Ugh, videos. Give me text any day.
The Japan strat video I didn’t finish watching. There’s a lot of small weird things in there, like India being almost empty, Germany holding Egypt on G1 with 2 inf 2 tank, UK putting its entire UK1 Indian Ocean fleet in range of Japan’s counter (at least the fighter normally lands in Szechwan or something). If that player wanted to make a decent video, they shouldn’t have tried it with a chump AI. Yes, I know they mentioned a disclaimer it’s for illustrative purposes but still.
The German strat video was maybe a LITTLE better, but stuff like - did they say they were surprised by UK’s shift out of India? That’s just bog standard. And I don’t know that Germany ought to have collapsed France / NW Europe so hard by G4 but without much info on the game, eh, what it is.
@fenderbender4 said in Allies advice with an aggressive Japan:
I’ve tried to wrap my head around how the Allies counter while making any progress. . . .
This is all assuming the 2nd edition OOB setup.
stop stop stop. Couple really big things here. 1) You need to REALLY understand 1942 Online doesn’t allow use of allied carriers, which changes KJF timings. You ask for advice in the 1942 2nd edition board, you need to say HEY GUYS I CAN’T USE ALLIED CARRIERS (and a buncha other gameplay changes 1942 Online made too btw). 2) OOB is tougher for Allies. 1942 Online allows LHTR setup, and forces LHTR setup on ladder games - and YOU should use LHTR setup too. Yes I know, it’s kinda lame 'cos Germany often ends up without its bomber on G1 unlike just about any other version of Axis and Allies, and other things, but even so, just for balance.
If you can’t wrap your head around the Allied counter - take a step back for a moment yeah? Far as I know there IS no “hard counter” that always works. You have to look at dice outcomes, opponent buys and moves, and tailor your move to counter.
Say you’re trying to assume a “worst case” scenario for Allies. If you’re trying to plan around the worst case scenario, you assume you have to handle EVERYTHING going wrong, and what with dice results even assuming “reasonable” bad results probably results in a situation where the Allies DON’T really have a good line. If you’re trying to wrap your brain around that, then you just think yourself into a box.
Far as “stalling Japan” - I’d say don’t try it. If you tie up Russian units fighting for 1 IPC territories in the east, that’s Russian units NOT fighting for 2 IPC territories in the west. Even stalling Japan’s advance gets weird. Imagine Russia puts 4 infantry at Yakut (can’t be hit by Japanese transport drops). Okay. Then suppose Japan sticks 1 inf on Buryatia and another 2 on Soviet Far East. Now what? If Yakut pushes to Buryatia or SFE, they die on the Japanese counter at net loss to Russia. If Yakut doesn’t press, Japan kills it. Even if Japan committed less to Buryatia / SFE so Yakut can “stall” (say Japan only put 2 inf between the two territories instead of 3), it’s still 2 Japanese infantry tying up 4 Russian infantry, while Germany’s pressing in the west.
As to India, even anti-KJF Japan can put out 6 ground to India’s 3. You can defend India, sure - but then with competent Axis players I’d expect that to mean West Russia collapses faster. Particularly, if Germany holds Caucasus before UK evacuates India, then any UK stack can get cut off. And that’s really something you want to avoid. (There’s a few different varieties, but basically if you have some kind of major UK stack on India, you want it to join up with Russia safely. If you have a German stack on Cauc and a UK stack on India, if you move the UK stack to Persia, the German stack slaughters the UK stack at net loss to Allies. In SOME games that’s not the worst because that opens Caucasus up for Russian recapture, but the German stack on Persia plus any units Germany fed towards Ukraine get a counter - and normally that counter should be, like, huge. So it gets very weird. Anyways that’s why you evac India EARLIER, if you can move a India stack to Persia then to Caucasus or Kazakh BEFORE Germany or Japan can cut those territories off, then you have a big block of units that can help defend Russia - and in the KJF scenario it’s actually a big block of units that can join up with UK units coming off Atlantic for a potential breakout. (You might NOT be able to break out too btw.)
Baaasically I’d say in 1942 Online just KGF. Always KGF; if you think your opponent’s a noob or you don’t care if you win or lose, then go ahead and KJF, but it’s an uphill battle.
As to Atl, your basic Allied setup is US1 fleet build, US2 air build (if you want, or more fleet whatever). And the US2 fleet move is off Morocco maybe, and US1-US2 maybe you get US transports dropping to French West Africa - but you want UK (not US) to grab Morocco and Algeria etc. IF YOU CAN MANAGE IT. Anyways UK3 drops fleet, then US3 reinforces. Get the picture? Normally the timing on that is very awkward for Axis to counter, though it’s POSSIBLE off things like a J1 bomber buy . . . but then you know about it well in advance and at worst it changes the timing to US4 (but Japan also gets slowed in Asia)
Then you start dropping units alternating from E Can to Finland/Norway to build pressure. Then a lot changes depending on what the Axis do - how they did their air, what they did with their comps. Like if Germany rushed tanks then their defense of France is bound to be less solid - but you shouldn’t be greedy and grab it for income unless you’re starved for income with UK and can’t produce 8 units (plus 3 at India if you still have it) AND can split the Allied fleet. You need to pressure Axis off Karelia if you can at all help it WHILE ALSO keeping in mind Axis Karelia stack can shift into W Rus and other places while still cutting off UK/US landed troops from pressing in to relieve Russia TIMELY. There’s a buncha weird things you can do in there depending on Axis moves, ranging from attacks into retreats to “teleport” armies around, building fighters to rush defense . . . I won’t get into that here.
In closing - you need to say if you’re playing 1942 Online or TripleA/board game. Non-use of allied carriers is a big fat nasty thing. And you need to not use OOB unless you’re using a bid.