L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3



  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 fighter moved from 99 Sea Zone to Syria
            2 infantry moved from Brazil to British Guiana
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry and 1 marine placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Sikang to Shensi
            1 infantry moved from Kansu to Shensi
            3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            2 infantry moved from Rhodesia to Belgian Congo
            1 cruiser moved from 81 Sea Zone to 72 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 bomber moved from United Kingdom to France
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Kenya
            Battle in Belgian Congo
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Kenya from Italians, taking Belgian Congo from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Alexandria
                British attack with 1 artillery and 3 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Alexandria, round 3 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Tanganyika Territory, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
            4 infantry moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Iraq to Syria
            1 tactical_bomber moved from Persia to India
            2 destroyers moved from 81 Sea Zone to 77 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Egypt
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters and 1 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 fighter
            EDIT: Adding units owned by British to Syria: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,50
    Americans regular : -2,17
    Italians regular : -1,33
    Japanese regular : -1,33
    Germans AA : 0,83
    British regular : 0,33
    

    Savegame



  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -11
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 fighters moved from Tobruk to Libya
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
            3 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : 0.67
    

    Savegame



  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 81 Sea Zone to 77 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Eastern Poland to Russia
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Belarus to Vologda
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
            2 tactical_bombers moved from Belarus to Smolensk
            1 tactical_bomber moved from Belarus to Vologda
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame



  • @aagamerz13 intercept moscow?



  • @aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:

    @aagamerz13 intercept moscow?

    Yes, send up the figs.



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Eastern Poland to Russia
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Belarus to Vologda
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
            2 tactical_bombers moved from Belarus to Smolensk
            1 tactical_bomber moved from Belarus to Vologda
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 3/5 hits, 1.17 expected hits
                    Defenders Fire,  : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    3 fighters owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns, 4 armour, 5 artilleries and 14 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
            5 armour moved from Archangel to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            2 armour moved from Eastern Poland to Ukraine
            8 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Karelia to 127 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            2 bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Smolensk to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
            2 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Tobruk to Southern Italy
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            1 bomber placed in Western Germany
            3 tactical_bombers placed in Novgorod
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : 0.00
    Attackers Fire,  : 1.83
    Russians regular : 1.67
    Germans regular : -3.17
    Russians AA : 0.50
    

    Savegame



  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 fighters and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,33
    

    Savegame



  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 fighters and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Russians to Timguska: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,33
    

    Savegame



  • Missed to move the inf in Dzavhan. Moved it up north, and another inf could go west from Yenisey.



  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Yunnan to Szechwan
            2 fighters moved from French Indo China to Szechwan
            2 tactical_bombers moved from French Indo China to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 fighter moved from French Indo China to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame



  • @aagamerz13 intercept india?



  • I have very bad experience, but lets see.



  • Nah, not this time.



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Yunnan to Szechwan
            2 fighters moved from French Indo China to Szechwan
            2 tactical_bombers moved from French Indo China to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 fighter moved from French Indo China to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            2 bombers moved from India to French Indo China
            2 fighters moved from Szechwan to Yunnan
            3 armour moved from French Indo China to Yunnan
            3 armour moved from Kwangtung to Yunnan
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Malaya to Shan State
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from Szechwan to French Indo China
            1 artillery moved from Hopei to Anhwe
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Manchuria to Buryatia
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 carrier placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Japanese undo move 2.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 3.
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 infantry and 1 mech_infantry placed in French Indo China
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    UK_Pacific AA : -0.33
    ANZAC regular : -1.17
    

    Savegame



  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to Hawaiian Islands
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Syria to Algeria
    
        Place Units - Americans
            3 infantry placed in Central United States
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Americans collect 55 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -1,00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to Hawaiian Islands
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Syria to Algeria
    
        Place Units - Americans
            3 infantry placed in Central United States
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Americans collect 55 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport
                Germans defend with 1 destroyer
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter moved from India to Eastern Persia
            2 fighters moved from Persia to Russia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Syria to Eastern Persia
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 77 Sea Zone to 71 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 6 infantry moved from Alexandria to Tobruk
            3 infantry moved from Egypt to Alexandria
            1 armour moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Syria
            1 tactical_bomber moved from Egypt to Syria
            1 fighter moved from Egypt to Eastern Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 fighters and 1 infantry placed in Persia
            3 infantry placed in Egypt
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,2,2,4,4,3,6,5
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    Germans regular : 1,00
    British regular : -0,67
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
            1 bomber moved from Queensland to India
            1 fighter moved from Queensland to Hawaiian Islands
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Syria to Algeria
    
        Place Units - Americans
            3 infantry placed in Central United States
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Americans collect 55 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport
                Germans defend with 1 destroyer
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter moved from India to Eastern Persia
            2 fighters moved from Persia to Russia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Syria to Eastern Persia
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 77 Sea Zone to 71 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 6 infantry moved from Alexandria to Tobruk
            3 infantry moved from Egypt to Alexandria
            1 armour moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Syria
            1 tactical_bomber moved from Egypt to Syria
            1 fighter moved from Egypt to Eastern Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 fighters and 1 infantry placed in Persia
            3 infantry placed in Egypt
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,2,2,4,4,3,6,5
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 artillery and 3 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    Germans regular : 1,00
    British regular : -0,67
    

    Savegame



  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Bryansk to Tambov
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame



  • @aagamerz13 scramble gib?





  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Yugoslavia
            3 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Libya to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry
            EDIT: Adding units owned by Italians to Southern France: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : -1.00
    British regular : -0.33
    

    Savegame



  • Doing quick turns for the midgets, so if you want you may prepare to go with G in a few minutes. šŸ™‚


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