Mainah (X) vs Stough (L) OOB


  • 2020

    @Stough
    I find hard lessons are best, personally. On the other hand - its a game for fun, so i wont let you do a game ending move without the option of a redo.
    This is only my 3rd game. But the wonderful thing about this site - you can go on another forum, download a game between 2 other players at say round 12. Ehen you open, select play local (not forum).
    Next, in one of the menu’s, select game history (hot key is control H).
    Then you can scroll through every move they made.
    I learn a lot doing this. Thats why people use forum instead of play be email - allows other to watch.


  • 2020

    @Stough
    Good flight?



  • All flights are a nightmare for me. But I got through the 6 hour flight and the 6 hours of processing and testing and now am at quarantine. The Chinese don’t play around with this virus. Every attendant in the plane was in full hazmat gear. And every attendant at the hotel is in full hazmat gear- Gloves, plastic suits, masks, and plastic shield and goggles. There is a reason there country had far fewer cases and fatalities than the US or Europe, even though they were the point of origin. Once they got on it, they got on it. I have to take my temp twice daily and send the results via an app. They leave the food by the door. No interaction between anyone and the folks in quarantine.

    As to this game. Yes, I’m struggling getting oriented with the map, struggling to know what the heck I’m doing , struggling to pay attention to all the pieces. The J2DOW really through me.

    But that said, I’m having a great time and it is really interesting to see a balls to the wall German drive on Moscow- fricking scary.

    I thought the Chinese attack would have killed more guys, but hey, that’s the way it goes.

    I’m starting to understand the need for a bid, but just starting. My head is pretty far up it, I must say.


  • 2020

    @Stough
    Agree with the bid. I have the physical game, but havent played it with anyone but my 7y/o son due to the virus. That’s when i found this site. I lurked for 3 months before playing. Downloaded and read a lot of other people’s games. I think that gave me a running start. I saw most people play the balance mod, as the bid for OOB is in the 30’s and 40’s, while in the BM3 its between 10-20. But same as you - with really no game play, you cant conceptualize why the bids are what they are. Just starting to learn that one.
    Your reaction to the german drive was what mine was vis a vis the japanese air force. My first game i was in such awe of what all those planes can do, and how much space they can cover - and its hard to keep track of it.
    The battle calculator is key. So is playing the game in local mode to test things. I use both before i move. With out a lot of experience, doing so reveals a lot of what is obvious to a vetern player, because a newbie, you cant picture it in your head very well.
    And i agree about flying. Used to have to do it a lot, and hated it, and have successfully avoided it for almost a decade.



  • The board game is so fricking cool. Love it - got it 4 weeks ago, I think.

    I’m really glad I have it with me now. I’ve played 3 1/2 games against myself and its really a ton of fun.

    The first time I used the Japanese Air Force against a stack, my jaw just dropped.
    But against myself, I’m very slow, no sense of urgency or time. Against you, I’m just beginning to feel the importance of each piece and how the clock is ticking…louder and louder.

    It’s also a bummer, maybe a blessing, that the German/Italians first round had such poor rolls. It’s given me a bit more of a chance. Without it, I think this game would be over already.


  • 2020

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Southern Italy to Belarus
    

    Savegame


  • 2020

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Southern Italy to Belarus
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Belarus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Belarus
                    Italians roll dice for 1 bomber in Belarus, round 4 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Slovakia Hungary
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to Bulgaria
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
    
        Place Units - Italians
            2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : -1.67
    Russians regular : 1.00
    

    Savegame


  • 2020

    @Stough
    Hmm. Great Taranto, horrible I1.
    Horrible I2.
    1 minor success, 1 horrendous defeat I3.
    Well - at least I can say our game is historically accurate.



  • TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    

    Savegame



  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Algeria to Syria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            3 bombers moved from Poland to Archangel
    

    Savegame


  • 2020

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            3 bombers moved from Poland to Archangel
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Archangel
                Germans attack with 1 armour, 3 bombers and 1 mech_infantry
                British defend with 1 bomber; Americans defend with 1 bomber; Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    1 bomber owned by the British, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 3 bombers in Archangel, round 3 : 2/4 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Germans winRussians win with no units remaining with 3 bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber
                Casualties for Russians: 2 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            3 bombers moved from Archangel to Poland
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
            3 tactical_bombers moved from Poland to Eastern Poland
            1 artillery moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
            3 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            2 infantry moved from Karelia to Novgorod
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            9 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            3 aaGuns, 8 armour, 7 artilleries, 27 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Western Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 bomber placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 53 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : -0.67
    

    Savegame


  • 2020

    @Stough
    Normally, in similiar situations, I’d ask for OOL for the battle like Archangel - but it was so lopsided, I went with Max D on your behalf. We can re-roll if you would like.



  • Help me if you would please. I took your advice and checked the Calculator. If I add 6 inf to Bryansk. The odds of you winning there are 24% (including 28inf, 11mech, 7 art, 8 tanks, 1 tac, 5 fig, and 5 bombs).

    1. Am I missing some German units that could magically hit Bryansk? I would like to stay there for a turn; the food is decent and I like the view.
    2. Are you getting similar odds?

    No problem on the Archangel. I didn’t see the Italian can open otherwise I would have not placed them there. Another hard lesson, hopefully learned.



  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Novgorod
    

    Savegame



  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Novgorod
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Novgorod causes 5 damage total. 
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Smolensk
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 infantry moved from Russia to Vologda
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Timguska
            2 infantry moved from Yenisey to Timguska
            2 aaGuns and 8 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • 2020

    @Stough
    Your analysis with Bryansk is correct. My stack was moved there to prevent/deter a counter attack. Similar to what happened in china. Attacking your stack next turn would not be wise for the germans.
    The odds g vs r and r vs g right now greatly favour the defender, regardless who.



  • That is welcome news. Although I miscounted your mech.


  • 2020

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 3 artilleries moved from French Indo China to Shan State
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
    

    Savegame


  • 2020

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 3 artilleries moved from French Indo China to Shan State
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Soviet Far East
            Battle in Dutch New Guinea
            Battle in Shan State
                Japanese attack with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Western Australia from ANZAC, taking Soviet Far East from Russians, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            2 tactical_bombers moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            2 artilleries moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 battleship moved from 37 Sea Zone to 56 Sea Zone
            1 cruiser moved from 37 Sea Zone to 45 Sea Zone
            1 cruiser moved from 36 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from Kwangsi to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 factory_minor placed in Malaya
            3 infantry placed in Japan
            1 carrier and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    UK_Pacific regular : -0.33
    

    Savegame



  • I think my head just exploded . Australia and Mongolia!?!!!
    What a hateful and aggressive nation Japan is.

    You are light years ahead of me on the Axis and Allies learning curve.



  • PS. Does this make all neutrals friendly to me now?

    PPS. That French man in Antartica better what out for his dog sled- the Japanese are a-comin.



  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Algeria to 110 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    

    Savegame


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