TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • 2020

    @Colt45554 said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:

    Isn’t your added units greater than carrier value?

    Did i miss something? (3x4)+3+4 is 19, not carrier(16). Which infantry do you lose?

  • 2020 '19 '18 '17 '16 '15 '14 '12

    @Colt45554

    Barf. Did i fuck that up?

    16 = 4inf + 1 art

  • 2020 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Yes! I did, I need to nuke 1 infantry

    will do now

  • 2020 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Albania to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from 97 Sea Zone to Norway
            2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Syria to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Greece
            1 artillery and 2 infantry placed in Greece
            2 transports placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Norway
            2 fighters moved from Albania to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 battleship, 3 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 fighter moved from Greece to Egypt
            1 armour, 1 artillery, 1 fighter and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            3 artilleries moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            13 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 fighters moved from 97 Sea Zone to Norway
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Northwest Persia to Persia
    
        Combat - British
            Battle in Java
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Sardinia: 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 infantry
            EDIT: Adding units owned by British to Sardinia: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Northwest Persia to Egypt
            EDIT: British undo move 1.
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 artilleries placed in Persia
            1 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : -1.67
    Japanese regular : -0.67
    

    Savegame

  • 2020

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,2,3,2
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Borneo from Japanese, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 77 Sea Zone
            1 fighter moved from United Kingdom to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.00
    

    Savegame

  • 2020

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Americans
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 mech_infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 artillery and 1 infantry moved from Samara to Volgograd
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 bomber moved from Southern France to Sardinia
            2 bombers moved from France to Sardinia
            1 bomber moved from Western Germany to Sardinia
            1 fighter moved from France to Sardinia
            1 tactical_bomber moved from Western Germany to Sardinia
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sardinia
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia
                Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Sardinia to Southern Italy
            7 infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Germany to Romania
            3 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Russia to Finland
            1 artillery moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Greater Southern Germany to Western Germany
            3 mech_infantrys moved from Ukraine to Caucasus
            8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 bombers moved from Sardinia to Western Germany
            6 mech_infantrys moved from Western Germany to Northern Italy
            1 artillery moved from Greater Southern Germany to Yugoslavia
            6 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame

  • 2020

    possible placement/ncm edit incoming

  • 2020

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Americans
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 mech_infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 artillery and 1 infantry moved from Samara to Volgograd
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 bomber moved from Southern France to Sardinia
            2 bombers moved from France to Sardinia
            1 bomber moved from Western Germany to Sardinia
            1 fighter moved from France to Sardinia
            1 tactical_bomber moved from Western Germany to Sardinia
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sardinia
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia
                Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Sardinia to Southern Italy
            7 infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Germany to Romania
            3 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Russia to Finland
            1 artillery moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Greater Southern Germany to Western Germany
            3 mech_infantrys moved from Ukraine to Caucasus
            8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 bombers moved from Sardinia to Western Germany
            6 mech_infantrys moved from Western Germany to Northern Italy
            1 artillery moved from Greater Southern Germany to Yugoslavia
            6 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to France: 3 artilleries and 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Yenisey
            16 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Yenisey
                    Russians roll dice for 2 infantry in Yenisey, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
                Russians win, taking Yenisey from Germans with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    Russians regular : 1.00
    

    Savegame

  • Liaison TripleA '11 '10

    The Battle of Yenisey! The TSN turning point!! 🙂

  • 2021 2020 '19 '18 '17 '16 '15 '14 '13 Moderator

    @Gargantua you lucky bastard! Colt only wanted to leave one Tank there. I suggested both . My advice seems to be killing him!

  • Liaison TripleA '11 '10

    Luck had nothing to do with it!

    STEEL resolve did 🙂

  • 2021 2020 '19 '18 '17 '16 '15 '14 '13 Moderator

    My dad was taken to hospital as he was in agony. It appears he has an inflamed gall bladder . I am sure I can play today, but please understand if I don’t .

  • 2021 2020 '19 '18 '17 '16 '15 '14 '13 Moderator

    @Gargantua you hate the Russians!

  • 2021 2020 '19 '18 '17 '16 '15 '14 '13 Moderator

    @Gargantua @Karl7 when my Fts were doing auto kills against the TTs , I saw the 4th one was missing. I will edit our the TT, if that is okay. The Ft is from the Philippines amd can return there .

  • 2021 2020 '19 '18 '17 '16 '15 '14 '13 Moderator

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 11 infantry moved from Manchuria to Jehol
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Chahar
            1 armour moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 fighter moved from Japan to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Java
            1 bomber moved from French Indo China to Borneo
            1 fighter moved from French Indo China to 43 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Philippines to Celebes
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Hopei to Shensi
            4 mech_infantrys moved from Szechwan to Shensi
            1 mech_infantry moved from Szechwan to Hopei
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Borneo to French Indo China
            1 tactical_bomber moved from French Indo China to Philippines
            1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 aaGun moved from Burma to India
            1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
            1 fighter moved from 21 Sea Zone to Philippines
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Philippines: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry placed in India
            2 mech_infantrys placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 artillery placed in Japan
            2 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -4.17
    ANZAC regular : 0.67
    UK_Pacific regular : -0.67
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Jehol : 1 flag, 1 artillery and 11 infantry
    Manchuria : 1 flag
    Shensi : 1 flag, 1 armour, 2 infantry and 6 mech_infantrys
    Yunnan : 1 flag, 1 mech_infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
    French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 flag, 1 transport
    46 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 destroyer
    35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
    26 Sea Zone : 1 destroyer
    20 Sea Zone : 1 transport
    6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    55 Sea Zone : 1 destroyer and 1 submarine
    West India : 1 flag, 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
    

    Production/PUs Summary :

    Germans : 68 / 85
    Russians : 7 / 0
    Japanese : 68 / 79
    Americans : 63 / 94
    Chinese : 2 / 7
    British : 34 / 46
    UK_Pacific : 0 / 0
    Italians : 11 / 0
    ANZAC : 10 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2020 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 26 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
            2 aaGuns and 1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Sicily
            2 aaGuns moved from 95 Sea Zone to Sicily
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            2 carriers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Norway to 95 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Persia to Syria
            1 infantry moved from Iraq to Syria
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            3 infantry placed in Norway
            3 infantry placed in Greece
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 0.17
    

    Savegame

  • 2020 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            8 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame

  • Liaison TripleA '11 '10

    @Witt @Colt45554

    Gentleman, just want to confirm, was this game closed / claimed / over?

    Karl and I seem to have different opinions.

    I have time now to restart it, but maybe its too late, totally understand if you guys are against. But also dont mind finishing it, even if its not tournament record.

    Up to you!

  • Liaison TripleA '11 '10

    Also want to APOLOGIZE, the last US turn got messy, right as I got sent away from home for a month, had no way to play or correct, then didnt get back into fixing things.

    Its 100% my bad, and I want to make it clear I take responsiblity, and feel badly about the poor form!

  • 2021 2020 '19 '18 '17 '16 '15 '14 '13 Moderator

    @gargantua good day.
    I am happy to play on, as I think either side could still win. Colt can answer, when he wakes (in 6 hours).

  • 2020

    @gargantua we can play on if the Allies’ souls haven’t been crushed yet!

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