you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; Russians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns and 11 infantry moved from Yenisey to Timguska Place Units - Russians 3 fighters and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Adding units owned by Russians to Timguska: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,33
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Missed to move the inf in Dzavhan. Moved it up north, and another inf could go west from Yenisey.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to India 2 bombers moved from French Indo China to India 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 infantry moved from Yunnan to Szechwan 2 fighters moved from French Indo China to Szechwan 2 tactical_bombers moved from French Indo China to Szechwan 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 fighter moved from French Indo China to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
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@aagamerz13 intercept india?
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I have very bad experience, but lets see.
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Nah, not this time.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to India 2 bombers moved from French Indo China to India 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 infantry moved from Yunnan to Szechwan 2 fighters moved from French Indo China to Szechwan 2 tactical_bombers moved from French Indo China to Szechwan 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 fighter moved from French Indo China to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in 46 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 2 bombers moved from India to French Indo China 2 fighters moved from Szechwan to Yunnan 3 armour moved from French Indo China to Yunnan 3 armour moved from Kwangtung to Yunnan 1 infantry moved from Chahar to Jehol 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from Japan to Manchuria 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Szechwan to French Indo China 1 artillery moved from Hopei to Anhwe 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 fighter moved from 21 Sea Zone to Philippines 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Manchuria to Buryatia Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 carrier placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Japanese undo move 2. Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 3. 1 armour and 2 mech_infantrys placed in Kwangtung 1 infantry and 1 mech_infantry placed in French Indo China 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67 UK_Pacific AA : -0.33 ANZAC regular : -1.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Wake Island 1 bomber moved from Queensland to India 1 fighter moved from Queensland to Hawaiian Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Algeria 2 mech_infantrys moved from Morocco to Algeria 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Syria to Algeria Place Units - Americans 3 infantry placed in Central United States 2 fighters and 2 tactical_bombers placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Americans collect 55 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Wake Island 1 bomber moved from Queensland to India 1 fighter moved from Queensland to Hawaiian Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Algeria 2 mech_infantrys moved from Morocco to Algeria 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Syria to Algeria Place Units - Americans 3 infantry placed in Central United States 2 fighters and 2 tactical_bombers placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Americans collect 55 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to Holland Belgium Combat - British Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport Germans defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium British attack with 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from India to Eastern Persia 2 fighters moved from Persia to Russia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Syria to Eastern Persia 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 77 Sea Zone to 71 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 6 infantry moved from Alexandria to Tobruk 3 infantry moved from Egypt to Alexandria 1 armour moved from Morocco to Algeria 1 fighter moved from Gibraltar to Syria 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Egypt to Eastern Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 fighters and 1 infantry placed in Persia 3 infantry placed in Egypt 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,2,2,4,4,3,6,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33 Germans regular : 1,00 British regular : -0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Wake Island 1 bomber moved from Queensland to India 1 fighter moved from Queensland to Hawaiian Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Algeria 2 mech_infantrys moved from Morocco to Algeria 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Syria to Algeria Place Units - Americans 3 infantry placed in Central United States 2 fighters and 2 tactical_bombers placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Americans collect 55 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to Holland Belgium Combat - British Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport Germans defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium British attack with 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from India to Eastern Persia 2 fighters moved from Persia to Russia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Syria to Eastern Persia 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 77 Sea Zone to 71 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 6 infantry moved from Alexandria to Tobruk 3 infantry moved from Egypt to Alexandria 1 armour moved from Morocco to Algeria 1 fighter moved from Gibraltar to Syria 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Egypt to Eastern Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 fighters and 1 infantry placed in Persia 3 infantry placed in Egypt 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,2,2,4,4,3,6,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery and 3 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33 Germans regular : 1,00 British regular : -0,67
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Bryansk to Tambov Combat - Italians
Combat Hit Differential Summary :
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@aagamerz13 scramble gib?
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@aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:
@aagamerz13 scramble gib?
No, thanks.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Libya to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.83 Russians regular : -1.00 British regular : -0.33
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Doing quick turns for the midgets, so if you want you may prepare to go with G in a few minutes. :)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Korea 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Caroline Islands to Korea 2 submarines moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Korea 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Caroline Islands to Korea 2 submarines moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 2 infantry moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 carriers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Samara Germans take Samara from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 mech_infantrys moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 2 bombers and 5 tactical_bombers moved from Novgorod to 110 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to 126 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Rostov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Scotland from British, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 5 fighters, 1 submarine and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 5 fighters and 6 tactical_bombers in 110 Sea Zone, round 2 : 7/14 hits, 8.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 3 cruisers owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone 1 submarine owned by the British Submerged Germans roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 7.17 expected hits British roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59 Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport Non Combat Move - Germans 2 armour moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 cruiser moved from 126 Sea Zone to 111 Sea Zone 3 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 infantry moved from Yugoslavia to Albania Place Units - Germans 3 carriers placed in 110 Sea Zone 3 infantry placed in Ukraine 1 armour placed in Novgorod Turn Complete - Germans Germans collect 60 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.00 British regular : -1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 31 PUs; Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Novosibirsk to Vologda 1 infantry moved from Vologda to Archangel 2 aaGuns and 14 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Central Mongolia to Chahar 2 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 2 aaGuns moved from Russia to Samara 4 infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 4 infantry EDIT: Adding units owned by Russians to Samara: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery EDIT: Adding units owned by Russians to Samara: 1 artillery EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : 0,17 Russians regular : 1,00