dawgoneit Axis, -vs- entek Allies, (The Rising Sun)
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Irkutsk to Vostok Russians take Vostok from Masaharu 1 Infantry moved from Ulaan Ude to Jinan Russians take Jinan from Masaharu 2 Artillerys, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Tulun to Quingdao Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 2 Artillerys, 1 EarlyFighter, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks Masaharu defend with 1 Infantry Russians roll dice for 2 Artillerys, 1 EarlyFighter, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks in Quingdao, round 2 : 20/49 hits, 14.83 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 2 Artillerys, 1 EarlyFighter, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 AAGun moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Tulun to Quingdao 4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 2 Infantrys moved from Bratsk to Ustkut 1 Marine moved from Kaask to Tulun 8 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Bratsk 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk 1 EarlyFighter moved from Quingdao to Ulaan Ude Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu : -0.33 Russians : 5.17
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@Entek i cant get our game to open. i think its because they made me download the newest version. do you plan to download the new one?
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@dawgoneit I do have he new one for the WaW group game
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@Entek is it the 2.2 version?
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@dawgoneit do you want to start new games with the new version?
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@dawgoneit I think so
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@Entek whats the sides?
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@dawgoneit I’m down with whatever.
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@Entek is there any game you want to try?
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@dawgoneit I’m up for whatever.
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@Entek want to do 3 games? the 2 we’ve been doing and a WAW?
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@dawgoneit Sounds good to me. What sides do you want? Did you want to be Axis in all of them?
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@Entek sounds great. i’ll set them up.
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@Entek i cant seem to get the game set up. can you see if you can?
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 5 Tanks moved from Flores to sz58 2 B.Transports and 4 Tanks moved from sz58 to sz60 1 Tank and 1 Transport moved from sz58 to sz60 1 Artillery moved from Sumatra to sz60 1 Transport moved from sz59 to sz60 1 Artillery moved from Sumatra to sz60 2 Artillerys and 5 Tanks moved from sz60 to Malaya 1 EarlyFighter moved from sz60 to Malaya 1 Transport moved from sz59 to sz70 1 Battleship moved from sz60 to sz70 1 Destroyer moved from sz58 to sz70 1 Destroyer moved from sz58 to sz59 2 Tankettes moved from Davao to sz70 2 Tankettes moved from sz70 to Celebs 3 Artillerys moved from Shansi to Shangsi 7 Destroyers moved from sz78 to sz16 1 Destroyer moved from sz78 to sz76 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 7 Destroyers, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 2 Artillerys, 1 EarlyFighter and 5 Tanks British defend with 1 Artillery, 3 Elites and 1 Factory Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter and 5 Tanks in Malaya, round 2 : 4/8 hits, 3.50 expected hits British roll dice for 1 Artillery and 3 Elites in Malaya, round 2 : 0/4 hits, 1.33 expected hits 3 Elites owned by the British and 1 Artillery owned by the British lost in Malaya Yamamoto win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter and 5 Tanks remaining. Battle score for attacker is 16 Casualties for British: 1 Artillery and 3 Elites Battle in sz16 Yamamoto attack with 7 Destroyers Americans defend with 3 Destroyers Yamamoto roll dice for 7 Destroyers in sz16, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 3 Destroyers in sz16, round 2 : 2/3 hits, 1.50 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz16 Yamamoto win with 5 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Destroyers Casualties for Americans: 3 Destroyers Non Combat Move - Yamamoto 1 EarlyFighter moved from Malaya to sz60 Place Units - Yamamoto 1 B.Transport placed in sz70 2 Artillerys and 1 Tank placed in Davao 7 Destroyers placed in sz78 1 Marine placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Japan: 5 Infantrys EDIT: Adding units owned by Yamamoto to Tokyo: 5 Infantrys EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -1.33 Yamamoto : 2.17 Americans : 0.50
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@dawgoneit i figured it out
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@dawgoneit i still can’t start a new game.