L20 BM3 SC (A+14) vs AetV (X)

  • 2020 '19 '18 '17 '16

    @Sovietishcat will Edit plus 1 IPC and remove one Inf UK Pac.

  • '19

    @aequitas-et-veritas Thank you very much really appreciated 😊

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Archangel to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 99 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
                Casualties for Italians: 1 fighter and 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 94 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 armour moved from Romania to Ukraine
            1 armour moved from Ukraine to Caucasus
            1 artillery moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry
            EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry
            EDIT: Changing PUs for UK_Pacific from 10 to 11
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -1,17
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Archangel to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 99 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
                Casualties for Italians: 1 fighter and 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 94 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 armour moved from Romania to Ukraine
            1 armour moved from Ukraine to Caucasus
            1 artillery moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry
            EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry
            EDIT: Changing PUs for UK_Pacific from 10 to 11
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -1,17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @aequitas-et-veritas OOL sz 42, do you submerge sub, + You forgot to add the 3rd AA in Burma, I will add it afterwards!

  • 2020 '19 '18 '17 '16

    @Sovietishcat thought you would like to hold one back.
    But ya, do as you wish😁.

  • 2020 '19 '18 '17 '16

    Roll first round please.
    Thank you.😃

  • '19

    @aequitas-et-veritas But I need to know if you keep sub into fight!

  • 2020 '19 '18 '17 '16

    @Sovietishcat Yes of course, sorry it went under my Radar your request regarding my Sub.
    My Sub will fight.

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas hugg 3 hits only as first strike, your OOL please?

  • 2020 '19 '18 '17 '16

    Dent both and kill one CV please, @Sovietishcat .

    Thank you.

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
                    1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea Zone
    

    Combat Hit Differential Summary :

    Japanese regular : 1,67
    ANZAC regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas So if you look at your hits, your CV that I destroy should not hit or have a chance to hit since I kill it via 1st strike… How do you think we should proceed?

  • 2020 '19 '18 '17 '16

    @Sovietishcat we reinstate your sub.
    If you want , I can roll for you here on the forum or you use the dice roller from the game. It is up to you.
    Let me know.

  • '19

    @aequitas-et-veritas sorry about that, not very useful that the stealth of the subs have vanished, hopefully a fix comes soon… I am okay if you roll it for me at this point. Just let me know how many hits I have!

  • 2020 '19 '18 '17 '16

    @Sovietishcat

    Attacking Subs 4 for two or<
    [dice 4d6]


  • 4d6: 6, 3, 3, 1

  • 2020 '19 '18 '17 '16

    @Sovietishcat One hit. You take my Sub out this time.
    Will roll for the Defenders now.

  • 2020 '19 '18 '17 '16

    Defender:

    2 BB’s for four or<
    [dice 2d6]

    1 CR for three or<
    [dice 1d6]

    1 CV for one or<
    [dice 1d6]


  • 2d6: 4, 6
    1d6: 2
    1d6: 2

  • 2020 '19 '18 '17 '16

    @Sovietishcat IJN scored two Hits second round.
    Do you want to proceed?

    Remaing Subs for Anzak are two vs 2BB, 1CR,1CV and TT’s.

  • '19

    @aequitas-et-veritas Yes go ahead with another roll!

  • 2020 '19 '18 '17 '16

    Attacking Subs 2 for 2 or<
    [dice 2d6]

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