TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Territory Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Northern Territory from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in New Guinea Japanese attack with 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands 3 carriers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands 2 infantry moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Burma to India 2 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Kweichow to India 4 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 aaGuns and 10 infantry moved from Amur to Buryatia 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 fighters placed in India 1 fighter and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 2. 1 fighter and 2 infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2 Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,17 ANZAC regular : -0,67