Ksmckay (X) v Cyanight(A+18) BM3

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            6 armour moved from Normandy Bordeaux to Southern France
            8 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 6 armour, 1 bomber, 8 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 armour, 1 bomber, 8 fighters and 2 infantry in Southern France, round 2 : 9/17 hits, 8.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 6 armour, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 30 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Western United States to 10 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from Western United States to 26 Sea Zone
            5 fighters moved from New Zealand to New South Wales
            8 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            3 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            1 infantry moved from Yunnan to Hunan
            20 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
            5 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Iraq to Persia
                  British take Persia from Italians
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Persia to Eastern Persia
            2 armour moved from Iraq to Eastern Persia
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            7 fighters moved from Holland Belgium to Southern France
            1 tactical_bomber moved from Holland Belgium to Southern France
            4 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France
            1 destroyer moved from 105 Sea Zone to 110 Sea Zone
            5 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 9 infantry moved from Iraq to Persia
            4 artilleries and 2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to Egypt: 3 infantry
            EDIT: Removing units owned by British from Egypt: 3 infantry
            EDIT: Adding units owned by British to Egypt: 3 infantry
            EDIT: Removing units owned by British from Egypt: 3 infantry
            EDIT: Removing units owned by British from United Kingdom: 6 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
            EDIT: Turning off Edit Mode
            10 infantry placed in United Kingdom
            3 infantry placed in Union of South Africa
            3 infantry placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by British from Quebec: 3 infantry
            EDIT: Removing units owned by British from Union of South Africa: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            British collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.00
    British : -0.67
    Americans : 0.67
    Japanese : -0.33
    

    Savegame

  • '19

    @cyanight german opening stacked a lot of air in holland which couldn’t hit 92. So dd wasn’t needed.

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Holland Belgium to France
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            2 marines moved from Northern Italy to Southern Italy
            4 mech_infantrys moved from Western Germany to Germany
            2 mech_infantrys moved from Northern Italy to Germany
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
            3 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 aaGun and 2 armour moved from Bryansk to Rostov
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New Zealand to New South Wales
            2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New Zealand to New South Wales
            2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - French
            Battle in 80 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the French lost in 80 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -0.33
    Japanese : 0.83
    

    Savegame

  • '19

    @cyanight Anzac air?

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Smolensk to Vologda
            2 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            2 bombers moved from Novgorod to Caucasus
            1 bomber moved from Novgorod to Vologda
            18 armour, 19 artilleries, 17 infantry and 10 mech_infantrys moved from Bryansk to Russia
            10 mech_infantrys moved from Western Ukraine to Russia
            3 armour moved from Ukraine to Russia
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            2 infantry moved from Tambov to Russia
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Russia
                Germans attack with 21 armour, 19 artilleries, 19 infantry and 20 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                    Germans roll dice for 21 armour, 19 artilleries, 19 infantry and 20 mech_infantrys in Russia, round 2 : 29/79 hits, 26.50 expected hits
                    Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
                    7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 21 armour, 19 artilleries, 16 infantry and 20 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for Russians: 7 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            2 infantry moved from Bryansk to Rostov
            2 aaGuns and 2 infantry moved from Bryansk to Russia
            5 mech_infantrys moved from Western Ukraine to Russia
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from Northern Italy to France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Novgorod to Western Germany
            1 infantry moved from Finland to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Germany
            8 artilleries and 14 infantry moved from Western Germany to France
            1 tactical_bomber moved from Germany to France
            18 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
            1 bomber moved from Vologda to Novgorod
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in France
            10 mech_infantrys placed in Germany
            1 artillery and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.50
    

    Savegame

  • '19

    @cyanight just let me know where anzac air is please.

  • '14 Customizer

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            7 armour moved from Samara to Kazakhstan
            7 armour moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Caucasus
                Russians attack with 8 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 8 armour and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 8 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            7 mech_infantrys moved from Samara to Caucasus
            3 aaGuns, 7 artilleries and 51 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Caucasus to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • @ksmckay 1 ANZAC fighter on ANZAC CV and 1 ANZAC fighter on USA CV.

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 bomber, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Hopei to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 mech_infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 bomber moved from India to Burma
            2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from India to West India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in Burma
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking New Britain from ANZAC, taking Burma from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Burma to Kiangsi
            1 bomber moved from Burma to French Indo China
            2 mech_infantrys moved from French Indo China to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from India to Burma
            1 infantry moved from Anhwe to Hopei
            1 aaGun, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            2 fighters and 1 tactical_bomber moved from Guam to Kiangsi
            1 fighter moved from Japan to Kiangsi
            1 destroyer moved from 49 Sea Zone to 30 Sea Zone
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            7 fighters and 5 tactical_bombers moved from 49 Sea Zone to Guam
            2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Japan to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Sakha to Manchuria
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            1 bomber, 3 fighters and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Guam: 1 fighter
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 47 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            5 fighters moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Normandy Bordeaux to Northern Italy
            8 fighters moved from Normandy Bordeaux to Northern Italy
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northern Italy
                Americans attack with 1 bomber, 8 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 31 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 30 Sea Zone to New Zealand
            2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            5 fighters moved from 31 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Northern Italy to Southern France
            8 fighters moved from Northern Italy to Southern France
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            3 fighters placed in Southern France
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -2.17
    Japanese : 1.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 fighter and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 1.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 47 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            5 fighters moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Normandy Bordeaux to Northern Italy
            8 fighters moved from Normandy Bordeaux to Northern Italy
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northern Italy
                Americans attack with 1 bomber, 8 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 31 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 30 Sea Zone to New Zealand
            2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            5 fighters moved from 31 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Northern Italy to Southern France
            8 fighters moved from Northern Italy to Southern France
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            3 fighters placed in Southern France
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 fighter and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            7 fighters moved from Southern France to Holland Belgium
            1 tactical_bomber moved from Southern France to Holland Belgium
            1 infantry moved from Southern France to Northern Italy
                  British take Northern Italy from Italians
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            7 fighters moved from Holland Belgium to Southern France
            1 tactical_bomber moved from Holland Belgium to Southern France
            1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France
            10 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
            1 artillery and 9 infantry moved from Persia to Iraq
            4 artilleries and 2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Egypt
            2 fighters and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5
            British collect 37 PUs (5 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : 2.50
    Americans : -2.17
    Chinese : 1.33
    Japanese : 2.33
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 47 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            5 fighters moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Normandy Bordeaux to Northern Italy
            8 fighters moved from Normandy Bordeaux to Northern Italy
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northern Italy
                Americans attack with 1 bomber, 8 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 31 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 30 Sea Zone to New Zealand
            2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            5 fighters moved from 31 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Northern Italy to Southern France
            8 fighters moved from Northern Italy to Southern France
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            3 fighters placed in Southern France
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 fighter and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            7 fighters moved from Southern France to Holland Belgium
            1 tactical_bomber moved from Southern France to Holland Belgium
            1 infantry moved from Southern France to Northern Italy
                  British take Northern Italy from Italians
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            7 fighters moved from Holland Belgium to Southern France
            1 tactical_bomber moved from Holland Belgium to Southern France
            1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France
            10 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
            1 artillery and 9 infantry moved from Persia to Iraq
            4 artilleries and 2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Egypt
            2 fighters and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5
            British collect 37 PUs (5 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to Gibraltar: 2 infantry
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : 2.50
    Americans : -2.17
    Chinese : 1.33
    Japanese : 2.33
    

    Savegame


  • @cyanight I concede. Accidently attacked with all us/uk air. Good Game

  • '19

    ? what do you mean. Also, I dont care if you fix. But if you want to concede thats also fine. I dont really think you have much chance in this game. But I have no problem with making whatever edits are required.

  • '19

    no reason to concede for sending massive amounts of overkill to two inconsequential battles. But if you want to concede for other reasons thats fine. Im fine with any edits you want.

  • '19

    and if you are worried about your allied fleet in med, there is zero chance I would attack it…


  • @ksmckay Well I don’t have a clear path to victory anymore and its just a matter of time. Its been exciting playing with you. Thanks again.

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