L20 Mainah (X) vs WindowWasher (L + 16) BM3

  • 2023 '20

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            3 fighters moved from 56 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    

    Savegame

  • '21 '20

    som fighters are in new guinea

  • 2023 '20

    @WindowWasher
    OOL for SZ 45? First round 8 hits.

  • '21 '20

    would you like to add them and redo?

  • 2023 '20

    @WindowWasher
    Thanks!

  • 2023 '20

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            3 fighters moved from 56 Sea Zone to 45 Sea Zone
    

    Savegame

  • 2023 '20

    @WindowWasher
    OK OOL?
    First round 10 hits

  • '21 '20

    destroyer 1, cruiser 2, kill two carriers 4, tip each battleship 2, tip a carrier.

  • 2023 '20

    @WindowWasher
    You hit 14 times. I have 6 Bom and 2 tacs left. They hit 5 times.

  • 2023 '20

    @mainah
    You have 1 tpped CV, 2 tipped BB, 4 CV, 10 Fig left

  • '21 '20

    kill bbs, kill cv, doublehit another cv.

  • 2023 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            3 fighters moved from 56 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in West India
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in New South Wales
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 15PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 45 Sea Zone
                Japanese attack with 6 bombers, 10 fighters and 6 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters
                    Japanese roll dice for 6 bombers, 10 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 10/22 hits, 13.00 expected hits
                Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters in 45 Sea Zone, round 2 : 14/22 hits, 11.67 expected hits
                    4 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone
                    Japanese roll dice for 6 bombers and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    Americans roll dice for 2 battleships, 5 carriers and 10 fighters in 45 Sea Zone, round 3 : 10/17 hits, 9.67 expected hits
                    2 tactical_bombers owned by the Japanese, 6 bombers owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 45 Sea Zone
                Americans win with 3 carriers and 10 fighters remaining. Battle score for attacker is -114
                Casualties for Japanese: 6 bombers, 10 fighters and 6 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 1 destroyer
                Casualties for British: 1 battleship
                4 fighters owned by the Americans forced to land in Dutch New Guinea
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers and 2 cruisers moved from 56 Sea Zone to 62 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangsi to Burma
            1 mech_infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to India
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kwangtung
            3 bombers placed in French Indo China
            1 bomber and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1
            Japanese collect 64 PUs (9 lost to blockades); end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : -5.00
    ANZAC regular : -0.33
    UK_Pacific regular : 1.33
    

    Savegame

  • '21 '20

    give me a bit, dinner

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            6 fighters moved from 45 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Spain to Southern France
            1 fighter moved from Spain to Southern France
            3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
                Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 1.33
    

    Savegame

  • '21 '20

    OOL? 4 hits

  • 2023 '20

  • '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            6 fighters moved from 45 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Spain to Southern France
            1 fighter moved from Spain to Southern France
            3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
                Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 carrier owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 112
                Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            6 fighters moved from 62 Sea Zone to Victoria
            3 carriers moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 fighters moved from Dutch New Guinea to Caroline Islands
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 1 fighter moved from Southern France to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            3 artilleries and 7 infantry placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            3 infantry placed in Spain
            5 artilleries and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 6.17
    Japanese regular : -5.17
    Italians regular : 1.33
    

    Savegame

  • '21 '20

    I feel like I’ve sacrificed so much to the destroyer gods that they finally answered my prayers. On a serious note, that was literally ridiculous.

  • '21 '20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 2.33
    

    Savegame

  • 2023 '20

    @WindowWasher
    Look at that hit distribution. Yep, the tin can god has blessed you for once!

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