scramble in holland ? factor in that i could also include the bombardment
Surfer (X) vs WindowWasher (L+10), BM3 rubber match
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there is 900 german TUV concentrated in like 3 spaces
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 13 artilleries moved from Novgorod to Karelia Russians take Karelia from Germans 13 infantry moved from Novgorod to Karelia 5 mech_infantrys moved from Archangel to Karelia 2 infantry moved from Archangel to Nenetsia 3 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Urals Russians take Urals from Italians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 4 artilleries and 4 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 35 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 3 artilleries moved from Vologda to Nenetsia 1 infantry moved from Vologda to Nenetsia 2 artilleries moved from Vologda to Novosibirsk 2 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Kazakhstan to Novosibirsk 6 artilleries and 3 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 submarine moved from 105 Sea Zone to 125 Sea Zone 2 infantry moved from Shensi to Szechwan Combat - Russians Battle in Szechwan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Nenetsia Russians attack with 3 artilleries and 6 infantry Germans defend with 1 aaGun and 5 infantry Russians roll dice for 3 artilleries and 6 infantry in Nenetsia, round 2 : 1/9 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 5 infantry in Nenetsia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Nenetsia Russians roll dice for 3 artilleries and 3 infantry in Nenetsia, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 5 infantry in Nenetsia, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Nenetsia Russians roll dice for 3 artilleries in Nenetsia, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 3 infantry in Nenetsia, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Nenetsia Russians roll dice for 2 artilleries in Nenetsia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 artilleries remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery and 6 infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in Eastern Poland Russians attack with 36 infantry Germans defend with 1 infantry Russians roll dice for 36 infantry in Eastern Poland, round 2 : 5/36 hits, 6.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 35 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Novgorod 1 aaGun moved from Vologda to Novosibirsk Place Units - Russians 8 mech_infantrys placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 3.00 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 bomber, 2 carriers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 2 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 2 infantry moved from Chahar to Suiyuyan 1 artillery moved from Tsagaan Olom to Suiyuyan 1 bomber moved from French Indo China to Suiyuyan 1 artillery and 2 infantry moved from Chahar to Hopei 1 bomber moved from French Indo China to Hopei 4 infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from Hunan to Kweichow 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 fighters, 1 marine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 25 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 4 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 5 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hopei, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Hopei to French Indo China 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 4 infantry moved from India to 39 Sea Zone 4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 54 Sea Zone to Java 2 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 aaGun moved from Olgiy to Timguska Place Units - Japanese 3 infantry placed in India 3 infantry placed in Kiangsu 1 bomber and 2 infantry placed in French Indo China 2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -2.67 ANZAC regular : -0.50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 4 artilleries and 9 infantry moved from Normandy Bordeaux to Spain 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Spain, round 2 : 5/22 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Spain, round 3 : 3/21 hits, 5.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 5 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Germans regular : -1.00 Neutral_True regular : -1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 4 artilleries and 9 infantry moved from Normandy Bordeaux to Spain 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Spain, round 2 : 5/22 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Spain, round 3 : 3/21 hits, 5.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 5 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 30 PUs; British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal 1 artillery and 14 infantry moved from Normandy Bordeaux to Spain 3 carriers, 3 cruisers, 3 destroyers, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from 91 Sea Zone to Spain 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 3 mech_infantrys moved from Egypt to Saudi Arabia 1 infantry moved from Iraq to Saudi Arabia 1 artillery and 3 infantry moved from Eastern Persia to Afghanistan 1 fighter moved from Persia to Afghanistan 1 fighter moved from Persia to Saudi Arabia 3 artilleries and 3 infantry moved from Persia to Iraq 1 armour and 4 mech_infantrys moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from Persia to Eastern Persia 4 fighters moved from Normandy Bordeaux to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 4 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar Combat - British Battle in 95 Sea Zone British attack with 5 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Saudi Arabia British attack with 1 fighter, 1 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 0/5 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 3 : 2/5 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery, 1 fighter and 3 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery, 1 fighter and 2 infantry in Afghanistan, round 3 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 1 fighter in Afghanistan, round 4 : 2/2 hits, 0.83 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Portugal British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 3 cruisers in Portugal, round 2 : 3/3 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 5 fighters moved from 95 Sea Zone to Spain 4 aaGuns moved from Normandy Bordeaux to Spain 1 aaGun moved from Persia to Eastern Persia 1 fighter moved from Afghanistan to Persia 1 fighter moved from Saudi Arabia to Persia Place Units - British 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Persia 1 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -2.67 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -1.00 Neutral_True regular : 0.33 British regular : 1.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from France to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 fighter moved from France to Southern France 1 infantry moved from France to Northern Italy 1 infantry moved from France to Southern France Combat - Italians Battle in Northern Italy Italians attack with 2 fighters and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 1 bomber, 1 fighter and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 4/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern France to France 1 armour and 3 mech_infantrys moved from France to Southern Italy 1 infantry moved from Slovakia Hungary to Greater Southern Germany Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,3,6,5 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from Eastern Persia to West India ANZAC take West India from Japanese Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from 50 Sea Zone to Fiji Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from Eastern Persia to West India ANZAC take West India from Japanese Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from 50 Sea Zone to Fiji Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 11 infantry moved from Western Germany to Germany 1 mech_infantry moved from Romania to Germany 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 fighters moved from Germany to 114 Sea Zone Place Units - Germans 3 infantry placed in France Germans undo move 1. 1 fighter and 2 infantry placed in France 1 armour and 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50
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Oops for got to move the north troops
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@surfer yeah, was confused about that
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 11 infantry moved from Western Germany to Germany 1 mech_infantry moved from Romania to Germany 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 fighters moved from Germany to 114 Sea Zone Place Units - Germans 3 infantry placed in France Germans undo move 1. 1 fighter and 2 infantry placed in France 1 armour and 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Changing ownership of Sweden from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry EDIT: Adding units owned by Germans to Sweden: 6 infantry EDIT: Adding units owned by Germans to Sweden: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry EDIT: Changing PUs for Germans from 44 to 47 EDIT: Removing units owned by Germans from Finland: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to 114 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Germans to Switzerland: 3 infantry EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Albania: 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50
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Ok. My edit was rather extensive since I forgot about the Neutrals as well…
Took Sweden and Switzerland
Moved mech to Albania (started in Romania, I had moved it to Germany)
Added fighter to defend fleet. -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 13 artilleries, 13 infantry and 5 mech_infantrys moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Vyborg to Finland 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 6 artilleries and 3 infantry moved from Belarus to Novgorod 4 artilleries and 4 infantry moved from Bessarabia to Romania Russians take Romania from Germans 2 fighters and 1 tactical_bomber moved from Novgorod to Timguska 2 artilleries, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska 1 infantry moved from Urals to Timguska 1 fighter moved from Russia to Timguska 2 artilleries moved from Nenetsia to Archangel 3 mech_infantrys moved from Russia to Novosibirsk 2 infantry moved from Szechwan to Sikang 3 infantry moved from Shensi to Tsinghai 5 mech_infantrys moved from Russia to Belarus Combat - Russians Battle in Timguska Russians attack with 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry; Japanese defend with 1 aaGun and 4 infantry Japanese roll AA dice in Timguska : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Timguska Russians roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 5/10 hits, 3.50 expected hits Japanese roll dice for 1 aaGun, 2 armour, 4 infantry and 1 mech_infantry in Timguska, round 2 : 3/7 hits, 2.67 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Timguska Russians roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 3 : 6/7 hits, 3.00 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Timguska Russians win, taking Timguska from Japanese with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 4 infantry Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Timguska to Urals 1 aaGun moved from Novosibirsk to Timguska 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland Place Units - Russians 3 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 aaGuns EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00 Japanese AA : 0.50 Russians regular : 4.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Guam 1 tactical_bomber moved from Philippines to Guam 1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 bomber moved from Java to Celebes 1 infantry moved from India to West India 2 bombers moved from French Indo China to West India 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 bomber moved from Anhwe to Suiyuyan Combat - Japanese Battle in Dutch New Guinea Battle in West India Japanese attack with 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in West India, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in West India Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Celebes Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from Guam to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Suiyuyan to French Indo China 2 bombers moved from West India to India 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Yunnan 3 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier and 2 destroyers moved from 42 Sea Zone to 45 Sea Zone 1 carrier moved from 42 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 tactical_bombers moved from Celebes to 45 Sea Zone 2 fighters moved from Celebes to 45 Sea Zone 1 bomber moved from Celebes to Java 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 aaGun moved from Chahar to Hopei Place Units - Japanese 1 carrier and 2 fighters placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 1 transport placed in 39 Sea Zone Japanese undo move 4. 1 infantry placed in Kiangsu 3 infantry placed in India Japanese undo move 5. 2 infantry placed in India 1 transport placed in 39 Sea Zone 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 73 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -1.50 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia Combat - Americans
Combat Hit Differential Summary :
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Scramble? make sure you note that im naval invading, ive missed that before
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Scramble 2 ftrs. Leave the tac to defend.
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@surfer alrighty ool incoming!