ArtofWar (allies) V 666 P2V


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Shan State to Java
            1 submarine moved from 38 Sea Zone to 42 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from New Britain to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
            1 fighter moved from Queensland to Wake Island
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 4 infantry and 1 transport
            EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Sicily: 2 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 8:29:26 AM
    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 2 armour, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            6 fighters and 4 tactical_bombers moved from Ukraine to Rostov
            2 bombers moved from Ukraine to Gorky
            5 artilleries and 20 infantry moved from Vologda to Gorky
            3 armour and 3 mech_infantrys moved from Leningrad to Gorky
    
        Combat - Germans
            Battle in Gorky
                Germans attack with 3 armour, 5 artilleries, 2 bombers, 20 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 20 infantry and 3 mech_infantrys in Gorky, round 2 : 15/33 hits, 9.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Gorky
                Germans win, taking Gorky from Russians with 3 armour, 5 artilleries, 2 bombers, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 6/12 hits, 6.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            6 fighters and 4 tactical_bombers moved from Rostov to Ukraine
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
            2 infantry moved from Western Ukraine to Ukraine
            1 armour and 2 mech_infantrys moved from Southern Italy to Austria
            1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun and 5 infantry moved from Southern France to Northern Italy
            8 infantry moved from Vyborg to Leningrad
            2 bombers moved from Gorky to Leningrad
            1 aaGun moved from Vologda to Gorky
            1 artillery and 3 infantry moved from Poland to Eastern Poland
            3 infantry moved from Western Germany to 116 Sea Zone
            3 infantry moved from 116 Sea Zone to Norway
            2 fighters moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 artilleries placed in Leningrad
            1 armour, 4 infantry and 1 mech_infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Southern France
            1 fighter placed in Western Germany
            Germans undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Romania
            Germans undo move 4.
            4 infantry placed in Western Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,2,4,1,6,5
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 116 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 128 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 127 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from Bessarabia: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Germans to Romania: 1 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 5.67
    

    Territory Summary for Germans :

    Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Holland Belgium : 3 infantry
    Romania : 2 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
    Germany : 1 factory_major
    Austria : 1 armour and 2 mech_infantrys
    Norway : 3 infantry
    Southern Belarus : 1 flag
    Nenetsia : 1 flag
    Eastern Poland : 1 flag, 1 artillery and 3 infantry
    Karelia : 1 flag
    Archangel : 1 flag
    Ukraine : 1 flag, 3 aaGuns, 20 armour, 15 artilleries, 1 factory_minor, 6 fighters, 46 infantry, 20 mech_infantrys and 4 tactical_bombers
    Vyborg : 1 flag
    Gorky : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
    Baltic States : 1 flag
    Vologda : 1 flag
    Northern Belarus : 1 flag
    Leningrad : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 9 infantry
    Rostov : 1 flag, 2 infantry
    Novgorod : 1 flag
    Northern Italy : 1 aaGun and 5 infantry
    Southern Italy : 1 aaGun, 4 fighters and 5 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Finland : 1 flag
    Bulgaria : 1 flag, 1 infantry
    128 Sea Zone : 1 submarine
    Yugoslavia : 1 flag, 3 infantry
    116 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 58 / 67
    Russians : 25 / 30
    Japanese : 46 / 54
    Americans : 53 / 79
    Chinese : 13 / 16
    British : 42 / 54
    UK_Pacific : 14 / 17
    Italians : 11 / 2
    ANZAC : 13 / 23
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 10 infantry and 1 mech_infantry moved from Northern Manchuria to Buryatia
            1 artillery and 1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Kursk to Rostov
            1 armour moved from Kirov to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Gorky
            1 mech_infantry moved from Kirov to Gorky
            1 artillery moved from Yaroslavl to Gorky
            3 armour, 3 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Gorky
            1 fighter moved from Kursk to Gorky
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 4 armour, 4 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
                    Germans roll AA dice in Gorky : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Gorky
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Gorky, round 2 : 10/34 hits, 10.17 expected hits
                    Germans roll dice for 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Gorky, round 2 : 11/30 hits, 11.00 expected hits
                    11 infantry owned by the Russians, 1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Gorky
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Gorky, round 3 : 11/23 hits, 8.33 expected hits
                    Germans roll dice for 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Gorky, round 3 : 11/21 hits, 8.00 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Gorky
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Gorky, round 4 : 3/12 hits, 5.33 expected hits
                    Germans roll dice for 3 armour, 4 artilleries and 3 mech_infantrys in Gorky, round 4 : 3/10 hits, 4.33 expected hits
                    1 mech_infantry owned by the Russians, 3 artilleries owned by the Germans and 2 artilleries owned by the Russians lost in Gorky
                    Russians roll dice for 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Gorky, round 5 : 7/9 hits, 4.33 expected hits
                    Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Gorky, round 5 : 3/7 hits, 3.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour, 4 artilleries, 1 fighter, 19 infantry and 4 mech_infantrys
                Casualties for Germans: 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Buryatia
                Russians attack with 1 armour, 10 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 4/12 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Gorky to Kursk
            1 fighter moved from Gorky to Russia
            1 aaGun moved from Northern Manchuria to Buryatia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans AA : 0.50
    Germans regular : 0.67
    Russians regular : 5.50
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:32:01 AM
    Savegame


  • @ArtofWar1947 the map problem in the south pacific off Malaya is a problem, since the game won’t allow me to park my fleet there. I think the allies have one anyway, so I will throw in the towel here, good game. I will record the result. Feel free to start game 2, maybe when we start fresh with the new version we won’t have this problem?

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