Argo (X) vs. Karl7 (L) - AA50 1941 Bal Mod Game 3


  • 2020 2019 2018 2017 '16

    Testing. @Karl7


  • 2020 2019 2018 2017 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 2:11:14 PM
    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Bulgaria Romania to East Poland
            3 infantry moved from Bulgaria Romania to East Poland
            1 infantry moved from Poland to Bulgaria Romania
            1 armour moved from Poland to Bulgaria Romania
            2 armour moved from Czechoslovakia Hungary to East Poland
            1 armour moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            3 infantry moved from Poland to Baltic States
            1 armour moved from Bulgaria Romania to Baltic States
            1 armour moved from Bulgaria Romania to Baltic States
            1 infantry moved from Northwestern Europe to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Baltic States
            1 infantry moved from 5 Sea Zone to Baltic States
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            1 fighter moved from Northwestern Europe to 12 Sea Zone
            1 bomber moved from Germany to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Poland to 6 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 armour moved from France to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Libya
            1 armour moved from 14 Sea Zone to Libya
            1 infantry moved from Morocco Algeria to Libya
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 6 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 12 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in East Poland
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in East Poland
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 4 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 3 armour, 2 artilleries and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 3/9 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 6 Sea Zone to France
            1 fighter moved from 12 Sea Zone to France
            1 infantry moved from Germany to France
            1 aaGun moved from Germany to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to Poland
            1 bomber and 1 fighter moved from 2 Sea Zone to Norway
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -1.83
    British regular : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Belorussia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from Ukraine to Caucasus
            3 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            2 infantry moved from Kazakh S.S.R. to Russia
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Urals
            2 infantry moved from Soviet Far East to Stanovoj Chrebet
            3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            6 infantry placed in Russia
            Russians undo move 2.
            1 artillery and 3 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Adding units owned by Russians to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Belorussia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from Ukraine to Caucasus
            3 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            2 infantry moved from Kazakh S.S.R. to Russia
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Urals
            2 infantry moved from Soviet Far East to Stanovoj Chrebet
            3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            6 infantry placed in Russia
            Russians undo move 2.
            1 artillery and 3 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Adding units owned by Russians to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            2 fighters moved from 61 Sea Zone to 35 Sea Zone
            1 carrier moved from 61 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
            1 infantry moved from Kiangsu to Fukien
            2 infantry moved from Manchuria to Suiyuan
            2 infantry moved from Kiangsu to Hupeh
            1 fighter moved from Japan to Suiyuan
            1 fighter moved from Manchuria to Hupeh
            1 fighter moved from Formosa to Kwangtung
            2 infantry moved from French Indo-China Thailand to Kwangtung
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            2 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 fighter moved from 57 Sea Zone to 53 Sea Zone
            1 fighter moved from 57 Sea Zone to 53 Sea Zone
            1 fighter moved from 57 Sea Zone to 56 Sea Zone
            1 fighter moved from 57 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship and 1 cruiser
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 50 Sea Zone
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 35 Sea Zone
                    1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 53 Sea Zone
                    Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 53 Sea Zone
                    Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 53 Sea Zone
                Americans win with 1 battleship remaining. Battle score for attacker is -28
                Casualties for Japanese: 1 destroyer and 2 fighters
            Battle in Fukien
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Suiyuan to Manchuria
            1 fighter moved from Hupeh to Manchuria
            2 fighters moved from 35 Sea Zone to 37 Sea Zone
            2 carriers moved from 57 Sea Zone to 62 Sea Zone
            1 fighter moved from 56 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.33
    Japanese regular : -3.33
    British regular : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16

    I got wrecked at Pearl Harbor!!


  • 2020 2019 2018 2017 '16 '15 '14 '12

    @Argothair

    wow, never seen the BB live!


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 0 techTokens; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Australia to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
            1 destroyer moved from 41 Sea Zone to 48 Sea Zone
            1 bomber moved from United Kingdom to 5 Sea Zone
            2 fighters moved from United Kingdom to 5 Sea Zone
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 5 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in New Guinea
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in New Guinea
                    British roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in New Guinea
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone
            1 armour moved from 8 Sea Zone to United Kingdom
            2 fighters moved from 5 Sea Zone to Karelia S.S.R.
            1 bomber moved from 5 Sea Zone to Caucasus
            2 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Trans-Jordan to Egypt
            1 aaGun, 1 artillery and 3 infantry moved from India to Persia
            1 infantry moved from Western Canada to Eastern Canada
    
        Place Units - British
            1 factory placed in Egypt
            1 carrier and 1 destroyer placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 37 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : -0.50
    British regular : 1.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            2 infantry moved from Libya to Egypt
            1 armour moved from Balkans to Ukraine
                  Italians take Ukraine from Russians
            2 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Italy to Bulgaria Romania
            1 fighter moved from Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits
                    3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/4 hits, 1.83 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                1 infantry retreated to Libya
                British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -1.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 battleship moved from 53 Sea Zone to 50 Sea Zone
            1 fighter moved from Hawaiian Islands to 50 Sea Zone
            1 bomber moved from Western United States to 50 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 battleship, 1 bomber and 1 fighter
                Japanese defend with 1 battleship and 1 cruiser
                    Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 50 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 battleship owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            1 fighter moved from 50 Sea Zone to Philippine Islands
            1 carrier and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 fighter moved from 44 Sea Zone to 46 Sea Zone
            1 fighter moved from Eastern United States to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
            1 infantry moved from Yunnan to French Indo-China Thailand
                  Chinese take French Indo-China Thailand from Japanese
            1 infantry moved from Yunnan to Hupeh
            1 fighter moved from Sikang to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hupeh to Sikang
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
            1 fighter placed in Western United States
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 41 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 1.17
    Japanese regular : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
            1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 armour moved from Bulgaria Romania to 16 Sea Zone
            1 infantry moved from Bulgaria Romania to 16 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Germany to France
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 bomber moved from Norway to Belorussia
            1 fighter moved from Norway to Belorussia
            1 bomber moved from Belorussia to Eastern Ukraine
            1 fighter moved from France to Norway
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from Poland to Baltic States
            1 artillery moved from East Poland to Baltic States
            1 armour moved from East Poland to Baltic States
            1 infantry moved from Germany to France
            1 artillery and 7 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 3 armour, 1 artillery and 4 infantry
                British defend with 1 armour, 1 artillery, 1 factory and 1 fighter
                    Germans roll dice for 3 armour, 1 artillery and 4 infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
                Germans win, taking Egypt from British with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 1 fighter
            Battle in Belorussia
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belorussia to Baltic States
            1 bomber moved from Eastern Ukraine to Poland
    
        Place Units - Germans
            5 armour, 1 artillery and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 0.83
    British regular : -0.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Karelia S.S.R. to Finland
                  Russians take Finland from Germans
            1 armour moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Russia to Belorussia
            3 infantry moved from Caucasus to Ukraine
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 3 infantry
                Italians defend with 1 armour
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 artillery and 3 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Russia to Archangel
            1 infantry moved from Urals to Archangel
            1 infantry moved from Evenki National Okrug to Urals
            2 infantry moved from Persia to Caucasus
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery, 1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Objective 3: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : -0.33
    Russians regular : 0.83
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 factory, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Japan to 62 Sea Zone
            3 infantry moved from Japan to 62 Sea Zone
            1 armour, 2 carriers, 1 fighter, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
            1 armour moved from 50 Sea Zone to Philippine Islands
            3 infantry moved from 50 Sea Zone to Philippine Islands
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            1 infantry moved from Suiyuan to Hupeh
            1 infantry moved from Kwangtung to French Indo-China Thailand
            1 infantry moved from Burma to India
                  Japanese take India from British
            1 infantry moved from Burma to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery moved from Burma to French Indo-China Thailand
            1 infantry moved from Fukien to French Indo-China Thailand
            1 artillery and 1 infantry moved from Fukien to Hupeh
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to Australia
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from 37 Sea Zone to Australia
            1 fighter moved from 37 Sea Zone to 50 Sea Zone
            1 fighter moved from Manchuria to 50 Sea Zone
            1 fighter moved from Manchuria to Hupeh
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 2 carriers, 2 fighters and 3 transports
                Americans defend with 1 battleship
                    Japanese roll dice for 2 carriers, 2 fighters and 3 transports in 50 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 carrier owned by the Japanese and 1 battleship owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 carrier
                Casualties for Americans: 1 battleship
            Battle in Philippine Islands
                Japanese attack with 1 armour, 1 fighter and 4 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Philippine Islands, round 2 : 0/6 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Philippine Islands, round 3 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 3 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Philippine Islands
                    Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Philippine Islands, round 4 : 0/5 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Philippine Islands, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Philippine Islands, round 5 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Philippine Islands, round 5 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippine Islands, round 6 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter in Philippine Islands, round 6 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippine Islands, round 7 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter in Philippine Islands, round 7 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 4 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in French Indo-China Thailand
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Australia
                Japanese attack with 1 fighter and 4 infantry
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Australia : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Australia to 39 Sea Zone
            1 fighter moved from 50 Sea Zone to 39 Sea Zone
            1 fighter moved from Philippine Islands to 50 Sea Zone
            1 transport moved from 37 Sea Zone to 61 Sea Zone
            1 fighter moved from Hupeh to Kwangtung
    
        Place Units - Japanese
            1 factory placed in Burma
            1 bomber and 1 infantry placed in Japan
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective 6: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.67
    Japanese regular : -1.00
    British AA : -0.17
    British regular : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    Japan back in the game! Went for a big score and (barely) made all objectives.


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 carrier, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Persia to India
            1 bomber moved from Caucasus to India
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
    
        Combat - British
            Battle in India
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in India, round 2 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Trans-Jordan
            1 aaGun and 1 artillery moved from Persia to Caucasus
            1 bomber moved from India to Caucasus
            1 bomber moved from Caucasus to Russia
            2 fighters moved from Karelia S.S.R. to 6 Sea Zone
            1 destroyer and 1 transport moved from 48 Sea Zone to 53 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 6 Sea Zone
            1 factory placed in Union of South Africa
            2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rhodesia: 2 infantry
            EDIT: Adding units owned by British to Union of South Africa: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : 2.00
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 fighter moved from Libya to Ukraine
            1 armour and 2 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Italy to France
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Italians attack with 1 armour, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bulgaria Romania
    
        Place Units - Italians
            1 armour, 1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    Russians regular : 0.33
    British regular : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 50 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 46 Sea Zone to 50 Sea Zone
            1 fighter moved from Western United States to 50 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Caroline Islands
                  Americans take Caroline Islands from Japanese
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                Japanese defend with 1 carrier, 2 fighters and 3 transports
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 50 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 50 Sea Zone
                    Americans roll dice for 1 bomber and 2 fighters in 50 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter and 3 transports in 50 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 50 Sea Zone
                    3 transports owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 33
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Japanese: 1 carrier, 2 fighters and 3 transports
    
        Non Combat Move - Americans
            1 fighter could not land in 50 Sea Zone and was removed
            1 bomber moved from 50 Sea Zone to Hawaiian Islands
            1 fighter moved from 50 Sea Zone to 53 Sea Zone
            1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
            1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Ningxia
            1 fighter and 1 infantry moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ningxia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                    Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Chinghai
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone
            2 fighters and 1 infantry placed in Western United States
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -0.83
    Japanese regular : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 50 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 46 Sea Zone to 50 Sea Zone
            1 fighter moved from Western United States to 50 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Caroline Islands
                  Americans take Caroline Islands from Japanese
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                Japanese defend with 1 carrier, 2 fighters and 3 transports
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 50 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 50 Sea Zone
                    Americans roll dice for 1 bomber and 2 fighters in 50 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter and 3 transports in 50 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 50 Sea Zone
                    3 transports owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 33
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Japanese: 1 carrier, 2 fighters and 3 transports
    
        Non Combat Move - Americans
            1 fighter could not land in 50 Sea Zone and was removed
            1 bomber moved from 50 Sea Zone to Hawaiian Islands
            1 fighter moved from 50 Sea Zone to 53 Sea Zone
            1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
            1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Ningxia
            1 fighter and 1 infantry moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ningxia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                    Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Chinghai
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone
            2 fighters and 1 infantry placed in Western United States
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -0.83
    Japanese regular : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Egypt to 15 Sea Zone
            1 infantry moved from Egypt to 15 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Rhodesia
                  Germans take Rhodesia from British
            1 armour moved from Egypt to Italian Africa
                  Germans take Anglo-Egypt Sudan from British
                  Germans take Italian Africa from British
            1 armour moved from Egypt to Belgian Congo
                  Germans take Belgian Congo from British
            1 armour moved from Egypt to Belgian Congo
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from France to Northwestern Europe
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 armour moved from East Poland to Eastern Ukraine
                  Germans take Eastern Ukraine from Russians
            1 armour moved from Eastern Ukraine to East Poland
            1 infantry moved from Baltic States to Belorussia
            1 artillery moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 fighter moved from Baltic States to Belorussia
            1 bomber moved from Poland to Belorussia
            1 fighter moved from Norway to Belorussia
            1 artillery and 7 infantry moved from Poland to Baltic States
            5 armour moved from Germany to Baltic States
            1 infantry moved from Germany to France
    
        Combat - Germans
            Battle in Northwestern Europe
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwestern Europe
                    Germans roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Belorussia
                Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belorussia to Baltic States
            1 bomber moved from Belorussia to Trans-Jordan
            1 fighter moved from Northwestern Europe to France
    
        Place Units - Germans
            1 aaGun, 1 artillery, 1 fighter and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.00
    British regular : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            5 infantry moved from Stanovoj Chrebet to Soviet Far East
            1 infantry moved from Stanovoj Chrebet to Soviet Far East
            1 artillery and 1 infantry moved from Karelia S.S.R. to Finland
            1 infantry moved from Caucasus to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
            1 artillery and 1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            3 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 fighter moved from Russia to Ukraine
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Soviet Far East
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Soviet Far East, round 2 : 3/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Finland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 4 infantry
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Russians: 4 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Caucasus
            3 infantry moved from Archangel to Karelia S.S.R.
            5 infantry moved from Russia to Archangel
            1 infantry moved from Urals to Russia
    
        Place Units - Russians
            1 artillery and 1 fighter placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective 3: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : 2.00
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hupeh to Sikang
            1 fighter moved from Kwangtung to Sikang
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry moved from Australia to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to Australia
            1 carrier, 1 fighter, 2 infantry and 2 transports moved from 39 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 bomber moved from Japan to 51 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 51 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sikang, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from French Indo-China Thailand to Burma
            1 fighter moved from Sikang to Ningxia
            1 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            1 bomber moved from 51 Sea Zone to Australia
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
            2 infantry placed in Burma
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective 4: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
            Objective 3: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery and 2 infantry moved from 6 Sea Zone to Norway
            1 armour moved from 6 Sea Zone to Norway
            1 bomber moved from Russia to Norway
            2 fighters moved from 6 Sea Zone to Norway
    
        Combat - British
            Battle in Norway
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Norway to Karelia S.S.R.
            1 bomber moved from Norway to United Kingdom
            2 infantry moved from India to Persia
            1 aaGun moved from Caucasus to Kazakh S.S.R.
            1 destroyer, 1 infantry and 1 transport moved from 53 Sea Zone to 45 Sea Zone
    
        Place Units - British
            2 fighters placed in 6 Sea Zone
            2 armour placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '12

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery and 2 infantry moved from 6 Sea Zone to Norway
            1 armour moved from 6 Sea Zone to Norway
            1 bomber moved from Russia to Norway
            2 fighters moved from 6 Sea Zone to Norway
    
        Combat - British
            Battle in Norway
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Norway to Karelia S.S.R.
            1 bomber moved from Norway to United Kingdom
            2 infantry moved from India to Persia
            1 aaGun moved from Caucasus to Kazakh S.S.R.
            1 destroyer, 1 infantry and 1 transport moved from 53 Sea Zone to 45 Sea Zone
    
        Place Units - British
            2 fighters placed in 6 Sea Zone
            2 armour placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Ukraine from Italians to Russians
            EDIT: Adding units owned by British to Ukraine: 1 artillery
            EDIT: Removing units owned by British from Caucasus: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Ukraine
            1 fighter moved from Bulgaria Romania to Ukraine
            1 infantry moved from Italy to France
            1 artillery moved from Italy to Balkans
            1 armour moved from Italy to Bulgaria Romania
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Germany
    
        Place Units - Italians
            1 armour, 1 fighter and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.33
    

    Savegame


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