@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Argo (X) vs. Karl7 (L) - AA50 1941 Bal Mod Game 3
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Testing. @Karl7
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 2:11:14 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery moved from Bulgaria Romania to East Poland 3 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 2 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 1 armour moved from Bulgaria Romania to Baltic States 1 armour moved from Bulgaria Romania to Baltic States 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from Morocco Algeria to Libya Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in East Poland Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 4 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to France 1 fighter moved from 12 Sea Zone to France 1 infantry moved from Germany to France 1 aaGun moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 bomber and 1 fighter moved from 2 Sea Zone to Norway Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.83 British regular : 0.17
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus 3 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Russia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia Russians undo move 2. 1 artillery and 3 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Adding units owned by Russians to Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus 3 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Russia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia Russians undo move 2. 1 artillery and 3 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Adding units owned by Russians to Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Fukien 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Formosa to Kwangtung 2 infantry moved from French Indo-China Thailand to Kwangtung 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is -28 Casualties for Japanese: 1 destroyer and 2 fighters Battle in Fukien Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 42 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.33 Japanese regular : -3.33 British regular : 0.00
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I got wrecked at Pearl Harbor!!
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wow, never seen the BB live!
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 48 Sea Zone British attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in New Guinea British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Guinea British roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in New Guinea Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from 5 Sea Zone to Caucasus 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 factory placed in Egypt 1 carrier and 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 31 PUs; end with 37 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -0.50 British regular : 1.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 armour moved from Balkans to Ukraine Italians take Ukraine from Russians 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/4 hits, 1.83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt 1 infantry retreated to Libya British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 4 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -1.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 battleship moved from 53 Sea Zone to 50 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Western United States to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 battleship, 1 bomber and 1 fighter Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 50 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 20 Casualties for Americans: 1 bomber Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - Americans 1 fighter moved from 50 Sea Zone to Philippine Islands 1 carrier and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 fighter moved from 44 Sea Zone to 46 Sea Zone 1 fighter moved from Eastern United States to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 infantry moved from Yunnan to French Indo-China Thailand Chinese take French Indo-China Thailand from Japanese 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Sikang to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 fighter placed in Western United States Purchase Units - Chinese Chinese builds 3 units. Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 1.17 Japanese regular : 0.17
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 armour moved from Bulgaria Romania to 16 Sea Zone 1 infantry moved from Bulgaria Romania to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 bomber moved from Norway to Belorussia 1 fighter moved from Norway to Belorussia 1 bomber moved from Belorussia to Eastern Ukraine 1 fighter moved from France to Norway 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Poland to Baltic States 1 artillery moved from East Poland to Baltic States 1 armour moved from East Poland to Baltic States 1 infantry moved from Germany to France 1 artillery and 7 infantry moved from Germany to Poland Combat - Germans Battle in Egypt Germans attack with 3 armour, 1 artillery and 4 infantry British defend with 1 armour, 1 artillery, 1 factory and 1 fighter Germans roll dice for 3 armour, 1 artillery and 4 infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 fighter Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Baltic States 1 bomber moved from Eastern Ukraine to Poland Place Units - Germans 5 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.83 British regular : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 armour moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Russia to Belorussia 3 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 3 infantry Italians defend with 1 armour Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 artillery and 3 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Persia to Caucasus Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery, 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 32 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 35 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : -0.33 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 2 carriers, 1 fighter, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 1 armour moved from 50 Sea Zone to Philippine Islands 3 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Kwangtung to French Indo-China Thailand 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Burma to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Burma to French Indo-China Thailand 1 infantry moved from Fukien to French Indo-China Thailand 1 artillery and 1 infantry moved from Fukien to Hupeh 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to Australia 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 37 Sea Zone to Australia 1 fighter moved from 37 Sea Zone to 50 Sea Zone 1 fighter moved from Manchuria to 50 Sea Zone 1 fighter moved from Manchuria to Hupeh Combat - Japanese Battle in 50 Sea Zone Japanese attack with 2 carriers, 2 fighters and 3 transports Americans defend with 1 battleship Japanese roll dice for 2 carriers, 2 fighters and 3 transports in 50 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese and 1 battleship owned by the Americans lost in 50 Sea Zone Japanese win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 carrier Casualties for Americans: 1 battleship Battle in Philippine Islands Japanese attack with 1 armour, 1 fighter and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Philippine Islands, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Philippine Islands, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Philippine Islands, round 4 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 fighter and 1 infantry in Philippine Islands, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Philippine Islands, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Philippine Islands, round 5 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippine Islands, round 6 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 fighter in Philippine Islands, round 6 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippine Islands, round 7 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 fighter in Philippine Islands, round 7 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Australia Japanese attack with 1 fighter and 4 infantry British defend with 1 aaGun and 2 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 fighter moved from 50 Sea Zone to 39 Sea Zone 1 fighter moved from Philippine Islands to 50 Sea Zone 1 transport moved from 37 Sea Zone to 61 Sea Zone 1 fighter moved from Hupeh to Kwangtung Place Units - Japanese 1 factory placed in Burma 1 bomber and 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.67 Japanese regular : -1.00 British AA : -0.17 British regular : 0.33
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Japan back in the game! Went for a big score and (barely) made all objectives.
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Persia to India 1 bomber moved from Caucasus to India 1 infantry moved from United Kingdom to 8 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in India British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in India, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Trans-Jordan 1 aaGun and 1 artillery moved from Persia to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from Caucasus to Russia 2 fighters moved from Karelia S.S.R. to 6 Sea Zone 1 destroyer and 1 transport moved from 48 Sea Zone to 53 Sea Zone Place Units - British 1 carrier and 1 transport placed in 6 Sea Zone 1 factory placed in Union of South Africa 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Adding units owned by British to Union of South Africa: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : 2.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Libya to Ukraine 1 armour and 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to France Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Ukraine Italians attack with 1 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Bulgaria Romania Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 46 Sea Zone to 50 Sea Zone 1 fighter moved from Western United States to 50 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 2 fighters and 3 transports Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 50 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 50 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 50 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 3 transports in 50 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 50 Sea Zone 3 transports owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 33 Casualties for Americans: 1 carrier and 1 destroyer Casualties for Japanese: 1 carrier, 2 fighters and 3 transports Non Combat Move - Americans 1 fighter could not land in 50 Sea Zone and was removed 1 bomber moved from 50 Sea Zone to Hawaiian Islands 1 fighter moved from 50 Sea Zone to 53 Sea Zone 1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone Combat Move - Chinese 2 infantry moved from Sikang to Ningxia 1 fighter and 1 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 2 fighters and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 1 units. Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.83 Japanese regular : 0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 46 Sea Zone to 50 Sea Zone 1 fighter moved from Western United States to 50 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 2 fighters and 3 transports Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 50 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 50 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 50 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 3 transports in 50 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 50 Sea Zone 3 transports owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 33 Casualties for Americans: 1 carrier and 1 destroyer Casualties for Japanese: 1 carrier, 2 fighters and 3 transports Non Combat Move - Americans 1 fighter could not land in 50 Sea Zone and was removed 1 bomber moved from 50 Sea Zone to Hawaiian Islands 1 fighter moved from 50 Sea Zone to 53 Sea Zone 1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone Combat Move - Chinese 2 infantry moved from Sikang to Ningxia 1 fighter and 1 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 2 fighters and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 1 units. Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.83 Japanese regular : 0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery moved from Egypt to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Rhodesia Germans take Rhodesia from British 1 armour moved from Egypt to Italian Africa Germans take Anglo-Egypt Sudan from British Germans take Italian Africa from British 1 armour moved from Egypt to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Egypt to Belgian Congo 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from France to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to East Poland 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 fighter moved from Baltic States to Belorussia 1 bomber moved from Poland to Belorussia 1 fighter moved from Norway to Belorussia 1 artillery and 7 infantry moved from Poland to Baltic States 5 armour moved from Germany to Baltic States 1 infantry moved from Germany to France Combat - Germans Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Germans roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belorussia Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to Baltic States 1 bomber moved from Belorussia to Trans-Jordan 1 fighter moved from Northwestern Europe to France Place Units - Germans 1 aaGun, 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.00 British regular : 0.33