Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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dawgoneit Axis, -vs- entek Allies, (The Rising Sun)
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TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 Artillery and 1 Infantry moved from Irkutsk to Ustkut 1 Infantry moved from Angarsk to Ustkut 1 Infantry moved from Vostok to Angarsk 4 Artillerys moved from Hsingan to Jinan 1 Infantry moved from Quingdao to Jinan 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks moved from Quingdao to Ulaan Ude 2 Infantrys and 1 Marine moved from Belogorsk to Quingdao 1 Elite and 2 Infantrys moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Bomber and 1 EarlyFighter moved from Quingdao to Ustkut 4 Artillerys moved from Manchuria to Hsingan Purchase Units - Masaharu Masaharu buy 4 Artillerys, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 4 Artillerys and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 4 Artillerys and 1 Infantry in Jinan, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu win, taking Jinan from Russians with 4 Artillerys remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ulaan Ude Masaharu attack with 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks Russians defend with 1 Infantry Masaharu roll dice for 3 Artillerys, 2 Elites, 25 Infantrys and 7 Tanks in Ulaan Ude, round 2 : 13/37 hits, 10.17 expected hits Russians roll dice for 1 Infantry in Ulaan Ude, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ulaan Ude Masaharu win, taking Ulaan Ude from Russians with 3 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ustkut Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Ustkut to Quingdao Place Units - Masaharu 8 Infantrys placed in Akina 2 Infantrys and 1 Marine placed in Amursk 4 Artillerys placed in Manchuria Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Masaharu : 5.33 Russians : 2.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 2 Infantrys moved from Bratsk to Ustkut 1 EarlyFighter moved from Tulun to Ustkut Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Ustkut retreated to Ustkut Masaharu win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Tulun 1 Infantry moved from Kaask to Kyzal 4 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Krasnoyarsk to Bratsk 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu : 0.67 Russians : -1.33
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 5 Infantrys moved from Hopeh to Shansi 2 Artillerys, 1 Infantry and 2 Tanks moved from N.S to sz60 2 Artillerys, 1 Infantry and 2 Tanks moved from sz60 to Malaya 1 EarlyFighter moved from sz60 to Malaya 3 Artillerys and 3 Infantrys moved from Davao to sz70 3 Artillerys, 3 Infantrys and 3 Transports moved from sz70 to sz60 3 Artillerys and 3 Infantrys moved from sz60 to Malaya 1 B.Transport, 3 Destroyers and 3 Transports moved from sz78 to sz7 2 B.Transports moved from sz74 to sz78 5 Infantrys moved from Tokyo to sz78 2 B.Transports and 5 Infantrys moved from sz78 to sz74 5 Infantrys moved from sz74 to Shantung 1 Transport moved from sz59 to sz70 Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 4 Destroyers, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks British defend with 1 Elite, 1 Factory and 3 Tanks; Anzac defend with 2 EarlyFighters Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/12 hits, 4.33 expected hits British roll dice for 2 EarlyFighters, 1 Elite and 3 Tanks in Malaya, round 2 : 3/6 hits, 2.83 expected hits 1 Elite owned by the British, 1 Tank owned by the British and 3 Infantrys owned by the Yamamoto lost in Malaya Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/9 hits, 3.33 expected hits British roll dice for 2 EarlyFighters and 2 Tanks in Malaya, round 3 : 2/4 hits, 2.00 expected hits 2 Tanks owned by the British, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Malaya Yamamoto roll dice for 4 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 3/7 hits, 2.67 expected hits British roll dice for 2 EarlyFighters in Malaya, round 4 : 0/2 hits, 1.00 expected hits 2 EarlyFighters owned by the Anzac lost in Malaya Yamamoto win, taking Malaya from British with 4 Artillerys, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 23 Casualties for Yamamoto: 1 Artillery and 4 Infantrys Casualties for British: 1 Elite and 3 Tanks Casualties for Anzac: 2 EarlyFighters Battle in sz7 Yamamoto attack with 1 B.Transport, 3 Destroyers and 3 Transports Americans defend with 3 Destroyers Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 3 Transports in sz7, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Transport owned by the Yamamoto lost in sz7 Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 2 Transports in sz7, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 3 Destroyers in sz7, round 3 : 1/3 hits, 1.50 expected hits 2 Destroyers owned by the Americans and 1 Transport owned by the Yamamoto lost in sz7 Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 1 Transport in sz7, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz7 Yamamoto win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Transports Casualties for Americans: 3 Destroyers Non Combat Move - Yamamoto 1 Destroyer moved from sz70 to sz59 1 EarlyFighter moved from Malaya to sz60 Place Units - Yamamoto 4 Destroyers placed in sz78 2 Tankettes placed in Davao 4 Artillerys placed in Tokyo Yamamoto undo move 3. Yamamoto undo move 2. 1 Artillery, 2 Fighters and 1 Tankette placed in Davao 3 Artillerys and 1 Tankette placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -0.83 Yamamoto : -4.00 Americans : -0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 1 Elite and 1 Infantry moved from Szechwan to W.Sian 1 EarlyFighter moved from Sian to W.Sian 3 Infantrys moved from Szechwan to Shangsi 1 EarlyFighter moved from Sian to Shangsi Purchase Units - Chinese Chinese buy 2 Bunkers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 EarlyFighter and 3 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 4 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Shangsi 1 Infantry retreated to Szechwan Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 4 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in W.Sian, round 5 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 5 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Sian 1 EarlyFighter moved from W.Sian to Sian 1 Mech.Inf moved from Tsingnan to Sian 5 Infantrys and 1 Marine moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan 3 Infantrys moved from Quyan to Gobi Place Units - Chinese 1 Bunker placed in Gansu 1 Bunker placed in Sian 5 Infantrys and 1 Marine placed in Xining 2 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83 Chinese : -3.50
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 1 Infantry moved from S.Borneo to sz60 2 Artillerys moved from S.Borneo to sz60 1 Marine moved from S.Borneo to sz60 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz60 to sz58 2 Artillerys, 1 Infantry and 1 Marine moved from sz58 to Flores 1 Battleship moved from sz59 to sz58 1 Destroyer moved from sz60 to sz58 1 Carrier moved from sz60 to sz58 1 Submarine moved from sz59 to sz58 Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 10 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Flores Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Marine Americans defend with 1 EarlyFighter; Anzac defend with 1 Elite Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Flores, round 2 : 0/4 hits, 1.50 expected hits Anzac roll dice for 1 EarlyFighter and 1 Elite in Flores, round 2 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores Hisaichi roll dice for 2 Artillerys and 1 Marine in Flores, round 3 : 0/3 hits, 1.17 expected hits Anzac roll dice for 1 EarlyFighter in Flores, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Hisaichi lost in Flores Hisaichi roll dice for 1 Artillery and 1 Marine in Flores, round 4 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 EarlyFighter in Flores, round 4 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Americans and 1 Marine owned by the Hisaichi lost in Flores Hisaichi win, taking Flores from Anzac with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine Casualties for Anzac: 1 Elite Casualties for Americans: 1 EarlyFighter Non Combat Move - Hisaichi 1 Artillery moved from Shangsi to N.Shangsi 3 Infantrys moved from E.Shansi to N.Shangsi 8 Infantrys moved from Shansi to Nanking 9 Tanks moved from Nanking to E.Shansi 2 Mech.Infs moved from Nanking to E.Shansi 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Kiangsi to Hanan 2 Tankettes moved from Kwangsi to Burma 3 Infantrys moved from Kiangsi to Kwangsi 2 Tankettes moved from Kiangsi to Nanking 1 Artillery and 2 Infantrys moved from Kichedung to Nanking 4 Infantrys moved from Shantung to Nanking 2 Infantrys moved from Kwangtung to Hankou 2 Tankettes moved from Hongkong to Hankou 2 Tankettes moved from Hongkong to Kwangsi 2 Infantrys moved from Hongkong to Kwangtung 2 Transports moved from sz74 to sz79 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Shantung 5 Infantrys moved from Hopeh to Shansi 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 3 Infantrys moved from Korea to Tientsin 4 Infantrys moved from Seoul to sz79 4 Infantrys and 2 Transports moved from sz79 to sz74 4 Infantrys moved from sz74 to Shantung 4 Infantrys moved from Seoul to Korea Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 2 Artillerys and 1 Infantry placed in Kichedung 2 Artillerys and 1 Infantry placed in Peking 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17 Anzac : 1.17
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@dawgoneit i think you have a choice battling with your dutch pieces
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Dutch 1 Infantry moved from New Guinea to Sarong 1 Artillery moved from New Guinea to Sarong Combat - Dutch Battle in Sarong Dutch attack with 1 Artillery and 1 Infantry Thai defend with 1 Tank Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Tank in Sarong, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Dutch lost in Sarong Dutch roll dice for 1 Artillery in Sarong, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Sarong, round 3 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in Sarong, round 4 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Sarong, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Sarong Dutch win, taking Sarong from Thai with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai : -0.50 Dutch : -0.33
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 1 T.Boat moved from sz58 to sz59 3 Tanks moved from Phuket to Malaya 1 Artillery, 14 Infantrys and 6 Tanks moved from Burma to Bengal Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 1 Artillery, 14 Infantrys and 6 Tanks British defend with 1 AAGun, 2 Bunkers, 6 Infantrys and 7 Mech.Infs Thai roll dice for 1 Artillery, 14 Infantrys and 6 Tanks in Bengal, round 2 : 4/21 hits, 5.83 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Bunkers, 6 Infantrys and 7 Mech.Infs in Bengal, round 2 : 4/15 hits, 5.33 expected hits 4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bengal Thai roll dice for 1 Artillery, 10 Infantrys and 6 Tanks in Bengal, round 3 : 6/17 hits, 5.17 expected hits British roll dice for 2 Bunkers, 4 Infantrys and 7 Mech.Infs in Bengal, round 3 : 3/13 hits, 4.67 expected hits 3 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Mech.Infs owned by the British lost in Bengal Thai roll dice for 1 Artillery, 7 Infantrys and 6 Tanks in Bengal, round 4 : 6/14 hits, 4.67 expected hits British roll dice for 2 Bunkers and 5 Mech.Infs in Bengal, round 4 : 2/7 hits, 2.67 expected hits 2 Infantrys owned by the Thai, 1 Bunker owned by the British and 5 Mech.Infs owned by the British lost in Bengal Thai roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in Bengal, round 5 : 4/12 hits, 4.33 expected hits British roll dice for 1 Bunker in Bengal, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai and 1 Bunker owned by the British lost in Bengal Thai win, taking Bengal from British with 1 Artillery, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 39 Casualties for Thai: 10 Infantrys Casualties for British: 2 Bunkers, 6 Infantrys and 7 Mech.Infs Non Combat Move - Thai 3 Infantrys moved from Phuket to Thailand Place Units - Thai 1 Elite, 3 Infantrys and 2 Tanks placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : -3.17 Thai : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 8 Transports moved from sz66 to sz63 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys and 4 Elites moved from sz63 to E.India 2 Mech.Infs moved from Dheli to E.India 1 Mech.Inf moved from Dheli to Nepal 1 Artillery moved from Bhopal to Bhopa Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - British Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer and 1 Transport placed in sz49 Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 1 Elite moved from Derby to sz50 1 Elite and 1 S.Sub moved from sz50 to sz61 1 Elite moved from sz61 to N.S Anzac take N.S from Yamamoto 1 Artillery and 2 Infantrys moved from Bali to Java 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery and 1 Infantry moved from sz50 to Flores 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 2 EarlyFighters moved from Darwin to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 4 Artillerys and 5 Infantrys Hisaichi defend with 2 Artillerys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 4 Artillerys and 5 Infantrys in Java, round 2 : 4/9 hits, 2.83 expected hits Hisaichi roll dice for 2 Artillerys in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Flores Anzac attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Anzac 1 Artillery moved from Darwin to Derby Place Units - Anzac 1 Destroyer placed in sz50 2 Artillerys placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Anzac : 2.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 1 B29 moved from Palana to sz7 1 EarlyFighter moved from Yakutsk to sz7 2 EarlyFighters moved from sz4 to sz7 3 Destroyers moved from sz4 to sz7 8 Elites, 2 Infantrys and 2 Tankettes moved from Palana to Magadan 7 Infantrys and 2 Tankettes moved from Magadan to Yakutsk 4 Artillerys, 8 Elites, 5 Infantrys and 5 Tanks moved from Yakutsk to Vostok 1 Bomber moved from Lasap to sz7 1 B29 moved from Pearl Harbor to sz7 Purchase Units - Americans Americans buy 1 B.Transport, 5 Destroyers, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 2 B29s, 1 Bomber, 3 Destroyers and 3 EarlyFighters Yamamoto defend with 1 B.Transport and 3 Destroyers Americans roll dice for 2 B29s, 1 Bomber, 3 Destroyers and 3 EarlyFighters in sz7, round 2 : 4/9 hits, 4.33 expected hits Yamamoto roll dice for 1 B.Transport and 3 Destroyers in sz7, round 2 : 0/4 hits, 1.67 expected hits 3 Destroyers owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz7 Americans win with 2 B29s, 1 Bomber, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 32 Casualties for Yamamoto: 1 B.Transport and 3 Destroyers Battle in Vostok Americans attack with 4 Artillerys, 8 Elites, 5 Infantrys and 5 Tanks Masaharu defend with 15 Infantrys Americans roll dice for 4 Artillerys, 8 Elites, 5 Infantrys and 5 Tanks in Vostok, round 2 : 12/22 hits, 9.33 expected hits Masaharu roll dice for 15 Infantrys in Vostok, round 2 : 4/15 hits, 5.00 expected hits 12 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok Americans roll dice for 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks in Vostok, round 3 : 3/18 hits, 8.67 expected hits Masaharu roll dice for 3 Infantrys in Vostok, round 3 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 22 Casualties for Americans: 4 Infantrys Casualties for Masaharu: 15 Infantrys Non Combat Move - Americans 2 B29s moved from sz7 to Palana 2 EarlyFighters moved from sz7 to sz4 1 Bomber moved from sz7 to Palana 1 EarlyFighter moved from sz7 to Palana 2 Transports moved from sz4 to sz5 2 B.Transports moved from sz5 to sz6 2 Tankettes moved from Anchorage to sz5 2 Tankettes and 2 Transports moved from sz5 to sz4 8 Elites and 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tankettes moved from sz4 to Palana 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 1 EarlyFighter moved from Pearl Harbor to sz20 1 Infantry and 1 T.Boat moved from sz24 to sz20 1 Infantry moved from sz20 to Wake Place Units - Americans 2 Destroyers placed in sz4 2 Tankettes placed in Anchorage 8 Elites placed in San Francisco 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : -2.00 Yamamoto : -1.67 Americans : -3.33
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TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 1 Elite and 2 Infantrys moved from Belogorsk to Vostok 2 Infantrys and 1 Marine moved from Quingdao to Vostok 7 Tanks moved from Ulaan Ude to Vostok 3 Artillerys, 2 Elites and 23 Infantrys moved from Ulaan Ude to Quingdao 1 Artillery moved from Ustkut to Irkutsk 4 Artillerys moved from Jinan to Quingdao 4 Artillerys moved from Hsingan to Quingdao 1 Bomber and 1 EarlyFighter moved from Quingdao to Vostok 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 1 Marine moved from Amursk to sz1 8 Infantrys and 1 Marine moved from sz1 to Vostok 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Amursk to Belogorsk 1 Infantry moved from Amursk to Belogorsk 4 Artillerys moved from Manchuria to Belogorsk Purchase Units - Masaharu Masaharu buy 4 Artillerys, 1 Elite, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 1 Bomber, 1 EarlyFighter, 1 Elite, 13 Infantrys, 2 Marines and 7 Tanks Americans defend with 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Elite, 13 Infantrys, 2 Marines and 7 Tanks in Vostok, round 2 : 6/25 hits, 7.83 expected hits Russians roll dice for 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks in Vostok, round 2 : 7/18 hits, 6.83 expected hits 7 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 4 Artillerys owned by the Americans and 1 Infantry owned by the Americans lost in Vostok Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Elite, 6 Infantrys, 2 Marines and 7 Tanks in Vostok, round 3 : 8/18 hits, 6.67 expected hits Russians roll dice for 7 Elites and 5 Tanks in Vostok, round 3 : 5/12 hits, 4.83 expected hits 5 Infantrys owned by the Masaharu, 7 Elites owned by the Americans and 1 Tank owned by the Americans lost in Vostok Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 7 Tanks in Vostok, round 4 : 4/13 hits, 5.83 expected hits Russians roll dice for 4 Tanks in Vostok, round 4 : 3/4 hits, 2.00 expected hits 2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu and 4 Tanks owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 1 Bomber, 1 EarlyFighter, 1 Elite and 7 Tanks remaining. Battle score for attacker is 43 Casualties for Masaharu: 13 Infantrys and 2 Marines Casualties for Americans: 4 Artillerys, 8 Elites, 1 Infantry and 5 Tanks Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Vostok to Quingdao Place Units - Masaharu 8 Infantrys placed in Akina 4 Artillerys placed in Manchuria 1 Elite, 1 Infantry and 1 Marine placed in Amursk Masaharu undo move 2. Masaharu undo move 2. 3 Artillerys placed in Amursk 1 Artillery, 1 Elite, 1 Infantry and 1 Marine placed in Manchuria Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Masaharu : -2.33 Russians : 1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Yakutsk to Angarsk Russians take Angarsk from Masaharu 2 Infantrys moved from Bratsk to Ustkut 1 EarlyFighter moved from Tulun to Ustkut 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite moved from Tulun to Ulaan Ude 1 Artillery moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Ulaan Ude Russians attack with 1 Artillery, 1 Elite and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ulaan Ude, round 2 : 0/3 hits, 1.17 expected hits Masaharu roll dice for 1 Infantry in Ulaan Ude, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ulaan Ude Russians roll dice for 1 Artillery and 1 Elite in Ulaan Ude, round 3 : 0/2 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Ulaan Ude, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ulaan Ude Russians roll dice for 1 Elite in Ulaan Ude, round 4 : 1/1 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Ulaan Ude, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 1 Elite remaining. Battle score for attacker is -4 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Tulun 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Krasnoyarsk to Bratsk 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu : 0.33 Russians : -2.00
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 1 Elite moved from Buru to sz58 1 Elite and 1 T.Boat moved from sz58 to sz59 1 Elite moved from sz59 to Lambok Yamamoto take Lambok from Anzac 1 Artillery and 1 Tankette moved from Davao to sz70 1 Artillery, 1 Tankette and 1 Transport moved from sz70 to sz60 1 Artillery and 1 Tankette moved from sz60 to N.S 2 Artillerys and 2 Tanks moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 1 Artillery and 1 Transport moved from sz60 to sz59 1 Artillery moved from sz59 to Bali Yamamoto take Bali from Anzac 3 Artillerys and 2 Tanks moved from sz60 to N.S 1 EarlyFighter moved from sz60 to N.S 4 Destroyers moved from sz78 to sz7 2 B.Transports moved from sz74 to sz78 3 Artillerys and 1 Tankette moved from Tokyo to sz78 3 Artillerys, 2 B.Transports and 1 Tankette moved from sz78 to sz74 5 Infantrys moved from Shantung to Shansi 3 Artillerys and 1 Tankette moved from sz74 to Shantung Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 2 Destroyers, 7 Infantrys, 6 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 4 Artillerys, 1 EarlyFighter, 2 Tanks and 1 Tankette Anzac defend with 1 Elite Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in N.S Yamamoto win, taking N.S from Anzac with 4 Artillerys, 1 EarlyFighter, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Elite Battle in sz7 Yamamoto attack with 4 Destroyers Americans defend with 3 Destroyers Yamamoto roll dice for 4 Destroyers in sz7, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto roll dice for 3 Destroyers in sz7, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Destroyers Casualties for Americans: 3 Destroyers Non Combat Move - Yamamoto 1 Carrier and 2 Destroyers moved from sz70 to sz76 2 Fighters moved from Davao to sz76 1 EarlyFighter moved from N.S to sz60 Place Units - Yamamoto 1 Bunker and 6 Tanks placed in Malaya 2 Infantrys and 2 Tankettes placed in Davao 2 Destroyers placed in sz78 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : 0.00 Anzac : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 1 Elite moved from W.Sian to N.Chunking 1 EarlyFighter moved from Sian to N.Chunking 1 Infantry moved from Szechwan to Shangsi 1 Marine moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi Purchase Units - Chinese Chinese buy 2 Bunkers and 7 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 EarlyFighter and 1 Elite Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 1 Elite in N.Chunking, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from N.Chunking to Sian 1 EarlyFighter moved from Shangsi to Sian 1 Mech.Inf moved from Tsingnan to Sian 6 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 3 Infantrys moved from Quyan to Gobi 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 1 Bunker placed in Gansu 6 Infantrys placed in Xining 1 Infantry placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Chinese : 0.50
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Hisaichi 4 Artillerys, 14 Infantrys and 2 Tanks moved from N.Shangsi to Gansu 2 Mech.Infs and 9 Tanks moved from E.Shansi to Gansu 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 1 Infantry moved from Shansi to Shangsi 2 Tankettes moved from Kwangsi to N.Chunking 1 Infantry moved from Kwangsi to Hanan 1 Infantry moved from Hanan to Nanking 2 Infantrys and 2 Tankettes moved from Hankou to Nanking 2 Artillerys and 1 Infantry moved from Kichedung to Nanking 2 Artillerys and 1 Infantry moved from Peking to E.Shansi 3 Infantrys moved from Tientsin to Hopeh 3 Infantrys moved from Korea to Tientsin 1 Infantry moved from Korea to sz74 2 Transports moved from sz74 to sz79 4 Infantrys moved from Seoul to sz79 4 Infantrys and 2 Transports moved from sz79 to sz74 2 Infantrys moved from Seoul to Korea 5 Infantrys moved from sz74 to Shantung 5 Infantrys moved from Shantung to Nanking 3 Tankettes moved from Hongkong to Kwangsi 2 Infantrys moved from Kwangtung to Hankou 2 Infantrys moved from Kwangsi to Chunking 3 Tankettes moved from Hongkong to Hankou 2 Tankettes moved from Burma to Nepal 1 Artillery and 2 Infantrys moved from Burma to Bengal 1 Transport moved from sz59 to sz60 1 Transport moved from sz59 to sz60 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz59 2 Artillerys and 2 Infantrys moved from sz59 to Soem 1 Battleship moved from sz58 to sz59 1 Destroyer moved from sz58 to sz59 1 Carrier moved from sz58 to sz59 1 Submarine moved from sz58 to sz59 2 Transports moved from sz58 to sz60 2 Transports moved from sz59 to sz60 Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 15 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 2 Tankettes Chinese defend with 1 Elite Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Elite Battle in Nepal Hisaichi attack with 2 Tankettes British defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Nepal, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Mech.Inf in Nepal, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Nepal Hisaichi roll dice for 1 Tankette in Nepal, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Nepal, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Nepal Hisaichi win, taking Nepal from British with 1 Tankette remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for British: 1 Mech.Inf Battle in Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry and 1 Marine Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry and 1 Marine Battle in Soem Hisaichi attack with 2 Artillerys and 2 Infantrys Anzac defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Soem Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Soem Hisaichi win, taking Soem from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Battle in Gansu Hisaichi attack with 4 Artillerys, 14 Infantrys, 2 Mech.Infs and 11 Tanks Chinese defend with 2 Bunkers and 17 Infantrys Hisaichi roll dice for 4 Artillerys, 14 Infantrys, 2 Mech.Infs and 11 Tanks in Gansu, round 2 : 13/31 hits, 10.83 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers and 17 Infantrys in Gansu, round 2 : 9/19 hits, 6.67 expected hits 9 Infantrys owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 4 Artillerys, 5 Infantrys, 2 Mech.Infs and 11 Tanks in Gansu, round 3 : 8/22 hits, 9.17 expected hits Chinese roll dice for 2 Bunkers and 6 Infantrys in Gansu, round 3 : 4/8 hits, 3.00 expected hits 2 Bunkers owned by the Chinese, 4 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 4 Artillerys, 1 Infantry, 2 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 20 Casualties for Hisaichi: 13 Infantrys Casualties for Chinese: 2 Bunkers and 17 Infantrys Non Combat Move - Hisaichi Place Units - Hisaichi 2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo 6 Tankettes placed in Hongkong 3 Infantrys placed in Kichedung 3 Infantrys placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00 British : 0.33 Chinese : 2.00 Dutch : -1.00
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Thai 1 Artillery, 4 Infantrys and 6 Tanks moved from Bengal to E.India Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in E.India Thai attack with 1 Artillery, 4 Infantrys and 6 Tanks British defend with 4 Artillerys, 4 Elites and 2 Mech.Infs Thai roll dice for 1 Artillery, 4 Infantrys and 6 Tanks in E.India, round 2 : 3/11 hits, 4.17 expected hits British roll dice for 4 Artillerys, 4 Elites and 2 Mech.Infs in E.India, round 2 : 1/10 hits, 3.33 expected hits 1 Infantry owned by the Thai and 3 Artillerys owned by the British lost in E.India Thai roll dice for 1 Artillery, 3 Infantrys and 6 Tanks in E.India, round 3 : 3/10 hits, 4.00 expected hits British roll dice for 1 Artillery, 4 Elites and 2 Mech.Infs in E.India, round 3 : 2/7 hits, 2.33 expected hits 2 Elites owned by the British, 2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in E.India Thai roll dice for 1 Artillery, 1 Infantry and 6 Tanks in E.India, round 4 : 4/8 hits, 3.67 expected hits British roll dice for 2 Elites and 2 Mech.Infs in E.India, round 4 : 2/4 hits, 1.33 expected hits 2 Elites owned by the British, 1 Infantry owned by the Thai, 2 Mech.Infs owned by the British and 1 Artillery owned by the Thai lost in E.India Thai win, taking E.India from British with 6 Tanks remaining. Battle score for attacker is 30 Casualties for Thai: 1 Artillery and 4 Infantrys Casualties for British: 4 Artillerys, 4 Elites and 2 Mech.Infs Non Combat Move - Thai 1 Elite moved from Phuket to Malaya 3 Infantrys and 2 Tanks moved from Phuket to Thailand 2 Tanks moved from Malaya to Thailand 1 AAGun moved from Bengal to E.India Place Units - Thai 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : -2.00 Thai : -1.83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - British 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys and 4 Elites moved from sz63 to E.India 3 Mech.Infs moved from Dheli to Nepal 1 Artillery moved from Bhopa to Nepal 1 Elite moved from Moresby to sz49 1 Marine moved from Moresby to sz49 1 Elite, 1 Marine and 1 Transport moved from sz49 to sz57 1 Elite and 1 Marine moved from sz57 to Bali Purchase Units - British British buy 4 Artillerys, 4 Elites, 2 Marines and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Bali British attack with 1 Elite and 1 Marine Yamamoto defend with 1 Artillery British roll dice for 1 Elite and 1 Marine in Bali, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Bali British win, taking Bali from Yamamoto with 1 Elite and 1 Marine remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in E.India British attack with 4 Artillerys and 4 Elites Thai defend with 1 AAGun and 6 Tanks British roll dice for 4 Artillerys and 4 Elites in E.India, round 2 : 2/8 hits, 4.00 expected hits Thai roll dice for 6 Tanks in E.India, round 2 : 3/6 hits, 3.00 expected hits 1 Elite owned by the British, 2 Tanks owned by the Thai and 2 Artillerys owned by the British lost in E.India British roll dice for 2 Artillerys and 3 Elites in E.India, round 3 : 4/5 hits, 2.50 expected hits Thai roll dice for 4 Tanks in E.India, round 3 : 2/4 hits, 2.00 expected hits 1 Elite owned by the British, 4 Tanks owned by the Thai and 1 Artillery owned by the British lost in E.India British win, taking E.India from Thai with 1 Artillery and 2 Elites remaining. Battle score for attacker is 10 Casualties for British: 3 Artillerys and 2 Elites Casualties for Thai: 6 Tanks Battle in Nepal British attack with 1 Artillery and 3 Mech.Infs Hisaichi defend with 1 Tankette British roll dice for 1 Artillery and 3 Mech.Infs in Nepal, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tankette in Nepal, round 2 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in Nepal British win, taking Nepal from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 0 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Tankette Non Combat Move - British Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 2 Marines placed in Moresby Turn Complete - British British collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0.67 Hisaichi : 0.83 Yamamoto : -0.33 Thai : 0.00
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Anzac 3 Artillerys and 3 Infantrys moved from Java to sz57 3 Artillerys and 3 Infantrys moved from sz57 to Soem 2 EarlyFighters moved from sz57 to Soem 1 Artillery and 1 Infantry moved from Java to Sumatra Anzac take Sumatra from Thai 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Lambok 1 S.Sub moved from sz61 to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from sz50 to Soem Purchase Units - Anzac Anzac buy 4 Artillerys, 2 Elites, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys Hisaichi defend with 2 Artillerys and 2 Infantrys Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Soem, round 2 : 1/9 hits, 2.83 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Soem, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soem Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 3 Infantrys in Soem, round 3 : 5/8 hits, 2.67 expected hits Hisaichi roll dice for 2 Artillerys and 1 Infantry in Soem, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Soem Anzac win, taking Soem from Hisaichi with 3 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 2 Artillerys and 2 Infantrys Battle in Lambok Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Elite Anzac roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Elite in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Lambok Anzac win, taking Lambok from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Elite Non Combat Move - Anzac 2 EarlyFighters moved from Soem to sz57 3 Infantrys moved from Melbourne to S.W.Australia 2 Artillerys and 1 Infantry moved from Darwin to Derby Place Units - Anzac 1 Transport placed in sz50 1 Artillery and 1 Elite placed in W.Australia 3 Artillerys placed in Darwin 1 Elite and 1 Tank placed in Melbourne Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Yamamoto : 0.67 Anzac : 0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Americans 1 Bomber moved from Palana to sz1 1 EarlyFighter moved from Palana to sz1 2 B29s moved from Palana to sz1 2 EarlyFighters moved from sz4 to sz1 3 Destroyers moved from sz4 to sz7 2 EarlyFighters moved from sz20 to sz7 8 Elites and 2 Infantrys moved from Magadan to Yakutsk 2 Tankettes moved from Yakutsk to Irkutsk 2 Tankettes moved from Palana to Yakutsk 8 Elites and 2 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 1 B29, 2 Destroyers, 8 Elites, 1 Fighter and 2 Tankettes; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 3 Destroyers and 2 EarlyFighters Yamamoto defend with 2 Destroyers Americans roll dice for 3 Destroyers and 2 EarlyFighters in sz7, round 2 : 1/5 hits, 1.67 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto lost in sz7 Americans roll dice for 3 Destroyers and 2 EarlyFighters in sz7, round 3 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz7 Americans win with 3 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 Destroyers Battle in Irkutsk Americans attack with 2 Tankettes Masaharu defend with 1 Artillery Americans roll dice for 2 Tankettes in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Irkutsk Americans win, taking Irkutsk from Masaharu with 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Artillery Battle in sz1 Americans attack with 2 B29s, 1 Bomber and 3 EarlyFighters Masaharu defend with 1 Destroyer, 1 T.Boat and 4 Transports Americans roll dice for 2 B29s, 1 Bomber and 3 EarlyFighters in sz1, round 2 : 2/6 hits, 3.33 expected hits Masaharu roll dice for 1 Destroyer, 1 T.Boat and 4 Transports in sz1, round 2 : 0/6 hits, 1.33 expected hits 1 T.Boat owned by the Masaharu and 1 Transport owned by the Masaharu lost in sz1 Americans roll dice for 2 B29s, 1 Bomber and 3 EarlyFighters in sz1, round 3 : 4/6 hits, 3.33 expected hits Masaharu roll dice for 1 Destroyer and 3 Transports in sz1, round 3 : 0/4 hits, 1.00 expected hits 1 Destroyer owned by the Masaharu and 3 Transports owned by the Masaharu lost in sz1 Americans win with 2 B29s, 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 37 Casualties for Masaharu: 1 Destroyer, 1 T.Boat and 4 Transports Non Combat Move - Americans 2 EarlyFighters moved from sz7 to sz8 1 B29, 1 Bomber and 3 EarlyFighters moved from sz1 to Yakutsk 1 B29 moved from sz1 to Yakutsk 1 Infantry moved from Wake to sz20 1 Infantry and 1 T.Boat moved from sz20 to sz9 1 Carrier, 4 Destroyers and 1 Submarine moved from sz20 to sz8 2 Artillerys and 1 Infantry moved from Kauai to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz11 2 Artillerys and 1 Infantry moved from sz11 to Midway 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz14 to Seattle 2 Transports moved from sz4 to sz5 2 Tankettes moved from Anchorage to sz5 2 Tankettes and 2 Transports moved from sz5 to sz4 2 Infantrys moved from Alaska to sz4 8 Elites moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tankettes moved from sz4 to Palana 8 Elites moved from sz5 to Alaska Place Units - Americans 2 Destroyers placed in sz4 1 B29 and 1 Fighter placed in Pearl Harbor 2 Tankettes placed in Anchorage 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 84 PUs; end with 85 PUs
Combat Hit Differential Summary :
Masaharu : -2.67 Yamamoto : -1.50 Americans : 0.33