L20 #1 cyanight (X) vs trulpen (A+16) BM3


  • You can attack z92 if you want. Not sure what you have left though.


  • @trulpen said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:

    You can attack z92 if you want. Not sure what you have left though.

    Ah, I see you did. Then Italy should have 5 more IPC.


  • @cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:

    @trulpen This verson of the game is very buggy. Every time you open the battle calc you should save first. Also Im not very impressed with this version of BM4. I had not noticed when we started that we were playing a different version of BM3 where the prices of units are changed. That completely changes the game. I completely disagree and will never play this version again. Bombers cost 2+ more but subs are unchanged? (complete fail, lol) Again, nothing of this is against you as player. I have enjoyed this game and your play very much.

    I think it’s only getting stuck when air attacks fleet with subs. Not sure if a des in the attack makes it right, but I think so.

    The price change of sb was installed because of a default bomber-spam strategy for mainly Germany.

    I was also sceptical at first, but now actually think it’a a good change.

    It’s possible however to circumvent by mutual decision before the game starts and then adjust the purchase-phase by adding 2 IPC for each sb before buying units. A bit of a hassle, but feasible.


  • @trulpen That default German Bomber spam doesn’t always work and there are many things you do in the game to prevent it. When you change the the price of the any unit you open a can of worms IMO. Its not the same game. If the bomber spam is a problem then just bid higher.


  • @trulpen Meanwhile you have the submarine that costs only 6? LOL.


  • I agree that the sub is one of the best naval units, depending on purpose of course. Still pretty crappy on defense.


  • @trulpen Playing BM4 should have no bid. Your already limiting the Axis with the new rule. Again when I started this game I was under the impression it was BM3 and not some new version with an added fix to limit the Axis.


  • @trulpen Nothing of this is against you sir. I respect your gameplay. It took me alot to accept BM3 and I’m not ready to accept BM4 and now PTV. Maybe back to vanilla with a large bid.


  • Well, it actually swings both ways. US has a pretty effective bomber-spam as well.

    For me I’m not much fond of choices that are no real choices. Well, it’s a complex game.

    If you want we can play another game after this with with turned tables. Same bid or adjusted.


  • @trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Politics - ANZAC
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 17 to 22
            EDIT: Turning off Edit Mode
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from 62 Sea Zone to 30 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to Paulau Island
    
        Turn Complete - ANZAC
            ANZAC collect 2 PUs; end with 2 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Politics - ANZAC
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 17 to 22
            EDIT: Turning off Edit Mode
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from 62 Sea Zone to 30 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to Paulau Island
    
        Turn Complete - ANZAC
            ANZAC collect 2 PUs; end with 2 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Added 5 IPC to Italy for the Med-NO.

    You’ve played very hardcore aggressive. Don’t think I’ve ever experienced situations like some of those that have arisen in our game. Very interesting. When I understood about the Calcutta-crush it was a bit too late to react to and I was just lucky I had enough to go after Sydney. Should probably have invested more in Pac earlier with US.


  • Wait, I’ll move the 2 french guys on to the US tr.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Politics - ANZAC
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 17 to 22
            EDIT: Turning off Edit Mode
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from 62 Sea Zone to 30 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to Paulau Island
    
        Turn Complete - ANZAC
            ANZAC collect 2 PUs; end with 2 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by French to 112 Sea Zone: 2 infantry
            EDIT: Removing units owned by French from Norway: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • And remember that if you attack the aussie-subs, you won’t be able to load units during CM. But ignoring them works fine.


  • @cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:

    vanilla with a large bid.

    I say as @gamerman01: OOBsolete. :grin:


  • @trulpen Yep, I know… That part is also broke because in this version it wont let you ignore the subs.


  • Just has to be handled by various edits. Cumbersome, but not unsurmountable.


  • Like loading units on tr’s should be possible by move-edit and then move out all fleet. If any should’ve stayed, just move that back by move-edit during NCM. That way no faulty dice will be rolled atleast.

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