L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 fighters and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 fighters and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Russians to Timguska: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,33
    

    Savegame


  • Missed to move the inf in Dzavhan. Moved it up north, and another inf could go west from Yenisey.


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Yunnan to Szechwan
            2 fighters moved from French Indo China to Szechwan
            2 tactical_bombers moved from French Indo China to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 fighter moved from French Indo China to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 intercept india?


  • I have very bad experience, but lets see.


  • Nah, not this time.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Yunnan to Szechwan
            2 fighters moved from French Indo China to Szechwan
            2 tactical_bombers moved from French Indo China to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 fighter moved from French Indo China to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            2 bombers moved from India to French Indo China
            2 fighters moved from Szechwan to Yunnan
            3 armour moved from French Indo China to Yunnan
            3 armour moved from Kwangtung to Yunnan
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Malaya to Shan State
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from Szechwan to French Indo China
            1 artillery moved from Hopei to Anhwe
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Manchuria to Buryatia
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 carrier placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Japanese undo move 2.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 3.
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 infantry and 1 mech_infantry placed in French Indo China
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    UK_Pacific AA : -0.33
    ANZAC regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to Hawaiian Islands
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Syria to Algeria
    
        Place Units - Americans
            3 infantry placed in Central United States
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Americans collect 55 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to Hawaiian Islands
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Syria to Algeria
    
        Place Units - Americans
            3 infantry placed in Central United States
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Americans collect 55 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport
                Germans defend with 1 destroyer
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter moved from India to Eastern Persia
            2 fighters moved from Persia to Russia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Syria to Eastern Persia
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 77 Sea Zone to 71 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 6 infantry moved from Alexandria to Tobruk
            3 infantry moved from Egypt to Alexandria
            1 armour moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Syria
            1 tactical_bomber moved from Egypt to Syria
            1 fighter moved from Egypt to Eastern Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 fighters and 1 infantry placed in Persia
            3 infantry placed in Egypt
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,2,2,4,4,3,6,5
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    Germans regular : 1,00
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to Hawaiian Islands
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Syria to Algeria
    
        Place Units - Americans
            3 infantry placed in Central United States
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Americans collect 55 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport
                Germans defend with 1 destroyer
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter moved from India to Eastern Persia
            2 fighters moved from Persia to Russia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Syria to Eastern Persia
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 77 Sea Zone to 71 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 6 infantry moved from Alexandria to Tobruk
            3 infantry moved from Egypt to Alexandria
            1 armour moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Syria
            1 tactical_bomber moved from Egypt to Syria
            1 fighter moved from Egypt to Eastern Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 fighters and 1 infantry placed in Persia
            3 infantry placed in Egypt
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,2,2,4,4,3,6,5
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 artillery and 3 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    Germans regular : 1,00
    British regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Bryansk to Tambov
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble gib?



  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Yugoslavia
            3 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Libya to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry
            EDIT: Adding units owned by Italians to Southern France: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : -1.00
    British regular : -0.33
    

    Savegame


  • Doing quick turns for the midgets, so if you want you may prepare to go with G in a few minutes. :)


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Korea
            2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Caroline Islands to Korea
            2 submarines moved from 62 Sea Zone to 60 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Korea
            2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Caroline Islands to Korea
            2 submarines moved from 62 Sea Zone to 60 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            2 infantry moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 carriers and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 bombers and 5 tactical_bombers moved from Novgorod to 110 Sea Zone
            1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            2 infantry moved from Norway to 126 Sea Zone
            2 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in Rostov
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Scotland from British, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 5 fighters, 1 submarine and 6 tactical_bombers
                British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 5 fighters and 6 tactical_bombers in 110 Sea Zone, round 2 : 7/14 hits, 8.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 3 cruisers owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                1 submarine owned by the British Submerged
                    Germans roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 7.17 expected hits
                    British roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
                Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - Germans
            2 armour moved from Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 cruiser moved from 126 Sea Zone to 111 Sea Zone
            3 bombers moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 infantry moved from Yugoslavia to Albania
    
        Place Units - Germans
            3 carriers placed in 110 Sea Zone
            3 infantry placed in Ukraine
            1 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.00
    British regular : -1.33
    

    Savegame

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