I’ll make my moves tonight
L20 BM3 freh vs LennardF (Allies+20)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 3 fighters moved from 94 Sea Zone to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Gibraltar Battle in Normandy Bordeaux Italians attack with 3 artilleries, 1 bomber, 3 fighters and 5 infantry British defend with 2 fighters and 10 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.50 expected hits Americans roll dice for 2 fighters and 11 infantry in Normandy Bordeaux, round 2 : 2/13 hits, 5.00 expected hits 4 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 4/10 hits, 4.17 expected hits Americans roll dice for 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 6/9 hits, 3.67 expected hits 1 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win, taking Gibraltar from British with 2 fighters and 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 3 artilleries and 5 infantry Casualties for British: 7 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany 2 submarines moved from 93 Sea Zone to 92 Sea Zone 1 carrier moved from 94 Sea Zone to 92 Sea Zone 7 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 2 aaGuns moved from Northern Italy to France 1 artillery and 8 infantry moved from Northern Italy to Southern France 3 transports moved from 94 Sea Zone to 92 Sea Zone 3 armour moved from Archangel to Novgorod Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 fighter placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 4 artilleries and 4 infantry moved from Northern Territory to Queensland 3 infantry moved from Queensland to New South Wales 4 fighters moved from West India to Eastern Persia Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from Northern Territory to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Norway to Normandy Bordeaux Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tunisia to Libya Italians take Libya from Americans 1 mech_infantry moved from Vyborg to Finland 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Finland 16 armour moved from Novgorod to Finland 15 mech_infantrys moved from Novgorod to Finland 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Novgorod to Western Ukraine 1 bomber moved from Novgorod to Normandy Bordeaux 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 bomber moved from Japan to 21 Sea Zone 2 armour and 1 mech_infantry moved from Burma to West India Germans take West India from UK_Pacific Combat - Germans Battle in 21 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 fighters and 3 infantry; French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 4.83 expected hits Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 3.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/6 hits, 3.67 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Normandy Bordeaux Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 fighters and 3 infantry Casualties for French: 1 fighter Battle in Finland Germans attack with 17 armour and 18 mech_infantrys British defend with 1 infantry Germans roll dice for 17 armour and 18 mech_infantrys in Finland, round 2 : 13/35 hits, 11.50 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 17 armour and 17 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 fighters in Belarus, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Americans to Germans EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Belarus to Western Germany 1 fighter moved from Western Ukraine to Baltic States 6 artilleries moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Baltic States 6 mech_infantrys moved from Eastern Poland to Baltic States 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Algeria 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to France 1 artillery, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 carriers moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany 6 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 10 infantry moved from Germany to Poland 1 bomber moved from 21 Sea Zone to French Indo China Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 artillery and 1 mech_infantry placed in Western Germany Germans undo move 1. 1 artillery and 2 infantry placed in France 1 mech_infantry placed in Western Germany 3 infantry placed in Novgorod 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.00 Germans regular : 1.67 British regular : 0.67
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@lennard This time I forgot something during combat. I totally planned to “liberate” (hehe) Holland, but completely forgot to move units in. So I hope you don’t mind, I started a new file, ran the battle, and edited in the results (you got a hit in defense). Then I edited out the units (in two steps, it wouldn’t let me do it in non-com so I moved them to Bavaria and then took them out during unit placement). Hope that’s ok! I figured you’d agree that it’s a pretty obvious assault and I would have wanted to make sure I take it. Is that ok?
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Germans 5 infantry moved from Tsinghai to Sikang 1 artillery moved from Tsinghai to Sikang 5 infantry moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Italians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Ukraine to Western Ukraine 4 infantry moved from Rostov to Ukraine 2 tactical_bombers moved from Russia to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 21 artilleries moved from Smolensk to Belarus 58 infantry moved from Smolensk to Belarus 2 mech_infantrys moved from Russia to Belarus 9 infantry moved from Russia to Bryansk 1 armour moved from Russia to Novosibirsk 1 armour moved from Russia to Belarus 1 artillery moved from Vologda to Smolensk Combat - Russians Battle in Kansu Russians attack with 2 artilleries and 5 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 5 infantry in Kansu, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Sikang Russians attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Sikang, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 aaGuns moved from Smolensk to Belarus 2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia Place Units - Russians 3 artilleries placed in Ukraine 1 armour, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.33 Russians regular : -1.50
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Yeah, well, you’ve got some good will coming since my mistakes last round so, Holland/Belgium is yours!
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@LennardF Thanks!
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 87 PUs; 6 SuicideAttackTokens; Japanese buy 3 destroyers, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 3 fighters moved from Philippines to 46 Sea Zone 4 fighters moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 3 tactical_bombers moved from Java to 46 Sea Zone Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 submarines Americans defend with 1 submarine Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 battleship and 2 carriers moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 7 fighters and 1 tactical_bomber moved from 42 Sea Zone to West India 18 artilleries moved from India to West India 1 aaGun moved from India to West India 14 mech_infantrys moved from India to West India 4 armour and 5 mech_infantrys moved from India to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to India 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 5 Sea Zone to 6 Sea Zone 9 submarines moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 22 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter moved from Kiangsu to Philippines 1 fighter moved from Kiangsu to Philippines 3 fighters moved from Japan to French Indo China 1 tactical_bomber moved from Kiangsu to French Indo China 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 7 fighters and 3 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in Malaya 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 5. 1 destroyer placed in 20 Sea Zone 2 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 2.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 11 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 11 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Western United States to 91 Sea Zone 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 83 Sea Zone 1 fighter moved from 110 Sea Zone to 83 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 8 fighters moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 23 Sea Zone to 32 Sea Zone 3 fighters moved from 30 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 125 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 46 Sea Zone Americans attack with 1 bomber, 1 destroyer, 11 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 11 fighters in 46 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 1 destroyer and 11 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery and 11 infantry Italians defend with 1 harbour and 1 marine Americans roll dice for 1 artillery and 11 infantry in Gibraltar, round 2 : 1/12 hits, 2.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 2 battleships, 9 carriers, 2 cruisers, 2 fighters, 2 marines and 8 submarines moved from 54 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Marshall Islands 2 carriers and 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 32 Sea Zone 11 fighters moved from 46 Sea Zone to 32 Sea Zone 3 fighters moved from 125 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 airfield placed in Norway 1 carrier and 2 fighters placed in 112 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Japanese regular : 1.17 Germans regular : -0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 11 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 11 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Western United States to 91 Sea Zone 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 83 Sea Zone 1 fighter moved from 110 Sea Zone to 83 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 8 fighters moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 23 Sea Zone to 32 Sea Zone 3 fighters moved from 30 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 125 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 46 Sea Zone Americans attack with 1 bomber, 1 destroyer, 11 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 11 fighters in 46 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 1 destroyer and 11 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery and 11 infantry Italians defend with 1 harbour and 1 marine Americans roll dice for 1 artillery and 11 infantry in Gibraltar, round 2 : 1/12 hits, 2.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 2 battleships, 9 carriers, 2 cruisers, 2 fighters, 2 marines and 8 submarines moved from 54 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Marshall Islands 2 carriers and 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 32 Sea Zone 11 fighters moved from 46 Sea Zone to 32 Sea Zone 3 fighters moved from 125 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 airfield placed in Norway 1 carrier and 2 fighters placed in 112 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 83 Sea Zone to 91 Sea Zone 1 armour, 6 artilleries, 6 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Persia 1 artillery and 5 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Syria to Iraq 1 bomber and 2 fighters moved from Egypt to Persia 2 armour moved from Egypt to Iraq 3 artilleries and 11 infantry moved from Egypt to Trans-Jordan 3 artilleries and 6 infantry moved from Alexandria to Egypt Non Combat Move - British 3 aaGuns moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 7 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 7 infantry moved from 112 Sea Zone to Norway 3 aaGuns moved from 112 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 artillery and 5 infantry placed in United Kingdom 2 armour and 1 artillery placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2 British collect 35 PUs (1 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Eastern Persia: 3 aaGuns EDIT: Adding units owned by British to Persia: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Japanese regular : 1.17 Germans regular : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 5 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 artilleries moved from Southern France to 93 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 3 fighters moved from France to Gibraltar 1 bomber moved from Western Germany to Gibraltar 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry British defend with 1 harbour; Americans defend with 1 artillery and 11 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Gibraltar, round 2 : 5/13 hits, 5.00 expected hits British roll dice for 1 artillery and 11 infantry in Gibraltar, round 2 : 6/12 hits, 4.00 expected hits 5 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Gibraltar, round 3 : 1/7 hits, 3.50 expected hits British roll dice for 1 artillery and 6 infantry in Gibraltar, round 3 : 3/7 hits, 2.33 expected hits 1 bomber owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -25 Casualties for Italians: 1 armour, 2 artilleries, 1 bomber and 5 infantry Casualties for Americans: 6 infantry 4 fighters owned by the Italians retreated Non Combat Move - Italians 3 armour moved from Novgorod to Finland 2 aaGuns moved from France to Western Germany 1 submarine moved from 95 Sea Zone to 92 Sea Zone 4 fighters moved from Gibraltar to 92 Sea Zone Place Units - Italians 5 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 British regular : 2.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 4 fighters moved from Eastern Persia to Persia 1 submarine moved from 54 Sea Zone to 22 Sea Zone 2 fighters moved from 32 Sea Zone to 22 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 32 Sea Zone Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 2 submarines Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the ANZAC retreated to 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 22 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67
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I should have asked if you wanted to submerge your subs in SZ 22 but with 1 sub/2 f versus 2 sub/1 d I’d assume you’d keep the subs in the fight. Let me know if you would have submerged and you can take a sub back.
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@LennardF yeah it’s ok, I think I would have kept the subs in as well. all good!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 17 armour and 17 mech_infantrys moved from Finland to Norway 1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Baltic States to Norway 1 bomber moved from France to Norway 1 armour moved from West India to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Gibraltar Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour; Americans defend with 1 artillery and 5 infantry Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 2/3 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 5 infantry Battle in Norway Germans attack with 17 armour, 2 bombers, 5 fighters, 17 mech_infantrys and 1 tactical_bomber British defend with 5 aaGuns, 3 artilleries and 17 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry British roll AA dice in Norway : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 17 armour, 2 bombers, 4 fighters, 17 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 19/41 hits, 15.33 expected hits Americans roll dice for 5 aaGuns, 1 armour, 7 artilleries, 3 fighters and 21 infantry in Norway, round 2 : 11/32 hits, 11.83 expected hits 5 aaGuns owned by the British, 1 infantry owned by the Americans, 11 mech_infantrys owned by the Germans and 13 infantry owned by the British lost in Norway Germans roll dice for 17 armour, 2 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 13/30 hits, 13.50 expected hits Americans roll dice for 1 armour, 7 artilleries, 3 fighters and 7 infantry in Norway, round 3 : 11/18 hits, 7.17 expected hits 5 armour owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 3 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Norway Germans roll dice for 12 armour, 2 bombers, 4 fighters and 1 tactical_bomber in Norway, round 4 : 8/19 hits, 10.00 expected hits Americans roll dice for 1 armour, 1 artillery and 3 fighters in Norway, round 4 : 4/5 hits, 2.83 expected hits 4 armour owned by the Germans, 1 armour owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 8 armour, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 9 armour, 1 fighter and 17 mech_infantrys Casualties for Americans: 1 armour, 4 artilleries, 3 fighters and 2 infantry Casualties for British: 5 aaGuns, 3 artilleries and 17 infantry Casualties for French: 2 infantry Non Combat Move - Germans 3 fighters moved from Norway to Western Germany 1 fighter moved from Norway to Finland 1 tactical_bomber moved from Norway to Western Germany 2 bombers moved from Norway to Western Germany 6 mech_infantrys moved from Baltic States to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 aaGun moved from Karelia to Finland 1 aaGun moved from Baltic States to Poland 1 mech_infantry moved from Bessarabia to Slovakia Hungary 4 artilleries moved from Eastern Poland to Romania 7 artilleries moved from Eastern Poland to Poland 1 infantry moved from Poland to Eastern Poland 1 aaGun moved from Eastern Poland to Poland 1 infantry moved from Western Germany to Germany 1 infantry moved from France to Western Germany 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to Western Germany 1 fighter moved from Gibraltar to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 8 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 3 artilleries moved from Karelia to Finland 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Libya to Tunisia 2 infantry moved from France to Southern France 1 artillery moved from France to Southern France 5 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 13 infantry moved from Germany to Poland Place Units - Germans 1 fighter placed in Western Germany 1 mech_infantry placed in Germany 2 infantry placed in France 1 airfield, 1 artillery and 5 infantry placed in Germany Germans undo move 4. 1 artillery and 5 infantry placed in Germany 1 airfield placed in West India Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 British AA : -0.33 Germans regular : 1.33 British regular : -2.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 4 infantry moved from Tsinghai to Kazakhstan 1 artillery and 6 infantry moved from Sikang to Kazakhstan 2 artilleries and 5 infantry moved from Kansu to Novosibirsk 1 armour moved from Novosibirsk to Timguska 9 infantry moved from Bryansk to Western Ukraine 3 artilleries and 4 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Belarus to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 2 infantry moved from Russia to Bryansk 21 artilleries and 52 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Novgorod 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Nenetsia to Archangel Combat - Russians Battle in Novgorod Russians attack with 21 artilleries and 57 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 21 artilleries and 57 infantry in Novgorod, round 2 : 18/78 hits, 20.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 21 artilleries and 56 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine 3 aaGuns moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Novgorod 1 aaGun moved from Tsinghai to Kazakhstan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.33 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter, 7 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry moved from Manchuria to Siberia 2 fighters moved from Japan to Siberia 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 battleships and 1 cruiser moved from 42 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from French Indo China to Guam 1 bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 2 fighters moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 fighter moved from Philippines to 33 Sea Zone Combat - Japanese Battle in Guam Japanese attack with 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Guam, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 3 fighters, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone retreated to 33 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 2 fighters and 1 mech_infantry Americans defend with 1 artillery Japanese roll dice for 2 fighters and 1 mech_infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 6 carriers moved from 42 Sea Zone to 21 Sea Zone 4 infantry moved from India to West India 1 infantry moved from Anhwe to Chahar 1 artillery moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Yunnan 4 armour and 5 mech_infantrys moved from Yunnan to Sikang 3 mech_infantrys moved from Malaya to Yunnan 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 2 fighters moved from Siberia to Manchuria 3 fighters moved from Guam to 21 Sea Zone 3 tactical_bombers moved from Guam to 21 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 46 Sea Zone to 21 Sea Zone 2 fighters moved from 46 Sea Zone to 21 Sea Zone 1 bomber moved from 33 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 1 Sea Zone to 12 Sea Zone 1 submarine moved from 35 Sea Zone to 17 Sea Zone 7 fighters and 1 tactical_bomber moved from West India to Greece 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to West India 1 submarine moved from 35 Sea Zone to 21 Sea Zone Place Units - Japanese 1 fighter placed in Japan 4 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in India 1 infantry placed in Kiangsu 1 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone Japanese undo move 8. Japanese undo move 3. 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in India 1 mech_infantry placed in French Indo China Japanese undo move 6. 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Kiangsu 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -2.50 ANZAC regular : 0.83 Russians regular : -0.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to Hawaiian Islands 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Marshall Islands to 32 Sea Zone 1 artillery, 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 19 fighters, 1 infantry, 2 marines, 9 submarines, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 artillery, 16 fighters, 1 infantry, 2 marines and 1 tactical_bomber moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from New Guinea to 46 Sea Zone 16 fighters moved from New Guinea to 46 Sea Zone 3 fighters moved from 91 Sea Zone to United Kingdom 3 carriers, 2 fighters, 3 tactical_bombers and 6 transports moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 3 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in New Guinea Battle in 12 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win, taking New Guinea from Japanese with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 infantry moved from Queensland to Northern Territory Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 7 artilleries, 1 bomber, 8 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia British take Eastern Persia from Germans 4 armour moved from Iraq to Eastern Persia 2 artilleries and 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 3 artilleries and 11 infantry moved from Trans-Jordan to Iraq 8 fighters moved from Eastern Persia to Iraq 1 tactical_bomber moved from Eastern Persia to Iraq 1 bomber moved from Eastern Persia to Iraq Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 aaGuns moved from Persia to Eastern Persia 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 7 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.67 British regular : -0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 airfield and 3 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters British defend with 1 destroyer Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 91 Sea Zone Italians roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 2 fighters moved from 91 Sea Zone to 95 Sea Zone 5 infantry moved from Southern France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 3 armour moved from Finland to Norway 1 aaGun moved from Western Germany to France Place Units - Italians 3 artilleries placed in Northern Italy 1 airfield placed in Greece Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : 0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 4 fighters moved from Persia to Eastern Persia 2 infantry moved from Iraq to Persia 1 artillery, 1 marine and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 7 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from 46 Sea Zone to New Guinea 1 marine moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 2 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :