TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 1 artillery, 4 infantry, 16 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Russia to Tambov
            1 tactical_bomber moved from Belarus to Tambov
            1 artillery and 3 infantry moved from Vyborg to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Western Germany to 91 Sea Zone
            1 armour moved from Russia to Samara
            1 bomber moved from Smolensk to Yugoslavia
            2 bombers moved from Novgorod to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Germany to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Tambov
                Germans attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Yugoslavia
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Samara
                Germans attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Finland
                Germans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Finland, round 2 : 2/7 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 mech_infantrys
                British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits
                    3 fighters owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/10 hits, 4.00 expected hits
                    Americans roll dice for 2 aaGuns and 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits, 3.67 expected hits
                    Americans roll dice for 1 aaGun and 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/7 hits, 3.33 expected hits
                    Americans roll dice for 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 3 infantry in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -20
                Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
                Casualties for British: 2 aaGuns and 4 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to France
            2 bombers moved from Normandy Bordeaux to France
            1 bomber moved from Yugoslavia to Western Germany
            8 armour moved from Russia to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Tambov to Russia
            1 fighter and 4 tactical_bombers moved from Belarus to Western Germany
            1 bomber moved from 91 Sea Zone to Southern France
            7 infantry moved from Germany to Slovakia Hungary
            1 aaGun, 1 artillery and 1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 aaGun and 6 infantry moved from Germany to Greater Southern Germany
            1 artillery moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 mech_infantrys placed in Russia
            Germans undo move 3.
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry and 4 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Western Germany
            Germans undo move 7.
            2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,1,1,2,5,4,4,2,4,5,4,5,5,6,2,5,1,1,2,2,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    British AA : 2.00
    Russians regular : 0.33
    Germans regular : -6.00
    British regular : -0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            2 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 cruiser and 1 submarine in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 0.17
    

    Savegame

  • Liaison TripleA '11 '10

    Not sure what happend… it would not let me ignore the sub? so it forced combat. I just edited the G sub back in.


  • @Gargantua happened to me both times I tried to do my go in Local. Have also said how my ganes often crash when I use the Calculator. Then there is that weird Sub blocking thing in non com too . All a little disconcerting and very infuriating.
    Japan later today . Have been planning it for a few days now. This game is still in the balance amd very exciting. If I don’t post, just presume the stress has given me a tiny heart attack!


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Jehol to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery moved from Shan State to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery and 11 infantry moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 41 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Burma to India
            2 mech_infantrys moved from French Indo China to Szechwan
            2 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 3/14 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 2/8 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Szechwan to French Indo China
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            1 fighter moved from Japan to Philippines
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from French Indo China to Philippines
            2 artilleries moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Yunnan to Burma
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 20 Sea Zone
            2 infantry placed in French Indo China
            2 infantry placed in Kwangtung
            2 mech_infantrys placed in Kiangsu
            Japanese undo move 5.
            1 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
            Japanese undo move 5.
            1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            Japanese collect 61 PUs (2 lost to blockades); end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -1.00
    UK_Pacific regular : -0.33
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery and 11 infantry
    Yunnan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    Szechwan : 1 flag, 1 infantry and 5 mech_infantrys
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 aaGun
    India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 8 mech_infantrys
    Malaya : 1 flag, 1 artillery and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
    36 Sea Zone : 1 transport
    35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    20 Sea Zone : 2 destroyers
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier and 1 destroyer
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 60 / 66
    Russians : 15 / 0
    Japanese : 63 / 82
    Americans : 64 / 101
    Chinese : 5 / 8
    British : 34 / 49
    UK_Pacific : 2 / 0
    Italians : 10 / 3
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Albania to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from 97 Sea Zone to Norway
            2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Syria to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Greece
            1 artillery and 2 infantry placed in Greece
            2 transports placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    hey guys, USA screwed up its buy. I did’t realize I had a carrier in my buy cue. That should’ve been ground units. I will edit map, if you guys disallow let me know.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : 0.00
    

    Savegame

  • '20

    Isn’t your added units greater than carrier value?

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Albania to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from 97 Sea Zone to Norway
            2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Syria to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Greece
            1 artillery and 2 infantry placed in Greece
            2 transports placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Norway
            2 fighters moved from Albania to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 battleship, 3 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 fighter moved from Greece to Egypt
            1 armour, 1 artillery, 1 fighter and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            3 artilleries moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            13 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 fighters moved from 97 Sea Zone to Norway
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Northwest Persia to Persia
    
        Combat - British
            Battle in Java
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Sardinia: 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 infantry
            EDIT: Adding units owned by British to Sardinia: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Northwest Persia to Egypt
            EDIT: British undo move 1.
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 artilleries placed in Persia
            1 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : -1.67
    Japanese regular : -0.67
    

    Savegame

  • '20

    @Colt45554 said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:

    Isn’t your added units greater than carrier value?

    Did i miss something? (3x4)+3+4 is 19, not carrier(16). Which infantry do you lose?


  • @Colt45554

    Barf. Did i fuck that up?

    16 = 4inf + 1 art

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Yes! I did, I need to nuke 1 infantry

    will do now

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Albania to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from 97 Sea Zone to Norway
            2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Syria to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Greece
            1 artillery and 2 infantry placed in Greece
            2 transports placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Norway
            2 fighters moved from Albania to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 battleship, 3 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 fighter moved from Greece to Egypt
            1 armour, 1 artillery, 1 fighter and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            3 artilleries moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            13 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 fighters moved from 97 Sea Zone to Norway
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Northwest Persia to Persia
    
        Combat - British
            Battle in Java
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Sardinia: 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 infantry
            EDIT: Adding units owned by British to Sardinia: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Northwest Persia to Egypt
            EDIT: British undo move 1.
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 artilleries placed in Persia
            1 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : -1.67
    Japanese regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,2,3,2
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Borneo from Japanese, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 77 Sea Zone
            1 fighter moved from United Kingdom to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Americans
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 mech_infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 artillery and 1 infantry moved from Samara to Volgograd
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 bomber moved from Southern France to Sardinia
            2 bombers moved from France to Sardinia
            1 bomber moved from Western Germany to Sardinia
            1 fighter moved from France to Sardinia
            1 tactical_bomber moved from Western Germany to Sardinia
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sardinia
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia
                Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Sardinia to Southern Italy
            7 infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Germany to Romania
            3 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Russia to Finland
            1 artillery moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Greater Southern Germany to Western Germany
            3 mech_infantrys moved from Ukraine to Caucasus
            8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 bombers moved from Sardinia to Western Germany
            6 mech_infantrys moved from Western Germany to Northern Italy
            1 artillery moved from Greater Southern Germany to Yugoslavia
            6 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame

  • '20

    possible placement/ncm edit incoming

  • '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Americans
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 mech_infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 artillery and 1 infantry moved from Samara to Volgograd
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 bomber moved from Southern France to Sardinia
            2 bombers moved from France to Sardinia
            1 bomber moved from Western Germany to Sardinia
            1 fighter moved from France to Sardinia
            1 tactical_bomber moved from Western Germany to Sardinia
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sardinia
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia
                Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Sardinia to Southern Italy
            7 infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Germany to Romania
            3 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Russia to Finland
            1 artillery moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Greater Southern Germany to Western Germany
            3 mech_infantrys moved from Ukraine to Caucasus
            8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 bombers moved from Sardinia to Western Germany
            6 mech_infantrys moved from Western Germany to Northern Italy
            1 artillery moved from Greater Southern Germany to Yugoslavia
            6 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to France: 3 artilleries and 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame

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