@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 bombers moved from Stanovoj Chrebet to Novosibirsk
2 bombers moved from Western United States to Evenki National Okrug
1 armour moved from Fukien to Ningxia
1 armour moved from Hawaiian Islands to 53 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 64 Sea Zone
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 armour moved from Western United States to Alaska
1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Western United States to Western Canada
1 artillery and 3 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Evenki National Okrug, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Evenki National Okrug
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Americans attack with 2 bombers
Germans defend with 1 armour and 1 infantry
Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Novosibirsk to Yakut S.S.R.
Combat Move - Chinese
6 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Yunnan to Sikang
Non Combat Move - Chinese
Place Units - Americans
1 factory placed in Alaska
2 destroyers and 2 transports placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Ningxia
Chinese undo move 1.
4 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
Americans rolls : : 1.00
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
6 infantry moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Russia to Novosibirsk
2 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from East Poland to Belorussia
5 infantry moved from East Poland to Belorussia
1 armour moved from Norway to Karelia S.S.R.
Non Combat Move - Germans
Place Units - Germans
1 battleship, 1 carrier, 2 destroyers and 1 fighter placed in 5 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Suiyuan to Ningxia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Russians take Evenki National Okrug from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 62 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
British defend with 1 carrier and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 carrier and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British roll 3,6,4,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover Long Range Aircraft
Activate Technology - British
British activating Long Range Aircraft
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 armour moved from India to Persia
2 infantry moved from India to Persia
1 bomber moved from India to 5 Sea Zone
2 fighters moved from Egypt to 5 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 armour moved from Morocco Algeria to Egypt
Combat - British
Battle in Persia
British attack with 4 armour and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 4 armour and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Persia
British roll dice for 4 armour and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 4 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in 5 Sea Zone
British attack with 1 bomber, 1 carrier and 3 fighters
Germans defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
British roll dice for 1 bomber, 1 carrier and 3 fighters in 5 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
British roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the British lost in 5 Sea Zone
Germans win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -42
Casualties for British: 1 bomber, 1 carrier and 3 fighters
Casualties for Germans: 2 destroyers
Non Combat Move - British
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
2 destroyers placed in 2 Sea Zone
2 infantry placed in Union of South Africa
2 infantry placed in Egypt
British undo move 2.
British undo move 3.
1 destroyer placed in 34 Sea Zone
1 infantry placed in Egypt
1 destroyer placed in 2 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 1.33
British : 0.83
Italians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Germany to Poland
Non Combat Move - Italians
1 artillery moved from Germany to Poland
Place Units - Italians
2 destroyers placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 armour moved from Ningxia to Chinghai
2 fighters moved from 64 Sea Zone to 62 Sea Zone
4 bombers moved from Yakut S.S.R. to 5 Sea Zone
1 destroyer moved from 64 Sea Zone to 62 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from French Indo-China Thailand to India
1 artillery moved from India to Persia
1 artillery and 3 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Western Canada to Alaska
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 5 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 4 bombers in 5 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone
Americans roll dice for 3 bombers in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 battleship and 1 fighter in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
2 fighters moved from 62 Sea Zone to 63 Sea Zone
2 armour moved from Alaska to 64 Sea Zone
2 infantry moved from Alaska to 64 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
2 transports moved from 56 Sea Zone to 65 Sea Zone
2 destroyers moved from 56 Sea Zone to 65 Sea Zone
2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East
Combat Move - Chinese
5 infantry moved from Sikang to Chinghai
5 infantry moved from Suiyuan to Ningxia
Non Combat Move - Chinese
1 infantry moved from Suiyuan to Ningxia
Place Units - Americans
3 destroyers and 1 transport placed in 56 Sea Zone
2 infantry placed in Alaska
1 infantry placed in Western United States
1 bomber placed in Eastern United States
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.67
Japanese : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
2 armour moved from Russia to Persia
1 fighter and 6 infantry moved from Caucasus to Persia
1 artillery and 5 infantry moved from Novosibirsk to Evenki National Okrug
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 1 fighter and 6 infantry
British defend with 4 armour and 2 infantry; Americans defend with 1 artillery
Germans roll dice for 2 armour, 1 fighter and 6 infantry in Persia, round 2 : 4/9 hits, 2.67 expected hits
British roll dice for 4 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 2 armour, 1 fighter and 4 infantry in Persia, round 3 : 3/7 hits, 2.33 expected hits
British roll dice for 3 armour in Persia, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery
Casualties for British: 4 armour and 2 infantry
Battle in Evenki National Okrug
Germans attack with 1 artillery and 5 infantry
Russians defend with 5 infantry
Germans roll dice for 1 artillery and 5 infantry in Evenki National Okrug, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 5 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans roll dice for 1 artillery and 3 infantry in Evenki National Okrug, round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 5 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans win, taking Evenki National Okrug from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Persia to Caucasus
1 infantry moved from Kazakh S.S.R. to Persia
1 artillery and 7 infantry moved from Belorussia to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Norway to Finland
Place Units - Germans
1 battleship, 1 carrier and 2 destroyers placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
1 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : -0.50
Germans rolls : : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Ningxia to Chinghai
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Shipyards
Activate Technology - British
British activating Shipyards
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from India to Persia
1 armour moved from Egypt to Persia
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
Combat - British
Battle in 34 Sea Zone
British attack with 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British retreated to 33 Sea Zone
Battle in Persia
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 3 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 armour and 3 infantry in Persia, round 2 : 1/5 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits
1 artillery owned by the British lost in Persia
British roll dice for 2 armour in Persia, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 armour and 1 infantry in Persia, round 4 : 2/3 hits, 1.33 expected hits
2 armour owned by the British lost in Persia
Germans winJapanese win with 1 submarine remaining with 2 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 armour, 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -2.00
British rolls : : 1.00
Japanese : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
4 infantry moved from Caucasus to Persia
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 14 Sea Zone
1 armour and 1 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 fighter moved from 63 Sea Zone to India
2 destroyers moved from 65 Sea Zone to 63 Sea Zone
2 transports moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from Western Canada to 65 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
3 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
2 artilleries and 6 infantry moved from 63 Sea Zone to Soviet Far East
2 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Eastern United States to Finland
2 bombers moved from United Kingdom to Finland
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 2 armour
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour in Evenki National Okrug, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Evenki National Okrug
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 armour
Casualties for Germans: 1 artillery and 1 infantry
Battle in Finland
Americans attack with 3 bombers
Germans defend with 4 infantry
Americans roll dice for 3 bombers in Finland, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Finland
Americans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Non Combat Move - Americans
2 bombers moved from Finland to United Kingdom
1 bomber moved from Finland to Norway
Combat Move - Chinese
6 infantry moved from Ningxia to Chinghai
4 infantry moved from Sikang to Chinghai
Non Combat Move - Chinese
Place Units - Americans
1 armour and 1 infantry placed in French Indo-China Thailand
1 bomber placed in Western United States
2 artilleries placed in Alaska
2 infantry placed in Western United States
2 destroyers placed in 56 Sea Zone
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 3 Sea Zone
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 3 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
Place Units - Germans
2 destroyers and 1 transport placed in 5 Sea Zone
2 armour placed in Karelia S.S.R.
1 bomber and 1 fighter placed in Germany
1 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 3 Sea Zone
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 3 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
Place Units - Germans
2 destroyers and 1 transport placed in 5 Sea Zone
2 armour placed in Karelia S.S.R.
1 bomber and 1 fighter placed in Germany
1 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry
EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Japan to 62 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
British defend with 2 infantry and 1 transport
1 transport owned by the British and 2 infantry owned by the British lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 2 infantry and 1 transport
Battle in 62 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 62 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters moved from 62 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - British
British spend 10 on tech rolls
British roll 1,3 and gets 0 hits
Purchase Units - British
British buy 2 artilleries, 1 battleship, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
British take Archangel from Germans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
Combat - British
Non Combat Move - British
Place Units - British
1 battleship and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Caucasus to Persia
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 destroyers moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from East Poland to Ukraine
Place Units - Italians
1 artillery and 1 fighter placed in Italy
Italians undo move 1.
1 artillery placed in Italy
1 fighter placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Americans take Evenki National Okrug from Germans
2 artilleries and 6 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Burma to India
1 armour moved from French Indo-China Thailand to India
1 infantry moved from French Indo-China Thailand to Burma
2 transports moved from 63 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
2 infantry moved from Western United States to Western Canada
2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East
3 destroyers moved from 65 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
2 destroyers moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from Norway to 13 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Western United States to 13 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 2 bombers
Italians defend with 2 infantry
Americans roll dice for 2 bombers in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 bombers in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 13 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers and 1 transport
Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians lost in 13 Sea Zone
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Italians: 2 destroyers and 1 transport
Non Combat Move - Americans
2 bombers moved from 13 Sea Zone to Egypt
2 bombers moved from Gibraltar to Egypt
1 fighter moved from 62 Sea Zone to 63 Sea Zone
Place Units - Americans
1 destroyer placed in 56 Sea Zone
2 armour placed in French Indo-China Thailand
1 artillery and 1 infantry placed in Alaska
1 armour, 1 bomber and 4 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 0.17
Japanese : -0.17