OOL
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TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 fighter moved from Sumatra to 38 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 38 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 38 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 infantry, 1 marine and 2 transports
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 3 fighters in 38 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 2 cruisers and 2 transports in 38 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the ANZAC and 1 cruiser owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 1 fighter in 38 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 38 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 fighter owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -25
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 2 cruisers and 1 destroyer
Non Combat Move - ANZAC
Combat Hit Differential Summary :
Japanese regular : 3.50
ANZAC regular : -1.00
@aagamerz13 said in simon-allies vs aagamerz13 axis p2v 5.1:
@aagamerz13 it will be an uphill struggle for usa
I think I needed to sink those transports. Now Japan will recover quickly. Will post.
I’m up for a rematch if you are.
@simon33 yes gg. we can rematch. same sides or switch?
@aagamerz13 said in simon-allies vs aagamerz13 axis p2v 5.1:
@simon33 yes gg. we can rematch. same sides or switch?
I reckon same sides.