• TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Yakut S.S.R. to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

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  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
            3 tactical_bombers moved from Malaya to India
            4 fighters moved from 42 Sea Zone to India
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
    

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  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
            3 tactical_bombers moved from Malaya to India
            4 fighters moved from 42 Sea Zone to India
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 4 armour, 6 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 5 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/7 hits, 1.17 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 4 armour, 6 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 9/25 hits, 10.00 expected hits
                    UK_Pacific roll dice for 5 aaGuns, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry in India, round 2 : 10/20 hits, 6.83 expected hits
                    6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 5 aaGuns owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/15 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in India, round 3 : 3/16 hits, 5.50 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 1 infantry owned by the French and 5 infantry owned by the British lost in India
                    Japanese roll dice for 4 armour, 2 artilleries, 3 fighters and 3 tactical_bombers in India, round 4 : 7/12 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 4 : 2/9 hits, 3.17 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in India
                    Japanese roll dice for 4 armour, 3 fighters and 3 tactical_bombers in India, round 5 : 5/10 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in India, round 5 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys
                Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 tactical_bomber moved from India to Burma
            2 battleships and 3 carriers moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            2 tactical_bombers moved from India to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
            2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            1 destroyer placed in 37 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 artilleries, 4 infantry and 4 transports
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to Malaya: 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            1 armour and 1 artillery placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : -0.33
    AA fire in India : : -0.17
    Japanese : 0.33
    

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  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            2 transports moved from 101 Sea Zone to 106 Sea Zone
    

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  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            2 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
    

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  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 10

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 2 mech_infantrys moved from Eastern Persia to India
            2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 artillery and 2 infantry moved from Northwest Persia to Persia
            1 fighter moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Yakut S.S.R. to Kazakhstan
    

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  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 2 mech_infantrys moved from Eastern Persia to India
            2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 artillery and 2 infantry moved from Northwest Persia to Persia
            1 fighter moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Yakut S.S.R. to Kazakhstan
    
        Combat - British
            Battle in India
                British attack with 3 armour and 2 mech_infantrys
                Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    British roll dice for 3 armour and 2 mech_infantrys in India, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 armour in India, round 2 : 1/3 hits, 1.50 expected hits
                    1 mech_infantry owned by the British lost in India
                    British roll dice for 3 armour and 1 mech_infantry in India, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 3 armour in India, round 3 : 1/3 hits, 1.50 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in India
                    British roll dice for 3 armour in India, round 4 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in India
                British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 3 armour
            Battle in Shensi
                British attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi
                1 armour owned by the British retreated to Tsinghai
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Caucasus to Kazakhstan
            1 aaGun moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 armour and 1 mech_infantry placed in Egypt
            1 fighter placed in 110 Sea Zone
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    British : -2.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
            5 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to Western Germany
    
        Non Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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