TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Stanovoj Chrebet to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Hupeh to Ningxia
Japanese take Ningxia from Chinese
1 armour and 1 infantry moved from Fukien to Yunnan
1 armour moved from Hupeh to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 armour, 1 artillery and 2 infantry moved from Hupeh to Sikang
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from 62 Sea Zone to Yunnan
1 fighter moved from Yunnan to Sikang
1 fighter moved from 62 Sea Zone to Suiyuan
1 fighter moved from 62 Sea Zone to Suiyuan
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 armour in Philippine Islands, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Suiyuan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to French Indo-China Thailand
2 fighters moved from Suiyuan to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 armour moved from Manchuria to Fukien
Place Units - Japanese
1 destroyer and 1 fighter placed in 62 Sea Zone
1 artillery and 1 infantry placed in French Indo-China Thailand
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 0.00
Japanese regular : -0.17
Savegame