
                  British take N.S from Hisaichi
            2 Mech.Infs moved from Dheli to Bengal
            2 Infantrys moved from Bhopa to Nepal
            1 Infantry moved from N.G to Sarong
                  British take Sarong from Thai
            4 Infantrys moved from New Guinea to S.G
            3 Infantrys moved from Yakutsk to Angarsk
            1 Infantry moved from Magadan to Yakutsk
            1 Artillery and 2 Infantrys moved from Punjab to Agra
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 4 Elites and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Angarsk
                British attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    British roll dice for 3 Infantrys in Angarsk, round 2 : 2/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Angarsk
                British win, taking Angarsk from Masaharu with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in S.G
                British attack with 4 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 4 Infantrys in S.G, round 2 : 2/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.G, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.G
                British win, taking S.G from Thai with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Agra
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Agra
                    British roll dice for 1 Artillery in Agra, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Infantry and 1 Marine moved from Moresby to New Guinea
    
        Place Units - British
            1 Bunker placed in Bengal
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : 1.17
    Masaharu : 0.67
    Thai : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Infantry moved from Soem to Lambok
            3 Infantrys moved from Soem to Lambok
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Bali
            1 Transport moved from sz57 to sz50
            1 Infantry and 1 Tank moved from W.Australia to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
            1 Infantry and 1 Tank moved from sz57 to Bali
            1 EarlyFighter moved from sz57 to Bali
            1 EarlyFighter moved from sz57 to Java
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            1 Destroyer moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 3 Elites and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Artillerys
                Casualties for Anzac: 1 Infantry
            Battle in Bali
                Anzac attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 2 Artillerys, 1 Marine and 1 Tank
                    Anzac roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Bali, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Marine and 1 Tank in Bali, round 2 : 0/4 hits, 1.50 expected hits
                    2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Bali
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Bali, round 3 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Bali, round 3 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Bali, round 4 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Bali, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Bali, round 5 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Bali, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Artillerys, 1 Marine and 1 Tank
                Casualties for Anzac: 1 Infantry
            Battle in Lambok
                Anzac attack with 4 Infantrys
                Yamamoto defend with 1 Marine
                    Anzac roll dice for 4 Infantrys in Lambok, round 2 : 2/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Marine in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Lambok
                Anzac win, taking Lambok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Marine
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Bali to sz57
            1 EarlyFighter moved from Java to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            1 Elite placed in Darwin
            1 S.Sub placed in sz37
            1 Elite placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Yamamoto : -0.33
    Anzac : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 EarlyFighter moved from Pula to sz70
            1 Bomber moved from Pula to sz70
            1 Carrier and 1 EarlyFighter moved from sz25 to sz20
            1 EarlyFighter moved from Yakutsk to sz7
            2 Destroyers moved from sz4 to sz7
            1 Destroyer moved from sz3 to sz7
            2 EarlyFighters moved from sz4 to sz7
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 8 Elites, 1 Submarine, 1 T.Boat and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz70
                Americans attack with 1 Bomber and 1 EarlyFighter
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz70, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in sz7
                Americans attack with 3 Destroyers and 3 EarlyFighters
                Yamamoto defend with 3 Destroyers
                    Americans roll dice for 3 Destroyers and 3 EarlyFighters in sz7, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Yamamoto lost in sz7
                    Americans roll dice for 3 Destroyers and 3 EarlyFighters in sz7, round 3 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 3 Destroyers
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to sz4
            1 EarlyFighter moved from sz7 to sz4
            1 EarlyFighter moved from sz7 to Yakutsk
            2 Artillerys and 2 Infantrys moved from Magadan to Yakutsk
            2 Artillerys, 8 Elites and 2 Infantrys moved from Palana to Magadan
            2 B.Transports moved from sz5 to sz6
            1 Destroyer moved from sz6 to sz4
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            4 Tanks moved from Alaska to sz4
            7 Infantrys moved from Alaska to sz4
            7 Infantrys and 4 Tanks moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 EarlyFighter moved from sz70 to Pula
            1 Bomber moved from sz70 to Pula
    
        Place Units - Americans
            8 Elites placed in San Francisco
            2 Tankettes placed in Anchorage
            2 Destroyers placed in sz4
            1 Submarine placed in sz25
            1 T.Boat placed in sz23
            Americans undo move 5.
            1 T.Boat placed in sz25
            1 B29 placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.17
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            3 Infantrys moved from Vostok to Angarsk
            1 Bomber and 1 EarlyFighter moved from Quingdao to Angarsk
            1 Infantry moved from Quingdao to Irkutsk
            1 Artillery moved from Quingdao to Irkutsk
            12 Infantrys moved from Vostok to Quingdao
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsingan to Quingdao
            1 Infantry moved from Jinan to Quingdao
            3 Infantrys moved from Belogorsk to Quingdao
            4 Artillerys moved from Manchuria to Hsingan
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Irkutsk
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 3 Infantrys
                British defend with 2 Infantrys
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Angarsk, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Angarsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Angarsk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Angarsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 1 Infantry in Angarsk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Angarsk to Quingdao
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            1 Elite and 2 Infantrys placed in Amursk
            4 Artillerys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Tulun
            1 AAGun, 3 Artillerys, 9 Infantrys, 2 Mech.Infs and 4 Tanks moved from Ulaan Ude to Tulun
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Elite moved from Ustkut to Tulun
            1 Infantry moved from Bratsk to Ustkut
            1 Infantry moved from Bratsk to Tulun
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Bratsk
            2 Infantrys moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys and 2 Infantrys moved from Shantung to Shansi
            1 Elite moved from Ceram to sz48
            1 Elite and 1 T.Boat moved from sz48 to sz58
            1 Elite moved from sz58 to Buru
            2 Destroyers moved from sz1 to sz7
            2 Destroyers moved from sz78 to sz7
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Malaya to sz60
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to N.S
            1 EarlyFighter moved from sz60 to N.S
            1 Tank moved from Burma to Malaya
            1 Artillery and 5 Infantrys moved from Tokyo to sz78
            1 B.Transport and 3 Infantrys moved from sz78 to sz74
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74
            1 Artillery and 5 Infantrys moved from sz74 to Hopeh
            2 Destroyers moved from sz59 to sz70
            1 Destroyer moved from sz60 to sz59
            1 Carrier moved from sz60 to sz70
            2 Transports moved from sz60 to sz70
            1 Infantry moved from Boho to sz70
            1 Infantry moved from sz70 to Davao
            1 Transport moved from sz79 to sz78
            1 T.Boat moved from sz60 to sz59
            1 B.Transport and 1 Transport moved from sz74 to sz78
            2 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 4 Destroyers, 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Buru
                Yamamoto attack with 1 Elite
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite in Buru, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in Buru, round 3 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Buru
                Yamamoto win, taking Buru from Dutch with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks
                British defend with 2 Artillerys and 2 Elites
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.S, round 2 : 5/7 hits, 2.67 expected hits
                    British roll dice for 2 Artillerys and 2 Elites in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    2 Elites owned by the British, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Artillerys and 2 Elites
            Battle in sz7
                Yamamoto attack with 4 Destroyers
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 4 Destroyers in sz7, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 2 : 2/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 3 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                    Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 3 Destroyers
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from N.S to sz60
    
        Place Units - Yamamoto
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
            1 Transport placed in sz70
            Yamamoto undo move 1.
            2 Artillerys placed in Davao
            1 Destroyer placed in sz70
            1 Bunker and 6 Infantrys placed in Malaya
            3 Destroyers placed in sz78
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : 2.00
    Americans : -1.00
    Dutch : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Szechwan to W.Sian
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Sian to W.Sian
            1 EarlyFighter moved from Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in N.Shangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in W.Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in W.Sian, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in W.Sian, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in W.Sian, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Sian
            1 AAGun and 1 Artillery moved from Szechwan to Sian
            1 Infantry moved from Shangsi to Sian
            1 EarlyFighter moved from N.Shangsi to Sian
            1 Infantry moved from Gansu to Shangsi
            1 Elite and 4 Infantrys moved from Gansu to Szechwan
            4 Mech.Infs moved from Tsingnan to Sian
            6 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            2 Tankettes moved from Kwangsi to W.Sian
            1 Artillery moved from E.Shansi to N.Shangsi
            1 Transport moved from sz59 to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            2 Destroyers moved from sz60 to sz59
            1 Artillery moved from Sumatra to Java
            3 Transports moved from sz59 to sz60
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            2 Tanks moved from Malaya to sz60
            1 Artillery, 1 Infantry, 2 Tanks and 3 Transports moved from sz60 to sz59
            1 Artillery, 1 Infantry and 2 Tanks moved from sz59 to Bali
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Bali
            2 Artillerys and 1 Marine moved from Kichedung to sz74
            1 Infantry moved from Hopeh to sz74
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz74 to sz60
            2 Artillerys, 1 Infantry and 1 Marine moved from sz60 to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 15 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Bali
                Hisaichi attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Anzac defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Bali, round 2 : 2/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery, 1 Infantry and 1 Tank in Bali, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Bali
                Hisaichi win, taking Bali from Anzac with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Java
                Hisaichi attack with 3 Artillerys, 1 Infantry and 1 Marine
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry and 1 Marine in Java, round 2 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Hisaichi win, taking Java from Anzac with 3 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Submarine moved from sz60 to sz59
            1 Submarine moved from sz60 to sz59
            2 Artillerys, 10 Infantrys and 2 Tanks moved from E.Shansi to N.Shangsi
            8 Infantrys moved from Hopeh to Shansi
            2 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Peking to E.Shansi
            5 Infantrys moved from Tientsin to Hopeh
            2 Transports moved from sz74 to sz79
            4 Infantrys moved from Seoul to sz79
            4 Infantrys and 2 Transports moved from sz79 to sz74
            4 Infantrys moved from sz74 to Shantung
            4 Infantrys moved from Seoul to Korea
            4 Infantrys moved from Kwangtung to Kiangsi
            2 Infantrys moved from Hongkong to Kwangtung
            2 Tankettes moved from Hongkong to Kwangsi
            2 Tankettes moved from Hongkong to Kiangsi
    
        Place Units - Hisaichi
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
            2 Infantrys and 4 Tankettes placed in Hongkong
            1 Artillery and 2 Infantrys placed in Peking
            1 Artillery and 2 Infantrys placed in Kichedung
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.83
    Anzac : -0.50
    Chinese : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Tanks moved from Phuket to Burma
            1 Tank moved from Flores to sz58
            1 Tank and 1 Transport moved from sz58 to sz81
            1 Tank moved from sz81 to Sarong
            1 Destroyer moved from sz58 to sz59
            1 T.Boat moved from sz81 to sz58
            2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sarong
                Thai attack with 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Tank in Sarong, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Sarong, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Sarong
                Thai win, taking Sarong from British with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys and 3 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Thai : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Elites moved from sz66 to Malaya
            2 Transports moved from sz66 to sz64
            2 Transports moved from sz63 to sz64
            1 Mech.Inf and 3 Tanks moved from Bengal to sz64
            4 Infantrys moved from Bengal to sz64
            4 Infantrys, 1 Mech.Inf, 3 Tanks and 4 Transports moved from sz64 to sz66
            4 Infantrys, 1 Mech.Inf and 3 Tanks moved from sz66 to Malaya
            2 Fighters moved from sz66 to Malaya
            2 Infantrys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry and 1 Marine moved from New Guinea to Sarong
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 5 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Infantry and 1 Marine
                Thai defend with 1 Tank
                    British roll dice for 1 Infantry and 1 Marine in Sarong, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Sarong
                    British roll dice for 1 Marine in Sarong, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 3 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the British lost in Sarong
                Thai win with 1 Tank remaining. Battle score for attacker is -5
                Casualties for British: 1 Infantry and 1 Marine
            Battle in Malaya
                British attack with 4 Artillerys, 4 Elites, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 3 Tanks
                Yamamoto defend with 2 Bunkers, 1 Factory, 6 Infantrys and 1 Tank; Thai defend with 2 Artillerys, 5 Infantrys and 1 Marine
                    British roll dice for 4 Artillerys, 4 Elites, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 3 Tanks in Malaya, round 2 : 11/18 hits, 7.67 expected hits
                Units damaged: 2 Bunkers owned by the Yamamoto
                    Yamamoto roll dice for 2 Artillerys, 2 Bunkers, 11 Infantrys, 1 Marine and 1 Tank in Malaya, round 2 : 7/17 hits, 6.17 expected hits
                    4 Infantrys owned by the Thai, 5 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 4 Infantrys owned by the British and 1 Mech.Inf owned by the British lost in Malaya
                    British roll dice for 2 Artillerys, 4 Elites, 2 Fighters and 3 Tanks in Malaya, round 3 : 2/11 hits, 5.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Bunkers, 2 Infantrys, 1 Marine and 1 Tank in Malaya, round 3 : 2/8 hits, 3.17 expected hits
                    1 Infantry owned by the Thai, 1 Elite owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya
                    British roll dice for 1 Artillery, 3 Elites, 2 Fighters and 3 Tanks in Malaya, round 4 : 4/9 hits, 4.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Bunkers, 1 Marine and 1 Tank in Malaya, round 4 : 2/6 hits, 2.50 expected hits
                    1 Elite owned by the British, 1 Artillery owned by the British, 1 Tank owned by the Yamamoto, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Malaya
                    British roll dice for 2 Elites, 2 Fighters and 3 Tanks in Malaya, round 5 : 5/7 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Bunkers in Malaya, round 5 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the British and 2 Bunkers owned by the Yamamoto lost in Malaya
                British win, taking Malaya from Yamamoto with 1 Elite, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 9
                Casualties for British: 4 Artillerys, 3 Elites, 4 Infantrys and 1 Mech.Inf
                Casualties for Thai: 2 Artillerys, 5 Infantrys and 1 Marine
                Casualties for Yamamoto: 2 Bunkers, 6 Infantrys and 1 Tank
    
        Non Combat Move - British
            2 Fighters moved from Malaya to sz66
    
        Place Units - British
            1 Bunker placed in Bengal
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Elite and 1 Marine placed in Moresby
            Turning on Edit Mode
            EDIT: Adding units owned by British to New Guinea: 4 Infantrys
            EDIT: Removing units owned by British from S.G: 4 Infantrys
            EDIT: Adding units owned by British to Bhopal: 1 Artillery
            EDIT: Removing units owned by British from Agra: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Yamamoto : -0.83
    Thai : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            4 Infantrys moved from Lambok to Bali
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Bali
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Elite moved from sz57 to Java
            1 Elite moved from Melbourne to sz37
            1 Elite and 1 S.Sub moved from sz37 to sz50
            1 Elite moved from sz50 to Flores
                  Anzac take Flores from Thai
            2 EarlyFighters moved from sz57 to Malaya
            1 Elite moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys and 2 EarlyFighters; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 Elite and 1 Infantry
                Hisaichi defend with 3 Artillerys, 1 Infantry and 1 Marine
                    Anzac roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry and 1 Marine in Java, round 2 : 2/5 hits, 1.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Artillery and 1 Elite in Java, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Artillerys in Java, round 3 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Hisaichi win with 2 Artillerys remaining. Battle score for attacker is -5
                Casualties for Anzac: 2 Artillerys, 1 Elite and 1 Infantry
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
            Battle in Bali
                Anzac attack with 1 Artillery and 5 Infantrys
                Hisaichi defend with 2 Artillerys, 1 Infantry and 2 Tanks
                    Anzac roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Bali, round 2 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Bali, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bali
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Bali, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Bali, round 3 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Anzac: 3 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 2 Tanks
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 EarlyFighters placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Anzac : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            1 EarlyFighter moved from Pula to sz81
            1 Bomber moved from Pula to sz81
            2 Artillerys, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            1 EarlyFighter moved from Yakutsk to sz7
            4 Tanks moved from Palana to Yakutsk
            7 Infantrys moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz7
            1 Destroyer moved from sz4 to sz7
            2 EarlyFighters moved from sz4 to sz7
            1 B29 moved from Pearl Harbor to sz7
            1 Infantry moved from Pearl Harbor to sz25
            1 Infantry, 1 Submarine and 1 T.Boat moved from sz25 to sz24
            1 Submarine moved from sz24 to sz20
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from Alaska to sz4
            2 Transports moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            2 Infantrys moved from Alaska to sz5
            2 Infantrys, 2 Tankettes and 2 Transports moved from sz5 to sz4
            8 Elites moved from sz5 to Alaska
            8 Elites, 2 Infantrys and 2 Tankettes moved from sz4 to Palana
            8 Elites moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 1 EarlyFighter, 8 Elites and 2 Tankettes; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in sz81
                Americans attack with 1 Bomber and 1 EarlyFighter
                Thai defend with 1 Transport
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz81, round 2 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz81
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in sz7
                Americans attack with 1 B29, 3 Destroyers and 3 EarlyFighters
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 B29, 3 Destroyers and 3 EarlyFighters in sz7, round 2 : 1/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Americans roll dice for 1 B29, 2 Destroyers and 3 EarlyFighters in sz7, round 3 : 3/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 1 B29, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 Destroyers
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to sz4
            1 EarlyFighter moved from sz7 to sz4
            1 EarlyFighter moved from sz7 to Yakutsk
            1 B29 moved from sz7 to Palana
            1 EarlyFighter moved from sz81 to Flores
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Pula to Lasap
            1 Infantry moved from Pula to Lasap
            1 Artillery moved from Pula to Lasap
            1 Bomber moved from sz81 to Lasap
    
        Place Units - Americans
            1 B29 and 1 EarlyFighter placed in Pearl Harbor
            2 Destroyers placed in sz4
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : -1.33
    Thai : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            1 EarlyFighter moved from Pula to sz81
            1 Bomber moved from Pula to sz81
            2 Artillerys, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            1 EarlyFighter moved from Yakutsk to sz7
            4 Tanks moved from Palana to Yakutsk
            7 Infantrys moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz7
            1 Destroyer moved from sz4 to sz7
            2 EarlyFighters moved from sz4 to sz7
            1 B29 moved from Pearl Harbor to sz7
            1 Infantry moved from Pearl Harbor to sz25
            1 Infantry, 1 Submarine and 1 T.Boat moved from sz25 to sz24
            1 Submarine moved from sz24 to sz20
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from Alaska to sz4
            2 Transports moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            2 Infantrys moved from Alaska to sz5
            2 Infantrys, 2 Tankettes and 2 Transports moved from sz5 to sz4
            8 Elites moved from sz5 to Alaska
            8 Elites, 2 Infantrys and 2 Tankettes moved from sz4 to Palana
            8 Elites moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 1 EarlyFighter, 8 Elites and 2 Tankettes; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in sz81
                Americans attack with 1 Bomber and 1 EarlyFighter
                Thai defend with 1 Transport
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz81, round 2 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz81
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in sz7
                Americans attack with 1 B29, 3 Destroyers and 3 EarlyFighters
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 B29, 3 Destroyers and 3 EarlyFighters in sz7, round 2 : 1/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Americans roll dice for 1 B29, 2 Destroyers and 3 EarlyFighters in sz7, round 3 : 3/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 1 B29, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 Destroyers
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to sz4
            1 EarlyFighter moved from sz7 to sz4
            1 EarlyFighter moved from sz7 to Yakutsk
            1 B29 moved from sz7 to Palana
            1 EarlyFighter moved from sz81 to Flores
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Pula to Lasap
            1 Infantry moved from Pula to Lasap
            1 Artillery moved from Pula to Lasap
            1 Bomber moved from sz81 to Lasap
    
        Place Units - Americans
            1 B29 and 1 EarlyFighter placed in Pearl Harbor
            2 Destroyers placed in sz4
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz4: 2 Destroyers
            EDIT: Adding units owned by Americans to sz7: 2 Destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : -1.33
    Thai : -0.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Artillery and 1 Infantry moved from Irkutsk to Ustkut
            1 Infantry moved from Angarsk to Ustkut
            1 Infantry moved from Vostok to Angarsk
            4 Artillerys moved from Hsingan to Jinan
            1 Infantry moved from Quingdao to Jinan
            3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks moved from Quingdao to Ulaan Ude
            2 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            1 Elite and 2 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Bomber and 1 EarlyFighter moved from Quingdao to Ustkut
            4 Artillerys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 4 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 4 Artillerys and 1 Infantry in Jinan, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 4 Artillerys remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks in Ulaan Ude, round 2 : 13/37 hits, 10.17 expected hits
                    Russians roll dice for 1 Infantry in Ulaan Ude, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 3 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Ustkut to Quingdao
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            2 Infantrys and 1 Marine placed in Amursk
            4 Artillerys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 5.33
    Russians : 2.00
    

    Savegame

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