Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4


  • 2020 2019 2018 2017 '16

    1 casualty off the coast of Morocco – carrier or fighter?


  • 2020 2019 2018 2017 '16 '15 '14 '12


  • 2020 2019 2018 2017 '16

    OK, you scored 1 hit, I took it on the fighter, then I scored 1 more – carrier or other fighter?


  • 2020 2019 2018 2017 '16 '15 '14 '12


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; 
            Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Caucasus
            3 armour and 1 fighter moved from Belorussia to Caucasus
            3 infantry moved from Poland to East Poland
            3 armour moved from Germany to East Poland
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            2 fighters moved from 5 Sea Zone to 12 Sea Zone
            1 bomber moved from Germany to 12 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 fighters moved from Belorussia to Archangel
            1 fighter moved from Belorussia to Archangel
            1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports
                    Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 carrier, 1 fighter and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 bomber in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 carrier and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 carrier owned by the British lost in 12 Sea Zone
                British win with 3 transports remaining. Battle score for attacker is 2
                Casualties for Germans: 1 bomber and 2 fighters
                Casualties for British: 1 carrier and 2 fighters
            Battle in East Poland
                Germans attack with 3 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 3 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 3 armour, 1 fighter and 1 infantry
                Russians defend with 1 aaGun, 1 factory and 3 infantry
                    Russians roll AA dice in Caucasus : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                    Germans roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 armour, 3 artilleries and 20 infantry moved from Belorussia to Eastern Ukraine
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 armour moved from Baltic States to Eastern Ukraine
            1 artillery and 3 infantry moved from Baltic States to East Poland
            1 fighter moved from Archangel to Eastern Ukraine
            1 fighter moved from Archangel to Eastern Ukraine
            1 fighter moved from Archangel to Eastern Ukraine
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 fighter placed in 5 Sea Zone
            3 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 4.50
    Russians AA : 0.83
    British regular : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Russia to Caucasus
            2 artilleries and 1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 fighter moved from Russia to Caucasus
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 3 armour and 1 factory
                    Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    3 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Germans win with 2 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : 1.00
    Russians regular : -0.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Russia to Caucasus
            2 artilleries and 1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 fighter moved from Russia to Caucasus
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 3 armour and 1 factory
                    Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    3 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Germans win with 2 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : 1.00
    Russians regular : -0.50
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery moved from Manchuria to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 armour moved from Fukien to French Indo-China Thailand
            2 infantry moved from Suiyuan to Ningxia
            1 fighter moved from 62 Sea Zone to Ningxia
            1 armour, 1 artillery and 1 infantry moved from Sikang to Yunnan
            1 infantry moved from Manchuria to Buryatia S.S.R.
            7 infantry moved from Soviet Far East to Stanovoj Chrebet
            3 fighters moved from 62 Sea Zone to Stanovoj Chrebet
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 60 Sea Zone
    
        Combat - Japanese
            Battle in French Indo-China Thailand
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Ningxia
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Stanovoj Chrebet
                Japanese attack with 3 fighters and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters and 7 infantry in Stanovoj Chrebet, round 2 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
                Japanese win, taking Stanovoj Chrebet from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Stanovoj Chrebet to 62 Sea Zone
            1 fighter moved from Ningxia to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 1.17
    Russians regular : 0.67
    British regular : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Burma to Yunnan
            3 armour moved from India to Yunnan
            1 armour moved from French West Africa to French Equatorial Africa
            1 armour moved from Belgian Congo to French Equatorial Africa
            1 armour moved from Belgian Congo to French Equatorial Africa
            1 fighter moved from India to Yunnan
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
            Battle in Yunnan
                British attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
            Battle in French Equatorial Africa
                British attack with 3 armour
                Italians defend with 1 infantry
                    British roll dice for 3 armour in French Equatorial Africa, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Persia to India
            1 fighter moved from Yunnan to India
            1 destroyer moved from 8 Sea Zone to 2 Sea Zone
            1 destroyer moved from 3 Sea Zone to 2 Sea Zone
            1 transport moved from 12 Sea Zone to 2 Sea Zone
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            2 armour and 1 infantry placed in India
            2 armour placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : -0.17
    Germans AA : -0.17
    British regular : 2.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 4x factory; Remaining resources: 24 PUs; 0 techTokens; 
            Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Egypt to 12 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 13 Sea Zone to 14 Sea Zone
            4 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            4 infantry moved from 16 Sea Zone to Caucasus
            1 infantry moved from Trans-Jordan to Persia
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                  Italians take Italian Africa from British
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 armour moved from Eastern Ukraine to Kazakh S.S.R.
                  Italians take Kazakh S.S.R. from Russians
            5 armour moved from Eastern Ukraine to Persia
            1 fighter moved from Egypt to Persia
            1 infantry moved from Bulgaria Romania to Ukraine
            1 armour moved from Italy to Bulgaria Romania
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Persia
                Italians attack with 5 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Persia to Egypt
            1 fighter moved from 12 Sea Zone to Morocco Algeria
    
        Place Units - Italians
            2 infantry placed in Egypt
            1 armour, 1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 factory, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 infantry moved from Philippine Islands to 50 Sea Zone
            2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 infantry moved from Solomon Islands to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  British take East Indies from Japanese
            1 submarine moved from 46 Sea Zone to 60 Sea Zone
            1 fighter moved from Wake Island to 60 Sea Zone
            1 submarine moved from 50 Sea Zone to 61 Sea Zone
            1 bomber moved from India to Egypt
            4 fighters moved from 50 Sea Zone to 36 Sea Zone
            1 fighter moved from India to French Indo-China Thailand
            3 fighters moved from 36 Sea Zone to French Indo-China Thailand
            1 bomber moved from India to French Indo-China Thailand
            2 fighters moved from 46 Sea Zone to 61 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Egypt causes 2 damage total. 
            Battle in 36 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French Indo-China Thailand
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery and 1 factory
                    Japanese roll AA dice in French Indo-China Thailand : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Americans lost in French Indo-China Thailand
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in French Indo-China Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in French Indo-China Thailand
                Americans win, taking French Indo-China Thailand from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 61 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 60 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 60 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 50 Sea Zone to 61 Sea Zone
            1 fighter moved from 60 Sea Zone to 50 Sea Zone
            3 fighters moved from French Indo-China Thailand to 50 Sea Zone
            2 fighters moved from 61 Sea Zone to 50 Sea Zone
            1 carrier and 2 destroyers moved from 46 Sea Zone to 50 Sea Zone
            1 fighter moved from 36 Sea Zone to Burma
            1 bomber moved from French Indo-China Thailand to Philippine Islands
            1 bomber moved from Egypt to India
            1 fighter moved from Burma to India
            1 infantry moved from Western United States to 56 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Solomon Islands
    
        Combat Move - Chinese
            1 artillery moved from Chinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Americans
            1 factory placed in Philippine Islands
            1 transport placed in 56 Sea Zone
            1 bomber, 2 fighters and 2 infantry placed in Western United States
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 1 units.
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 44 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 52 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.50
    Japanese AA : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 6 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Ukraine to Caucasus
            1 armour moved from Caucasus to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 artillery and 3 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Belorussia to Archangel
            1 fighter moved from 5 Sea Zone to Archangel
            1 fighter moved from Eastern Ukraine to Archangel
            2 fighters moved from Eastern Ukraine to Archangel
            1 armour moved from Caucasus to Persia
            3 armour moved from Eastern Ukraine to Persia
            3 artilleries and 20 infantry moved from Eastern Ukraine to Caucasus
            3 armour moved from East Poland to Caucasus
            1 infantry moved from East Poland to Belorussia
            3 armour moved from Germany to East Poland
            1 infantry moved from East Poland to Belorussia
            1 artillery and 4 infantry moved from East Poland to Eastern Ukraine
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 4 fighters and 4 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 3 : 3/9 hits, 3.17 expected hits
                    Russians roll dice for 2 artilleries in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 artilleries and 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to 5 Sea Zone
            1 fighter moved from Archangel to 5 Sea Zone
            2 fighters moved from Archangel to Caucasus
    
        Place Units - Germans
            4 artilleries placed in Caucasus
            2 armour placed in Karelia S.S.R.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 infantry
            EDIT: Adding units owned by Germans to Poland: 3 infantry
            EDIT: Turning off Edit Mode
            1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -1.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Novosibirsk
            6 armour, 4 artilleries and 25 infantry moved from Russia to Kazakh S.S.R.
            1 submarine moved from 2 Sea Zone to 8 Sea Zone
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in Kazakh S.S.R.
                Russians attack with 6 armour, 4 artilleries and 25 infantry
                Italians defend with 1 armour
                    Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Kazakh S.S.R., round 2 : 13/35 hits, 9.17 expected hits
                    Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Italians with 6 armour, 4 artilleries and 25 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            7 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 fighter moved from Novosibirsk to India
            2 aaGuns moved from Russia to Kazakh S.S.R.
    
        Place Units - Russians
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Germans regular : -0.50
    Russians regular : 5.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Ningxia to Chinghai
                  Japanese take Chinghai from Chinese
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to Alaska
                  Japanese take Alaska from Americans
            1 fighter moved from 62 Sea Zone to Philippine Islands
            1 fighter and 1 infantry moved from Suiyuan to Manchuria
            1 infantry moved from Ningxia to Suiyuan
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 fighter
                Americans defend with 1 bomber and 1 factory
                    Japanese roll dice for 1 fighter in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Philippine Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in Philippine Islands, round 3 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Philippine Islands
                Americans win with 1 bomber remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to Kiangsu
            1 infantry moved from Manchuria to Kiangsu
            1 infantry moved from Buryatia S.S.R. to Manchuria
            5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 carrier moved from 62 Sea Zone to 57 Sea Zone
            1 fighter moved from 56 Sea Zone to 57 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 62 Sea Zone to 57 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 armour and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 armour moved from Yunnan to India
            1 infantry moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
            1 artillery moved from Yunnan to Fukien
            1 artillery moved from Yunnan to Fukien
            5 armour moved from Belgian Congo to Anglo-Egypt Sudan
            3 armour moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in Anglo-Egypt Sudan
                British attack with 8 armour
                Italians defend with 1 infantry
                    British roll dice for 8 armour in Anglo-Egypt Sudan, round 2 : 3/8 hits, 4.00 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egypt Sudan
                British win, taking Anglo-Egypt Sudan from Italians with 7 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from Germany to United Kingdom
            1 transport moved from 2 Sea Zone to 8 Sea Zone
            2 destroyers moved from 2 Sea Zone to 8 Sea Zone
            2 fighters moved from United Kingdom to 8 Sea Zone
    
        Place Units - British
            1 carrier placed in 8 Sea Zone
            1 fighter and 2 infantry placed in India
            2 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans AA : -0.17
    British regular : -1.00
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 2x factory; Remaining resources: 32 PUs; 0 techTokens; 
            Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Bulgaria Romania to Caucasus
            1 infantry moved from Ukraine to Caucasus
            5 armour moved from Persia to Egypt
            1 infantry moved from Italian Africa to Rhodesia
                  Italians take Rhodesia from British
            2 infantry moved from Morocco Algeria to Libya
            1 fighter moved from Morocco Algeria to 14 Sea Zone
            1 fighter moved from Egypt to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 16 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
            1 artillery moved from 14 Sea Zone to Libya
            1 armour moved from 14 Sea Zone to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 carrier and 1 transport placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 artillery placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter moved from Western United States to 64 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 57 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 46 Sea Zone to 57 Sea Zone
            2 fighters moved from 50 Sea Zone to 57 Sea Zone
            1 bomber moved from Philippine Islands to 57 Sea Zone
            2 fighters moved from 50 Sea Zone to 57 Sea Zone
            1 infantry moved from Solomon Islands to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  British take Borneo from Japanese
            1 infantry moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 bomber moved from India to Egypt
    
        Combat - Americans
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Egypt causes 2 damage total. 
            Battle in 64 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 57 Sea Zone
                Americans attack with 2 bombers, 1 carrier, 6 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 1 fighter
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 carrier and 6 fighters in 57 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 57 Sea Zone
                    Americans roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 57 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 carrier, 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 1 fighter
    
        Non Combat Move - Americans
            1 fighter could not land in 64 Sea Zone and was removed
            1 carrier moved from 50 Sea Zone to 52 Sea Zone
            2 fighters moved from 57 Sea Zone to 52 Sea Zone
            1 bomber moved from 57 Sea Zone to Philippine Islands
            1 bomber moved from 57 Sea Zone to Wake Island
            2 infantry moved from Western United States to Western Canada
            1 submarine moved from 49 Sea Zone to 35 Sea Zone
            1 submarine moved from 61 Sea Zone to 37 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
            1 destroyer moved from 61 Sea Zone to 50 Sea Zone
            1 destroyer moved from 50 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
            1 infantry moved from French Indo-China Thailand to Burma
            1 bomber moved from Egypt to India
            2 fighters moved from 50 Sea Zone to India
    
        Combat Move - Chinese
            1 artillery moved from Sikang to Chinghai
            1 fighter moved from Yunnan to Chinghai
            1 infantry moved from Yunnan to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
            Battle in Chinghai
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                Chinese win, taking Chinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chinghai to Yunnan
            1 artillery moved from Yunnan to Fukien
    
        Place Units - Americans
            2 fighters placed in 50 Sea Zone
            1 armour and 1 fighter placed in French Indo-China Thailand
            Americans undo move 2.
            1 armour and 1 infantry placed in French Indo-China Thailand
            Americans undo move 2.
            1 armour placed in Western United States
            1 fighter and 1 infantry placed in French Indo-China Thailand
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 50 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter and 1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Burma: 1 infantry
            EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            2 fighters placed in 50 Sea Zone
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 2 units.
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 1.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; 
            Germans buy 5 artilleries, 1 battleship and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Archangel to Russia
            2 infantry moved from Belorussia to Russia
            2 fighters moved from Caucasus to Russia
            1 artillery moved from Eastern Ukraine to Russia
            2 infantry moved from Karelia S.S.R. to Finland
            3 armour moved from East Poland to Caucasus
            4 armour moved from Persia to Caucasus
            1 bomber moved from Germany to Russia
            4 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from Poland to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Finland
            2 infantry moved from Poland to Germany
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Russians defend with 2 armour, 1 factory and 3 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Russia, round 2 : 3/10 hits, 3.50 expected hits
                    Russians roll dice for 2 armour and 3 infantry in Russia, round 2 : 4/5 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 3 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 13PUs while taking Russians capital
                Germans win, taking Russia from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 armour and 3 infantry
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Russia to Karelia S.S.R.
    
        Place Units - Germans
            1 battleship placed in 5 Sea Zone
            4 artilleries placed in Caucasus
            1 artillery and 6 infantry placed in Germany
            Germans undo move 3.
            2 infantry placed in Karelia S.S.R.
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 62 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : -0.17
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            6 armour, 4 artilleries and 25 infantry moved from Kazakh S.S.R. to Persia
            1 submarine moved from 8 Sea Zone to 12 Sea Zone
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Persia
                Russians attack with 6 armour, 4 artilleries and 25 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Persia, round 2 : 5/35 hits, 9.17 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                Russians win, taking Persia from Italians with 6 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakh S.S.R. to Persia
            3 infantry moved from India to Persia
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Japanese regular : -0.33
    Russians regular : -4.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuan to Hupeh
            1 infantry moved from Kiangsu to Hupeh
            1 fighter moved from Kiangsu to Hupeh
            1 fighter moved from Manchuria to Hupeh
            4 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Japanese
            Battle in Hupeh
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hupeh to Manchuria
    
        Place Units - Japanese
            8 infantry placed in Japan
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 1 factory, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from Union of South Africa to Rhodesia
            1 armour moved from Anglo-Egypt Sudan to Italian Africa
                  British take Italian Africa from Italians
            1 armour moved from Italian Africa to Belgian Congo
            1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            2 artilleries and 1 infantry moved from Fukien to Hupeh
    
        Combat - British
            Battle in Rhodesia
                British attack with 2 armour
                Italians defend with 1 infantry
                    British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in Hupeh
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
                    British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                British win, taking Hupeh from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            5 armour moved from India to Persia
            4 infantry moved from India to Persia
            2 fighters moved from India to Persia
            6 armour moved from Anglo-Egypt Sudan to Belgian Congo
            1 destroyer moved from 8 Sea Zone to 13 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 factory placed in Burma
            3 infantry placed in India
            1 armour and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : 0.67
    British regular : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens; 
            Italians buy 1 aaGun, 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Italian Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take Italian Africa from British
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            2 fighters moved from 14 Sea Zone to Morocco Algeria
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to Morocco Algeria
            1 artillery moved from Libya to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 armour and 1 infantry moved from Libya to Egypt
            1 armour moved from Caucasus to Novosibirsk
                  Italians take Novosibirsk from Russians
    
        Combat - Italians
            Battle in 13 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British lost in 13 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Gibraltar
            Battle in Morocco Algeria
                Italians attack with 1 artillery, 2 fighters and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Morocco Algeria
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 4 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Morocco Algeria
                Italians win, taking Gibraltar from British, taking Morocco Algeria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco Algeria to 13 Sea Zone
            1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Italians
            1 aaGun and 1 infantry placed in Egypt
            1 armour, 1 artillery and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : 1.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Okinawa
                  Americans take Okinawa from Japanese
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to Formosa
                  Americans take Formosa from Japanese
            2 infantry moved from Western Canada to Alaska
            1 bomber moved from Wake Island to Alaska
            1 bomber moved from Philippine Islands to Manchuria
            1 bomber moved from India to Russia
    
        Combat - Americans
            Strategic bombing raid in Manchuria
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Manchuria causes 6 damage total. 
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Russia causes 1 damage total. 
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Alaska to Eastern Canada
            1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 fighter moved from 52 Sea Zone to Western United States
            1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone
            1 fighter moved from 50 Sea Zone to 59 Sea Zone
            1 destroyer moved from 50 Sea Zone to 59 Sea Zone
            1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            1 destroyer moved from 37 Sea Zone to 61 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            3 fighters moved from India to Persia
            1 bomber moved from Manchuria to Fukien
            1 infantry moved from Kwangtung to Fukien
            1 bomber moved from Russia to India
    
        Combat Move - Chinese
            1 infantry moved from Fukien to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 1 infantry moved from Fukien to Hupeh
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Eastern United States
            2 armour placed in French Indo-China Thailand
            2 fighters placed in Philippine Islands
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 3 units.
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.67
    Japanese AA : -0.17
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Okinawa
                  Americans take Okinawa from Japanese
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to Formosa
                  Americans take Formosa from Japanese
            2 infantry moved from Western Canada to Alaska
            1 bomber moved from Wake Island to Alaska
            1 bomber moved from Philippine Islands to Manchuria
            1 bomber moved from India to Russia
    
        Combat - Americans
            Strategic bombing raid in Manchuria
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Manchuria causes 6 damage total. 
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Russia causes 1 damage total. 
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Alaska to Eastern Canada
            1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 fighter moved from 52 Sea Zone to Western United States
            1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone
            1 fighter moved from 50 Sea Zone to 59 Sea Zone
            1 destroyer moved from 50 Sea Zone to 59 Sea Zone
            1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            1 destroyer moved from 37 Sea Zone to 61 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            3 fighters moved from India to Persia
            1 bomber moved from Manchuria to Fukien
            1 infantry moved from Kwangtung to Fukien
            1 bomber moved from Russia to India
    
        Combat Move - Chinese
            1 infantry moved from Fukien to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 1 infantry moved from Fukien to Hupeh
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Eastern United States
            2 armour placed in French Indo-China Thailand
            2 fighters placed in Philippine Islands
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 3 units.
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 50 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 61 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.67
    Japanese AA : -0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory; Remaining resources: 76 PUs; 0 techTokens; 
            Germans buy 6 armour, 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Kazakh S.S.R.
            2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
            2 artilleries moved from Russia to Caucasus
            2 armour moved from Karelia S.S.R. to Russia
            4 infantry moved from Germany to France
            1 fighter moved from 5 Sea Zone to France
            1 fighter moved from 5 Sea Zone to France
            1 bomber moved from Karelia S.S.R. to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Germany to France
    
        Combat - Germans
            Battle in Kazakh S.S.R.
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Kazakh S.S.R. to Caucasus
    
        Place Units - Germans
            4 artilleries placed in Caucasus
            6 armour placed in Russia
            2 fighters placed in 5 Sea Zone
            1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame


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