ArtofWar (allies) V 666 P2V


  • @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @666
    On the Chinese-7 turn, neither non-Axis-occupied, non-coastal territory (Hunan and Szechwan) were occupied. Hunan spawned a Chinese infantry at the beginning of the CM but Szechwan did not. Is this program bug or is there is hidden rule that exempts Szechwan?

    I don’t know I will ask Adam?


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 9:49:03 AM
    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun, 1 artillery and 5 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Yugoslavia to Bulgaria
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 aaGun and 4 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Western Ukraine : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    Southern France : 1 aaGun and 4 infantry
    Normandy Bordeaux : 1 fighter and 4 infantry
    99 Sea Zone : 1 destroyer
    Bulgaria : 2 infantry
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 67
    Russians : 28 / 33
    Japanese : 44 / 63
    Americans : 50 / 76
    Chinese : 26 / 28
    British : 45 / 54
    UK_Pacific : 8 / 11
    Italians : 11 / 11
    ANZAC : 10 / 13
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 32 Sea Zone to 50 Sea Zone
    
        Combat - ANZAC
            Battle in 50 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 cruiser and 1 destroyer moved from 32 Sea Zone to 28 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 64 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Eastern India: 1 fighter
            EDIT: Adding units owned by ANZAC to Burma: 1 fighter
            EDIT: Removing units owned by ANZAC from Burma: 1 fighter
            EDIT: Adding units owned by ANZAC to Shan State: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 11:23:41 AM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Vologda to Nenetsia
            3 infantry moved from France to Holland Belgium
            2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 scramble?


  • @666
    Trade 2 friendly fighters for 1 enemy fighter. I think not. No scramble.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Vologda to Nenetsia
            3 infantry moved from France to Holland Belgium
            2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/10 hits, 4.17 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                 retreated to Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Nenetsia
                Germans attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Nenetsia, round 2 : 3/11 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Vologda to Nenetsia
            3 infantry moved from Novgorod to Vologda
            1 infantry moved from Southern Belarus to Northern Belarus
            1 infantry moved from Leningrad to Novgorod
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Southern Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Ukraine to Germany
            3 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            2 bombers moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Germany
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Leningrad to Germany
            1 submarine moved from 118 Sea Zone to 116 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Leningrad
            3 infantry placed in Romania
            5 infantry placed in Western Germany
            4 infantry placed in Germany
            1 artillery placed in Germany
            2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 117 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,6
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -1.67
    British regular : 0.00
    

    Territory Summary for Germans :

    Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
    Holland Belgium : 2 infantry
    Romania : 1 factory_minor and 3 infantry
    Germany : 2 artilleries, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
    Denmark : 1 infantry
    Western Ukraine : 2 infantry
    Southern Belarus : 1 flag, 1 infantry
    Nenetsia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
    Eastern Poland : 1 flag, 1 artillery
    Karelia : 1 flag
    Archangel : 1 flag
    Bessarabia : 3 infantry
    Ukraine : 1 flag, 3 aaGuns, 13 armour, 11 artilleries, 1 factory_minor, 1 fighter, 34 infantry, 15 mech_infantrys and 1 tactical_bomber
    Vyborg : 1 flag
    Baltic States : 1 flag
    Vologda : 1 flag, 3 infantry
    Northern Belarus : 1 flag, 1 infantry
    Leningrad : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
    Novgorod : 1 flag, 1 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Finland : 1 flag, 8 infantry
    Bulgaria : 1 flag, 1 infantry
    117 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    116 Sea Zone : 1 submarine
    118 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    

    Production/PUs Summary :

    Germans : 56 / 66
    Russians : 28 / 33
    Japanese : 44 / 63
    Americans : 50 / 76
    Chinese : 26 / 28
    British : 42 / 54
    UK_Pacific : 8 / 11
    Italians : 11 / 11
    ANZAC : 10 / 11
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 can’t crack rostov…


  • @666

    I think you should stop trying. :)


  • @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @666

    I think you should stop trying. :)

    adam said that the china inf spawn is a bug, and the latest version fixes this. I think that is the version we are using now, since we changed versions in mid game.


  • @666
    I get a message that my current version (2.2.20868) needs to be updated to the latest version (2.5.22294). Are you using the latest version? If so, I will update, otherwise I’ll wait until we finish.

    Assuming a bug,I added the unspawned infantry after the Chinese turn.

    Apparently, i forgot to post R-8.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Smolensk to Southern Belarus
            3 fighters moved from Russia to Southern Belarus
            1 tactical_bomber moved from Kursk to Southern Belarus
    
        Combat - Russians
            Battle in Southern Belarus
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Southern Belarus to Russia
            1 tactical_bomber moved from Southern Belarus to Kursk
            1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Samara to Gorky
            1 infantry moved from Kazakhstan to Samara
            1 infantry moved from Stalingrad to Kazakhstan
            1 artillery moved from Smolensk to Bryansk
            2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Russia to Gorky
            2 artilleries and 2 infantry moved from Bryansk to Kursk
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 infantry placed in Stalingrad
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.33
    

    Savegame


  • @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @666
    I get a message that my current version (2.2.20868) needs to be updated to the latest version (2.5.22294). Are you using the latest version? If so, I will update, otherwise I’ll wait until we finish.

    Assuming a bug,I added the unspawned infantry after the Chinese turn.

    Apparently, i forgot to post R-8.

    yeah I am on 2.2.20868, let’s update when we are done…I don’t have the energy for an update today, haha


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 2:22:32 PM
    Savegame


  • @666 said in ArtofWar (allies) V 666 P2V:

    @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @666
    I get a message that my current version (2.2.20868) needs to be updated to the latest version (2.5.22294). Are you using the latest version? If so, I will update, otherwise I’ll wait until we finish.

    Assuming a bug,I added the unspawned infantry after the Chinese turn.

    Apparently, i forgot to post R-8.

    yeah I am on 2.2.20868, let’s update when we are done…I don’t have the energy for an update today, haha

    on second thought maybe we should…this version isn’t working so well, in local mode all the territory values just disappeared on me. I’ll upgrade some time today.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:58:07 AM
    Savegame


  • @ArtofWar1947 I have just downloaded triplea version 2.5.22294 fyi


  • @666
    I (more accurately, my son) downloaded 2.5.22294 yesterday.

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