• Anyhow, once those changes are made, we’re ready for the next Japanese wave.

  • 2023 '20

    @Stough
    Will do. I am going to edit my german sub in 125 back in. As you dont have a destroyer - i would have submerged. An attack @ 2 vs a D @ 1, or a guarantee survive at submerge. Sometimes, when applicable, you’ll have to ask your opponenet if they want to submerge or not. Sometimes - like when i attacked you - its very clear that your opponenet would have wanted a submerge, because the battle is so lop sided with no strategic advantage.
    With that in mind - do you want me to edit your russian sub in a different place?


  • Your sub is alive and well. It was your cruiser that got killed, but should not be dead. Use the save game directly above.


  • As to my sub; I honestly haven’t a clue as how to play either of those Russian pieces.

  • 2023 '20

    @Stough Sorry - I read it wrong. I was just looking at the forum post on my phone.
    I figured the cruiser was going to die - was a calculated risk, and an expected loss.

  • 2023 '20

    @Stough
    Yeah - the russian sub in the baltic are like the infantry at stalingrad - you hope they deter, and if not throw them at the germarns and hope that they hurt something.
    You can try convoying with the one in the atlantic.
    I’m sure veteran players use it better.

  • 2023 '20

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Central Africa: 1 infantry
            EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 factory_minors, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Central Africa: 1 infantry
            EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 factory_minors, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 bomber moved from 42 Sea Zone to Kwangsi
            2 tactical_bombers moved from Shensi to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 aaGun, 2 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 fighter moved from Shensi to Suiyuyan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 16 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 artilleries moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kwangtung to French Indo China
            3 tactical_bombers moved from Shan State to Kwangsi
            1 fighter moved from Shan State to 37 Sea Zone
            2 fighters moved from Shan State to Kwangsi
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Japan
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in French Indo China
            2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.50
    UK_Pacific regular : -0.33
    

    Savegame

  • 2023 '20

    @Stough
    I figure this is two newbies playing a game for fun and experience, so i’m going to be bold and say i was expecting the transport sunk @ java, but i thought you’d use a fig from queensland and land it on western aus or(more likely for better and safer position) northwest territory.


  • I am VERY new, so if you feel kind enough to spot those things and help out, great. If I just need ot learn hard lessons, That is ok as well


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Brazil to 86 Sea Zone
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from United Kingdom to Archangel
    
        Place Units - Americans
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.33
    

    Savegame


  • TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries, 1 fighter and 7 infantry
                Japanese defend with 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Kweichow : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries and 7 infantry in Kweichow, round 2 : 2/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Kweichow, round 2 : 6/11 hits, 4.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/10 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 4 : 3/7 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Kweichow
                Japanese win with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -1.33
    Japanese AA : 0.83
    

    Savegame


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Brazil to 86 Sea Zone
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from United Kingdom to Archangel
    
        Place Units - Americans
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries, 1 fighter and 7 infantry
                Japanese defend with 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Kweichow : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries and 7 infantry in Kweichow, round 2 : 2/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Kweichow, round 2 : 6/11 hits, 4.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/10 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 4 : 3/7 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Kweichow
                Japanese win with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 fighter moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 battleship moved from 72 Sea Zone to 81 Sea Zone
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 fighter moved from Persia to Bryansk
            1 fighter moved from Persia to Bryansk
            1 fighter moved from 98 Sea Zone to Bryansk
            1 tactical_bomber moved from 98 Sea Zone to Bryansk
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to 81 Sea Zone
            1 fighter moved from Union of South Africa to 81 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Iraq to Caucasus
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from United Kingdom to Archangel
    
        Place Units - British
            3 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.00
    Japanese regular : -1.00
    Italians regular : -0.33
    Japanese AA : 0.83
    British regular : 1.00
    

    Savegame

  • 2023 '20

    @Stough
    I find hard lessons are best, personally. On the other hand - its a game for fun, so i wont let you do a game ending move without the option of a redo.
    This is only my 3rd game. But the wonderful thing about this site - you can go on another forum, download a game between 2 other players at say round 12. Ehen you open, select play local (not forum).
    Next, in one of the menu’s, select game history (hot key is control H).
    Then you can scroll through every move they made.
    I learn a lot doing this. Thats why people use forum instead of play be email - allows other to watch.

  • 2023 '20

    @Stough
    Good flight?


  • All flights are a nightmare for me. But I got through the 6 hour flight and the 6 hours of processing and testing and now am at quarantine. The Chinese don’t play around with this virus. Every attendant in the plane was in full hazmat gear. And every attendant at the hotel is in full hazmat gear- Gloves, plastic suits, masks, and plastic shield and goggles. There is a reason there country had far fewer cases and fatalities than the US or Europe, even though they were the point of origin. Once they got on it, they got on it. I have to take my temp twice daily and send the results via an app. They leave the food by the door. No interaction between anyone and the folks in quarantine.

    As to this game. Yes, I’m struggling getting oriented with the map, struggling to know what the heck I’m doing , struggling to pay attention to all the pieces. The J2DOW really through me.

    But that said, I’m having a great time and it is really interesting to see a balls to the wall German drive on Moscow- fricking scary.

    I thought the Chinese attack would have killed more guys, but hey, that’s the way it goes.

    I’m starting to understand the need for a bid, but just starting. My head is pretty far up it, I must say.

  • 2023 '20

    @Stough
    Agree with the bid. I have the physical game, but havent played it with anyone but my 7y/o son due to the virus. That’s when i found this site. I lurked for 3 months before playing. Downloaded and read a lot of other people’s games. I think that gave me a running start. I saw most people play the balance mod, as the bid for OOB is in the 30’s and 40’s, while in the BM3 its between 10-20. But same as you - with really no game play, you cant conceptualize why the bids are what they are. Just starting to learn that one.
    Your reaction to the german drive was what mine was vis a vis the japanese air force. My first game i was in such awe of what all those planes can do, and how much space they can cover - and its hard to keep track of it.
    The battle calculator is key. So is playing the game in local mode to test things. I use both before i move. With out a lot of experience, doing so reveals a lot of what is obvious to a vetern player, because a newbie, you cant picture it in your head very well.
    And i agree about flying. Used to have to do it a lot, and hated it, and have successfully avoided it for almost a decade.

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