dawgoneit Allies v. Entek Axis 1941


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            2 bombers moved from Stanovoj Chrebet to Novosibirsk
            2 bombers moved from Western United States to Evenki National Okrug
            1 armour moved from Fukien to Ningxia
            1 armour moved from Hawaiian Islands to 53 Sea Zone
            1 artillery and 2 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 64 Sea Zone
            1 destroyer moved from 56 Sea Zone to 64 Sea Zone
            1 armour moved from Western United States to Alaska
            1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska
            1 infantry moved from Western United States to Western Canada
            1 artillery and 3 infantry moved from Eastern United States to Eastern Canada
    
        Combat - Americans
            Battle in Evenki National Okrug
                Americans attack with 2 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers in Evenki National Okrug, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Evenki National Okrug
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Americans attack with 2 bombers
                Germans defend with 1 armour and 1 infantry
                    Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Evenki National Okrug to Yakut S.S.R.
            2 bombers moved from Novosibirsk to Yakut S.S.R.
    
        Combat Move - Chinese
            6 infantry moved from Kiangsu to Suiyuan
            1 infantry moved from Yunnan to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 factory placed in Alaska
            2 destroyers and 2 transports placed in 56 Sea Zone
            1 armour and 1 infantry placed in Western United States
    
        Place Units - Chinese
            4 infantry placed in Ningxia
            Chinese undo move 1.
            4 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Americans rolls : : 1.00
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Shipyards
    
        Activate Technology - Germans
            Germans activating Shipyards
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            6 infantry moved from Ukraine to Caucasus
            1 artillery and 5 infantry moved from Russia to Novosibirsk
            2 infantry moved from Karelia S.S.R. to Belorussia
            1 artillery moved from East Poland to Belorussia
            5 infantry moved from East Poland to Belorussia
            1 armour moved from Norway to Karelia S.S.R.
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 battleship, 1 carrier, 2 destroyers and 1 fighter placed in 5 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Russians
            2 infantry moved from Suiyuan to Ningxia
            5 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Russians take Evenki National Okrug from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 60 Sea Zone to 62 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 carrier and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 35 Sea Zone
                    1 transport owned by the British lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for British: 1 carrier and 1 transport
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 3,6,4,6 and gets 2 hits
            British removing all Technology Tokens after successful research.
            British discover Long Range Aircraft
    
        Activate Technology - British
            British activating Long Range Aircraft
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            4 armour moved from India to Persia
            2 infantry moved from India to Persia
            1 bomber moved from India to 5 Sea Zone
            2 fighters moved from Egypt to 5 Sea Zone
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Rhodesia to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Persia
            1 armour moved from Morocco Algeria to Egypt
    
        Combat - British
            Battle in Persia
                British attack with 4 armour and 3 infantry
                Italians defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 4 armour and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Persia
                    British roll dice for 4 armour and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Persia
                British win, taking Persia from Italians with 4 armour and 2 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
            Battle in 5 Sea Zone
                British attack with 1 bomber, 1 carrier and 3 fighters
                Germans defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
                    British roll dice for 1 bomber, 1 carrier and 3 fighters in 5 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    1 destroyer owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
                    British roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the British lost in 5 Sea Zone
                Germans win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -42
                Casualties for British: 1 bomber, 1 carrier and 3 fighters
                Casualties for Germans: 2 destroyers
    
        Non Combat Move - British
            1 infantry moved from Western Canada to Eastern Canada
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            2 destroyers placed in 2 Sea Zone
            2 infantry placed in Union of South Africa
            2 infantry placed in Egypt
            British undo move 2.
            British undo move 3.
            1 destroyer placed in 34 Sea Zone
            1 infantry placed in Egypt
            1 destroyer placed in 2 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.83
    Italians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Germany to Poland
    
        Non Combat Move - Italians
            1 artillery moved from Germany to Poland
    
        Place Units - Italians
            2 destroyers placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 armour moved from Ningxia to Chinghai
            2 fighters moved from 64 Sea Zone to 62 Sea Zone
            4 bombers moved from Yakut S.S.R. to 5 Sea Zone
            1 destroyer moved from 64 Sea Zone to 62 Sea Zone
            1 infantry moved from French Indo-China Thailand to Burma
            1 armour moved from French Indo-China Thailand to India
            1 artillery moved from India to Persia
            1 artillery and 3 infantry moved from Eastern Canada to Western Canada
            1 infantry moved from Western Canada to Alaska
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 5 Sea Zone
                Americans attack with 4 bombers
                Germans defend with 1 battleship, 1 carrier and 2 fighters
                    Americans roll dice for 4 bombers in 5 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone
                    Americans roll dice for 3 bombers in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 battleship and 1 fighter in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            1 bomber moved from 5 Sea Zone to United Kingdom
            1 bomber moved from 5 Sea Zone to United Kingdom
            2 fighters moved from 62 Sea Zone to 63 Sea Zone
            2 armour moved from Alaska to 64 Sea Zone
            2 infantry moved from Alaska to 64 Sea Zone
            2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
            2 transports moved from 56 Sea Zone to 65 Sea Zone
            2 destroyers moved from 56 Sea Zone to 65 Sea Zone
            2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East
    
        Combat Move - Chinese
            5 infantry moved from Sikang to Chinghai
            5 infantry moved from Suiyuan to Ningxia
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuan to Ningxia
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 56 Sea Zone
            2 infantry placed in Alaska
            1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 1.67
    Japanese : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Russia to Persia
            1 fighter and 6 infantry moved from Caucasus to Persia
            1 artillery and 5 infantry moved from Novosibirsk to Evenki National Okrug
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 armour, 1 fighter and 6 infantry
                British defend with 4 armour and 2 infantry; Americans defend with 1 artillery
                    Germans roll dice for 2 armour, 1 fighter and 6 infantry in Persia, round 2 : 4/9 hits, 2.67 expected hits
                    British roll dice for 4 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/7 hits, 3.00 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
                    Germans roll dice for 2 armour, 1 fighter and 4 infantry in Persia, round 3 : 3/7 hits, 2.33 expected hits
                    British roll dice for 3 armour in Persia, round 3 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 3 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 artillery
                Casualties for British: 4 armour and 2 infantry
            Battle in Evenki National Okrug
                Germans attack with 1 artillery and 5 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Evenki National Okrug, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 5 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                    Germans roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                    Germans roll dice for 1 artillery and 3 infantry in Evenki National Okrug, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Evenki National Okrug, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                    Germans roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 5 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                Germans win, taking Evenki National Okrug from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 4 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Russia to Novosibirsk
            1 fighter moved from Persia to Caucasus
            1 infantry moved from Kazakh S.S.R. to Persia
            1 artillery and 7 infantry moved from Belorussia to Russia
            1 armour moved from Karelia S.S.R. to Russia
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 battleship, 1 carrier and 2 destroyers placed in 5 Sea Zone
            1 fighter placed in 5 Sea Zone
            1 armour and 1 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : -0.50
    Germans rolls : : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Ningxia to Chinghai
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 34 Sea Zone
                    1 transport owned by the British lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Shipyards
    
        Activate Technology - British
            British activating Shipyards
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 1 artillery and 1 infantry moved from India to Persia
            1 armour moved from Egypt to Persia
            2 infantry moved from Union of South Africa to 28 Sea Zone
            2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Persia
            1 infantry moved from 34 Sea Zone to Persia
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Norway
                  British take Norway from Germans
            1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 infantry moved from Eastern Canada to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to United Kingdom
    
        Combat - British
            Battle in 34 Sea Zone
                British attack with 1 transport
                Japanese defend with 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the British retreated to 33 Sea Zone
            Battle in Persia
                British attack with 2 armour, 1 artillery and 1 infantry
                Germans defend with 2 armour and 3 infantry
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Persia, round 2 : 1/5 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    British roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the British lost in Persia
                    British roll dice for 2 armour in Persia, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Persia, round 4 : 2/3 hits, 1.33 expected hits
                    2 armour owned by the British lost in Persia
                Germans winJapanese win with 1 submarine remaining with 2 armour and 1 infantry remaining. Battle score for attacker is -11
                Casualties for British: 2 armour, 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in India
            2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -2.00
    British rolls : : 1.00
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            4 infantry moved from Caucasus to Persia
            1 infantry moved from Poland to East Poland
            1 artillery moved from Poland to East Poland
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 armour and 1 infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 fighter moved from 63 Sea Zone to India
            2 destroyers moved from 65 Sea Zone to 63 Sea Zone
            2 transports moved from 63 Sea Zone to 64 Sea Zone
            1 artillery and 3 infantry moved from Western Canada to 65 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone
            1 artillery and 3 infantry moved from Alaska to 64 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            3 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to Alaska
            2 artilleries and 6 infantry moved from 63 Sea Zone to Soviet Far East
            2 armour moved from Soviet Far East to Evenki National Okrug
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 bomber moved from Eastern United States to Finland
            2 bombers moved from United Kingdom to Finland
    
        Combat - Americans
            Battle in Evenki National Okrug
                Americans attack with 2 armour
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 armour in Evenki National Okrug, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Evenki National Okrug
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 2 armour
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Finland
                Americans attack with 3 bombers
                Germans defend with 4 infantry
                    Americans roll dice for 3 bombers in Finland, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Finland
                    Americans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Americans win with 3 bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Finland to United Kingdom
            1 bomber moved from Finland to Norway
    
        Combat Move - Chinese
            6 infantry moved from Ningxia to Chinghai
            4 infantry moved from Sikang to Chinghai
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 armour and 1 infantry placed in French Indo-China Thailand
            1 bomber placed in Western United States
            2 artilleries placed in Alaska
            2 infantry placed in Western United States
            2 destroyers placed in 56 Sea Zone
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from 5 Sea Zone to 3 Sea Zone
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 3 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Trans-Jordan from British to Germans
            EDIT: Turning off Edit Mode
            1 fighter moved from 3 Sea Zone to 5 Sea Zone
            2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
    
        Place Units - Germans
            2 destroyers and 1 transport placed in 5 Sea Zone
            2 armour placed in Karelia S.S.R.
            1 bomber and 1 fighter placed in Germany
            1 armour and 1 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from 5 Sea Zone to 3 Sea Zone
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 3 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Trans-Jordan from British to Germans
            EDIT: Turning off Edit Mode
            1 fighter moved from 3 Sea Zone to 5 Sea Zone
            2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
    
        Place Units - Germans
            2 destroyers and 1 transport placed in 5 Sea Zone
            2 armour placed in Karelia S.S.R.
            1 bomber and 1 fighter placed in Germany
            1 armour and 1 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry
            EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from Japan to 62 Sea Zone
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                British defend with 2 infantry and 1 transport
                    1 transport owned by the British and 2 infantry owned by the British lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry and 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 62 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 62 Sea Zone to Japan
    
        Place Units - Japanese
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 9 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Research Technology - British
            British spend 10 on tech rolls
                British roll 1,3 and gets 0 hits
    
        Purchase Units - British
            British buy 2 artilleries, 1 battleship, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Archangel
                  British take Archangel from Germans
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 battleship and 1 destroyer placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in India
            2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Caucasus to Persia
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
                  Italians take Gibraltar from British
            2 destroyers moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from East Poland to Ukraine
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Italy
            Italians undo move 1.
            1 artillery placed in Italy
            1 fighter placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,6,3 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Americans take Evenki National Okrug from Germans
            2 artilleries and 6 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Burma to India
            1 armour moved from French Indo-China Thailand to India
            1 infantry moved from French Indo-China Thailand to Burma
            2 transports moved from 63 Sea Zone to 64 Sea Zone
            2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
            2 infantry moved from Western United States to Western Canada
            2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East
            3 destroyers moved from 65 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from 63 Sea Zone to 62 Sea Zone
            2 destroyers moved from 56 Sea Zone to 64 Sea Zone
            1 bomber moved from Norway to 13 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from Western United States to 13 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Gibraltar
                Americans attack with 2 bombers
                Italians defend with 2 infantry
                    Americans roll dice for 2 bombers in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 bombers in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 13 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 2 destroyers and 1 transport
                    Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Italians lost in 13 Sea Zone
                    1 transport owned by the Italians lost in 13 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 23
                Casualties for Italians: 2 destroyers and 1 transport
    
        Non Combat Move - Americans
            2 bombers moved from 13 Sea Zone to Egypt
            2 bombers moved from Gibraltar to Egypt
            1 fighter moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 56 Sea Zone
            2 armour placed in French Indo-China Thailand
            1 artillery and 1 infantry placed in Alaska
            1 armour, 1 bomber and 4 infantry placed in Western United States
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : 0.17
    Japanese : -0.17
    

    Savegame

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