OOL
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@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
On the Chinese-7 turn, neither non-Axis-occupied, non-coastal territory (Hunan and Szechwan) were occupied. Hunan spawned a Chinese infantry at the beginning of the CM but Szechwan did not. Is this program bug or is there is hidden rule that exempts Szechwan?
I don’t know I will ask Adam?
Test summary from TripleA, engine version: 2.2.20868, time: 9:49:03 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 5 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Normandy Bordeaux
1 aaGun and 4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Ukraine : 1 flag
Bessarabia : 1 flag
Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Southern France : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 fighter and 4 infantry
99 Sea Zone : 1 destroyer
Bulgaria : 2 infantry
Greece : 1 flag
Production/PUs Summary :
Germans : 53 / 67
Russians : 28 / 33
Japanese : 44 / 63
Americans : 50 / 76
Chinese : 26 / 28
British : 45 / 54
UK_Pacific : 8 / 11
Italians : 11 / 11
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 32 Sea Zone to 50 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser and 1 destroyer moved from 32 Sea Zone to 28 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern India: 1 fighter
EDIT: Adding units owned by ANZAC to Burma: 1 fighter
EDIT: Removing units owned by ANZAC from Burma: 1 fighter
EDIT: Adding units owned by ANZAC to Shan State: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.2.20868, time: 11:23:41 AM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Vologda to Nenetsia
3 infantry moved from France to Holland Belgium
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat Hit Differential Summary :
@ArtofWar1947 scramble?
@666
Trade 2 friendly fighters for 1 enemy fighter. I think not. No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Vologda to Nenetsia
3 infantry moved from France to Holland Belgium
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/10 hits, 4.17 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Nenetsia, round 2 : 3/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Vologda to Nenetsia
3 infantry moved from Novgorod to Vologda
1 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Leningrad to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Southern Belarus to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to Germany
3 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Germany
1 submarine moved from 118 Sea Zone to 116 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Romania
5 infantry placed in Western Germany
4 infantry placed in Germany
1 artillery placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 117 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,6
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -1.67
British regular : 0.00
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Holland Belgium : 2 infantry
Romania : 1 factory_minor and 3 infantry
Germany : 2 artilleries, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Denmark : 1 infantry
Western Ukraine : 2 infantry
Southern Belarus : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 1 artillery
Karelia : 1 flag
Archangel : 1 flag
Bessarabia : 3 infantry
Ukraine : 1 flag, 3 aaGuns, 13 armour, 11 artilleries, 1 factory_minor, 1 fighter, 34 infantry, 15 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Baltic States : 1 flag
Vologda : 1 flag, 3 infantry
Northern Belarus : 1 flag, 1 infantry
Leningrad : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Finland : 1 flag, 8 infantry
Bulgaria : 1 flag, 1 infantry
117 Sea Zone : 1 submarine
Yugoslavia : 1 flag
116 Sea Zone : 1 submarine
118 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 56 / 66
Russians : 28 / 33
Japanese : 44 / 63
Americans : 50 / 76
Chinese : 26 / 28
British : 42 / 54
UK_Pacific : 8 / 11
Italians : 11 / 11
ANZAC : 10 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@ArtofWar1947 can’t crack rostov…
I think you should stop trying. :)
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
I think you should stop trying. :)
adam said that the china inf spawn is a bug, and the latest version fixes this. I think that is the version we are using now, since we changed versions in mid game.
@666
I get a message that my current version (2.2.20868) needs to be updated to the latest version (2.5.22294). Are you using the latest version? If so, I will update, otherwise I’ll wait until we finish.
Assuming a bug,I added the unspawned infantry after the Chinese turn.
Apparently, i forgot to post R-8.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Smolensk to Southern Belarus
3 fighters moved from Russia to Southern Belarus
1 tactical_bomber moved from Kursk to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Southern Belarus to Russia
1 tactical_bomber moved from Southern Belarus to Kursk
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Samara to Gorky
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Stalingrad to Kazakhstan
1 artillery moved from Smolensk to Bryansk
2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Russia to Gorky
2 artilleries and 2 infantry moved from Bryansk to Kursk
2 armour and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 infantry placed in Stalingrad
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
I get a message that my current version (2.2.20868) needs to be updated to the latest version (2.5.22294). Are you using the latest version? If so, I will update, otherwise I’ll wait until we finish.Assuming a bug,I added the unspawned infantry after the Chinese turn.
Apparently, i forgot to post R-8.
yeah I am on 2.2.20868, let’s update when we are done…I don’t have the energy for an update today, haha
Test summary from TripleA, engine version: 2.2.20868, time: 2:22:32 PM
Savegame
@666 said in ArtofWar (allies) V 666 P2V:
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
I get a message that my current version (2.2.20868) needs to be updated to the latest version (2.5.22294). Are you using the latest version? If so, I will update, otherwise I’ll wait until we finish.Assuming a bug,I added the unspawned infantry after the Chinese turn.
Apparently, i forgot to post R-8.
yeah I am on 2.2.20868, let’s update when we are done…I don’t have the energy for an update today, haha
on second thought maybe we should…this version isn’t working so well, in local mode all the territory values just disappeared on me. I’ll upgrade some time today.
Test summary from TripleA, engine version: 2.5.22294, time: 10:58:07 AM
Savegame
@ArtofWar1947 I have just downloaded triplea version 2.5.22294 fyi
@666
I (more accurately, my son) downloaded 2.5.22294 yesterday.