Ksmckay (X) v Cyanight(A+18) BM3

  • '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Caucasus to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry and 1 mech_infantry moved from Kazakhstan to Samara
            3 infantry moved from Rostov to Tambov
            1 tactical_bomber moved from Novgorod to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            2 bombers moved from Novgorod to Samara
            1 bomber moved from Novgorod to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Samara to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Norway to Germany
            1 tactical_bomber moved from Germany to Western Germany
            1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
            1 aaGun moved from Volgograd to Tambov
            15 armour and 8 mech_infantrys moved from Volgograd to Bryansk
            11 artilleries and 13 infantry moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 aaGun and 3 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Archangel to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            15 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 aaGun and 6 infantry moved from Norway to Finland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            1 infantry and 1 mech_infantry placed in Novgorod
            7 infantry placed in Germany
            Germans undo move 4.
            6 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 0.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
                    1 fighter owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 2 fighters
                Casualties for Germans: 3 armour
            Battle in Samara
                Russians attack with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys in Samara, round 2 : 23/75 hits, 17.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Samara
            1 tactical_bomber moved from Volgograd to Iraq
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 4.67
    

    Savegame

  • '19

    where are anzac air?

  • '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 19 Sea Zone to Kiangsi
            1 fighter moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Java
            Battle in Aleutian Islands
            Battle in Dutch New Guinea
            Battle in Solomon Islands
            Battle in 54 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking Java from ANZAC, taking Aleutian Islands from Americans, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            4 fighters, 1 submarine and 4 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship, 6 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Guam
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Kwangtung to Anhwe
            1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Hopei
            1 artillery and 5 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Shan State to French Indo China
            1 infantry moved from West India to India
            1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 2 mech_infantrys placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.33
    Japanese : -1.33
    

    Savegame

  • '19

    @ksmckay said in Ksmckay (X) v Cyanight(A+18) BM3:

    where are anzac air?

    decided it didnt matter.

  • '19

    @cyanight Shouldnt give advice while the game is still going, but you have wasted a bunch of units blocking needlessly this game. 5 or 6 russians early on were completely wasted and then quite a few dds which is particularly troublesome considering your lack of dds. I dont see what the point of the dd in 54 was. i couldnt attack NSW or NZ so what was the point of the dd?

    Other dds wasted were the dd in z94 round 1 that freed up my german subs to cause havoc for forever, dds in 94/93 a few rounds ago, dd in 25 round 3/4. Dont think allies can afford to waste those units.


  • @ksmckay I make mistakes often.


  • @ksmckay That DD in z94 was there to block Gib. I don’t normally like to give that to the axis.

  • '14 Customizer

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            6 armour moved from Normandy Bordeaux to Southern France
            8 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 6 armour, 1 bomber, 8 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 armour, 1 bomber, 8 fighters and 2 infantry in Southern France, round 2 : 9/17 hits, 8.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 6 armour, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 30 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Western United States to 10 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from Western United States to 26 Sea Zone
            5 fighters moved from New Zealand to New South Wales
            8 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            3 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 0.67
    Japanese : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            1 infantry moved from Yunnan to Hunan
            20 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
            5 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            6 armour moved from Normandy Bordeaux to Southern France
            8 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 6 armour, 1 bomber, 8 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 armour, 1 bomber, 8 fighters and 2 infantry in Southern France, round 2 : 9/17 hits, 8.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 6 armour, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 30 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Western United States to 10 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from Western United States to 26 Sea Zone
            5 fighters moved from New Zealand to New South Wales
            8 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            3 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            1 infantry moved from Yunnan to Hunan
            20 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
            5 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Iraq to Persia
                  British take Persia from Italians
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Persia to Eastern Persia
            2 armour moved from Iraq to Eastern Persia
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            7 fighters moved from Holland Belgium to Southern France
            1 tactical_bomber moved from Holland Belgium to Southern France
            4 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France
            1 destroyer moved from 105 Sea Zone to 110 Sea Zone
            5 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 9 infantry moved from Iraq to Persia
            4 artilleries and 2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to Egypt: 3 infantry
            EDIT: Removing units owned by British from Egypt: 3 infantry
            EDIT: Adding units owned by British to Egypt: 3 infantry
            EDIT: Removing units owned by British from Egypt: 3 infantry
            EDIT: Removing units owned by British from United Kingdom: 6 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
            EDIT: Turning off Edit Mode
            10 infantry placed in United Kingdom
            3 infantry placed in Union of South Africa
            3 infantry placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by British from Quebec: 3 infantry
            EDIT: Removing units owned by British from Union of South Africa: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            British collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.00
    British : -0.67
    Americans : 0.67
    Japanese : -0.33
    

    Savegame

  • '19

    @cyanight german opening stacked a lot of air in holland which couldn’t hit 92. So dd wasn’t needed.

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Holland Belgium to France
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            2 marines moved from Northern Italy to Southern Italy
            4 mech_infantrys moved from Western Germany to Germany
            2 mech_infantrys moved from Northern Italy to Germany
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
            3 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 aaGun and 2 armour moved from Bryansk to Rostov
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New Zealand to New South Wales
            2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New Zealand to New South Wales
            2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - French
            Battle in 80 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the French lost in 80 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -0.33
    Japanese : 0.83
    

    Savegame

  • '19

    @cyanight Anzac air?

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Smolensk to Vologda
            2 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            2 bombers moved from Novgorod to Caucasus
            1 bomber moved from Novgorod to Vologda
            18 armour, 19 artilleries, 17 infantry and 10 mech_infantrys moved from Bryansk to Russia
            10 mech_infantrys moved from Western Ukraine to Russia
            3 armour moved from Ukraine to Russia
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            2 infantry moved from Tambov to Russia
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Russia
                Germans attack with 21 armour, 19 artilleries, 19 infantry and 20 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                    Germans roll dice for 21 armour, 19 artilleries, 19 infantry and 20 mech_infantrys in Russia, round 2 : 29/79 hits, 26.50 expected hits
                    Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
                    7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 21 armour, 19 artilleries, 16 infantry and 20 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for Russians: 7 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            2 infantry moved from Bryansk to Rostov
            2 aaGuns and 2 infantry moved from Bryansk to Russia
            5 mech_infantrys moved from Western Ukraine to Russia
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from Northern Italy to France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Novgorod to Western Germany
            1 infantry moved from Finland to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Germany
            8 artilleries and 14 infantry moved from Western Germany to France
            1 tactical_bomber moved from Germany to France
            18 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
            1 bomber moved from Vologda to Novgorod
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in France
            10 mech_infantrys placed in Germany
            1 artillery and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.50
    

    Savegame

  • '19

    @cyanight just let me know where anzac air is please.

  • '14 Customizer

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            7 armour moved from Samara to Kazakhstan
            7 armour moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Caucasus
                Russians attack with 8 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 8 armour and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 8 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            7 mech_infantrys moved from Samara to Caucasus
            3 aaGuns, 7 artilleries and 51 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Caucasus to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • @ksmckay 1 ANZAC fighter on ANZAC CV and 1 ANZAC fighter on USA CV.

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