Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit Allies v. Entek Axis 1941
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 bomber moved from Western United States to 6 Sea Zone 3 bombers moved from Egypt to 6 Sea Zone 1 bomber moved from Egypt to 6 Sea Zone 2 armour, 1 fighter and 1 infantry moved from India to Persia 1 armour moved from Chinghai to Novosibirsk 1 infantry moved from Burma to India 2 armour moved from French Indo-China Thailand to India 2 artilleries and 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Western Canada to 65 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East 2 transports moved from 63 Sea Zone to 65 Sea Zone 1 armour and 4 infantry moved from Western United States to Western Canada 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 destroyer moved from 56 Sea Zone to 65 Sea Zone 2 destroyers moved from 64 Sea Zone to 63 Sea Zone Combat - Americans Battle in Novosibirsk Americans attack with 1 armour Germans defend with 1 infantry Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Americans win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Persia Americans roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Persia retreated to Persia Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Americans: 2 armour and 1 infantry Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 5 bombers Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/10 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 4 bombers Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 1 fighter moved from Persia to India 1 bomber moved from 6 Sea Zone to United Kingdom Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Americans 2 bombers placed in Eastern United States 2 armour placed in French Indo-China Thailand Americans undo move 2. 1 artillery and 1 infantry placed in Alaska 1 artillery and 3 infantry placed in Western United States 2 armour placed in French Indo-China Thailand Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans rolls : : 0.00 Americans : -0.00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Germany to Egypt 1 armour moved from Archangel to Novosibirsk 6 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 2 bombers and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 6 infantry Americans defend with 1 armour Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 bombers moved from Egypt to Persia 2 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Finland to Archangel 2 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 3 infantry placed in Russia Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Russia Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 0.50
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Germany to Egypt 1 armour moved from Archangel to Novosibirsk 6 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 2 bombers and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 6 infantry Americans defend with 1 armour Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 bombers moved from Egypt to Persia 2 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Finland to Archangel 2 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 3 infantry placed in Russia Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Russia Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Removing units owned by Germans from Poland: 4 infantry EDIT: Adding units owned by Germans to Germany: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Turn Complete - Russians
Combat Hit Differential Summary :
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@Entek russia is extinct
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 bomber and 4 fighters moved from Japan to 63 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 63 Sea Zone Japanese attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 7 destroyers, 1 fighter and 2 transports Japanese roll dice for 1 bomber and 4 fighters in 63 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 carrier, 7 destroyers, 1 fighter and 2 transports in 63 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits 3 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 63 Sea Zone retreated to 63 Sea Zone Americans win with 1 carrier, 3 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 3 fighters Casualties for Americans: 4 destroyers Non Combat Move - Japanese 1 bomber and 1 fighter moved from 63 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.17
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - British British spend 5 on tech rolls British roll 5,4,4,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 2 infantry moved from India to Persia 1 infantry moved from Trans-Jordan to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 fighter moved from United Kingdom to Egypt 1 infantry moved from Rhodesia to Italian Africa 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in France British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in France, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Egypt British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory and 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Persia British attack with 1 artillery and 3 infantry Germans defend with 1 armour and 2 bombers British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 bombers in Persia, round 2 : 2/3 hits, 0.83 expected hits 2 infantry owned by the British lost in Persia British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 bombers in Persia, round 3 : 2/3 hits, 0.83 expected hits 1 bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 bomber Non Combat Move - British 1 fighter moved from Egypt to Anglo-Egypt Sudan Place Units - British 1 destroyer placed in 28 Sea Zone 1 armour placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 52 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : 2.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 4 infantry moved from Italy to France 1 armour moved from Kazakh S.S.R. to Trans-Jordan Italians take Trans-Jordan from British 4 infantry moved from Kazakh S.S.R. to Persia 1 fighter moved from Caucasus to 4 Sea Zone Combat - Italians Battle in 4 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in France Italians attack with 1 artillery and 4 infantry British defend with 1 armour Italians roll dice for 1 artillery and 4 infantry in France, round 2 : 4/5 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from 4 Sea Zone to Karelia S.S.R. 2 artilleries and 4 infantry moved from Caucasus to Persia Place Units - Italians 4 infantry placed in Caucasus 1 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : -0.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 3 infantry moved from Soviet Far East to Yakut S.S.R. 2 armour moved from French Indo-China Thailand to India 2 bombers moved from Eastern United States to Soviet Far East 1 armour and 4 infantry moved from Western Canada to 65 Sea Zone 1 artillery and 3 infantry moved from Western United States to Western Canada 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 4 infantry and 3 transports moved from 65 Sea Zone to 63 Sea Zone 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 destroyer moved from 65 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 5 infantry moved from 63 Sea Zone to Soviet Far East 1 bomber moved from United Kingdom to Soviet Far East Combat - Americans Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 2 armour placed in French Indo-China Thailand 1 armour and 1 infantry placed in Alaska 1 artillery, 2 bombers and 3 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour and 5 infantry moved from Novosibirsk to Evenki National Okrug 2 armour moved from Archangel to Caucasus 1 infantry moved from Russia to Caucasus 1 bomber moved from Russia to Northwestern Europe 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 5 Sea Zone to Northwestern Europe 1 bomber moved from Persia to Egypt 2 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from East Poland to Eastern Ukraine Combat - Germans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Egypt causes 1 damage total. Battle in 7 Sea Zone Germans attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 7 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Northwestern Europe Germans attack with 1 bomber, 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Northwestern Europe, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Northwestern Europe to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 bomber moved from Northwestern Europe to Germany 2 infantry moved from Karelia S.S.R. to Belorussia 1 bomber moved from Egypt to Germany Place Units - Germans 1 artillery, 1 bomber and 2 infantry placed in Germany 1 destroyer placed in 5 Sea Zone 3 armour, 1 fighter and 3 infantry placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : 0.67 Germans rolls : : 0.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Turn Complete - Russians
Combat Hit Differential Summary :
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@Entek you can skip russia for a while. (They’ll be back)!
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 28 Sea Zone Combat - Japanese Battle in 28 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 28 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Japanese Place Units - Japanese 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 0.67
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 56 PUs; 1 techTokens; British buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Anglo-Egypt Sudan to Trans-Jordan 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Italians defend with 1 armour British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - British 1 bomber and 1 fighter moved from Trans-Jordan to Egypt Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 1 artillery and 1 infantry placed in Egypt 1 destroyer placed in 28 Sea Zone 1 armour placed in Union of South Africa 1 armour and 2 fighters placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.83 Italians : -0.50 British rolls : : 0.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 3 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 2 infantry moved from Persia to Trans-Jordan 4 infantry moved from Caucasus to Persia 1 fighter moved from Karelia S.S.R. to Persia 1 infantry moved from Italy to Balkans 1 artillery and 2 infantry moved from France to Italy 2 infantry moved from France to Italy Place Units - Italians 1 armour, 1 fighter and 2 infantry placed in Caucasus Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,2,4 and gets 0 hits Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 bombers moved from Western United States to Evenki National Okrug 5 artilleries and 12 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from 63 Sea Zone to 62 Sea Zone 1 armour and 3 bombers moved from Soviet Far East to Evenki National Okrug Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Evenki National Okrug Americans attack with 1 armour, 5 artilleries, 5 bombers and 12 infantry Germans defend with 3 armour, 1 artillery and 12 infantry Americans roll dice for 1 armour, 5 artilleries, 5 bombers and 12 infantry in Evenki National Okrug, round 2 : 10/28 hits, 9.17 expected hits Germans roll dice for 3 armour, 1 artillery and 12 infantry in Evenki National Okrug, round 2 : 4/16 hits, 5.83 expected hits 10 infantry owned by the Germans and 4 infantry owned by the Americans lost in Evenki National Okrug Americans roll dice for 1 armour, 5 artilleries, 5 bombers and 8 infantry in Evenki National Okrug, round 3 : 7/24 hits, 8.50 expected hits Germans roll dice for 3 armour, 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/6 hits, 2.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans and 2 infantry owned by the Americans lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Germans with 1 armour, 5 artilleries, 5 bombers and 6 infantry remaining. Battle score for attacker is 37 Casualties for Americans: 6 infantry Casualties for Germans: 3 armour, 1 artillery and 12 infantry Non Combat Move - Americans 5 bombers moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 5 infantry moved from Soviet Far East to Yakut S.S.R. 2 armour moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from Western Canada to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 3 transports moved from 63 Sea Zone to 65 Sea Zone 2 infantry moved from Western Canada to Alaska 1 artillery and 3 infantry moved from Western United States to Western Canada 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to Soviet Far East 1 fighter moved from 62 Sea Zone to 63 Sea Zone Combat Move - Chinese 4 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Americans 1 armour and 1 infantry placed in Alaska 2 artilleries, 1 bomber and 5 infantry placed in Western United States 2 armour placed in French Indo-China Thailand Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : -1.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 3 bombers and 3 infantry moved from Germany to Egypt 1 armour moved from Persia to Egypt 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 1 armour, 3 bombers and 3 infantry British defend with 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry Germans roll dice for 1 armour, 3 bombers and 3 infantry in Egypt, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 3 bombers and 1 infantry in Egypt, round 3 : 3/5 hits, 2.67 expected hits British roll dice for 1 bomber and 1 fighter in Egypt, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 3 bombers remaining. Battle score for attacker is 20 Casualties for Germans: 3 infantry Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry Non Combat Move - Germans 3 bombers moved from Egypt to Persia 2 armour moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 2 infantry moved from Belorussia to Russia 2 infantry moved from Eastern Ukraine to Russia 2 infantry moved from Northwestern Europe to Germany Place Units - Germans 3 armour and 4 infantry placed in Russia 2 destroyers and 2 transports placed in 5 Sea Zone 2 artilleries placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat - Japanese Japanese creates battle in territory 28 Sea Zone Battle in 28 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 28 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 0.67
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 1,3 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from United Kingdom to Egypt Combat - British Battle in Egypt British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 armour and 1 factory British roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from Egypt to Libya Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Persia to Egypt 1 fighter moved from Caucasus to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 armour, 1 factory and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Persia 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone 2 infantry placed in Caucasus Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.17