Argo (X) vs. Karl7 (L) - AA50 1941 Bal Mod Game 3


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            2 fighters moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 5 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Karelia S.S.R.
            1 carrier and 1 fighter moved from 53 Sea Zone to 47 Sea Zone
            1 fighter moved from Western United States to 47 Sea Zone
            1 fighter moved from Western United States to 46 Sea Zone
            1 fighter moved from 46 Sea Zone to Solomon Islands
            1 bomber moved from Hawaiian Islands to Solomon Islands
            1 infantry moved from Western United States to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            2 submarines moved from 56 Sea Zone to 53 Sea Zone
            1 destroyer moved from 56 Sea Zone to 45 Sea Zone
            1 destroyer moved from 53 Sea Zone to 47 Sea Zone
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Chinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Chinghai
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -0.67
    Germans regular : -0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 fighters moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 artillery moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 bomber moved from Trans-Jordan to Union of South Africa
            1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
            2 armour moved from Belgian Congo to Union of South Africa
            1 armour moved from Italian Africa to Union of South Africa
            1 fighter moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 3 fighters and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 3 infantry in Belorussia, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Union of South Africa
                Germans attack with 3 armour, 1 artillery, 1 bomber and 1 infantry
                British defend with 2 armour, 1 factory and 2 infantry
                    Germans roll dice for 3 armour, 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 : 4/6 hits, 2.83 expected hits
                    British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 3/4 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Union of South Africa
                Germans win, taking Union of South Africa from British with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Casualties for British: 2 armour and 2 infantry
    
        Non Combat Move - Germans
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 bomber moved from Union of South Africa to Italian Africa
            3 fighters moved from Belorussia to East Poland
            9 armour, 2 artilleries and 3 infantry moved from Baltic States to East Poland
            2 artilleries moved from Germany to Poland
            7 infantry moved from Germany to Poland
            1 infantry moved from Northwestern Europe to France
    
        Place Units - Germans
            1 armour placed in Egypt
            1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 2.67
    British regular : 1.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Karelia S.S.R. to Belorussia
            1 artillery moved from Karelia S.S.R. to Belorussia
            2 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 fighter moved from Caucasus to Ukraine
            1 fighter moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Caucasus to Ukraine
            1 submarine moved from 12 Sea Zone to 19 Sea Zone
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 4 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 4 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Caucasus
            1 artillery moved from Finland to Karelia S.S.R.
            1 armour moved from Karelia S.S.R. to Russia
            1 fighter moved from Belorussia to Caucasus
            5 infantry moved from Russia to Caucasus
            6 infantry moved from Soviet Far East to Buryatia S.S.R.
            5 infantry moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Caucasus
            6 infantry placed in Russia
            2 infantry placed in Karelia S.S.R.
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : -0.67
    Russians regular : 1.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 infantry moved from Ningxia to Sikang
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery and 2 infantry moved from Burma to India
                  Japanese take India from British
            2 infantry moved from French Madagascar to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Australia
            1 fighter moved from 32 Sea Zone to Australia
            1 carrier and 1 transport moved from 32 Sea Zone to 37 Sea Zone
            2 infantry moved from Manchuria to Suiyuan
            1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Japan
            1 fighter moved from 62 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                 retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sikang to 37 Sea Zone
    
        Place Units - Japanese
            1 battleship and 1 fighter placed in 62 Sea Zone
            1 armour and 1 infantry placed in Burma
            1 armour and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -3.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Norway to 6 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 12 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            1 carrier and 1 fighter moved from 6 Sea Zone to 12 Sea Zone
            1 destroyer moved from 6 Sea Zone to 12 Sea Zone
            1 fighter moved from 6 Sea Zone to 12 Sea Zone
            1 fighter moved from Karelia S.S.R. to 6 Sea Zone
            1 armour moved from Norway to Karelia S.S.R.
            1 infantry moved from Norway to Finland
            1 aaGun moved from Kazakh S.S.R. to Chinghai
            2 infantry moved from Persia to Caucasus
            1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
    
        Place Units - British
            1 factory placed in Norway
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
            Objective 1: British met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            1 armour moved from Bulgaria Romania to East Poland
            1 armour moved from Italy to Bulgaria Romania
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
            1 artillery moved from Trans-Jordan to Egypt
            1 artillery moved from Balkans to Italy
            1 fighter moved from Germany to 14 Sea Zone
            1 fighter moved from Italy to 14 Sea Zone
            1 infantry moved from Libya to Egypt
            1 infantry moved from France to Italy
            1 armour moved from East Poland to Eastern Ukraine
    
        Combat - Italians
            Battle in Eastern Ukraine
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 15 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.33
    

    Savegame


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