dawgoneit Axis, -vs- entek Allies, (The Rising Sun)


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Artillery and 1 Infantry moved from Irkutsk to Ustkut
            1 Infantry moved from Angarsk to Ustkut
            1 Infantry moved from Vostok to Angarsk
            4 Artillerys moved from Hsingan to Jinan
            1 Infantry moved from Quingdao to Jinan
            3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks moved from Quingdao to Ulaan Ude
            2 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            1 Elite and 2 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Bomber and 1 EarlyFighter moved from Quingdao to Ustkut
            4 Artillerys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 4 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 4 Artillerys and 1 Infantry in Jinan, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 4 Artillerys remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks in Ulaan Ude, round 2 : 13/37 hits, 10.17 expected hits
                    Russians roll dice for 1 Infantry in Ulaan Ude, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 3 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Ustkut to Quingdao
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            2 Infantrys and 1 Marine placed in Amursk
            4 Artillerys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 5.33
    Russians : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from Bratsk to Ustkut
            1 EarlyFighter moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ustkut
                 retreated to Ustkut
                Masaharu win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Tulun
            1 Infantry moved from Kaask to Kyzal
            4 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Krasnoyarsk to Bratsk
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.67
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 5 Infantrys moved from Hopeh to Shansi
            2 Artillerys, 1 Infantry and 2 Tanks moved from N.S to sz60
            2 Artillerys, 1 Infantry and 2 Tanks moved from sz60 to Malaya
            1 EarlyFighter moved from sz60 to Malaya
            3 Artillerys and 3 Infantrys moved from Davao to sz70
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz70 to sz60
            3 Artillerys and 3 Infantrys moved from sz60 to Malaya
            1 B.Transport, 3 Destroyers and 3 Transports moved from sz78 to sz7
            2 B.Transports moved from sz74 to sz78
            5 Infantrys moved from Tokyo to sz78
            2 B.Transports and 5 Infantrys moved from sz78 to sz74
            5 Infantrys moved from sz74 to Shantung
            1 Transport moved from sz59 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 4 Destroyers, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                British defend with 1 Elite, 1 Factory and 3 Tanks; Anzac defend with 2 EarlyFighters
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/12 hits, 4.33 expected hits
                    British roll dice for 2 EarlyFighters, 1 Elite and 3 Tanks in Malaya, round 2 : 3/6 hits, 2.83 expected hits
                    1 Elite owned by the British, 1 Tank owned by the British and 3 Infantrys owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/9 hits, 3.33 expected hits
                    British roll dice for 2 EarlyFighters and 2 Tanks in Malaya, round 3 : 2/4 hits, 2.00 expected hits
                    2 Tanks owned by the British, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 4 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 3/7 hits, 2.67 expected hits
                    British roll dice for 2 EarlyFighters in Malaya, round 4 : 0/2 hits, 1.00 expected hits
                    2 EarlyFighters owned by the Anzac lost in Malaya
                Yamamoto win, taking Malaya from British with 4 Artillerys, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 23
                Casualties for Yamamoto: 1 Artillery and 4 Infantrys
                Casualties for British: 1 Elite and 3 Tanks
                Casualties for Anzac: 2 EarlyFighters
            Battle in sz7
                Yamamoto attack with 1 B.Transport, 3 Destroyers and 3 Transports
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 3 Transports in sz7, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    1 Transport owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 2 Transports in sz7, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 3 : 1/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Americans and 1 Transport owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 1 Transport in sz7, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz7
                Yamamoto win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Transports
                Casualties for Americans: 3 Destroyers
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz70 to sz59
            1 EarlyFighter moved from Malaya to sz60
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            2 Tankettes placed in Davao
            4 Artillerys placed in Tokyo
            Yamamoto undo move 3.
            Yamamoto undo move 2.
            1 Artillery, 2 Fighters and 1 Tankette placed in Davao
            3 Artillerys and 1 Tankette placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Yamamoto : -4.00
    Americans : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Szechwan to W.Sian
            1 EarlyFighter moved from Sian to W.Sian
            3 Infantrys moved from Szechwan to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 4 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shangsi
                1 Infantry retreated to Szechwan
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 4 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 5 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 5 : 1/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Sian
            1 EarlyFighter moved from W.Sian to Sian
            1 Mech.Inf moved from Tsingnan to Sian
            5 Infantrys and 1 Marine moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
            3 Infantrys moved from Quyan to Gobi
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            1 Bunker placed in Sian
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : -3.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from S.Borneo to sz60
            2 Artillerys moved from S.Borneo to sz60
            1 Marine moved from S.Borneo to sz60
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz60 to sz58
            2 Artillerys, 1 Infantry and 1 Marine moved from sz58 to Flores
            1 Battleship moved from sz59 to sz58
            1 Destroyer moved from sz60 to sz58
            1 Carrier moved from sz60 to sz58
            1 Submarine moved from sz59 to sz58
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 10 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Marine
                Americans defend with 1 EarlyFighter; Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Flores, round 2 : 0/4 hits, 1.50 expected hits
                    Anzac roll dice for 1 EarlyFighter and 1 Elite in Flores, round 2 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Flores, round 3 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in Flores, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Hisaichi lost in Flores
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Flores, round 4 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 EarlyFighter in Flores, round 4 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans and 1 Marine owned by the Hisaichi lost in Flores
                Hisaichi win, taking Flores from Anzac with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Elite
                Casualties for Americans: 1 EarlyFighter
    
        Non Combat Move - Hisaichi
            1 Artillery moved from Shangsi to N.Shangsi
            3 Infantrys moved from E.Shansi to N.Shangsi
            8 Infantrys moved from Shansi to Nanking
            9 Tanks moved from Nanking to E.Shansi
            2 Mech.Infs moved from Nanking to E.Shansi
            1 Infantry moved from Hanan to N.Chunking
            1 Infantry moved from Kiangsi to Hanan
            2 Tankettes moved from Kwangsi to Burma
            3 Infantrys moved from Kiangsi to Kwangsi
            2 Tankettes moved from Kiangsi to Nanking
            1 Artillery and 2 Infantrys moved from Kichedung to Nanking
            4 Infantrys moved from Shantung to Nanking
            2 Infantrys moved from Kwangtung to Hankou
            2 Tankettes moved from Hongkong to Hankou
            2 Tankettes moved from Hongkong to Kwangsi
            2 Infantrys moved from Hongkong to Kwangtung
            2 Transports moved from sz74 to sz79
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Shantung
            5 Infantrys moved from Hopeh to Shansi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            3 Infantrys moved from Korea to Tientsin
            4 Infantrys moved from Seoul to sz79
            4 Infantrys and 2 Transports moved from sz79 to sz74
            4 Infantrys moved from sz74 to Shantung
            4 Infantrys moved from Seoul to Korea
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            2 Artillerys and 1 Infantry placed in Kichedung
            2 Artillerys and 1 Infantry placed in Peking
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Anzac : 1.17
    

    Savegame


  • @dawgoneit i think you have a choice battling with your dutch pieces

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Infantry moved from New Guinea to Sarong
            1 Artillery moved from New Guinea to Sarong
    
        Combat - Dutch
            Battle in Sarong
                Dutch attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Tank
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Dutch lost in Sarong
                    Dutch roll dice for 1 Artillery in Sarong, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 3 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in Sarong, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Sarong, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Sarong
                Dutch win, taking Sarong from Thai with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai : -0.50
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 T.Boat moved from sz58 to sz59
            3 Tanks moved from Phuket to Malaya
            1 Artillery, 14 Infantrys and 6 Tanks moved from Burma to Bengal
    
        Purchase Units - Thai
            Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 1 Artillery, 14 Infantrys and 6 Tanks
                British defend with 1 AAGun, 2 Bunkers, 6 Infantrys and 7 Mech.Infs
                    Thai roll dice for 1 Artillery, 14 Infantrys and 6 Tanks in Bengal, round 2 : 4/21 hits, 5.83 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers, 6 Infantrys and 7 Mech.Infs in Bengal, round 2 : 4/15 hits, 5.33 expected hits
                    4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bengal
                    Thai roll dice for 1 Artillery, 10 Infantrys and 6 Tanks in Bengal, round 3 : 6/17 hits, 5.17 expected hits
                    British roll dice for 2 Bunkers, 4 Infantrys and 7 Mech.Infs in Bengal, round 3 : 3/13 hits, 4.67 expected hits
                    3 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
                    Thai roll dice for 1 Artillery, 7 Infantrys and 6 Tanks in Bengal, round 4 : 6/14 hits, 4.67 expected hits
                    British roll dice for 2 Bunkers and 5 Mech.Infs in Bengal, round 4 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the Thai, 1 Bunker owned by the British and 5 Mech.Infs owned by the British lost in Bengal
                    Thai roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in Bengal, round 5 : 4/12 hits, 4.33 expected hits
                    British roll dice for 1 Bunker in Bengal, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Bunker owned by the British lost in Bengal
                Thai win, taking Bengal from British with 1 Artillery, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 39
                Casualties for Thai: 10 Infantrys
                Casualties for British: 2 Bunkers, 6 Infantrys and 7 Mech.Infs
    
        Non Combat Move - Thai
            3 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            1 Elite, 3 Infantrys and 2 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : -3.17
    Thai : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            8 Transports moved from sz66 to sz63
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys and 4 Elites moved from sz63 to E.India
            2 Mech.Infs moved from Dheli to E.India
            1 Mech.Inf moved from Dheli to Nepal
            1 Artillery moved from Bhopal to Bhopa
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer and 1 Transport placed in sz49
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Elite moved from Derby to sz50
            1 Elite and 1 S.Sub moved from sz50 to sz61
            1 Elite moved from sz61 to N.S
                  Anzac take N.S from Yamamoto
            1 Artillery and 2 Infantrys moved from Bali to Java
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            2 EarlyFighters moved from Darwin to sz57
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Artillerys and 5 Infantrys
                Hisaichi defend with 2 Artillerys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 4 Artillerys and 5 Infantrys in Java, round 2 : 4/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Artillerys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys
            Battle in Flores
                Anzac attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Anzac
            1 Artillery moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            2 Artillerys placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Anzac : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 B29 moved from Palana to sz7
            1 EarlyFighter moved from Yakutsk to sz7
            2 EarlyFighters moved from sz4 to sz7
            3 Destroyers moved from sz4 to sz7
            8 Elites, 2 Infantrys and 2 Tankettes moved from Palana to Magadan
            7 Infantrys and 2 Tankettes moved from Magadan to Yakutsk
            4 Artillerys, 8 Elites, 5 Infantrys and 5 Tanks moved from Yakutsk to Vostok
            1 Bomber moved from Lasap to sz7
            1 B29 moved from Pearl Harbor to sz7
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 5 Destroyers, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 2 B29s, 1 Bomber, 3 Destroyers and 3 EarlyFighters
                Yamamoto defend with 1 B.Transport and 3 Destroyers
                    Americans roll dice for 2 B29s, 1 Bomber, 3 Destroyers and 3 EarlyFighters in sz7, round 2 : 4/9 hits, 4.33 expected hits
                    Yamamoto roll dice for 1 B.Transport and 3 Destroyers in sz7, round 2 : 0/4 hits, 1.67 expected hits
                    3 Destroyers owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz7
                Americans win with 2 B29s, 1 Bomber, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 1 B.Transport and 3 Destroyers
            Battle in Vostok
                Americans attack with 4 Artillerys, 8 Elites, 5 Infantrys and 5 Tanks
                Masaharu defend with 15 Infantrys
                    Americans roll dice for 4 Artillerys, 8 Elites, 5 Infantrys and 5 Tanks in Vostok, round 2 : 12/22 hits, 9.33 expected hits
                    Masaharu roll dice for 15 Infantrys in Vostok, round 2 : 4/15 hits, 5.00 expected hits
                    12 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks in Vostok, round 3 : 3/18 hits, 8.67 expected hits
                    Masaharu roll dice for 3 Infantrys in Vostok, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 22
                Casualties for Americans: 4 Infantrys
                Casualties for Masaharu: 15 Infantrys
    
        Non Combat Move - Americans
            2 B29s moved from sz7 to Palana
            2 EarlyFighters moved from sz7 to sz4
            1 Bomber moved from sz7 to Palana
            1 EarlyFighter moved from sz7 to Palana
            2 Transports moved from sz4 to sz5
            2 B.Transports moved from sz5 to sz6
            2 Tankettes moved from Anchorage to sz5
            2 Tankettes and 2 Transports moved from sz5 to sz4
            8 Elites and 2 Infantrys moved from Alaska to sz4
            8 Elites, 2 Infantrys and 2 Tankettes moved from sz4 to Palana
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 EarlyFighter moved from Pearl Harbor to sz20
            1 Infantry and 1 T.Boat moved from sz24 to sz20
            1 Infantry moved from sz20 to Wake
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz25
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.00
    Yamamoto : -1.67
    Americans : -3.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 Elite and 2 Infantrys moved from Belogorsk to Vostok
            2 Infantrys and 1 Marine moved from Quingdao to Vostok
            7 Tanks moved from Ulaan Ude to Vostok
            3 Artillerys, 2 Elites and 23 Infantrys moved from Ulaan Ude to Quingdao
            1 Artillery moved from Ustkut to Irkutsk
            4 Artillerys moved from Jinan to Quingdao
            4 Artillerys moved from Hsingan to Quingdao
            1 Bomber and 1 EarlyFighter moved from Quingdao to Vostok
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Marine moved from Amursk to sz1
            8 Infantrys and 1 Marine moved from sz1 to Vostok
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Amursk to Belogorsk
            1 Infantry moved from Amursk to Belogorsk
            4 Artillerys moved from Manchuria to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 1 Elite, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Bomber, 1 EarlyFighter, 1 Elite, 13 Infantrys, 2 Marines and 7 Tanks
                Americans defend with 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Elite, 13 Infantrys, 2 Marines and 7 Tanks in Vostok, round 2 : 6/25 hits, 7.83 expected hits
                    Russians roll dice for 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks in Vostok, round 2 : 7/18 hits, 6.83 expected hits
                    7 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 4 Artillerys owned by the Americans and 1 Infantry owned by the Americans lost in Vostok
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Elite, 6 Infantrys, 2 Marines and 7 Tanks in Vostok, round 3 : 8/18 hits, 6.67 expected hits
                    Russians roll dice for 7 Elites and 5 Tanks in Vostok, round 3 : 5/12 hits, 4.83 expected hits
                    5 Infantrys owned by the Masaharu, 7 Elites owned by the Americans and 1 Tank owned by the Americans lost in Vostok
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 7 Tanks in Vostok, round 4 : 4/13 hits, 5.83 expected hits
                    Russians roll dice for 4 Tanks in Vostok, round 4 : 3/4 hits, 2.00 expected hits
                    2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu and 4 Tanks owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Bomber, 1 EarlyFighter, 1 Elite and 7 Tanks remaining. Battle score for attacker is 43
                Casualties for Masaharu: 13 Infantrys and 2 Marines
                Casualties for Americans: 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Vostok to Quingdao
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            4 Artillerys placed in Manchuria
            1 Elite, 1 Infantry and 1 Marine placed in Amursk
            Masaharu undo move 2.
            Masaharu undo move 2.
            3 Artillerys placed in Amursk
            1 Artillery, 1 Elite, 1 Infantry and 1 Marine placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.33
    Russians : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Yakutsk to Angarsk
                  Russians take Angarsk from Masaharu
            2 Infantrys moved from Bratsk to Ustkut
            1 EarlyFighter moved from Tulun to Ustkut
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Elite moved from Tulun to Ulaan Ude
            1 Artillery moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Ulaan Ude
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ulaan Ude, round 2 : 0/3 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Ulaan Ude, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ulaan Ude
                    Russians roll dice for 1 Artillery and 1 Elite in Ulaan Ude, round 3 : 0/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Ulaan Ude, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Ulaan Ude
                    Russians roll dice for 1 Elite in Ulaan Ude, round 4 : 1/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Ulaan Ude, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Tulun
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Bratsk
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Elite moved from Buru to sz58
            1 Elite and 1 T.Boat moved from sz58 to sz59
            1 Elite moved from sz59 to Lambok
                  Yamamoto take Lambok from Anzac
            1 Artillery and 1 Tankette moved from Davao to sz70
            1 Artillery, 1 Tankette and 1 Transport moved from sz70 to sz60
            1 Artillery and 1 Tankette moved from sz60 to N.S
            2 Artillerys and 2 Tanks moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery and 1 Transport moved from sz60 to sz59
            1 Artillery moved from sz59 to Bali
                  Yamamoto take Bali from Anzac
            3 Artillerys and 2 Tanks moved from sz60 to N.S
            1 EarlyFighter moved from sz60 to N.S
            4 Destroyers moved from sz78 to sz7
            2 B.Transports moved from sz74 to sz78
            3 Artillerys and 1 Tankette moved from Tokyo to sz78
            3 Artillerys, 2 B.Transports and 1 Tankette moved from sz78 to sz74
            5 Infantrys moved from Shantung to Shansi
            3 Artillerys and 1 Tankette moved from sz74 to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 2 Destroyers, 7 Infantrys, 6 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 4 Artillerys, 1 EarlyFighter, 2 Tanks and 1 Tankette
                Anzac defend with 1 Elite
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in N.S
                Yamamoto win, taking N.S from Anzac with 4 Artillerys, 1 EarlyFighter, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Elite
            Battle in sz7
                Yamamoto attack with 4 Destroyers
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 4 Destroyers in sz7, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 3 Destroyers in sz7, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 3 Destroyers
    
        Non Combat Move - Yamamoto
            1 Carrier and 2 Destroyers moved from sz70 to sz76
            2 Fighters moved from Davao to sz76
            1 EarlyFighter moved from N.S to sz60
    
        Place Units - Yamamoto
            1 Bunker and 6 Tanks placed in Malaya
            2 Infantrys and 2 Tankettes placed in Davao
            2 Destroyers placed in sz78
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : 0.00
    Anzac : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Elite moved from W.Sian to N.Chunking
            1 EarlyFighter moved from Sian to N.Chunking
            1 Infantry moved from Szechwan to Shangsi
            1 Marine moved from Gansu to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Chunking
                Chinese attack with 1 EarlyFighter and 1 Elite
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 1 Elite in N.Chunking, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                Chinese win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Chunking to Sian
            1 EarlyFighter moved from Shangsi to Sian
            1 Mech.Inf moved from Tsingnan to Sian
            6 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            1 Bunker placed in Gansu
            6 Infantrys placed in Xining
            1 Infantry placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Chinese : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            4 Artillerys, 14 Infantrys and 2 Tanks moved from N.Shangsi to Gansu
            2 Mech.Infs and 9 Tanks moved from E.Shansi to Gansu
            1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
            1 Infantry moved from Shansi to Shangsi
            2 Tankettes moved from Kwangsi to N.Chunking
            1 Infantry moved from Kwangsi to Hanan
            1 Infantry moved from Hanan to Nanking
            2 Infantrys and 2 Tankettes moved from Hankou to Nanking
            2 Artillerys and 1 Infantry moved from Kichedung to Nanking
            2 Artillerys and 1 Infantry moved from Peking to E.Shansi
            3 Infantrys moved from Tientsin to Hopeh
            3 Infantrys moved from Korea to Tientsin
            1 Infantry moved from Korea to sz74
            2 Transports moved from sz74 to sz79
            4 Infantrys moved from Seoul to sz79
            4 Infantrys and 2 Transports moved from sz79 to sz74
            2 Infantrys moved from Seoul to Korea
            5 Infantrys moved from sz74 to Shantung
            5 Infantrys moved from Shantung to Nanking
            3 Tankettes moved from Hongkong to Kwangsi
            2 Infantrys moved from Kwangtung to Hankou
            2 Infantrys moved from Kwangsi to Chunking
            3 Tankettes moved from Hongkong to Hankou
            2 Tankettes moved from Burma to Nepal
            1 Artillery and 2 Infantrys moved from Burma to Bengal
            1 Transport moved from sz59 to sz60
            1 Transport moved from sz59 to sz60
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz59
            2 Artillerys and 2 Infantrys moved from sz59 to Soem
            1 Battleship moved from sz58 to sz59
            1 Destroyer moved from sz58 to sz59
            1 Carrier moved from sz58 to sz59
            1 Submarine moved from sz58 to sz59
            2 Transports moved from sz58 to sz60
            2 Transports moved from sz59 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 15 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Elite
            Battle in Nepal
                Hisaichi attack with 2 Tankettes
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tankettes in Nepal, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Nepal
                    Hisaichi roll dice for 1 Tankette in Nepal, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Nepal
                Hisaichi win, taking Nepal from British with 1 Tankette remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tankette
                Casualties for British: 1 Mech.Inf
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry and 1 Marine
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry and 1 Marine
            Battle in Soem
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                Hisaichi win, taking Soem from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
            Battle in Gansu
                Hisaichi attack with 4 Artillerys, 14 Infantrys, 2 Mech.Infs and 11 Tanks
                Chinese defend with 2 Bunkers and 17 Infantrys
                    Hisaichi roll dice for 4 Artillerys, 14 Infantrys, 2 Mech.Infs and 11 Tanks in Gansu, round 2 : 13/31 hits, 10.83 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers and 17 Infantrys in Gansu, round 2 : 9/19 hits, 6.67 expected hits
                    9 Infantrys owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 4 Artillerys, 5 Infantrys, 2 Mech.Infs and 11 Tanks in Gansu, round 3 : 8/22 hits, 9.17 expected hits
                    Chinese roll dice for 2 Bunkers and 6 Infantrys in Gansu, round 3 : 4/8 hits, 3.00 expected hits
                    2 Bunkers owned by the Chinese, 4 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 4 Artillerys, 1 Infantry, 2 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 13 Infantrys
                Casualties for Chinese: 2 Bunkers and 17 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
            6 Tankettes placed in Hongkong
            3 Infantrys placed in Kichedung
            3 Infantrys placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    British : 0.33
    Chinese : 2.00
    Dutch : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Artillery, 4 Infantrys and 6 Tanks moved from Bengal to E.India
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in E.India
                Thai attack with 1 Artillery, 4 Infantrys and 6 Tanks
                British defend with 4 Artillerys, 4 Elites and 2 Mech.Infs
                    Thai roll dice for 1 Artillery, 4 Infantrys and 6 Tanks in E.India, round 2 : 3/11 hits, 4.17 expected hits
                    British roll dice for 4 Artillerys, 4 Elites and 2 Mech.Infs in E.India, round 2 : 1/10 hits, 3.33 expected hits
                    1 Infantry owned by the Thai and 3 Artillerys owned by the British lost in E.India
                    Thai roll dice for 1 Artillery, 3 Infantrys and 6 Tanks in E.India, round 3 : 3/10 hits, 4.00 expected hits
                    British roll dice for 1 Artillery, 4 Elites and 2 Mech.Infs in E.India, round 3 : 2/7 hits, 2.33 expected hits
                    2 Elites owned by the British, 2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in E.India
                    Thai roll dice for 1 Artillery, 1 Infantry and 6 Tanks in E.India, round 4 : 4/8 hits, 3.67 expected hits
                    British roll dice for 2 Elites and 2 Mech.Infs in E.India, round 4 : 2/4 hits, 1.33 expected hits
                    2 Elites owned by the British, 1 Infantry owned by the Thai, 2 Mech.Infs owned by the British and 1 Artillery owned by the Thai lost in E.India
                Thai win, taking E.India from British with 6 Tanks remaining. Battle score for attacker is 30
                Casualties for Thai: 1 Artillery and 4 Infantrys
                Casualties for British: 4 Artillerys, 4 Elites and 2 Mech.Infs
    
        Non Combat Move - Thai
            1 Elite moved from Phuket to Malaya
            3 Infantrys and 2 Tanks moved from Phuket to Thailand
            2 Tanks moved from Malaya to Thailand
            1 AAGun moved from Bengal to E.India
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : -2.00
    Thai : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys and 4 Elites moved from sz63 to E.India
            3 Mech.Infs moved from Dheli to Nepal
            1 Artillery moved from Bhopa to Nepal
            1 Elite moved from Moresby to sz49
            1 Marine moved from Moresby to sz49
            1 Elite, 1 Marine and 1 Transport moved from sz49 to sz57
            1 Elite and 1 Marine moved from sz57 to Bali
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 2 Marines and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bali
                British attack with 1 Elite and 1 Marine
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 Elite and 1 Marine in Bali, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Bali
                British win, taking Bali from Yamamoto with 1 Elite and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in E.India
                British attack with 4 Artillerys and 4 Elites
                Thai defend with 1 AAGun and 6 Tanks
                    British roll dice for 4 Artillerys and 4 Elites in E.India, round 2 : 2/8 hits, 4.00 expected hits
                    Thai roll dice for 6 Tanks in E.India, round 2 : 3/6 hits, 3.00 expected hits
                    1 Elite owned by the British, 2 Tanks owned by the Thai and 2 Artillerys owned by the British lost in E.India
                    British roll dice for 2 Artillerys and 3 Elites in E.India, round 3 : 4/5 hits, 2.50 expected hits
                    Thai roll dice for 4 Tanks in E.India, round 3 : 2/4 hits, 2.00 expected hits
                    1 Elite owned by the British, 4 Tanks owned by the Thai and 1 Artillery owned by the British lost in E.India
                British win, taking E.India from Thai with 1 Artillery and 2 Elites remaining. Battle score for attacker is 10
                Casualties for British: 3 Artillerys and 2 Elites
                Casualties for Thai: 6 Tanks
            Battle in Nepal
                British attack with 1 Artillery and 3 Mech.Infs
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Artillery and 3 Mech.Infs in Nepal, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Nepal, round 2 : 1/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in Nepal
                British win, taking Nepal from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - British
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Marines placed in Moresby
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Hisaichi : 0.83
    Yamamoto : -0.33
    Thai : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            3 Artillerys and 3 Infantrys moved from Java to sz57
            3 Artillerys and 3 Infantrys moved from sz57 to Soem
            2 EarlyFighters moved from sz57 to Soem
            1 Artillery and 1 Infantry moved from Java to Sumatra
                  Anzac take Sumatra from Thai
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Lambok
            1 S.Sub moved from sz61 to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Elites, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys
                Hisaichi defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Soem, round 2 : 1/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soem
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 3 Infantrys in Soem, round 3 : 5/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Soem, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 3 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Lambok
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Elite
                    Anzac roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Lambok
                Anzac win, taking Lambok from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Elite
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Soem to sz57
            3 Infantrys moved from Melbourne to S.W.Australia
            2 Artillerys and 1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Transport placed in sz50
            1 Artillery and 1 Elite placed in W.Australia
            3 Artillerys placed in Darwin
            1 Elite and 1 Tank placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Yamamoto : 0.67
    Anzac : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Bomber moved from Palana to sz1
            1 EarlyFighter moved from Palana to sz1
            2 B29s moved from Palana to sz1
            2 EarlyFighters moved from sz4 to sz1
            3 Destroyers moved from sz4 to sz7
            2 EarlyFighters moved from sz20 to sz7
            8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            2 Tankettes moved from Yakutsk to Irkutsk
            2 Tankettes moved from Palana to Yakutsk
            8 Elites and 2 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 8 Elites, 1 Fighter and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 3 Destroyers and 2 EarlyFighters
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 3 Destroyers and 2 EarlyFighters in sz7, round 2 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Americans roll dice for 3 Destroyers and 2 EarlyFighters in sz7, round 3 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 3 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 Destroyers
            Battle in Irkutsk
                Americans attack with 2 Tankettes
                Masaharu defend with 1 Artillery
                    Americans roll dice for 2 Tankettes in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Irkutsk
                Americans win, taking Irkutsk from Masaharu with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
            Battle in sz1
                Americans attack with 2 B29s, 1 Bomber and 3 EarlyFighters
                Masaharu defend with 1 Destroyer, 1 T.Boat and 4 Transports
                    Americans roll dice for 2 B29s, 1 Bomber and 3 EarlyFighters in sz1, round 2 : 2/6 hits, 3.33 expected hits
                    Masaharu roll dice for 1 Destroyer, 1 T.Boat and 4 Transports in sz1, round 2 : 0/6 hits, 1.33 expected hits
                1 T.Boat owned by the Masaharu and 1 Transport owned by the Masaharu lost in sz1
                    Americans roll dice for 2 B29s, 1 Bomber and 3 EarlyFighters in sz1, round 3 : 4/6 hits, 3.33 expected hits
                    Masaharu roll dice for 1 Destroyer and 3 Transports in sz1, round 3 : 0/4 hits, 1.00 expected hits
                    1 Destroyer owned by the Masaharu and 3 Transports owned by the Masaharu lost in sz1
                Americans win with 2 B29s, 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 37
                Casualties for Masaharu: 1 Destroyer, 1 T.Boat and 4 Transports
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz7 to sz8
            1 B29, 1 Bomber and 3 EarlyFighters moved from sz1 to Yakutsk
            1 B29 moved from sz1 to Yakutsk
            1 Infantry moved from Wake to sz20
            1 Infantry and 1 T.Boat moved from sz20 to sz9
            1 Carrier, 4 Destroyers and 1 Submarine moved from sz20 to sz8
            2 Artillerys and 1 Infantry moved from Kauai to sz25
            2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz11
            2 Artillerys and 1 Infantry moved from sz11 to Midway
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz14 to Seattle
            2 Transports moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            2 Tankettes and 2 Transports moved from sz5 to sz4
            2 Infantrys moved from Alaska to sz4
            8 Elites moved from Alaska to sz4
            8 Elites, 2 Infantrys and 2 Tankettes moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 B29 and 1 Fighter placed in Pearl Harbor
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.67
    Yamamoto : -1.50
    Americans : 0.33
    

    Savegame

Suggested Topics

  • 1
  • 15
  • 41
  • 5
  • 102
  • 42
  • 175
  • 338
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts