L20 #3 trulpen (X) vs CaptainNapalm (A) P2V


  • Please use the third file. 1 inf in Norway and pansar in Austria.


  • I’m paying heavily for my daring attack on z112, but think it was worth a shot. Probably unnecessary risk for Germany in the beginning.

  • '20 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Korea to Northern Manchuria
            8 infantry moved from Amur to Siberia
            2 infantry moved from Kazakhstan to Stalingrad
            1 infantry moved from Kursk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Kursk to Rostov
                  Russians take Rostov from Germans
            1 fighter moved from Russia to Stalingrad
            1 infantry moved from Smolensk to Southern Belarus
            1 armour and 1 mech_infantry moved from Kursk to Southern Belarus
            2 artilleries and 21 infantry moved from Smolensk to Southern Belarus
            1 infantry moved from Bryansk to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
    
        Combat - Russians
            Battle in Siberia
                Russians attack with 8 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 8 infantry in Siberia, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                Russians win, taking Siberia from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Manchuria
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Northern Manchuria, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Stalingrad
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry in Southern Belarus, round 2 : 3/27 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Smolensk to Southern Belarus
            1 infantry moved from Russia to Smolensk
            1 aaGun, 3 artilleries and 31 infantry moved from Kursk to Rostov
            1 infantry moved from Kursk to Ukraine
            1 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Stalingrad to Russia
            1 artillery and 2 infantry moved from Urals to Samara
            3 infantry moved from Kazakhstan to Samara
            1 artillery and 7 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 aaGun moved from Amur to Siberia
            1 aaGun moved from Korea to Northern Manchuria
    
        Place Units - Russians
            3 infantry placed in Urals
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,3,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,5,3,2
            Russians collect 29 PUs (7 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • '20 '16

    @trulpen said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:

    Please use the third file. 1 inf in Norway and pansar in Austria.

    I did. Please finish your turn before posting.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Hopei to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone
            1 infantry moved from Gilbert Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            1 infantry moved from Marshall Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from 43 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:

    I did. Please finish your turn before posting.

    It’s always my ambition.


  • Scramble z50?


  • Sorry, might take away a fig.


  • No, let it stand.


  • Have to go for a while, being stressed. Think it’s wiser to keep this on hold, so no scramble decision yet.


  • Thanks for being patient. Now I’m able to make some decision under a bit calmer circumstances.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Hopei to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from 43 Sea Zone to 50 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone
            1 infantry moved from Gilbert Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            1 infantry moved from Marshall Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Not sure, but think it’s the same setup as the previous post. I’ll assume no scramble in z50, since it’s about 4-5 worse expected TUV.

    As usual, full re-roll of the battle if you wanted to scramble, since the decision should be made regarding expectations and not present results.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Hopei to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from 43 Sea Zone to 50 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone
            1 infantry moved from Gilbert Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            1 infantry moved from Marshall Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Korea
            Battle in Wake Island
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win, taking Korea from Russians, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in 50 Sea Zone
                Japanese attack with 4 fighters and 3 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 50 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
                    Americans roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 50 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 battleship, 4 carriers and 2 cruisers moved from 49 Sea Zone to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 destroyer moved from 43 Sea Zone to 56 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 carrier and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Shantung to 35 Sea Zone
            1 fighter moved from Kweichow to French Indo China
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 tactical_bomber moved from Shansi to 6 Sea Zone
            1 aaGun and 5 infantry moved from French Indo China to Shan State
            6 artilleries moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangtung to Hunan
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
            3 transports moved from 21 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 82 Sea Zone to 40 Sea Zone
            1 artillery and 4 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            EDIT: Japanese undo move 36.
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
            EDIT: Japanese undo move 36.
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            3 infantry moved from Shantung to Jehol
            3 infantry moved from Anhwe to Jehol
            3 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Anhwe to French Indo China
            3 infantry moved from Anhwe to Jehol
            3 infantry moved from Shantung to Jehol
            1 aaGun moved from Anhwe to Jehol
            3 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from 6 Sea Zone to French Indo China
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 7 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Shantung
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : -0,17
    

    Savegame


  • @CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:

    The Parisians rejoice!

    Might be that it was an incorrect transision.

    Think the french should only revert back if France is liberated by the free french.

    Now it was liberated by the US.

    What do you say? Anything we can try to fix?

  • '20 '16

    @trulpen It was correct. Nothing to fix.


  • Just read the rule. It’s correct.

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters, 1 submarine and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Solomon Islands to 55 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 55 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 artillery and 3 infantry moved from 32 Sea Zone to Wake Island
            1 marine moved from 32 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 47 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 8 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 11 Sea Zone
            2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
            2 submarines moved from 30 Sea Zone to 32 Sea Zone
            1 fighter moved from 47 Sea Zone to Queensland
            4 fighters and 3 tactical_bombers moved from 47 Sea Zone to 32 Sea Zone
            1 submarine moved from 80 Sea Zone to 42 Sea Zone
            1 artillery moved from Morocco to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 113 Sea Zone
            2 transports moved from 113 Sea Zone to 93 Sea Zone
            1 artillery moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Holland Belgium to France
            2 fighters moved from 113 Sea Zone to France
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            4 transports moved from 93 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 bomber moved from Eastern India to Queensland
    
        Place Units - Americans
            1 armour, 3 artilleries and 4 infantry placed in Central United States
            1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Inner Mongolia to Tsinghai
            1 fighter moved from Northern Sinkiang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 2/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Northern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Eastern India: 3 infantry
            EDIT: Adding units owned by British to Eastern India: 3 infantry
            EDIT: Turning off Edit Mode
            27 infantry moved from Eastern India to Burma
            1 bomber and 1 fighter moved from France to Western Germany
            2 fighters moved from 113 Sea Zone to Western Germany
            3 fighters moved from United Kingdom to Western Germany
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Burma
                British attack with 27 infantry
                Japanese defend with 1 infantry
                    British roll dice for 27 infantry in Burma, round 2 : 1/27 hits, 4.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 27 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            2 aaGuns moved from Eastern India to Burma
            2 fighters and 1 tactical_bomber moved from Baluchistan to Northwest Persia
            1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to France
            1 tactical_bomber moved from 94 Sea Zone to France
            1 aaGun and 3 infantry moved from Holland Belgium to France
            1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from Malta to 96 Sea Zone
            1 destroyer moved from 93 Sea Zone to 113 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 113 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Western Germany to 113 Sea Zone
            3 fighters moved from Western Germany to France
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 fighters and 3 infantry placed in United Kingdom
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,5,1,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.00
    Japanese regular : 0.33
    Germans AA : -0.17
    British regular : -3.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Morocco
            3 fighters moved from Southern Italy to Morocco
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
                British defend with 1 artillery and 3 infantry; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Morocco, round 2 : 6/14 hits, 4,50 expected hits
                    French roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Morocco, round 2 : 3/10 hits, 3,33 expected hits
                    3 infantry owned by the Americans, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Morocco, round 3 : 2/11 hits, 4,00 expected hits
                    French roll dice for 3 artilleries and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Morocco, round 4 : 3/9 hits, 3,67 expected hits
                    French roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 6 infantry
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Morocco to Algeria
            2 aaGuns, 2 artilleries and 10 infantry moved from Northern Italy to Southern France
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Bessarabia to Romania
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,3,6,4,1,5,4,1,6
            Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Italians regular : -1,17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Java
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            3 fighters moved from Queensland to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 56 Sea Zone to Queensland
            1 fighter moved from Solomon Islands to 32 Sea Zone
            1 aaGun, 1 armour and 1 infantry moved from South Australia to Queensland
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 submarine moved from 63 Sea Zone to 64 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            1 marine moved from South Australia to 63 Sea Zone
            1 cruiser and 1 marine moved from 63 Sea Zone to 58 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
    
        Purchase Units - French
            French repair damage of 6x factory_minor; Remaining resources: 9 PUs; 
            French buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Holland Belgium to France
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - French
            3 infantry placed in France
    
        Turn Complete - French
            French collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame

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