good luck1
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 fighters moved from 46 Sea Zone to New Guinea 2 bombers moved from India to French Indo-China Thailand Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 4,2 and causes: 4 damage to unit: factory Bombing raid in French Indo-China Thailand causes 4 damage total. Battle in New Guinea Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 46 Sea Zone 1 infantry moved from Western Canada to 56 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to United Kingdom 2 bombers moved from French Indo-China Thailand to India Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Ningxia 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 artillery and 1 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Ningxia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 infantry moved from Yunnan to Sikang 1 fighter moved from Ningxia to Sikang Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 3 units. Place Units - Chinese 1 artillery and 3 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.17 Japanese regular : -1.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 49 PUs; 0 techTokens; Germans buy 1 armour, 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Ukraine 1 armour moved from Baltic States to Ukraine 1 bomber moved from Germany to Ukraine 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery, 1 fighter and 2 infantry moved from Baltic States to Belorussia 1 fighter moved from Germany to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Germany to Ukraine Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 armour, 1 artillery and 9 infantry moved from Baltic States to East Poland 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Ukraine to East Poland 1 fighter moved from Belorussia to East Poland 1 bomber moved from Ukraine to Germany 2 armour moved from Germany to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery and 7 infantry moved from Poland to East Poland 2 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to 56 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 2 artilleries and 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 artilleries in Belorussia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Belorussia, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Archangel to Russia 2 infantry moved from Urals to Evenki National Okrug 3 armour moved from Russia to Eastern Ukraine 1 fighter moved from Ukraine to Eastern Ukraine Place Units - Russians 3 artilleries and 3 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Ukraine: 1 fighter EDIT: Adding units owned by Russians to Russia: 2 armour and 1 fighter EDIT: Removing units owned by Russians from Eastern Ukraine: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo-China Thailand to Fukien 1 armour moved from French Indo-China Thailand to Hupeh 1 artillery and 3 infantry moved from Kiangsu to Hupeh 1 armour moved from Manchuria to Hupeh 1 infantry moved from Manchuria to Suiyuan 2 armour moved from Soviet Far East to Manchuria 1 armour moved from Manchuria to Fukien 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea 1 destroyer moved from 36 Sea Zone to 48 Sea Zone 1 destroyer moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from 36 Sea Zone to Fukien 1 bomber moved from French Indo-China Thailand to Anglo-Egypt Sudan Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 1 artillery in New Guinea, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in New Guinea, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Fukien Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Fukien, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour, 1 artillery and 3 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Hupeh, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Hupeh, round 3 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anglo-Egypt Sudan Japanese attack with 1 bomber British defend with 1 armour Japanese roll dice for 1 bomber in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in Anglo-Egypt Sudan British win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 bomber Casualties for British: 1 armour Non Combat Move - Japanese 1 battleship, 2 carriers and 2 transports moved from 36 Sea Zone to 62 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 aaGun and 1 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from 49 Sea Zone to 62 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Fukien to 62 Sea Zone Place Units - Japanese 1 destroyer and 1 fighter placed in 62 Sea Zone 1 aaGun and 1 infantry placed in French Indo-China Thailand 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.17 Japanese regular : -4.00 British regular : 1.17
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from 8 Sea Zone to 3 Sea Zone 1 bomber moved from United Kingdom to Germany 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 infantry moved from Western Canada to 56 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 3 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 infantry moved from India to Persia 2 armour moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from 3 Sea Zone to 8 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India British undo move 1. 1 artillery and 2 infantry placed in India 2 armour placed in Union of South Africa 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 37 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 3 infantry moved from Italy to 14 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 3 infantry moved from 15 Sea Zone to Egypt 2 armour moved from Bulgaria Romania to Belorussia 4 armour moved from East Poland to Belorussia 1 armour moved from Italy to Bulgaria Romania 1 infantry moved from Italy to Balkans Combat - Italians Battle in Belorussia Italians attack with 6 armour Russians defend with 2 artilleries Italians roll dice for 6 armour in Belorussia, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belorussia Italians win, taking Belorussia from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for Russians: 2 artilleries Non Combat Move - Italians Place Units - Italians 1 factory placed in Egypt 4 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 48 Sea Zone 4 fighters moved from 46 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to 49 Sea Zone 1 submarine moved from 38 Sea Zone to 49 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 bomber moved from India to Egypt 1 transport moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese Combat - Americans Strategic bombing raid in French Indo-China Thailand Japanese roll AA dice in French Indo-China Thailand : 0/1 hits, 0.17 expected hits Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory Bombing raid in French Indo-China Thailand causes 2 damage total. Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Egypt causes 3 damage total. Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from French Indo-China Thailand to India 1 bomber moved from Egypt to India 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 48 Sea Zone to 46 Sea Zone 2 fighters moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 38 Sea Zone 1 destroyer and 1 submarine moved from 56 Sea Zone to 46 Sea Zone Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Suiyuan 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai 2 infantry moved from Sikang to Chinghai Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone 1 fighter and 1 infantry placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 2 units. Place Units - Chinese 1 artillery and 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 1.33 Japanese regular : -1.33 Japanese AA : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to Archangel 2 fighters moved from East Poland to Ukraine 1 bomber moved from Germany to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in 3 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 3 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour, 2 artilleries and 14 infantry moved from East Poland to Belorussia 2 fighters moved from Ukraine to Belorussia 2 fighters moved from Archangel to Belorussia 1 armour, 1 artillery and 4 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Baltic States to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Bulgaria Romania 1 artillery moved from Poland to Bulgaria Romania 1 artillery and 3 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 1 bomber moved from 3 Sea Zone to Germany Place Units - Germans 3 armour and 3 infantry placed in Germany 1 artillery placed in Karelia S.S.R. Germans undo move 1. Germans undo move 1. 1 artillery and 1 infantry placed in Karelia S.S.R. 2 fighters placed in 5 Sea Zone 3 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Eastern Ukraine to East Poland 1 fighter moved from Russia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 4 artilleries and 21 infantry moved from Eastern Ukraine to Russia 7 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Caucasus to Eastern Ukraine 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from East Poland to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 2.00 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens; Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 armour and 1 infantry moved from Fukien to Yunnan 1 armour moved from Hupeh to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from Hupeh to Sikang 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from 62 Sea Zone to Yunnan 1 fighter moved from Yunnan to Sikang 1 fighter moved from 62 Sea Zone to Suiyuan 1 fighter moved from 62 Sea Zone to Suiyuan Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 armour in Philippine Islands, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 fighter and 1 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Suiyuan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to French Indo-China Thailand 2 fighters moved from Suiyuan to 62 Sea Zone 1 fighter moved from 50 Sea Zone to 62 Sea Zone 1 armour moved from Manchuria to Fukien Place Units - Japanese 1 destroyer and 1 fighter placed in 62 Sea Zone 1 artillery and 1 infantry placed in French Indo-China Thailand 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 0.00 Japanese regular : -0.17
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - British British buy 5 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to French Indo-China Thailand 2 infantry moved from Burma to French Indo-China Thailand 2 fighters moved from India to French Indo-China Thailand 1 armour moved from Belgian Congo to French West Africa British take French West Africa from Germans 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 bomber moved from United Kingdom to 3 Sea Zone 1 destroyer moved from 8 Sea Zone to 3 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry Japanese roll AA dice in French Indo-China Thailand : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 4 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Battle in 3 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 3 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 8 Sea Zone to 12 Sea Zone 2 armour moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from India to Burma 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from 46 Sea Zone to Solomon Islands Place Units - British 3 armour placed in India 2 armour placed in Union of South Africa 3 infantry placed in United Kingdom 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Japanese AA : 0.67 Germans regular : -0.17 British regular : 1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory; Remaining resources: 24 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from Egypt to Morocco Algeria 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 15 Sea Zone to 14 Sea Zone 4 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 4 infantry moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Bulgaria Romania to Eastern Ukraine 5 armour moved from Belorussia to Eastern Ukraine 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Morocco Algeria Italians attack with 2 fighters and 4 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Morocco Algeria, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 fighters and 4 infantry in Morocco Algeria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 2 fighters and 3 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Eastern Ukraine Italians attack with 6 armour Russians defend with 1 infantry Italians roll dice for 6 armour in Eastern Ukraine, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco Algeria to Egypt Place Units - Italians 1 artillery and 1 infantry placed in Egypt 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 48 Sea Zone to 50 Sea Zone 4 fighters moved from 46 Sea Zone to Philippine Islands 2 bombers moved from India to Egypt Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in 50 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 4 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Morocco Algeria Americans attack with 1 artillery and 3 infantry Italians defend with 3 infantry Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 2 carriers, 3 destroyers and 1 submarine moved from 46 Sea Zone to 50 Sea Zone 1 submarine moved from 49 Sea Zone to 50 Sea Zone 1 submarine moved from 38 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 2 bombers moved from Egypt to India 1 fighter moved from Western United States to Wake Island 4 fighters moved from Philippine Islands to 50 Sea Zone Combat Move - Chinese 1 fighter and 2 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Ningxia to Burma Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 1 units. Place Units - Chinese 1 infantry placed in Yunnan 1 artillery placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.67 Japanese regular : -0.83 Germans regular : 2.33
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Caucasus 3 armour and 1 fighter moved from Belorussia to Caucasus 3 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67
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1 casualty off the coast of Morocco – carrier or fighter?
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ftr
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OK, you scored 1 hit, I took it on the fighter, then I scored 1 more – carrier or other fighter?
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ftr
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Caucasus 3 armour and 1 fighter moved from Belorussia to Caucasus 3 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 fighter and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 carrier owned by the British lost in 12 Sea Zone British win with 3 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 bomber and 2 fighters Casualties for British: 1 carrier and 2 fighters Battle in East Poland Germans attack with 3 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 3 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour, 3 artilleries and 20 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Baltic States to Eastern Ukraine 1 artillery and 3 infantry moved from Baltic States to East Poland 1 fighter moved from Archangel to Eastern Ukraine 1 fighter moved from Archangel to Eastern Ukraine 1 fighter moved from Archangel to Eastern Ukraine Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter placed in 5 Sea Zone 3 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 4.50 Russians AA : 0.83 British regular : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50